The Angband Ladder: Falmor V, Noldor Fingolfin no-class by Fendell Orcbane

  [Sil 1.1.0 Character Dump]

 Name   Falmor V      Age    4,844       Str   2 =  1  +1
 Sex    Male          Height  6'11       Dex   5 =  4          +1
 Race   Noldor        Weight   164       Con   6
 House  Fingolfin                        Gra   2

 Game Turn   14,293   Melee (+17,1d12)   Melee       17 = 11  +5      +1
 Exp Pool       711   Bows   (+5,1d11)   Archery      5 =  0  +5  -1  +1
 Total Exp   42,011   Armor [+13,6-12]   Evasion     13 =  7  +5  +1
 Burden       103.1                      Stealth     20 = 12  +5  +3
 Max Burden   144.0   Health      0:59   Perception   9 =  7  +2
 Depth         850'   Voice      28:28   Will        10 =  7  +2      +1
 Min Depth     550'                      Smithing     2 =  0  +2
 Light Radius     3                      Song         2 =  0  +2

 You are one of several children of a smith from the house of
 Fingolfin. You have light grey eyes, straight black hair, and a fair
 complexion.





  [Last Messages]

> You are enveloped in flames!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> It burns your mouth and throat.
> You feel much better.
> You have a Murky Brown Potion of Orcish Liquor (d).
> The Ururauko hits you.
> You are enveloped in flames!
> You feel more resistant to fire!
> You feel resistant to cold!
> You have no more Dark Green Potions of Elemental Resistance (f).
> The Ururauko hits you!
> You are enveloped in flames!
> You die.
> Illegal command for target mode!


  [Screenshot]

    ....'
   .....#
  ....R.#
  ...@..#
  #.#####
         
         


  [Equipment]

a) a Deathblade (+1,1d9) [+1] 2.1 lb
   It cannot be harmed by the elements.  
b) a Longbow of Doriath (+0,1d9) [-1] 2.8 lb
   It slays wolves and spiders.  It can shoot arrows 16 squares
   (with your current strength).
c) The Serpentine Ring of Barahir
   It provides resistance to poison.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  It grants
   you the ability: Song of Este.  
d) a Sapphire Ring of Frost
   It provides resistance to fire.  
e) a Crystal Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
f) a Brass Lantern of True Sight (with 4833 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) Leather Armour of Stealth [+0,1d5] <+3>
   It improves your stealth by 3.  
h) a Cloak of Protection [+2,1d1]
   It cannot be harmed by the elements.  
i) (nothing)
j) a Great Helm of Brilliance [-1,1d3]
   It lights the dungeon around you.  
k) a Set of Gauntlets of Strength (-1) [+0,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Boots of Softest Tread [+0,1d1] <+1>
   It improves your stealth by 1.  
m) 94 Arrows
   They can be shot 16 squares (with your current strength and bow).
n) 32 Arrows (+3)
   They can be shot 16 squares (with your current strength and bow).


  [Inventory]

a) 5 Mottled Herbs of Rage
b) 2 Wrinkled Herbs of Healing
c) 2 Fragments of Lembas
d) a Murky Brown Potion of Orcish Liquor
e) a Black Potion of Quickness
f) 2 Emerald Potions of Strength
g) a Golden Potion of Dexterity
h) an Azure Potion of Constitution
i) a Gnarled Staff of Light (6 charges)
j) a Maple Staff of Foes (5 charges)
k) an Ivory Staff of Majesty (6 charges)
l) a Moonstone Ring of Perception <+2>
   It improves your perception by 2.  
m) a Shadow Cloak [+3] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  
n) a Kite Shield of Deflection (-1) [+2,1d6]
   It cannot be harmed by the elements.  
o) a Set of Gloves [+0,1d1]
p) a Pair of Mithril Greaves [+0,1d2]
   It cannot be harmed by the elements.  
q) 2 Longswords (+1,2d5) [+1] 5.0 lb
r) a Greatsword of Hador's House (-1,3d6) [+1] 7.8 lb
   It grants you the ability: Follow-Through.  It requires both
   hands to wield it properly.  
s) a Spear of the Vanyar (+0,1d9) <+1> 3.0 lb
   It increases your grace by 1.  It can be thrown effectively
   (5 squares) and lights the dungeon around you.  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
t) a Mattock (-5,5d2) <+2> 14.9 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Falmor V of the Noldor
Entered Angband on 4 Oct 2012

    Turn     Depth    Note

     947    150 ft    (Focused attack)
   2,406    200 ft    (Concentration)
   3,033    200 ft    Slew Gorgol, the Butcher
   3,341    250 ft    (Dodging)
   3,829    350 ft    (Sprinting)
   4,511    400 ft    (Lore-Keeper)
   6,705    400 ft    (Lore-Master)
   6,724    400 ft    (Inner Light)
   7,097    450 ft    (Clarity)
   7,405    450 ft    (Hardiness)
   8,237    500 ft    Slew Uldor, the Accursed
   8,267    500 ft    (Poison Resistance)
   8,789    550 ft    (Disguise)
  10,254    500 ft    (Exchange Places)
  10,291    500 ft    Slew Othrod, the Orc Lord
  11,026    550 ft    Slew Gilim, the Giant of Eruman
  11,026    550 ft    Found The Serpentine Ring of Barahir
  11,768    650 ft    (Dexterity)
  12,375    750 ft    (Vanish)
  12,632    800 ft    (Keen Senses)
  12,813    800 ft    (Finesse)
  13,656    800 ft    (Power)

  14,293    850 ft    Slain by an Ururauko.
  14,293    850 ft    Died on 04 October 2012.




  ['Score' 017085707]


Posted on 5.10.2012 04:10

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Comments

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On 5.10.2012 04:10 Fendell Orcbane wrote:
I was robbed! I posted about it on the Sil 1.1 thread... Damn shame cause this game was going well with just the stealth gear and no artifacts...

On 5.10.2012 06:27 HugoTheGreat2011 wrote:
As far as I know, Fire Resistance DOES NOT stack for Ururaukar, but DOES stack for dragons and serpents. Scatha and half can chime in on this.

On 8.10.2012 06:53 half wrote:
That is right...

On 8.10.2012 06:58 Fendell Orcbane wrote:
I have been avoiding Ururaukars like the plague....

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