The Angband Ladder: Daedaedae, Sindar Doriath no-class by debo

  [Sil 1.1.0 Character Dump]

 Name   Daedaedae     Age    4,604       Str   1
 Sex    Male          Height   6'5       Dex   2
 Race   Sindar        Weight   154       Con   7 =  4          +3
 House  Doriath                          Gra   6 =  5  +1

 Game Turn   13,869   Melee (+16,1d15)   Melee       16 = 15  +2  -2  +1
 Exp Pool     1,023   Bows    (+2,1d8)   Archery      2 =  0  +2  -1  +1
 Total Exp   45,023   Armor [+12,5-15]   Evasion     12 = 10  +2
 Burden        95.1                      Stealth      1 =  6  +2  +1  -8
 Max Burden   120.0   Health     -6:71   Perception  15 =  7  +6  +2
 Depth         850'   Voice     83:119   Will         6 =  0  +6
 Min Depth     550'   Song    Elbereth   Smithing     6 =  0  +6
 Light Radius     3                      Song        23 = 16  +6      +1

 You have always loved Luthien, and when you heard Thingol agree that
 Beren could marry her if he brought back a Silmaril, you saw your
 chance: you'd just have to go and get two.





  [Last Messages]

> You see a Spear of the Vanyar (-1,1d9) <+1>.
> Vallach, Balrog of Sudden Flame moves away from you.
> You miss Vallach, Balrog of Sudden Flame.
> The Ancient sapphire serpent bites you!
> You are covered with frost!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> Vallach, Balrog of Sudden Flame hits you!
> You are enveloped in flames!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You are no longer stunned.
> Vallach, Balrog of Sudden Flame hits you.
> You are enveloped in flames!
> You die.


  [Screenshot]

  # % %  
  # # % %
  % #R#S#
    %@ .%
    %#%%%
         
         


  [Equipment]

a) a Great Spear of the Vanyar (-1,1d13) [+1] <+1> 6.6 lb
   It increases your grace by 1.  It lights the dungeon around
   you.  It requires both hands to wield it properly.  It counts
   as a type of polearm.  
b) a Shortbow (+0,1d7) 1.6 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Beryl Ring of Perception <+2>
   It improves your perception by 2.  
d) a Sapphire Ring of Frost
   It provides resistance to fire.  
e) (nothing)
f) a Brass Lantern of Brightness (with 4587 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Mail Corslet of Venom's End (-1) [-3,2d4]
   It provides resistance to poison.  
h) a Shadow Cloak of Stealth [+3] <+5>
   It improves your stealth by 5.  It creates an unnatural
   darkness.  
i) (nothing)
j) a Mithril Helm [-1,1d3]
   It cannot be harmed by the elements.  
k) a Set of Gauntlets [+0,1d1]
l) a Pair of Greaves of Free Action [+0,1d3]
   It grants you freedom of movement.  
m) 42 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 17 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) a Dark Green Herb of Rage
b) 3 Mottled Herbs of Sustenance
c) a Piece of Dark Bread
d) 2 Flasks of oil
e) a Sparkling Potion of Voice
f) a Grey Potion of True Sight
g) 5 Brown Potions of Slow Poison
h) 5 Copper Speckled Potions of Strength
i) a Golden Staff of Majesty (6 charges)
j) a Driftwood Amulet of Haunted Dreams
   It grants you the ability to see invisible creatures, but it
   also draws wraiths to your level.  
k) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
l) The Dagger of Azaghal (+1,1d6) 1.0 lb
   It slays dragons.  It provides resistance to fire and fear.  
   It can be thrown effectively (8 squares).  It cannot be
   harmed by the elements.  
m) a Longsword of Nargothrond (+0,2d6) [+1] 2.2 lb
   It slays dragons and raukar.  
n) a Greatsword (Defender) (-2,3d5) [+2] 6.0 lb
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
o) a Spear of Gondolin (-1,1d9) 3.0 lb
   It slays orcs and trolls.  It can be thrown effectively (4
   squares).  It does extra damage when wielded with both hands.
   It counts as a type of polearm.  
p) a Shovel (-3,2d3) <+1> 4.4 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Daeron of the Sindar
Entered Angband on 4 Oct 2012

    Turn     Depth    Note

       0     50 ft    (Song of Elbereth)
       0     50 ft    (Song of the Trees)
       1     50 ft    (Power)
   2,122    250 ft    Gondolin stuff every-damn-where
   2,156    250 ft    lol purple mold RIGHT next to a brass lantern :(
   2,259    250 ft    GREAT HELM OF BRILL
   2,313    250 ft    I should have taken throwing mastery this time :/
   2,331    250 ft    Maybe Polearm mastery + blocking + opp + focused 
                      attack? 
   2,645    300 ft    ARGH Gorgol got away :(
   2,952    300 ft    SO MANY BIRDS
   2,970    300 ft    (Follow-Through)
   3,269    300 ft    1 HP vs sword spider :)
   3,491    300 ft    Purple mold strikes :(
   4,701    400 ft    (Opportunist)
   4,847    400 ft    Booya. !Con
   4,848    400 ft    It's kind of cheap that I can remember what the items 
                      ID'ed as before 
   6,188    450 ft    4 giants :/
   6,522    500 ft    Orc archers at 500'???
   6,522    500 ft    I bet there's a unique
   7,011    500 ft    Special glaive :)
   7,084    500 ft    Fun fact. If you put a spear of doriath behind a 
                      spider, 
   7,084    500 ft    it won't flee over it!
   7,087    500 ft    Why hallo thar Ulfang
   7,451    550 ft    (Lore-Keeper)
   7,451    550 ft    (Lore-Master)
   7,461    550 ft    I see haunted dreams is the new way to deal with 
                      Sulrauko showing up 
   7,461    550 ft    so early
   8,519    550 ft    Lol Duruin found me :)
   8,760    550 ft    YES ORCOBAL
   8,769    550 ft    Slew Orcobal, Champion of the Orcs
   8,904    550 ft    Poisoned arrows OP against giants, even with +3 melee 
                      :) 
   9,158    600 ft    Cracked open a quartz vault to get a chest, and all I 
                      got was a 
   9,158    600 ft    crummy corslet and a robe :(
   9,639    600 ft    I played the last 2 floors thinking I had blocking :)
   9,639    600 ft    I don't!
   9,769    600 ft    Owie... turned a corner into a frost serpent :(
  10,082    600 ft    I just scared 15 cat warriors down the stairs. WTF.
  10,267    650 ft    Holy crap surrounded by a shadow and a shadow spider
  10,267    650 ft    That was close.
  10,393    650 ft    Slew Gilim, the Giant of Eruman
  10,394    650 ft    Most awkward fight with Gilim ever :)
  10,403    650 ft    He dropped a pair of vanilla gauntlets :(
  10,646    650 ft    I just realized that serpents aren't dragons :(
  10,765    650 ft    That awkward moment where you clear rubble and find 
                      +inf 
  10,765    650 ft    cat warriors behind it
  10,823    650 ft    1-1 they're not bad though
  10,882    650 ft    K seriously WTF shadow spiders
  10,882    650 ft    There were 3 of them camped in a room together
  10,884    650 ft    Is there a song of 'go fuck a rake'?
  10,970    650 ft    (Unwavering Voice)
  11,091    650 ft    Sometimes when I sing elbereth near stairs
  11,091    650 ft    I feel like I'm playing pool
  11,287    700 ft    Found The Dagger of Azaghal
  11,381    700 ft    Hey cool, the whole level wants to kill me
  11,381    700 ft    Come at me bro
  11,472    700 ft    Ooooh spear of vanyar!
  11,531    700 ft    I wonder when song of mastery becomes like, good
  11,531    700 ft    I need SOMETHING to deal with all these things I can't 
                      hit :) 
  11,536    700 ft    Gonna give up my helm of brill for a mithril helm
  11,536    700 ft    Save 3lbs and I already have trees if I need it
  11,536    700 ft    Just got a ~brightness anyhow
  11,603    700 ft    Hmmn I might take polearm mastery just to use a spear 
                      of vanyar 
  11,603    700 ft    Fits this build really well
  11,638    700 ft    I swear to GOD shadow spiders FUCK
  11,746    700 ft    And of course, I've been wearing my haunted dreams 
                      amulet for like 
  11,746    700 ft    500 turns
  11,925    700 ft    Thank god serpents are erratic now
  11,925    700 ft    I tried to dive, and guess what was sitting on the 
                      stairs 
  11,925    700 ft    SHADOW FN SPIDER
  12,048    700 ft    Fuck. Spear of doriath burned. At least he toasted a 
                      ringrauko 
  12,078    700 ft    LOL Umiyan appears from 6 squares away and instashoots 
                      me for 20 
  12,306    700 ft    (Song of Mastery)
  12,370    700 ft    Nether worm masses are obliterating the level
  12,452    700 ft    EPIC ESCAPE
  12,474    750 ft    HAHAHAHA I SURVIVED BITCHES
  12,474    750 ft    Had to kill one of each kind of serpent to do it
  12,579    750 ft    So, if I sing mastery, why the shit do they get to 
                      evade? 
  12,722    750 ft    Trapped between a cold drake and a grotesque
  12,798    750 ft    Opportunist has saved my ass about 30 times
  12,926    700 ft    I was well on my way to killing Oik and Tev when a 
                      darting horror 
  12,926    700 ft    and a lurking horror showed up to screw up my fun
  13,077    750 ft    Just burned all my consumables trying to fight 
                      belegwath 
  13,077    750 ft    He was fine on his own, but I kept getting swarmed
  13,356    750 ft    +5 shadow cloak?!?!?!
  13,537    850 ft    (Polearm Mastery)
  13,751    850 ft    Shit I didn't know elbereth worked on kemenrauko
  13,751    850 ft    How can a rock be scared?
  13,768    850 ft    Shit dawg! I need to get focused attack
  13,818    850 ft    Why hallo vallach

  13,869    850 ft    Slain by Vallach, Balrog of Sudden Flame.
  13,869    850 ft    Died on 18 October 2012.




  ['Score' 017086131]


Posted on 13.10.2012 02:23
Last updated on 19.10.2012 03:44

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8. on the Competition No.129 Ladder (of 25)

Comments

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On 13.10.2012 02:23 debo wrote:
Went a tried-and-true route, and this is much more survivable. Helps that I found such good gear, too, especially all the slays.

I would like to try taking polearm mastery, blocking, and focused attack. Idea would be to turtle until surrounded, then flip on elbereth and wack everything with opportunist. That would limit me to 1-handed spears, though. I wonder what the odds of me finding Aeglos are :D




On 13.10.2012 02:24 debo wrote:
Oh, and I was in the middle of patiently whittling down Uldor at 450' when 4 (!) giants barged in on my party. I've never seen that many at once before. I fled the level :)

On 13.10.2012 03:18 debo wrote:
I've had to flee from every unique thus far because Sulrauko were giving me headaches, or their packs were mixed in with other nasty things (what's with all the giants?!)

I got Gilim to 1/2 health while camping on the stairs, but he gave no fucks about Elbereth and brought me down to 13 HP in one hit, so I decided to bail.

Just got Lore Master, and this is usually the XP sink that kills me. I might stay around 500' and grind a few more levels, there are lots of baddies I haven't killed yet.

On 13.10.2012 03:21 debo wrote:
I just realized I forgot my jewel somewhere :( I sure hope I don't run out of oil, or I'm going to be singing up a whole forest of trees...

On 13.10.2012 12:10 Scatha wrote:
Looks good.

With my character I had Gilim on the run but foolishly let him get to some stairs ...

I've tried Polearm Mastery with Focused Attack, Controlled Retreat and Knockback before now. It's pretty fun (but there's a bug so that Knockback won't trigger from your Polearm Mastery attack).

On 14.10.2012 00:21 HugoTheGreat2011 wrote:
If you encounter Nan, he's more dangerous now. Dude has good hit accuracy for a Giant.

On 14.10.2012 16:49 debo wrote:
I've honestly only ever seen Nan two or three times. All you people who find Glend all the time :)

On 16.10.2012 06:07 debo wrote:
Don't have much time to play at the moment... might barely run this character through to its fate by the time it wraps up.

Been grinding 500'-600' for the last little while, and I feel a lot stronger now. Never had so much trouble with nether worm masses in my life, though.

Also, the weight limit is becoming a big problem. I sort of want to carry around the Mattock of Belegost for digging convenience, but it's SO damn heavy :(

On 19.10.2012 01:28 HugoTheGreat2011 wrote:
With an 18lb Mattock, you're going to need a strength of maybe 4 to fully utilize it. Otherwise, due to its weight and low STR, you're limited to digging rubble.

On 19.10.2012 03:56 debo wrote:
Welp, that was the most obnoxious game of Sil I've played in a while.

I tried an experiment where I took Polearm + used spear of vanyar as my main, and it worked OK, but I still couldn't really hit much. I survived many times by using a variety of tactics, which was really interesting! I survived by the skin of my teeth several times (when I thought I was surely dead), before I finally got surrounded by an Ancient serpent and Vallach. I really started to get bored near the end, though.

Re: the Vallach fight, I was slowly shepherding my way out of some curvy tunnels with Elbereth, and the serpent was actually doing quite a good job of damaging Vallach for me :) After a certain point, though, I ran out of healing and I guess I was hurt badly enough that Vallach wasn't scared anymore. The only thing I didn't try was !Quickness, which in retrospect may have saved me. I was using all my turns trying to duck around the two of them, though.

If anything, this is going to make playing Noldor with actual dex seem like a breeze :) Song was fun to play with, but I found that songs are a lot like regular expressions. Say you get surrounded by cats. OK, you think, I will use the Mastery song and kill them. Now you have two problems; cats that are frozen still (cool), and the pack of greater werewolves and serpents you just alerted with the noise you're making. So now what do you do? My answer was "run like a bitch", most of the time. And thus I never really get a chance to kill much. I was driven off of 700' several times, which was getting really annoying.

It's a bummer that I never managed to get Focused Attack, because that would have gone well with my high perception + elbereth + opportunist + setting spears. Still, my main problem was that I was running into a lot of stuff that simply wasn't scared of Elbereth anymore. Serpents are a right pain in the ass.

If I did this again, I would at the very least haven taken Sharpness before Mastery. It would have been more generally useful at 700'+ range. I'm disappointed that enemies conquered by Mastery still get their evade roll, it really takes the oomph out of that skill. It also seems nonsensical, given the description of the ability.

Good game, and congrats to all the people who are actually good at Sil who did well in the competition :) I can't see myself giving this another go before the contest ends, but it was fun while it lasted!!

On 19.10.2012 03:59 debo wrote:
For the record, my favorite part of this contest is that I tried some weird new thing with every attempt -- I went out of my way to take abilities that I normally rate as "subpar", like throwing mastery and polearm mastery. It seemed fitting, given the unusual build of the character we were given :) Thanks for organizing Scatha, half, and Nick, and everyone else involved!!

On 19.10.2012 04:03 debo wrote:
PS whoever thought of using haunted dreams as a way of dealing with the early invisibles was genius/sadistic. If you spend too much time fighting e.g. a sulrauko with one on, you generate shadows which, you guessed it... are themselves invisible :D My only qualm with them is that I often forgot I was wearing it. It might be nice to have an occasional prompt like "you hear the distant of a spirit waking" or whatever, just to remind you that you're wearing it. I'd even be happy to contribute that patch lol

On 19.10.2012 06:31 HugoTheGreat2011 wrote:
Shadows are critical resistance. To dispatch them more easily, use a Greatsword or some weapon of Final Rest.

On 19.10.2012 16:43 debo wrote:
Yup, that's part of the reason I lugged that Greatsword around :)

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