The Angband Ladder: Parting, Noldor Feanor no-class by debo

  [Sil 1.1.0 Character Dump]

 Name   Parting       Age    2,662       Str   1 =  2      -1
 Sex    Male          Height   6'4       Dex   5
 Race   Noldor        Weight   162       Con   4
 House  Feanor                           Gra   3

 Game Turn   15,857   Melee  (+15,5d4)   Melee       15 = 15  +5  -5
 Exp Pool     1,578   Bows    (+7,1d8)   Archery      7 =  0  +5  +1  +1
 Total Exp   49,078   Armor [+19,7-24]   Evasion     19 = 15  +5  -1
 Burden       118.4                      Stealth      7 =  6  +5  -4
 Max Burden   120.0   Health    -12:41   Perception  10 =  7  +3
 Depth         900'   Voice      34:34   Will        12 =  9  +3
 Min Depth     600'                      Smithing    10 =  6  +3      +1
 Light Radius     2                      Song         3 =  0  +3

 You are the only child of a bard from the house of Feanor. You have
 light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> The Ancient sapphire serpent breathes frost.
> The Kemenrauko resists.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You miss the Kemenrauko.
> The Kemenrauko misses you. <2x>
> You hit the Kemenrauko.
> The Kemenrauko misses you.
> The Kemenrauko moves through your zone of control.
> You miss the Kemenrauko.
> You hit the Kemenrauko.
> The Kemenrauko misses you.
> You hear grinding noises.
> The Ancient sapphire serpent breathes frost.
> You die.


  [Screenshot]

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   #...  
  vS.0.# 
  R#.@.+ 
   ##### 
         
         


  [Equipment]

a) a Mattock of Belegost (-5,5d3) <+3> 11.0 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
b) a Shortbow of Nargothrond (+1,1d7) 1.7 lb
   It slays dragons and raukar.  It can shoot arrows 12 squares
   (with your current strength).
c) a Beryl Ring of Accuracy (+2)
d) a Bloodstone Ring of Protection [+0,1d2]
e) a Coral Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
f) a Brass Lantern (with 3562 turns of light)
g) The Long Corslet of Maedhros (-2) [-3,2d6]
   It provides resistance to fire and poison.  It cannot be
   harmed by the elements.  
h) a Cloak [+2]
i) (nothing)
j) a Helm [+0,1d3]
k) (nothing)
l) a Pair of Greaves of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) 37 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 95 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 5 Mottled Herbs of Rage
b) 2 Yellow Herbs of Sustenance
c) 2 Russet Herbs of Healing
d) 2 Fragments of Lembas
e) a Bright Orange Potion of True Sight
f) 4 Milky White Potions of Slow Poison
g) 2 Smoky Potions of Quickness
h) 2 Dark Green Potions of Dexterity
i) a Copper Speckled Potion of Constitution
j) a Runed Staff of Revelations (8 charges)
k) a Runed Staff of Revelations (5 charges)
l) a Rosewood Staff of Majesty (5 charges)
m) a Dragon Tooth Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
n) a Silver Amulet of Haunted Dreams
   It grants you the ability to see invisible creatures, but it
   also draws wraiths to your level.  
o) a Brass Lantern (with 6186 turns of light)
p) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
q) The Dagger of Nargil (+5,1d5) 0.5 lb
   It cuts easily through armour.  It can be thrown effectively
   (9 squares).  It cannot be harmed by the elements.  
r) The Longsword 'Narsil' (+0,2d6) [+1] 2.5 lb
   It provides resistance to cold and fire.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  
s) a Bastard Sword of Final Rest (-2,3d4) [+1] 4.0 lb
   It slays undead.  It grants you freedom of movement.  It does
   extra damage when wielded with both hands.  


  [Notes]

Parting of the Noldor
Entered Angband on 18 Nov 2012

    Turn     Depth    Note

       0     50 ft    (Armoursmith)
       0     50 ft    (Artistry)
     394     50 ft    Lol I found Nargil already
     432     50 ft    Found The Dagger of Nargil
     460     50 ft    (Finesse)
     464     50 ft    I've never had sharpness on 50' before :/
     607    100 ft    Welp, cursed gloves make up for it
     607    100 ft    Oh actually this treachery thing is handy
     825    100 ft    Argh all my hotkey muscle-memory has been destroyed by 
                      FA :) 
     965    100 ft    Opportunist at 100' is insanity
   1,064    100 ft    Made Leather Armour [+0,1d5]  5.9 lb
   1,166    100 ft    Made a Round Shield [+1,1d4]  4.6 lb
   1,267    100 ft    Made a Helm [+0,1d3]  4.6 lb
   1,520    150 ft    Throwing mastery maybe?
   1,900    200 ft    (Blocking)
   2,657    250 ft    I am taking opportunist on every melee character ever 
                      from now on 
   2,688    250 ft    Slew Gorgol, the Butcher
   4,271    350 ft    Kite shield of hador!!!!!!!
   4,420    350 ft    (Lore-Keeper)
   4,420    350 ft    (Lore-Master)
   4,420    350 ft    Found The Kite Shield of Hador
   4,429    350 ft    Man I was carrying a lot of evil shit
   4,897    350 ft    so much booze
   5,022    350 ft    Made a Cloak [+2]  2.0 lb
   5,149    350 ft    Made a Pair of Boots [+1,1d2]  2.0 lb
   5,253    350 ft    Made a Dwarf Mask [-1,1d2]  8.0 lb
   6,765    450 ft    (Hardiness)
   6,789    500 ft    FalseFloor
   6,803    500 ft    Fuck I forgot about sulrauko :(
   6,869    500 ft    (Poison Resistance)
   7,086    550 ft    (Follow-Through)
   7,185    550 ft    HAHAHA KILLED A SULRAUKO
   7,891    600 ft    (Opportunist)
   8,175    600 ft    A shadow bat and I had a slap fight for about 50 turns 
                      lol 
   9,334    650 ft    (Heavy Armour Use)
   9,896    650 ft    Found The Dagger of Azaghal
   9,899    650 ft    What's with daggers this game
  10,366    650 ft    Slew Gilim, the Giant of Eruman
  10,378    650 ft    The hardest part of that was the creeping horror that 
                      kept 
  10,378    650 ft    interrupting
  10,992    700 ft    (Zone of Control)
  11,029    700 ft    Really need a digger...
  11,136    700 ft    I love using serpents to kill other bad guys :)
  11,333    700 ft    Woot. Mattock of belegost
  11,479    700 ft    Found The Longsword 'Narsil'
  11,480    700 ft    Cat just dropped Narsil
  11,684    750 ft    Amethyst serpent almost ended me
  12,575    750 ft    Why don't I ever just meet 1 Kemenrauko at a time :/
  12,791    750 ft    Creeping horrors arent' so bad when you can see them
  13,374    750 ft    Shit I need clouded
  13,374    750 ft    That Umi guy is here and I can't remember how to pull 
                      archers 
  13,436    750 ft    Slew Umuiyan, the Doorkeeper
  13,437    750 ft    Dear Umiyan -- opportunist is a bitch
  13,533    750 ft    4 Kemen??? Really people??? thefuck
  13,573    850 ft    Miskey almost killed me there
  13,685    850 ft    This is the first time I've ever seen 
                      Scatha!!!!!!!!!!! 
  13,726    850 ft    Slew Scatha the Worm
  14,020    900 ft    Slew Tevildo, Prince of Cats
  14,186    900 ft    (Dodging)
  14,450    900 ft    (Flanking)
  14,765    900 ft    Found The Long Corslet of Maedhros
  14,827    900 ft    Grotesques at 900'? I thought they disappeared by now
  14,902    900 ft    LOL ZoC + opportunist vs vampires :)
  15,339    900 ft    Darkness is a HUGE problem right now
  15,466    900 ft    Ooh it's dagorhir!

  15,857    900 ft    Slain by an Ancient sapphire serpent.
  15,857    900 ft    Died on 19 November 2012.




  ['Score' 018084143]


Posted on 19.11.2012 01:44
Last updated on 20.11.2012 01:56

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864. on the Sil Ladder (of 2253)

Related screenshot:
God, do we hate them.

Comments

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On 19.11.2012 01:44 debo wrote:
Haven't played in more than a month, so I expected to die right away. This run has been weird from the very beginning, though...

Named in honor of the recent WCS Starcraft 2 champion :)

Not really sure where to go next from here. I'm having a hard time hitting things, even with Nargil, and darkness is giving me a lot of grief.

On 19.11.2012 01:44 debo wrote:
BTW, those treachery gloves are like shareware for the Opportunist ability. You're damned right I bought the full version! :)

On 19.11.2012 01:58 debo wrote:
Also -- how in the heck did we ever deal with Sulrauko before Amulets of Haunted Dreams existed?? (Aside from taking Eye for Detail every game :/)

On 19.11.2012 02:23 HugoTheGreat2011 wrote:
I had to rely on ANY source of True Sight in the pre-1.0 days. Otherwise, I kept hitting away the salraukar in the dark with a Greatsword.

On 19.11.2012 02:24 HugoTheGreat2011 wrote:
Keen Senses is what you want, not Eye for Detail.

On 19.11.2012 03:34 debo wrote:
For the first time ever, I've stumbled across Scatha's lair. I don't really see how I could take him out -- his protection is fairly bad, but I don't like the looks of his damage dice and I don't think I have a guaranteed way of getting free action and resist fear...

Oh yeah, and I found Narsil along the way. No biggie. :)

On 19.11.2012 03:36 debo wrote:
Most fun thing about this character -- with this much resistance + protection, using dragons to toast/freeze/poison your enemies to death is a very viable strategy.

PS thanks for the correction Hugo :)

My next goal is to get Flanking, and then Whirlwind attack. I will then rename my character Cuisinart!

This one's for you, HM.

On 19.11.2012 03:49 debo wrote:
OK I'm starting to play like a complete idiot so it's time to call it a night. I've burned through a ton of consumables, and only luck kept me alive when I miskeyed into the middle of a group of 5 troll guards :/



On 19.11.2012 03:50 debo wrote:
Psi, where do I get my other 70k experience???? :D

On 19.11.2012 09:00 Psi wrote:
Kill everything on the way down. When deep enough, use _Treasures and _Foes to track down unId'd objects and unfought uniques. If a new level has neither, then just grab anything useful on the way to a staircase and generate a new level.

On 19.11.2012 12:22 debo wrote:
Sounds like a plan. Now I just have to find either of those staves :) Hopefully uniques will actually start dropping things... I haven't had a single unique drop something non-vanilla yet :/ Scatha dropped nothing!

On 19.11.2012 18:02 debo wrote:
I just noticed that I have 3x fire resist. I sure hope I meet a lot of the major dragons from hereon in. Would love to let them use their fire breath against my foes :)

On 19.11.2012 18:40 Scatha wrote:
Dragons, like other territorial monsters, never drop anything. Internally, they have a drop but it is created on birth rather than death. This gives you the dragon hoards.

On 19.11.2012 20:37 debo wrote:
Ah -- I should have realized that. The help/recall text says "May drop up to 4 good objects" and I got all excited :)

On 19.11.2012 23:51 HugoTheGreat2011 wrote:
With triple first resist, you'll be safe from fire drakes, but NOT Ururaukar. The fire resistances stack up against fire drakes, yes, but NOT Ururaukar. So, if you get hit by a Ururauko, it will deal damage AS IF you had only 1x fire resistance.

On 19.11.2012 23:55 HugoTheGreat2011 wrote:
In my experience, 3x fire resistance and roughly 6-15 protection reduced the Great fire-drake FIRE damage to only 11. Not bad.

On 20.11.2012 00:17 debo wrote:
Heh, don't worry, I'm well-aware of the ururauko thing :)

I'm gonna go take a look at how much fire damage Glaurung and the other big drags do from breath.

On 20.11.2012 01:56 debo wrote:
Well, that's it. In the end, it was lack of light that killed me. Was sort of working towards Inner Light, but I'm not even sure that would have helped.

There was something that kept trapping me -- I'm guessing Amethyst serpents of some variety, since they breathed darkness. They pushed me off the level a bunch of times, and things sort of spiralled out of control from there. Things came to a head when I hit 2 false floors in a row.

In hindsight, I should have trawled the 700'-800' depth a bit more before parking at 900'. (That's where I was headed when I took a dive down some crumbly floors.)

I'm still getting a feel for how melee characters need to play in the endgame, and it's been a month since I played anyhow, so I can't complain. Fun run!

On 20.11.2012 01:57 debo wrote:
Also, I was ironically killed by cold breath the moment I took off Hador's shield to deal with a Kemenrauko. (These are my new Wargs -- I hate them more than any other monster in the game. At least they are interesting, though :D)

On 20.11.2012 03:54 jdh@people.homeip.net wrote:
For melee (non-stealth) in the end game, I'd suggest higher constitution. I managed to get 8 in one game (5 to start plus the point from the Will tree, Amulet of Constitution, Fingon's armor) and rarely had an "Oh no what do I do" moment after that. Of course, I did have plenty of consumables. I suppose the alternatives are high protection (Hardiness, etc.) and tricks (Song of Mastery, maybe Song of Staying or Song of Este).

It might be fun to take Listen so you have a few more turns to see what's coming, since you know something will be, but I haven't done it with a non-stealth character.

On 20.11.2012 04:06 HugoTheGreat2011 wrote:
I'm surprised you didn't take Sprinting. When I get spotted by too many monsters at once, my main defense becomes running away to the closest staircase.

On 20.11.2012 09:33 Psi wrote:
For me, I pump evasion so that Kemen can't actually hit me. It does take a while to get to that point though. Having Elbereth and Opportunist also works.

On 20.11.2012 11:25 Scatha wrote:
All looks fun. And I'm really happy to see Gloves of Treachery got some (relative) love. :)

On 20.11.2012 11:53 HugoTheGreat2011 wrote:
The Gloves of Treachery can be a great commodity these days.

On 20.11.2012 12:17 debo wrote:
I think my biggest mistake, in retrospect, is replacing +eva equipment with +prot too early. I think this would have worked if I stayed at 700-800', but deeper than that, things get ugly.

Biggest lesson learned was how great opportunist is in the early game. It really helps to max your XP gain, instead of having most enemies flee with red health left.

On 20.11.2012 14:33 clouded wrote:
Condolences. I consider song of sharpness mandatory for these characters. It's possible to go without, but I think you are just making things much harder for yourself, for serpents, kemenrauko and the crown. One of the few things I don't like much is that I feel that I can't justify using songs like staying, este etc because it makes sharpness too expensive.

On 20.11.2012 14:40 debo wrote:
@clouded yeah I was trying to play without Song. I still think it's doable, but annoying :) A stupid voice in my brain told me I'd be able to squeak by with Nargil, but clearly that was a mistake :)

One thing that was super fun was dancing around Unmourned with ZoC + flanking + opportunist, holding a Bastard Sword of Final Rest. Poor things never had a chance :)



On 20.11.2012 21:06 clouded wrote:
As an aside, I really love the dragon hoards Sil has. I was inspired to make some vaults for DCSS a while ago, with hoards like these.

On 20.11.2012 23:26 Scatha wrote:
Thanks, we think they've turned out very well (relatively late addition to the game before release).

I should explain that the drop-on-birth I mentioned above is one component of the hoards. Dragons are also often found in dragon-lair vaults, with extra floor treasures for larger hoards.

On 21.11.2012 00:59 HugoTheGreat2011 wrote:
Note for the future: 3x Fire Resistance is certainly nice. But, don't get too confident. I've once encountered a vault where I got a double whammy by TWO Great fire-drakes that found me in BOTH of their LOS.

On 21.11.2012 01:16 HallucinationMushroom wrote:
Live by the mattock, die by the mattock.

On 21.11.2012 01:40 HugoTheGreat2011 wrote:
Mattock wielding is great once you get your Melee to 25 or higher.

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