The Angband Ladder: Hillbilly Dwarf, Dwarf Warrior by HallucinationMushroom

  [FAangband 1.3.0 Character Dump]

 Name    : Hillbilly Dwarf Age                    49 STR     18/140
 Sex     : Male            Height                 53 Int          3        6
 Race    : Dwarf           Weight                156 Wis          3        7
 Class   : Warrior         Social Class            1 DEX      18/20
                                                     CON      18/89
                                                     CHR          9

 Max Hit Points      395   Level                29   Max SP (Mana)         0
 Cur Hit Points      -39   Experience        92020   Cur SP (Mana)         0
                           Max Exp           92020
        (Fighting)         Exp to Adv.      111000          (Shooting)
 Blows/Round           3   Gold              20479   Shots/Round         0.0
 + to Skill           20   Score             24764   + to Skill           10
 Deadliness (%)      114   Base AC/+ To AC  19/ 29   Deadliness (%)       81
                           Game Turn        167709

 Fighting   :Superb(111)   Stealth    :Very Bad(0)   Disarming  :Very Good(53)
 Bows/Throw :Excellent(81) Perception :Very Good(36) MagicDevice:Good(40)
 SavingThrow:Excellent(57) Searching  :Very Good(36) Infravision:70 feet

                            (Character Background)
          You are the only child of a Dwarven Prison Guard.  You are
          the black sheep of the family.  You have dark brown eyes,
          straight black hair, a three foot beard, and a dark
          complexion.


  [Recent locations]

 Current Location : Mountain Top Level 49
 Previous Location: Lothlann Level 48
 Recall Point 1   : Eriador Level 0
 Recall Point 2   : Lothlann Level 48
 Recall Point 3   : Ered Luin South Level 0
 Recall Point 4   : Ossiriand Level 0

  [Resistances, Powers and Bonuses]

      abcdefghijkl@            abcdefghijkl@
 Acid:.......+.....  21% Confu:.............   0%
 Elec:........+....  50% Sound:..+..........  55%
 Fire:..+...+......  69% Shard:.............   0%
 Cold:..+..........  35% Nexus:.............   0%
 Pois:.............   0% Nethr:.............   0%
 Lght:........+....  55% Chaos:.............   0%
 Dark:........+....  40% Disen:.............   0%

      abcdefghijkl@            abcdefghijkl@
S.Dig:........+....      M-Mas:.............
Feath:.............      Stea.:..1...1......
PLght:+.......+....      Sear.:..4..........
Regen:.............      Infra:....2........
Telep:....+........      Tunn.:1............
Invis:....+........      Speed:1............
FrAct:...+.........      Shots:.............
HLife:......+......      Might:.............
Blind:............+
NFear:.............


  [Specialty Abilities]

Armsman 
Fury 


  [Stat Breakdown]

Stat Intrnl Rce Cls Oth Actual Currnt     abcdefghijkl
Str:     17   2   5   8 18/140            1........34.
Int:     10   1  -2  -3      6      3     .........3..
Wis:     12  -2  -2  -1      7      3     ....1....2..
Dex:     17   1   2   0  18/20            ............
Con:  18/29   2   2   2  18/89            .........2..
Chr:     11  -1  -1   0      9            ............

  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You rise into the air.
> You have 26 Scrolls titled "exes arum hum" of Teleport Level {25% off} (j).
> You feel much better.
> You have 14 Carnation Potions of Cure Critical Wounds {50% off} (f).
> The Air elemental invokes a starburst.
> *** LOW HITPOINT WARNING! ***
> You feel much better.
> You have gorged yourself!
> You have 13 Carnation Potions of Cure Critical Wounds {50% off} (f).
> The Air elemental invokes a starburst.
> *** LOW HITPOINT WARNING! ***
> The Manticore fires a missile.
> You are hit.
> You die.


  [Character Equipment]

a) a Two-Handed Sword of Nogrod (4d6) (+10,+12) <+1 to speed>
     1 strength. 
     1 tunnelling, 1 speed. 

     Powers:  Provides permanent light.  
     3 blows av. dam. 38 against all monsters.  + 20 to skill. 
     Radius 1 light.
     Clears rubble in 1.3 turns, magma veins in 3.0 turns, quartz veins in
     6.5 turns, and granite in 16 turns.

c) a Galvorn Ring of Basic Resistance <+1, +4>
     1 stealth, 4 searching. 
     Provides resistance to fire(40%), frost(35%), sound(55%). Cannot be
     harmed by fire, cold.When aimed, it disarms traps.
     Takes 4 to 7 turns to recharge at your current speed.
     Your chance of success is 86.6%

d) a Pewter Ring of Mobility

     Powers:  Prevents paralysis.  

e) a Pearl Amulet of Insight <+1, +2>
     1 wisdom. 
     2 infravision. 

     Powers:  Grants telepathy.  Grants the ability to see invisible
     things.  

     Curses:  Sometimes makes you hallucinate.  

f) The Lamp of Gwindor
     Cannot be harmed by acid, electricity, fire, cold.When activated, it
     illuminates the surrounding area, dealing 2d15 damage to
     light-sensitive monsters.
     Takes 5 to 10 turns to recharge at your current speed.
     Your chance of success is 94.8%
     Radius 3 light forever.

g) Metal Scale Mail of Ered Engrin (-2) [13,+5] <-1 to stealth>
     -1 stealth. 
     Provides resistance to fire(48%). 
     Powers:  Sustains your life force.  
     Cannot be harmed by fire.
     Curses:  Slows your regeneration.  Occasionally cuts you.  

h) a Cloak of Protection [1,+5]
     Provides resistance to acid(21%). It provides one random pair of

i) The Wicker Shield Himorial [0,+5]
     Provides resistance to electricity(50%), light(55%), darkness(40%). 
     Powers:  Provides permanent light.  Slows your metabolism.  
     Cannot be harmed by acid, electricity, fire, cold.Radius 1 light
     forever.

j) a Hard Leather Cap of Trollkind [2,+5] <+3, -3, -2, +2>
     3 strength, -3 intelligence, -2 wisdom, 2 constitution. 

k) a Set of Leather Gloves of Power (+8,+8) [1,+5] <+4>
     4 strength. 

l) a Pair of Soft Leather Boots [2,+2]


  [Character Inventory]

a) 10 Rations of Food
     Nourishes for around 1250 turns.

b) a Purple Potion of See Invisible
c) 4 Frothing Potions of Speed
d) 14 Amber Potions of Berserk Strength
e) 9 Cobalt Potions of Cure Serious Wounds
     Nourishes for around 25 turns.

f) 13 Carnation Potions of Cure Critical Wounds {50% off}
     Nourishes for around 25 turns.

g) 3 Brown Speckled Potions of Restore Life Levels
h) 15 Scrolls titled "culnus parius" of Phase Door
i) 7 Scrolls titled "si ne lex iam" of Teleportation
j) 26 Scrolls titled "exes arum hum" of Teleport Level {25% off}
k) 14 Scrolls titled "pontio abdo" of Word of Recall
l) 18 Scrolls titled "condus co adam" of Identify
m) a Zinc Rod of Trap Location (charging)
n) a Copper-Plated Rod of Sense Surroundings (charging)
o) 2 Zinc-Plated Wands of Stone to Mud (14 charges)
p) a Palmwood Staff of Teleportation (8 charges)
q) 2 Holly Staves of Perception (30 charges)
r) 2 Aspen Staves of Object Location (18 charges)
s) a Malachite Amulet of Magical Item Mastery <+1, +3>
     1 dexterity. 
     1 magic mastery, 3 searching. 
     Provides resistance to acid(30%). Cannot be harmed by acid.When
     activated, it gives resistance.
     Takes 200 turns to recharge at your current speed.
     Your chance of success is 92.0%

t) The Rapier 'Forasgil' (1d12) (+22,+11)
     It slays animals. 
     Branded with cold. 
     Provides resistance to frost(50%). Cannot be harmed by acid,
     electricity, fire, cold.3 blows av. dam. 55 against animals, 55
     against non cold resistant creatures, 28 against other monsters.  +
     32 to skill. 
     Clears rubble in 1.8 turns, magma veins in 4.0 turns, quartz veins in
     9.0 turns, and granite in 24 turns.



  [Home Inventory]

a) a Red Mushroom of Restore Strength
     Nourishes for around 125 turns.

b) a White Mushroom of Restoring
     Nourishes for around 125 turns.

c) 2 Sprigs of Athelas
d) 6 White Potions of Resist Acid and Electricity
e) 8 Auburn Potions of Heroism {50% off}
f) 66 Cobalt Potions of Cure Serious Wounds
     Nourishes for around 25 turns.

g) 3 Brown Speckled Potions of Restore Life Levels
h) a Purple Speckled Potion of Restore Constitution
i) 7 Scrolls titled "exes arum hum" of Teleport Level
j) 26 Scrolls titled "pontio abdo" of Word of Recall
k) 27 Scrolls titled "condus co adam" of Identify
l) 7 Scrolls titled "cidiccus" of Remove Curse
m) 16 Scrolls titled "hundo prepus" of Enchant Weapon (Skill)
n) 11 Scrolls titled "tas imerumme" of Enchant Weapon (Deadliness)
o) 2 Scrolls titled "congendo" of Recharging
p) 5 Holly Staves of Perception (41 charges)
q) 2 Dogwood Staves of Dungeon Mapping (17 charges)
r) an Aspen Staff of Object Location (12 charges)
s) a Steel Ring of Combat (+10,+0) <+3>
     3 charisma. 

     Powers:  Renders you fearless.  

     Curses:  Occasionally greatly aggravates nearby creatures.  



Hillbilly Dwarf the Dwarf Warrior

============================================================
                                  CHAR.
|   TURN  |      LOCATION        |LEVEL| EVENT
============================================================
         1         Belegost Town    3    Gained the Armsman specialty.
         1         Belegost Town    3    Gained the Fury specialty.
      1272        Ered Luin  12     5    Reached level 5
      4762        Ered Luin  21    10    Reached level 10
      4762        Ered Luin  21    10    Killed Ulfast, son of Ulfang
      8501        Ered Luin  24    15    Reached level 15
     10508        Ered Luin  24    16    Found The Broad Sword 'Glamdring' 
   continued...                          (LOST) 
     10508        Ered Luin  24    16    Found The Rapier 'Forasgil'
     12822        Ered Luin  21    17    Killed Ulwarth, son of Ulfang
     18281        Ered Luin  18    18    Killed Balcmeg, the Cave Orc
     20453        Ered Luin  15    18    Killed Lug, the Hill Orc
     24943         Belegost Town   18    First trip was a success! To 24 and 
   continued...                          back. 
     24943         Belegost Town   18    And no need for any stairscum
     25801         Belegost Town   18    Found The Lamp of Gwindor
     29678         Belegost Town   18    Man I love blowing lots of gold on 
   continued...                          bullshit 
     29678         Belegost Town   18    Then stuffing it into my house
     31902        Ered Luin  15    18    Killed Mugh�sh the Kobold Lord
     38589        Ered Luin  21    20    Reached level 20
     48211        Ered Luin  28    21    Found The Dagger 'Nimthanc' (LOST)
     48966        Ered Luin  28    21    Killed Kh�m, Son of M�m
     53482        Ered Luin  28    21    Destroyed Alex Ulyanov, the Mummy
     57773         Belegost Town   21    Killed The Complainer
     60373         Belegost Town   22    Second trip down, recall at 28 set, 
   continued...                          shopping done. No scum yet! 
     62423         Lothlann  32    22    Killed Orcobal the Mighty
     63107         Lothlann  32    22    Found The Wicker Shield Himorial
     77473         Belegost Town   23    Not bad for three wilderness 
   continued...                          forays. 
     80638         Lothlann  32    24    Killed Orcogar, Son of Orcobal
     82774         Lothlann  32    25    Reached level 25
     86589         Lothlann  32    25    Killed Boldor, King of the Yeeks
    123913         Lothlann  48    28    Yes! I made it to the desert, 
   continued...                          finally. 
    147499  Ered Luin South   2    28    Killed Pongo the Devious
    162521         Lothlann  48    29    Killed The Ickiness
============================================================
    167709     Mountain Top  49    29    Killed by a Manticore.
    167709     Mountain Top  49    29    Killed on 11/05/2012 at 06:31 PM.
============================================================
============================================================

  [Options]

Adult: No selling to stores                      : no  (adult_no_sell)
Adult: Never return to less danger               : no  (adult_ironman)
Adult: Start as a thrall at the gate of Angband  : no  (adult_thrall)
Adult: View and spell distances halved           : no  (adult_small_device)
Adult: Play with no wilderness                   : no  (adult_dungeon)
Adult: Restrict creation of artifacts            : no  (adult_no_artifacts)
Adult: Generate levels with disconnected stairs  : no  (adult_no_stairs)
Adult: Monsters exploit players weaknesses       : no  (adult_ai_cheat)
Adult: Auto-scum for good levels                 : no  (adult_auto_scum)
Adult: Use smaller wilderness map                : yes (adult_compressed)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 5.11.2012 20:07
Last updated on 6.11.2012 00:35

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12753. on the Ladder (of 19090)
288. on the FAangband Ladder (of 498)
37. for this player (

Comments

Jump to latest

On 5.11.2012 20:07 HallucinationMushroom wrote:
Three forays into the wilderness have brought in good returns! I'm currently raiding the plains, which produces a fair number of orc encampments with some fair treasure and 1 chest each. I'm hoping to make it to the desert. Dessert? I meant to turn on disconnected stairs but forgot... so far no backwards stairs, but I'll make a note if I break down and use one later.

On 5.11.2012 22:27 HallucinationMushroom wrote:
Okay, I made it to the desert! I almost got to clear out a nice diamond vault before Vargo showed up and ruined my day. Harumph. I'm low on escapes, but I'm hoping I'll get a few lucky desert vault pickings. If not, I'll be dead soon, but not bad for maybe 2 hours of FA.

On 5.11.2012 22:41 Seany C wrote:
I love the thematic incongruity of a Dwarven (Dwarfish?) hillbilly warrior...with a rapier. "KHAZAD AIMENU! Er, en garde, sirrah."

On 5.11.2012 22:44 HallucinationMushroom wrote:
I found that amusing too... I hate it when the best weapon is something thin and pointy instead of heavy and slashing or crushing.

The complainer requests helps with map reading... The map shows a northern path when you are in Ered Luin South Town, but the path isn't there. The path is on the map when looked at on some of the wilderness east of ELSTown and in the town itself, but once I went west the line on the map pointing north went away.

On 6.11.2012 00:35 HallucinationMushroom wrote:
Oh well. I should've waited to stock up on healing from my town merchants and maybe headed to Amod Rudh, but couldn't resist the desert fun, even though I wasn't quite ready for it. I should've teleported levels again.

On 6.11.2012 08:07 Nick wrote:
The map clearly can't deal with the new compressed wilderness. It is a fairly brain-dead algorithm that was fine when everything was spread out, but is now failing. I'll see if I can fix it.

On 6.11.2012 14:11 HallucinationMushroom wrote:
Bah! Just put a disclaimer on the map saying that it's an older Rand McNally, and to use at your own risk!

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