[Sil 1.1.0 Character Dump]
Name Silith Age 4,733 Str 3 = 2 +1
Sex Female Height 6'1 Dex 7 = 5 +1 +1
Race Noldor Weight 147 Con 5 = 4 +1
House Feanor Gra 3
Game Turn 18,636 Melee (+21,2d8) Melee 21 = 14 +7 -1 +1
Exp Pool 11,443 Bows (+8,1d14) Archery 8 = 0 +7 +1
Total Exp 62,743 Armor [+26,5-15] Evasion 26 = 13 +7 +6
Burden 156.3 Stealth 16 = 12 +7 -3
Max Burden 172.8 Health 49:49 Perception 12 = 8 +3 +1
Depth 850' Voice 34:34 Will 10 = 7 +3
Min Depth 700' Smithing 4 = 0 +3 +1
Light Radius 3 Song 3 = 0 +3
You are the only child of an archer from the house of Feanor. You have
light blue eyes, straight golden hair, and a fair complexion.
[Equipment]
a) a Longsword of Nargothrond (+0,2d5) [+1] 3.5 lb
It slays dragons and raukar.
b) The Longbow 'Belthronding' (+1,1d11) [-1] <+1> 3.0 lb
It improves your perception by 1. It cannot be harmed by the
elements. It can shoot arrows 20 squares (with your current
strength).
c) an Amethyst Ring of Evasion [+2]
d) a Turquoise Ring of Dexterity <+1>
It increases your dexterity by 1. It sustains your dexterity.
e) The Jewel 'Elessar' <+1>
It increases your constitution by 1. It speeds your
regeneration (which also increases your hunger). It cannot
be harmed by the elements. It grants you the ability:
Strength in Adversity.
f) a Brass Lantern of Brightness (with 6879 turns of light)
It burns brightly, increasing your light radius by an
additional square.
g) Studded Leather of Protection [-1,1d8]
It cannot be harmed by the elements.
h) a Cloak of Warmth [+1]
It provides resistance to cold.
i) a Round Shield of Deflection [+2,1d3]
It cannot be harmed by the elements.
j) a Great Helm of True Sight [-2,1d2]
It provides resistance to blindness and hallucination. It
grants you the ability to see invisible creatures.
k) a Set of Gauntlets of Strength (-1) [+0,1d1] <+1>
It increases your strength by 1.
l) The Pair of Boots of Finrod [+3,1d1]
It grants you freedom of movement. It cannot be harmed by
the elements.
m) 74 Arrows of Piercing
They cut easily through armour. They can be shot 20 squares
(with your current strength and bow).
n) 32 Arrows (Poisoned)
They are branded with venom. They can be shot 20 squares
(with your current strength and bow).
[Inventory]
a) 6 Black Herbs of Rage
b) 3 Pale Herbs of Sustenance
c) 2 Fragments of Lembas
d) 5 Flasks of oil
e) a Clear Potion of Miruvor
f) 15 Murky Brown Potions of Orcish Liquor
g) 5 Grey Potions of Healing
h) 11 Azure Potions of Slow Poison
i) 10 Black Potions of Quickness
j) 7 Milky White Potions of Strength
k) 5 Crimson Potions of Dexterity
l) 9 Violet Potions of Constitution
m) a Cloudy Potion of Grace
n) an Ashen Staff of Revelations (5 charges)
o) a Beech Staff of Warding (3 charges)
p) a Mail Corslet of Venom's End (-1) [-3,2d4]
It provides resistance to poison.
q) a Pair of Boots of Softest Tread [+0,1d1] <+2>
It improves your stealth by 2.
r) The Shortsword of Amrod (+1,1d7) [+1] <+2> 1.5 lb
It improves your stealth and perception by 2. It grants you
freedom of movement. It cannot be harmed by the elements.
s) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.3 lb
It improves your perception by 2. It slays orcs and trolls.
It cannot be harmed by the elements.
t) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
It increases your strength by 1. It sustains your strength.
It cannot be harmed by the elements. It requires both hands
to wield it properly.
u) a Sceptre of Fire (-1,2d4) 2.7 lb
It is branded with flame. It lights the dungeon around you.
v) a Mattock of Belegost (-5,5d2) <+3> 13.9 lb
It improves your tunneling by 3. It requires both hands to
wield it properly.
[Notes]
Silith of the Noldor
Entered Angband on 21 Nov 2012
Turn Depth Note
0 50 ft (Finesse)
1,677 200 ft Slew Gorgol, the Butcher
3,712 350 ft (Lore-Keeper)
3,712 350 ft (Lore-Master)
4,154 350 ft Found The Shortsword of Amrod
4,909 400 ft (Assassination)
4,909 400 ft (Opportunist)
7,956 500 ft (Parry)
7,956 500 ft (Riposte)
8,067 500 ft Slew Othrod, the Orc Lord
8,192 500 ft Found The Pair of Boots of Finrod
8,769 550 ft (Inner Light)
8,822 550 ft Destroyed Duruin, Least of the Balrogs
8,998 550 ft Slew Orcobal, Champion of the Orcs
9,573 550 ft Slew Gilim, the Giant of Eruman
10,382 600 ft (Disguise)
10,521 600 ft (Vanish)
10,674 600 ft Slew Nan, the Giant
10,674 600 ft Found The Greatsword 'Glend'
11,487 650 ft (Dexterity)
12,490 600 ft Slew Uldor, the Accursed
12,802 600 ft Slew Ulfang the Black
13,296 650 ft (Dodging)
14,580 700 ft Found The Longsword 'Orcrist'
15,087 750 ft (Keen Senses)
15,087 750 ft (Sprinting)
15,087 750 ft (Zone of Control)
15,849 750 ft Found The Longbow 'Belthronding'
16,134 800 ft Slew Oikeroi, Guard of Tevildo
17,976 850 ft Slew Dagorhir, the Elfbane
17,976 850 ft Found The Jewel 'Elessar'
18,575 850 ft Slew Scatha the Worm
['Score' 017081364]
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Posted on 23.11.2012 05:52
Last updated on 24.11.2012 08:11
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On 23.11.2012 05:52 Starhawk wrote: Oh, man - I just killed my first balrog. I'm convinced I'm going to die at any moment, and I'm not sure what to do with my stealthstab build next.
On 23.11.2012 06:03 Starhawk wrote: Does stomping Gilim in single combat mean I'm ready to go deeper? Because shadow bats are still scaring the bejeez out of me.
On 23.11.2012 10:45 HugoTheGreat2011 wrote: With an Evasion of 23, you have enough it takes to kill Nan too. Be careful with Nan, though. That Dude has good accuracy for a Giant and hits hard too.
On 23.11.2012 10:45 HugoTheGreat2011 wrote: With an Evasion of 23, you have enough it takes to kill Nan too. Be careful with Nan, though. That Dude has good accuracy for a Giant and hits hard too.
On 23.11.2012 10:46 HugoTheGreat2011 wrote: Sorry for the double post. Don't know why oook.cz does this sometimes.
On 23.11.2012 12:12 Scatha wrote: Switching to the sceptre for the extra light radius might help against the shadow bats?
On 23.11.2012 14:21 HugoTheGreat2011 wrote: Since you already have 10 points on Stealth, get Disguise and Vanish right away. Then you would want to save any armor that provides a Stealth bonus. It wouldn't hurt to get 11 Stealth and go for the extra DEX point.
On 23.11.2012 14:53 HallucinationMushroom wrote: No advice here, out of my depth, however, I find double posts to occur if I double-click 'post your comment' very quickly. I will attempt to prove myself wrong...
On 23.11.2012 14:53 HallucinationMushroom wrote: Naturally...
On 23.11.2012 20:09 Starhawk wrote: "This is the farthest from home I've ever been" -- Samwise
Seriously, I've never seen 800 feet before. So far I've taken your advice on Disguise/Vanish but haven't gotten in a horrible situation where I've had to use it. I can trash cat warriors in groups and serpents of all colors... I'm just kind of waiting for the other shoe to drop. I know it's going to get ugly and I don't have a lot of XP left to spend, I'm sure.
By the way - what is the point of a Bow of Radiance aside from lighting up corridors? Didn't seem to do much when I was shooting supernaturally-dark monsters with it.
On 23.11.2012 22:54 Psi wrote: AFAIK radiance is just for lighting corridors.
Nice char, though I'd be concerned about the lack of rFire. Do you actually use your bow? If not then ditch Belthronding to gain another point of Evasion.
On 24.11.2012 00:52 debo wrote: I'd soon ditch the shield and take subtlety. Then again, this around where I usually die, so YMMV :)
Have you seriously not been able to find better body armor than that? :)
I second the ditching of Belthronding. If you can get a bit more strength, Amrod + rapid attack + subtlety could be great.
Watch out for anything heavily armored / crit resistant that hits hard -- deathblades are very hard to see sometimes, and accidentally running into one can ruin your day in a hurry. Glend will help in that situation. So will GTFOing :)
Good luck, and good game so far!
On 24.11.2012 07:35 Starhawk wrote: I just found Belthronding on the floor and ditched the Shortbow of Radiance because, well, the special ability seemed useless.
I'm carrying a Corselet of Venom's End, which is the best body armor I've found so far -- I just don't wear it when sneaking around.
I've been considering subtlety -- just really, really nervous about ditching the shield. Especially since inventory space is at a premium (too many weapon swaps) so I'd probably have to lose it altogether.
I waxed a deathblade earlier this afternoon without too much trouble -- but don't think I'll be tangling with them again if I can avoid it.
On 24.11.2012 07:35 Starhawk wrote: I just found Belthronding on the floor and ditched the Shortbow of Radiance because, well, the special ability seemed useless.
I'm carrying a Corselet of Venom's End, which is the best body armor I've found so far -- I just don't wear it when sneaking around.
I've been considering subtlety -- just really, really nervous about ditching the shield. Especially since inventory space is at a premium (too many weapon swaps) so I'd probably have to lose it altogether.
I waxed a deathblade earlier this afternoon without too much trouble -- but don't think I'll be tangling with them again if I can avoid it.
On 24.11.2012 08:11 Starhawk wrote: Definitely you were right about the fire resist. Got taken down to 3hp by a firedrake. Need to plug that hole in a hurry. So far have seen NO fire resist gear.
On the other hand, spanked Dagorhir and Scatha the Worm like they weren't even there, and have 11k xp burning a hole in my character sheet. Things are not bad.
On 24.11.2012 18:58 debo wrote: Don't carry that much XP around at that depth. IMO get 20 stealth, more melee, take Subtlety and enjoy 1HKOing everything with Amrod :)
One other very cheap thing you could invest in is just enough song to get Song of Silence. Always helps a stealth character, and costs next-to-nothing.
If you're confident killing deathblades, try killing a few more and getting a light one that is +3 or more (always tricky). Delmereth is a great find if you can take it down.
YMMV, as always :)
On 25.11.2012 03:39 HugoTheGreat2011 wrote: If you encounter Delmereth, hack away with Glend. :)
On 26.11.2012 03:48 Starhawk wrote: Alas - I made it to 950' and died stupidly. I had gotten everything on the Stealth tree AND a source of fire resist...
Then investigating a vaulty-type area where it's that corridor lined with closets.... I accidentally moved into an Ancient Ruby Serpent and woke it up.
Just when I was backpedaling to run away, the Balrog of Fire came out of nowhere and penned me in. Despite having Xchange Places, I wasn't quick enough to get away before the Balrog flattened me.
Ah, tears... On the other hand, I'm pretty sure this build works well as long as I don't do something stupid. Like start opening closets before I make sure there's not a balrog in the hallway.
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