The Angband Ladder: Firespear, Beorning Ranger by debo

  [FAangband v1.3.0 Character Dump]

 Name    : Firespear       Age                    15 STR      18/10
 Sex     : Male            Height                 69 INT         10
 Race    : Beorning        Weight                197 WIS         16
 Class   : Ranger          Social Class           74 DEX         16
                                                     Con         17       18
                                                     CHR         10

 Max Hit Points      203   Level                21   Max SP (Mana)        12
 Cur Hit Points      194   Experience         9454   Cur SP (Mana)         4
                           Max Exp            9454
        (Fighting)         Exp to Adv.       12100          (Shooting)
 Blows/Round           3   Gold               7532   Shots/Round         1.0
 + to Skill            9   Score              2659   + to Skill           12
 Deadliness (%)       57   Base AC/+ To AC  24/ 25   Deadliness (%)       75
                           Game Turn        434948

 Fighting   :Good(55)      Stealth    :Very Good(6)  Disarming  :Very Good(48)
 Bows/Throw :Excellent(85) Perception :Fair(29)      MagicDevice:Good(41)
 SavingThrow:Very Good(51) Searching  :Fair(27)      Infravision:0 feet

                            (Character Background)
          You are one of several children of a Ranger.  You are a
          credit to the family.  You have dark brown eyes, wavy black
          hair, and a very dark complexion.


  [Recent locations]

 Current Location : Belegost Level 0
 Recall Point 1   : East Beleriand Level 13
 Recall Point 2   : Amon R�dh Level 22

  [Resistances, Powers and Bonuses]

      abcdefghijkl@            abcdefghijkl@
 Acid:.............   0% Confu:.............   0%
 Elec:.............   0% Sound:.............   0%
 Fire:+............  45% Shard:.......+.....  46%
 Cold:...-.........  -5% Nexus:.............   0%
 Pois:.............   0% Nethr:.............   0%
 Lght:.............   0% Chaos:.............   0%
 Dark:.............   0% Disen:.............   0%

      abcdefghijkl@            abcdefghijkl@
S.Dig:.............      M-Mas:.............
Feath:.............      Stea.:.............
PLght:.............      Sear.:.............
Regen:...+.........      Infra:.............
Telep:.............      Tunn.:.............
Invis:.............      Speed:.............
FrAct:.............      Shots:.............
HLife:.............      Might:.............
Blind:.............
NFear:.............


  [Specialty Abilities]

Marksman 


  [Stat Breakdown]

Stat Intrnl Rce Cls Oth Actual Currnt     abcdefghijkl
Str:     16   1   2   0  18/10            ............
Int:     11  -1   0   0     10            ............
Wis:     14   1   1   0     16            ............
Dex:     14   0   2   0     16            ............
Con:     16   1   1   0     18     17     ............
Chr:     11  -1   0   0     10            ............

  [Character Equipment]

a) a Main Gauche of Burning (1d5) (+6,+6)
     Branded with fire. 
     Provides resistance to fire(45%). Cannot be harmed by fire.3 blows
     av. dam. 18 against non fire resistant creatures, 6 against other
     monsters.  + 9 to skill. 
     Clears rubble in 15 turns, magma veins in 133 turns, and doesn't
     affect quartz veins.

b) a Short Bow of Accuracy (x2) (+9,+12)
d) a Pewter Ring of Utility
     Makes you vulnerable to frost(5%)
     Powers:  Speeds regeneration.  
     When aimed, it fires a sphere of frost for 90 damage.
     Takes 250 turns to recharge.
     Your chance of success is 92.3%

f) The Lamp of Gwindor
     Cannot be harmed by acid, electricity, fire, cold.When activated, it
     illuminates the surrounding area, dealing 2d15 damage to
     light-sensitive monsters.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 95.0%
     Radius 3 light forever.

g) Leather Scale Mail (-1) [11,+5]
h) a Cloak of Shard Protection [1,+9]
i) a Small Leather Shield [3,+5]
j) an Iron Helm [5,+1]
k) a Set of Mail Gauntlets of Slaying (+2,+6) [2,+1]
l) a Pair of Soft Leather Boots [2,+3]

         [Quiver]
n) 76 Arrows (2d4) (+0,+0) {@f0}
     Av shooting dam. 20 against all monsters. 

o) 3 Daggers (2d4) (+4,+6)
     3 blows av. dam. 9 against all monsters.  + 7 to skill. Av. throwing
     dam. 34 against all monsters. 
     Clears rubble in 18 turns, magma veins in 400 turns, and doesn't
     affect quartz veins.

p) 35 Arrows (2d5) (+1,+2)
     Av shooting dam. 24 against all monsters. 

q) 31 Arrows (2d4) (+0,+0)
     Av shooting dam. 20 against all monsters. 



  [Character Inventory]

a) 3 Stones of Nature Lore [Call of the Wild]
b) 3 Stones of Nature Lore [Communion with Nature]
c) 2 Light Green Mushrooms of Cure Blindness
     Nourishes for around 250 turns.

d) 11 Black Mushrooms of Cure Paranoia
     Nourishes for around 250 turns.

e) a Green Potion of Neutralize Poison
f) 4 Dirty Potions of Boldness
g) a Yellow Potion of Speed
h) 8 Frothing Potions of Cure Critical Wounds {75% off}
     Nourishes for around 50 turns.

i) 6 Scrolls titled "detantus dita" of Phase Door
j) a Nickel Rod of Trap Location
k) a Tin-Plated Rod of Door/Stair Location
l) a Silver-Plated Wand of Stone to Mud (7 charges)
m) 2 Fir Staves of Perception (28 charges)
n) a Walnut Staff of Treasure Location (26 charges)
o) a Spruce Staff of Detect Invisible (63 charges)
p) a Golden Staff of Cure Medium Wounds (10 charges)


  [Home Inventory]

a) a Metallic Red Potion of Cure Serious Wounds
     Nourishes for around 50 turns.



Firespear the Beorning Ranger

============================================================
                                  CHAR.
|   TURN  |      LOCATION        |LEVEL| EVENT
============================================================
         1   Gladden Fields Town    1    Gained the Marksman specialty.
     46879       Hithaeglir   2     4    This pushing past neutral guys 
   continued...                          needs fixing lol 
     63623       Hithaeglir   2     4    Fuck, that pongo guy is here
     65816       Hithaeglir   2     5    Reached level 5
     83767      Khazad D�m Town    6     Killed The Complainer
     94749       Underworld         7    Found The Lamp of Gwindor
     96101       Underworld         7    Just found a Lamp -- this thing is 
   continued...                          basically the Phial??? 
     96282       Underworld         7    Oh. It's the Lamp of Gwindor. Cool! 
    107727       Underworld         8    The charge time on this lamp is 
   continued...                          insane 
    138083       Hithaeglir   3     8    Weird? I add 41 good arrows to my 
   continued...                          quiver, and my equip window shows 
   continued...                          31? 
    138083       Hithaeglir   3     8    But if I type 'e', it does show 41 
   continued...                          there 
    138173       Hithaeglir   3     8    Sorry, I mean my inv window
    138173       Hithaeglir   3     8    equip window is correct
    141316       Hithaeglir   2     9    HELLO PONGO
    141316       Hithaeglir   2     9    HOW ARE YOU???
    141448       Hithaeglir   2     9    Killed Pongo the Devious
    141458       Hithaeglir   2     9    THAT'S RIGHT MOTHERFUCKER
    141469       Hithaeglir   2     9    WHERE IS MY 'SPIT ON CORPSE' 
   continued...                          COMMAND? 
    142879      Khazad D�m Town    9     OK, the inventory window summary of 
   continued...                          quarrels is just totally wrong 
    177449          Eriador   6    10    Reached level 10
    193226          Eriador Town   10    The fuck these daggers
    196097          Eriador   9    10    o hi balcmeg
    197193          Eriador   9    11    Killed Balcmeg, the Cave Orc
    224792       Underworld        13    Oh i'm spoiled now after playing 
   continued...                          Sil 
    224792       Underworld        13    Packs actually chase me into 
   continued...                          corridors :) 
    226801       Underworld        14    Nothing like a Brown Potion of 
   continued...                          Apple Juice to restore electrolytes 
    226801       Underworld        14    after a tough battle
    231909       Underworld        14    This is the first game I've ever 
   continued...                          played where I cheer at a false 
   continued...                          floor 
    231909       Underworld        14    (to underworld)
    235524       Underworld        15    Reached level 15
    235645       Underworld        15    Killed The Ickiness
    304790   Gladden Fields Town   16    I am so confused about how recall 
   continued...                          works. 
    311536       Thargelion  11    16    Killed Orfax, Son of Boldor
    324630       Thargelion  11    16    Killed Mugh�sh the Kobold Lord
    338198       Thargelion  11    17    Killed Ulfast, son of Ulfang
    341709         Belegost Town   17    Fuck yeah gauntlets of slaying!!
    349999   East Beleriand  13    17    Killed Brodda, the Easterling
    364589   West Beleriand  14    17    Killed Boldor, King of the Yeeks
    370447   Gladden Fields Town   18    Look at that bow, bitches!!!11!1!!
    376224         Belegost Town   18    Moved house to Belegost.
    377004         Belegost Town   18    I'm a dwarf!
    383503       Amon R�dh  16    18     Ah yes, now I remember why I 
   continued...                          stopped playing *bands 
    383503       Amon R�dh  16    18     Hounds
    383503       Amon R�dh  16    18     On the plus side, this ring of 
   continued...                          frost ball thingie is awesome 
    389638       Amon R�dh  16    18     Ha! Purple molds are a bitch in 
   continued...                          more than one variant :D 
    403374       Amon R�dh  20    20     Reached level 20
    412348       Amon R�dh  22    20     lol, a mushroom of weakness and 
   continued...                          mush of restore str in same room 
    412348       Amon R�dh  22    20     luckily i ate them in right order 
   continued...                          :) 
    413955       Amon R�dh  22    20     wtf is wrong with gelatinous cubes 
   continued...                          :/ 
    414728       Amon R�dh  22    20     Dear hounds: kindly go fuck a rake
    415622       Amon R�dh  24    20     Oops. ?tele level
    422961       Amon R�dh  22    20     Awesome. Fire hound just destroyed 
   continued...                          the best weapon i had. 
    434607         Belegost Town   21    Oh fuck! Casting spells w/out 
   continued...                          enough mana can damage CON! 
============================================================
    434948         Belegost Town   21    Still alive
============================================================

  [Options]

Adult: No selling to stores                      : no  (adult_no_sell)
Adult: Never return to less danger               : no  (adult_ironman)
Adult: Start as a thrall at the gate of Angband  : no  (adult_thrall)
Adult: View and spell distances halved           : no  (adult_small_device)
Adult: Play with no wilderness                   : no  (adult_dungeon)
Adult: Restrict creation of artifacts            : no  (adult_no_artifacts)
Adult: Generate levels with disconnected stairs  : no  (adult_no_stairs)
Adult: Monsters exploit players weaknesses       : no  (adult_ai_cheat)
Adult: Auto-scum for good levels                 : no  (adult_auto_scum)
Adult: Use smaller wilderness map                : yes (adult_compressed)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 1.11.2012 13:33
Last updated on 6.11.2012 02:38

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16002. on the Ladder (of 19090)
407. on the FAangband Ladder (of 498)
39. for this player (

Comments

Jump to latest

On 1.11.2012 13:33 debo wrote:
This variant is SO FUN!

On 1.11.2012 13:35 debo wrote:
Sorry for noob question, but where do I go to get to Amon Rudh? It seems like that's where all the cool kids go first.

I do enjoy exploring the wilderness, though. Reminds me of Arrowbridge (the BBS game).

On 1.11.2012 13:56 Seany C wrote:
The map (via the 'M' command - it's the second screen that appears) is scrollable - use the arrow keys to navigate, but to navigate this, you need to pick available directions (up, left, etc) according to the highlighted grid.

From Gladden Fields town, Amon Rudh is 11 screens west then one screen north* (you've gone some of the way to get to Hithaerglir 2. It gets more dangerous in the wilderness as you travel that way, so be careful...


*NB This applies in 1.3.0 (the version you're playing) - navigation is significantly different in earlier versions...

On 1.11.2012 13:58 Nick wrote:
Basically, west.

For more info, there's a map in the help - ?, 5, 5

Best of all, if you go to the overhead map 'M', and hit a key, you'll get a diagram of the surrounding region. That can be scrolled with the arrow keys, and the dungeons are marked in red.

On 1.11.2012 13:58 Nick wrote:
Or just listen to Seany :)

On 1.11.2012 14:53 debo wrote:
Gotcha -- the dungeons are just labeled 'Dungeon' in the 'M' map, but the map in the help cleared it up.

Just an FYI, in the Cocoa port at least, the 'M' map navigation is a bit wonky. For example, once I start navigating down that looooong valley chain from Mountain L36, I can't navigate back until I follow it all the way down, and it dumps me out at the forest just right of where I entered. Is this supposed to signify a path of no return? :)

On 1.11.2012 16:15 Seany C wrote:
Without too many spoilers, that valley path map isn't a bug - it's an accurate gameplay description (including the danger ratings)...

On 2.11.2012 02:48 debo wrote:
This Ponzo guy has killed me twice now :/ fucker

On 2.11.2012 04:21 Nick wrote:
His drops are crap, too :)

On 2.11.2012 11:38 Seany C wrote:
Ponzo makes him sound slightly less irritating to die to, actually - at least you can convince yourself that 'Ponzo the Devious' is the Beleriand version of Luca Brasi or Big Pussy*...

*Anyone who's not watched The Sopranos is *totally* going to misinterpret that...

On 4.11.2012 03:27 debo wrote:
OK, we're trying this again. A sick underworld level just west of Khazad Dum netted me the Lamp of Gwindor (reminds me of that little red bearded guy in the Masters of the Universe movie). The Complainer dropped some nice daggers, two of which I sold, and one of which I'm stabbing things with :)


On 4.11.2012 03:28 debo wrote:
I guess I should actually post the dump lol

On 4.11.2012 03:29 debo wrote:
Oh weird, I ID'ed the lamp in my notes before I used a ?identify. That's cute. I'm gonna start checking my notes more often :D

On 4.11.2012 05:01 HallucinationMushroom wrote:
Maybe it post dates once you id? I recall something weird about notes and artifacts from eons ago.

Yeah, I've been playing FA a little this week and also noticed the neutral guys getting in my way a lot more often than I ever remember. There was one instance I was in this mountain passage and I was stuck between a 'helpful' ranger and a mold. He kept insisting that I snuggy the mold.


On 4.11.2012 05:47 debo wrote:
So far so good! The daggers I have in my quiver are slightly better for melee than my rapier, but the regen on the rapier is nice (and I'm guessing the +2 int helps me somehow).

I apparently got my WIS drained somewhere, and this isn't like Vanilla where stats get restored on levelup, so I'm going to have to order a pot of restore wisdom (can I do that?)



On 4.11.2012 05:48 debo wrote:
Oh yeah -- next stop, Amon Rudh :)

On 4.11.2012 05:49 debo wrote:
Also, I could have finished about 8 games of Sil by now! lol

On 4.11.2012 05:51 debo wrote:
Um... I think charges on staves duplicate when one is stolen and retrieved.

I had 2 staves of detect invisible that totalled to 32 charges... one got stolen a couple times, and now look at what happened :)

On 4.11.2012 06:29 Nick wrote:
Those daggers should be good for throwing. And you should be able to get Restore WIS at the alchemist.

On 4.11.2012 06:31 Nick wrote:
hmm, yes, staves look bugged

On 4.11.2012 16:14 debo wrote:
Having some trouble getting to Amon Rudh. Packs are blah. Also, I have no idea how recall works lol. I JUST WANT TO GO BACK TO BELEGOST WHEN I READ IT!

On 4.11.2012 16:21 HallucinationMushroom wrote:
If you are in your hometown, WOR will prompt for what recall point you want to go to. If you are anywhere else, WOR will attempt to recall you to home, and ask if you would like to make your current spot one of the 3? 4? recall points. I think there are 4 recall points... stupid memory. WOR will not let you zip between any and all WOR points... you gotta visit home.

On 4.11.2012 16:25 HallucinationMushroom wrote:
I think if you pick nowhere, you can recall without setting a point... there is an option for cancel too, I think, which removes WOR. As you play more you get a feel for where you want those points. I like to shop till I drop so I usually have 3 town merchant WOR points by the end and just 1 for Angband, but as your adventuring you might want to keep a few in choice wilderness spots, or have a couple in different dungeons.

On 4.11.2012 16:38 debo wrote:
lol thanks for the help. I think I might just savescum a guy and experiment with recall until I have it figured out. I'm tired of spending 300g to find out that I ended up somewhere I didn't want to be because I'm a knob :D

On 4.11.2012 16:38 debo wrote:
I wouldn't be so bothered by it if Gladden Fields wasn't such a slum!

On 4.11.2012 16:40 debo wrote:
HM are there any angband variants you HAVEN'T played the hell otu of???? lol

On 4.11.2012 20:23 debo wrote:
Made it to Amon Rudh! Found a great melee weapon and short bow on the way, too. I'm starting to get an idea for what these danger levels really mean :)

On 4.11.2012 20:26 debo wrote:
I should start taking these screenshots in bear mode, since I'm never NOT a bear :)

On 5.11.2012 00:21 HallucinationMushroom wrote:
lol, I guess Zangband and Sangband are the biggies that I haven't played more than 5 minutes. Might I ask what you ascended at Nethack? I started playing Nethack about 4 years ago so to me it's the new thing, while I seem to recall you saying that Nethack was your old standby. I got the token Dwarven Valkyrie and a couple of samurai.

On 5.11.2012 02:25 debo wrote:
My first ever alt.nethack.org character ascended, it was a Human Samurai. Then I did a Valk, and then a Tourist. That's around the time I quit :)

On 5.11.2012 05:30 clouded wrote:
The important thing is that you can move your home by pressing some button in where ever you want your new hometown to be. In the vikeys command set it's $. So if you want Belegost to be your base, move your home there.

On 5.11.2012 12:42 debo wrote:
ACK!!!!!

OK I'll try to search out that keycombo. If I have to, I'll just switch to vikeys, use '$', and then switch back :)

Thanks clouded!

On 5.11.2012 13:07 debo wrote:
'H' in standard keyset. Thank you so much :)

On 5.11.2012 20:08 debo wrote:
Lotsa fun so far. Hounds are still a terrible idea, but I'm dealing with it :)

I had a great moment where I was hacking at a Giant Fire Tick whilst besieged by hill orcs, and my weapon wasn't exactly helping me against it. After a couple of rounds, I had a eureka! moment when I remembered I had that ring of utility that shoots cold balls.

That tick got a face full of my cold balls, let me tell you. His buddies didn't like it much, either :)

On 6.11.2012 02:38 debo wrote:
Hounds are seriously the shittiest thing ever lol

#1 reason that makes me quit a variant :/

Chugging along in Amon Rudh and things are going well so far. Most dangerous encounter so far (besides fucking hounds) was a gelatinous cube -- holy hell that thing was tough.

I keep getting this urge to go out and explore the wilderness, though. Maybe it's all this winter that is happening here IRL :)

On 6.11.2012 10:53 Psi wrote:
Given your view on hounds, I'd stay away from T-I-G... seems to be the dog catcher's dumping ground.

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