The Angband Ladder: Grandpa, Noldor Feanor no-class by GermanJoey

  [Sil 1.1.0 Character Dump]

 Name   Grandpa       Age      289       Str   2
 Sex    Female        Height  5'10       Dex   7 =  5  +1      +1
 Race   Noldor        Weight   169       Con   7 =  4          +3
 House  Feanor                           Gra   7 =  3  +2      +2

 Game Turn   31,600   Melee  (+22,2d8)   Melee       22 = 11  +7  +3  +1
 Exp Pool     2,421   Bows   (+21,1d9)   Archery     21 =  7  +7  +6  +1
 Total Exp   86,621   Armor [+21,5-12]   Evasion     21 = 10  +7  +4
 Burden        89.4                      Stealth     15 = 11  +7  +5  -8
 Max Burden   144.0   Health     63:71   Perception  17 = 10  +7
 Depth           0'   Voice    140:143   Will        12 =  5  +7
 Min Depth       0'   Song   Sharpness   Smithing     8 =  0  +7      +1
 Light Radius     7                      Song        22 = 15  +7

 You are one of several children of a bard from the house of Feanor.
 You have light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> Your feel your power renew.
> You have 5 Clear Potions of Miruvor (c).
> Carcharoth, the Jaws of Thirst bites you.
> You have been severly poisoned.
> Carcharoth, the Jaws of Thirst bites you.
> You have been badly poisoned.
> It has a gentle warmth, and a taste as of flowers.
> You recover from the poisoning.
> You feel very good.
> Your feel your power renew.
> You have 4 Clear Potions of Miruvor (c).
> Carcharoth, the Jaws of Thirst bites you.
> You have been badly poisoned.
> Carcharoth, the Jaws of Thirst bites you.
> You have been severly poisoned.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) a Longsword of the Feanorians (+0,2d5) [+1] <+1> 3.3 lb
   It increases your dexterity and grace by 1.  It makes you
   encounter more dangerous creatures (even when not worn).  
b) a Shortbow of Nargothrond (+1,1d7) 1.3 lb
   It slays dragons and raukar.  It can shoot arrows 13 squares
   (with your current strength).
c) a Bloodstone Ring of Accuracy (+2)
d) a Beryl Ring of Damage <+1>
   It improves your damage sides by 1.  
e) a Sea Shell Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) Leather Armour of Stealth [+0,1d4] <+3>
   It improves your stealth by 3.  
h) The Shadow Cloak of Luthien [+4] <+4>
   It improves your stealth by 4.  It sustains your grace.  It 
   creates an unnatural darkness.  It cannot be harmed by the
   elements.  It grants you the ability: Song of Lorien.  
i) The Round Shield of Angrod [+0,1d4]
   It provides resistance to fire, confusion, and stunning.  It
   cannot be harmed by the elements.  
j) The Dwarf Mask of Grandpa (+1) [-1,1d2]
   It provides resistance to fire.  It cannot be harmed by the
   elements.  It grants you the ability: Listen.  
k) a Set of Gloves of Archery [+0,1d1] <+2>
   It improves your archery by 2.  
l) The Pair of Boots of Grandpa [+0,1d1]
   It grants you great speed.  It cannot be harmed by the
   elements.  
m) 32 Arrows (Poisoned)
   They are branded with venom.  They can be shot 13 squares
   (with your current strength and bow).
n) 42 Arrows
   They can be shot 13 squares (with your current strength and bow).


  [Inventory]

a) 6 Yellow Herbs of Healing
b) 3 Pale Herbs of Restoration
c) 4 Clear Potions of Miruvor
d) 5 Vermilion Potions of Healing
e) a Violet Potion of Voice
f) 2 Cloudy Potions of Strength
g) 2 Emerald Potions of Constitution
h) 2 Golden Potions of Grace
i) a Silver Staff of Revelations (0 charges)
j) a Runed Staff of Foes (1 charge)
k) an Elm Staff of Warding (3 charges)
l) a Golden Ring of Perception <+4>
   It improves your perception by 4.  
m) a Driftwood Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
n) a Feanorian Lamp of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
o) a Mithril Helm of Brilliance [+0,1d3]
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
p) The Pair of Boots of Finrod [+3,1d1]
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  
q) The Pair of Greaves of the Helcaraxe [-1,1d3]
   It provides resistance to cold.  It sustains all your stats.  
   It cannot be harmed by the elements.  
r) The Dagger 'Angrist' (+0,1d5) 0.8 lb
   It cuts very easily through armour.  It can be thrown
   effectively (10 squares).  It cannot be harmed by the
   elements.  
s) The Deathblade 'Delmereth' (+3,1d9) [+1] <+2> 2.0 lb
   It improves your stealth by 2.  It drains life from your
   enemies.  It increases your hunger.  It cannot be harmed by
   the elements.  
t) a Longsword of Shadows (+1,2d5) [+1] <+2> 3.0 lb
   It improves your song by 2.  It creates an unnatural darkness.
   
u) The Spear 'Aeglos' (+1,1d9) 3.0 lb
   It is branded with frost.  It can be thrown effectively (5
   squares).  It cannot be harmed by the elements.  It does
   extra damage when wielded with both hands.  It counts as a
   type of polearm.  
v) a Mattock of Belegost (-4,5d2) <+3> 10.4 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Grandpa of the Noldor
Entered Angband on 7 Oct 2012

    Turn     Depth    Note

     365    100 ft    (Armoursmith)
     365    100 ft    (Artistry)
     464    100 ft    Made a Helm [+0,1d3]  4.6 lb
     565    100 ft    Made a Set of Gloves [+0,1d1]  0.5 lb
     666    100 ft    Made a Round Shield [+1,1d4]  4.6 lb
   1,202    150 ft    (Precision)
   1,700    200 ft    Made Leather Armour [+0,1d5]  5.9 lb
   1,801    200 ft    Made a Pair of Boots [+1,1d2]  1.9 lb
   1,906    200 ft    Made a Cloak [+2]  1.5 lb
   3,972    300 ft    (Crippling Shot)
   6,407    400 ft    (Lore-Keeper)
   6,428    400 ft    (Lore-Master)
   6,606    400 ft    Slew Orcobal, Champion of the Orcs
   6,852    400 ft    (Flaming Arrows)
   8,793    500 ft    Found The Dagger of Azaghal
   8,865    500 ft    (Finesse)
   9,084    550 ft    (Disguise)
   9,084    550 ft    (Exchange Places)
   9,096    550 ft    (Dodging)
   9,096    550 ft    (Sprinting)
   9,945    500 ft    (Assassination)
  11,595    600 ft    Found The Spear 'Aeglos'
  12,857    600 ft    Destroyed Duruin, Least of the Balrogs
  13,311    600 ft    (Enchantment)
  13,430    600 ft    Made a Pair of Boots of Softest Tread [+0,1d1] <+2>  
                      1.7 lb 
  13,474    600 ft    Slew Ulfang the Black
  13,474    600 ft    Found The Shadow Cloak of Luthien
  13,623    600 ft    Made Leather Armour of Stealth [-1,1d4] <+2>  5.1 lb
  13,884    700 ft    (Song of Aule)
  13,884    700 ft    (Song of Sharpness)
  15,073    800 ft    Found The Dagger 'Angrist'
  15,375    800 ft    (Vanish)
  15,536    800 ft    Slew Umuiyan, the Doorkeeper
  17,264    850 ft    Made a Set of Gloves of the Forge <+3>  0.5 lb
  17,624    850 ft    Made a Set of Gloves of Archery [+0,1d1] <+2>  0.5 lb
  18,011    850 ft    Made Leather Armour of Stealth [+0,1d4] <+3>  5.9 lb
  18,227    850 ft    Found The Pair of Boots of Finrod
  18,561    850 ft    Subdued The Deathblade 'Delmereth'
  18,561    850 ft    Found The Deathblade 'Delmereth'
  19,371    900 ft    (Keen Senses)
  19,743    900 ft    (Masterpiece)
  19,743    900 ft    (Artifice)
  19,958    900 ft    (Cruel Blow)
  20,553    900 ft    Made The Dwarf Mask of Grandpa (+1) [-1,1d2]  
                      6.2 lb 
  20,668    900 ft    Found The Arrow 'Dailir'
  20,958    950 ft    Entered Hoard of the Worm of Greed
  21,483    950 ft    (Charge)
  21,681    950 ft    Slew Glaurung, the Deceiver
  22,022    950 ft    Found The Battle Axe 'Dramborleg'
  22,194    950 ft    (Clarity)
  23,543    950 ft    Found The Long Corslet of Amon Rudh
  24,157    900 ft    Slew Tevildo, Prince of Cats
  24,203    900 ft    Slew Oikeroi, Guard of Tevildo
  25,026    900 ft    Made The Pair of Boots of Grandpa [+0,1d1]  2.0 
                      lb 
  25,588    950 ft    Entered Gothmog's hall
  26,022    950 ft    Found The Round Shield of Angrod
  26,250    950 ft    Destroyed Gothmog, High Captain of Balrogs
  27,058    950 ft    (Unwavering Voice)
  27,058    950 ft    (Woven Themes)
  27,058    950 ft    (Grace)
  27,103    950 ft    Found The Pair of Greaves of the Helcaraxe
  27,497    950 ft    Made a Cloak of Winter's Chill [+1]  2.0 lb
  27,518    950 ft    Made a Mail Corslet of Blight (-1) [-3,2d4]  27.0 lb
  28,378    950 ft    Destroyed Vallach, Balrog of Sudden Flame
  28,659    950 ft    Slew Dagorhir, the Elfbane
  28,723  1,000 ft    Entered Morgoth's throne room
  29,045  1,000 ft    Found The Cloak of Maglor
  29,118  1,000 ft    (Subtlety)
  29,271  1,000 ft    Found The Massive Iron Crown of Morgoth
  29,404  1,000 ft    Cut a Silmaril from Morgoth's crown
  29,503    850 ft    (Grace)
  30,087    500 ft    Slew Othrod, the Orc Lord
  30,090    500 ft    (Dexterity)
  31,026    250 ft    Slew Gorgol, the Butcher
  31,505     Gates    Entered The Gates of Angband

  31,599     Gates    You escaped the Iron Hells on 08 October 2012.
  31,599     Gates    You brought back a Silmaril from Morgoth's crown!




  ['Score' 041168400]


Posted on 8.10.2012 11:09

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472. on the Sil Ladder (of 2253)

Comments

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On 8.10.2012 11:09 GermanJoey wrote:
Made this guy specifically to try out melee, backstabbing, and status-songs... ended up relying on archery for the most part anyways. I guess that just speaks to the power of archery. I kept pouring more and more and more XP into it but... I was mostly melee in the early-game at least.

On 8.10.2012 11:52 Scatha wrote:
Your invested points in Melee are actually pretty low by usual standards; specialists often end up with 20 or more points there. By contrast archery is designed to work well without such extreme investment, as it brings a whole different set of problems and to allow dabbling. We may have the balance wrong here.

On 9.10.2012 00:19 GermanJoey wrote:
Hmm, yeah, I think the balance must be off at least somewhat; being able to clown all over top-tier uniques (e.g. Glaurang, Gothmog, Vallach, Tevildo) for such a low XP investment, without even taking a point of damage, and being able to much more easily retreat compared to melee, is quite overpowered. Perhaps if Crippling Shot required a triple-critical (a parallel with Cruel Blow), and if Song of Sharpness was only half as effective (a parallel to the target's evasion being halved at range as well), archers would be more balanced.

I'll have to try Melee again. I agree that my total skill investment was pretty low, compared to other logs; however... I'm not sure where others are getting an additional 30k XP on top of what I have here! More uniques? More time spent on earlier (later?) floors? It also seems like I'll have to focus my skill build more, with less luxuries in Perception, Stealth, and Song...

On 9.10.2012 10:39 Scatha wrote:
Yes, I think the main difference is fewer outside luxuries. On the other hand they are typically needed less, as with archery it is important to have a lot of control over where and who you engage, and this simply isn't true of melee.

We do want a moderate archery investment to work fairly well, though, so it doesn't come down to all characters wanting one extreme or the other.

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