The Angband Ladder: Helin, Noldor Fingolfin no-class by Thraalbeast

  [Sil 1.1.0 Character Dump]

 Name   Helin         Age    3,088       Str   3
 Sex    Female        Height  5'10       Dex   5 =  4  +1
 Race   Noldor        Weight   145       Con   4
 House  Fingolfin                        Gra   3 =  2  +1

 Game Turn   22,763   Melee  (+19,4d6)   Melee       19 = 15  +5  -1
 Exp Pool       375   Bows  (+11,1d12)   Archery     11 =  5  +5      +1
 Total Exp   50,975   Armor [+16,6-18]   Evasion     16 = 11  +5
 Burden       141.7                      Stealth     16 =  8  +5  +3
 Max Burden   172.8   Health      0:41   Perception  11 =  8  +3
 Depth         800'   Voice      34:34   Will        10 =  5  +3  +1  +1
 Min Depth     800'                      Smithing    14 =  4  +3  +7
 Light Radius     2                      Song         5 =  2  +3

 You are the only child of a bard from the house of Fingolfin. You have
 light grey eyes, wavy black hair, and a fair complexion.






  [Last Messages]

> The Ruby serpent wakes up and notices you.
> The Ruby serpent flees in terror!
> You miss the Ruby serpent.
> The Ruby serpent moves away from you.
> You hit the Ruby serpent...
> The Ruby serpent moves away from you.
> You hit the Ruby serpent!
> You charge the Spider of Gorgoroth!
> The Spider of Gorgoroth wakes up and notices you.
> You miss the Spider of Gorgoroth.
> The Spider of Gorgoroth bites you.
> You are unaffected!
> You hit the Spider of Gorgoroth.
> The Spider of Gorgoroth bites you!
> You die.


  [Screenshot]

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  [Equipment]

a) The War Hammer of Telchar (+0,4d1) <+3> 4.5 lb
   It improves your smithing by 3.  It provides resistance to 
   fire.  It sustains your strength.  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   
b) a Longbow of Nargothrond (+1,1d9) [-1] 2.3 lb
   It slays dragons and raukar.  It can shoot arrows 18 squares
   (with your current strength).
c) a Beryl Ring of Damage <+1>
   It improves your damage sides by 1.  
d) an Adamant Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
e) a Silver Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
f) a Brass Lantern of Brightness (with 6895 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) Studded Leather of Stealth [-2,1d6] <+1>
   It improves your stealth by 1.  
h) a Shadow Cloak of Protection [+4,1d1] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
i) a Kite Shield (-1) [-1,1d6]
j) a Mithril Helm of Defiance [+0,1d3] <+1>
   It improves your will by 1.  It provides resistance to fear.  
   It cannot be harmed by the elements.  
k) The Set of Gloves of Celebrimbor [+0,1d1] <+4>
   It improves your smithing by 4.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  
l) a Pair of Boots of Softest Tread [+0,1d1] <+2>
   It improves your stealth by 2.  
m) 98 Arrows
   They can be shot 18 squares (with your current strength and bow).
n) 63 Arrows (Poisoned)
   They are branded with venom.  They can be shot 18 squares
   (with your current strength and bow).


  [Inventory]

a) 4 Grey Herbs of Rage
b) a Pale Herb of Restoration
c) 4 Fragments of Lembas
d) 4 Flasks of oil
e) 4 Black Potions of Healing
f) a Sparkling Blue Potion of Quickness
g) 3 Copper Speckled Potions of Elemental Resistance
h) 2 Milky White Potions of Constitution
i) a Brass Trumpet of Thunder
j) a Silver Trumpet of Blasting
k) a Golden Staff of Light (4 charges)
l) a Gnarled Staff of Treasures (0 charges)
m) a Walnut Staff of Foes (3 charges)
n) a Maple Staff of Majesty (4 charges)
o) a Yew Staff of Warding (2 charges)
p) an Ebony Staff of Recharging (2 charges)
q) an Emerald Ring of Perception <+4>
   It improves your perception by 4.  
r) a Silver Ring of Protection [+0,1d2]
s) a Jade Ring of Venom's End
   It provides resistance to poison.  
t) an Ivory Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
u) a Mail Corslet of Venom's End (-1) [-3,2d4]
   It provides resistance to poison.  
v) The Longsword 'Glamdring' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your will by 2.  It slays orcs, trolls, dragons, 
   and raukar.  It cannot be harmed by the elements.  
w) a Longbow of Radiance (+1,1d9) [-1] 2.8 lb
   It fires shining arrows.  It can shoot arrows 18 squares
   (with your current strength).


  [Notes]

Helin of the Noldor
Entered Angband on 25 Sep 2012

    Turn     Depth    Note

       0     50 ft    (Assassination)
       0     50 ft    (Opportunist)
   3,984    200 ft    (Crowd Fighting)
   4,902    200 ft    Slew Gorgol, the Butcher
   5,400    250 ft    Found The Longsword 'Glamdring'
   7,094    300 ft    (Dodging)
   7,908    350 ft    (Sprinting)
   7,966    350 ft    Slew Boldog, the Merciless
   9,345    400 ft    400 ft. Good build so far. No real problems.
   9,486    400 ft    (Clarity)
   9,486    400 ft    (Charge)
   9,486    400 ft    (Exchange Places)
  11,993    450 ft    (Lore-Keeper)
  11,993    450 ft    (Keen Senses)
  12,279    450 ft    Slew Othrod, the Orc Lord
  12,296    450 ft    Found The Set of Gloves of Celebrimbor
  13,498    500 ft    (Channeling)
  13,765    550 ft    (Parry)
  13,839    550 ft    Slew Uldor, the Accursed
  15,085    550 ft    (Lore-Master)
  15,164    600 ft    (Disguise)
  16,127    650 ft    (Vanish)
  18,196    650 ft    Ditchin a pair of Mithril greaves
  18,196    650 ft    sigh... but need inventory space
  18,869    700 ft    Staff galore. _Treasure+Foe+Revelation+Recharge
  18,869    700 ft    Sweet
  19,520    700 ft    Found The War Hammer of Telchar
  19,905    750 ft    Whew, slayed 2x Greater Werewolves and fff's and 
                      foodeater 
  20,683    750 ft    (Song of Slaying)
  20,736    750 ft    Ouch. Kemenrauko+Oathwraith+f's 
  20,754    750 ft    plus the yellow f, umuiyan
  21,002    750 ft    Slew Umuiyan, the Doorkeeper
  21,003    750 ft    whew, uniyan down. kemenrauko dead ...
  21,325    750 ft    3x Greater Werewolves ... raging hard
  21,457    750 ft    another Kemenrauko dead. Sweet, dont like'm
  21,578    750 ft    Stealing from a dragon is fun!
  21,578    750 ft    ,Healing and ]stealth
  21,668    750 ft    Found The Cloak of Maglor
  21,677    750 ft    Three nice cloaks. Dont need Maglor though
  21,677    750 ft    <+2> [04,1d1] shadow prot is nice enough
  21,718    800 ft    (Blocking)
  21,980    800 ft    (Power)
  22,084    800 ft    Slew Oikeroi, Guard of Tevildo
  22,084    800 ft    Oikeroi went down quickly! Surprised.
  22,130    800 ft    First Ururauko. One poison arrow (nargothrond bow)
  22,185    800 ft    Mental note. Swap armour for rPoison!
  22,394    800 ft    Found The Longbow 'Belthronding'
  22,714    800 ft    =perception +4 !!!

  22,763    800 ft    Slain by a Spider of Gorgoroth.
  22,763    800 ft    Died on 11 October 2012.




  ['Score' 016077237]


Posted on 26.9.2012 21:55
Last updated on 11.10.2012 19:27

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1070. on the Sil Ladder (of 2253)

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On 26.9.2012 21:55 Thraalbeast wrote:
Smooth ride so far. Never made it this far without nearly being killed several times. Getting scary since I don't recognize the monsters anymore. Still, the kit I've collected is quite nice. At least seems so.

On 26.9.2012 22:36 HugoTheGreat2011 wrote:
You should get Parry from the Evasion tree to take advantage of the Evasion bonus from Glamdring.

On 26.9.2012 22:37 debo wrote:
Glamdring is a game-changer, even though it is a little heavy for my taste.

Charge was sort of a weird decision -- what prompted you to take it?

I'd get Disguise ASAP if you're using stealth to avoid dangerous situations (and with Assassination, you don't really want to be waking up monsters.)

On 26.9.2012 23:01 Thraalbeast wrote:
Thanks. Was not sure about how effective disguise actually is.
More or less always use it but in this game i did new choices. Did not see a huge difference in stealth results, but I play more careful than normally too

I thought charge was low cost and would be good when already seen. I am fast so i should be able to back out and then charge. I thought.

Parry is expensive now, maybe later I thought.


On 26.9.2012 23:14 HugoTheGreat2011 wrote:
In Sil v1.1, you need heavier weapons like a ~12lb Greatsword to take full advantage of Charge. Its damage is calculated as if you had +3 more STR AND DEX. If you have spare points, put 2 on Smithing, get Weaponmastery, and make the heaviest Greatsword possible.

I wouldn't underestimate Disguise. It makes you less noticed by monsters. And it is the prerequisite for Vanish, which does justice when your Stealth is >20.

On 27.9.2012 09:21 Psi wrote:
Glamdring at 250'

On 27.9.2012 09:23 Psi wrote:
I was drooling, but my comment got cut off...

On 2.10.2012 22:11 Thraalbeast wrote:
Some progress but not having too much time and also playing other characters to learn more.

Spent 1000 xp on smithing, planning to make a feanorian lamp if my skill is high enough. Replacement head gear is almost as good.
Now getting second thoughts, but that is a bit late. Although I may still keep the mithril helm of course.

Facing a Silent Watcher in the next room. I guess I should stay way clear of it. I assume arrows is not going to be enough to kill it, tried a bunch from far away with no visible results.

On 2.10.2012 22:15 Thraalbeast wrote:
Hmm, I see I did forget that I never chose Parry. Wish I had, that was sound advice. Instead I've spent xp on lore and smithing which will not help me survive short term. Useful in the long run but maybe a bit premature. Fought two Sulraukos and although it went well, I see I need more Melee.

On 3.10.2012 00:06 HugoTheGreat2011 wrote:
Steer clear from the Silent Watchers, *please*!! Fooling around with them is recipe for disaster. You'll need very high Will + a high dice weapon to take them out.

On 3.10.2012 00:08 debo wrote:
Your stealth is OK. You could turn on stealth mode and sneak around it. It won't notice you unless something yells or you hit a trap.

On 3.10.2012 18:49 Thraalbeast wrote:
Now I know why the door was so hard to open and I'm facing the first and least of the Balrogs!
He disarmed me easily but I've managed to pick up Glamdring and flee to a downstair. Do I want to fight? I think not. Melee is rather low and with no good fire resist it seems like suicide.

Also wondering about inventory, it is getting full. ?Thunder and ?Blasting seems useful, how about ?Terror and _slumber?

On 3.10.2012 20:31 half wrote:
Blasting is excellent. For starters, it means you can drop your shovel. It can also be aimed up and down (as it says on its description). Try them out and see what happens. These can be very useful.

On 3.10.2012 21:54 Thraalbeast wrote:
Further down. Another Balrog on the loose here and now "The deathblade notices you"... cool!

Being forced to go deeper and deeper although I feel very inadquite for the task is ... great! I'd prefer to clear each level until I felt sure I'd cope with what is on the next, but here there is no such safe way. I'm being forced to sneak, hide, vanish (finally got it!) and stab in the dark. Love it! Although I don't expect to get much further. I've wasted much time as well as xp and have weak skills for the depth, but the kit is looking good although lacking very important fire resist

On 3.10.2012 22:54 debo wrote:
You're not doing badly. This is the hardest stage of the game for me with stealthy characters, tbh. The only problem your character is suffering from is a bit of an identity crisis -- your points are all over the place -- but as you play a few more times, you'll learn what you can live without, and what is good to focus on!

It's pretty close to impossible to survive long the first few times you go past 600', since there are so many new things waiting to kill you :) Lore-master does help with this, though.

As half said -- definitely try the trumpet of blasting, especially in the '>' direction...

On 4.10.2012 02:46 HugoTheGreat2011 wrote:
Vanish, Exchange Places, and Lore-Master are good choices. To make Vanish do its true magic, you'd need >20 Stealth.

At this point, I would increase both Melee and Evasion as high as possible. Monsters from here on (650' onwards) can get nasty, namely Cat warriors, Keremraukar, Ururaukar, Troll Guards, and Greater Werewolves.

It's a good thing you have Exchange Places because it can help you get out of dire situations.

On 4.10.2012 02:48 HugoTheGreat2011 wrote:
Forgot to mention that Crowd Fighting and Keen Senses are good too. If you have trouble with Gwathraukar and other darkness monsters, consider getting Inner Light.

On 4.10.2012 11:15 Fendell Orcbane wrote:
Concentration is an ability that is working for me lately...basically the longer you fight something the better you get at fighting it...unless it moves out of range. In which case you can fire your bow at it to keep your attack bonus.

On 4.10.2012 21:18 Thraalbeast wrote:
Lot's of XP on this depth! Some further progress but enough play for today, I don't want to get sloppy on the keyboard.

On 7.10.2012 16:27 Thraalbeast wrote:
_Revelations, _Treasure and 2x _Charging made life easier. But I need to clear inventory. Had to drop 2 !oil to pickup the _Treasure. I also dropped the ?Terror to pickup a !Dex.
- How useful is "Regeneration?
- Do I need oil or is light common below here?

Also, I'd like Stealth > 20, but eventually more Melee and Evasion too. Cat warriors, Cave trolls and Ringrauko fall easily right now and I don't get much hurt. Balrogs are out of the question though. Would you work on improving stealth or melee/evasion?

On 7.10.2012 20:42 HugoTheGreat2011 wrote:
Since your Stealth is already up there, I'd start boosting that Stealth to 11, and then get the DEX point. After that, your Stealth would 19 which is decent. After that, try to get Armorsmith, and make a light Soft Leather Armor, as a swappable, if possible. Using the light armor will also decrease the Stealth (and Melee & Evasion) penalties, helping the Stealth go high as 20-21 easily.

On 7.10.2012 20:45 HugoTheGreat2011 wrote:
Note that Boots are lighter than Greaves. If you encounter any boots that have lower protection or have Free Action, put these on instead.

Remember: Lighter equipment = less Stealth penalty

On 7.10.2012 20:48 HugoTheGreat2011 wrote:
Regeneration is good for the Throne Room, if you tend to Gorge too fast.

Regarding oil, I'm not sure about the frequency of those.

On 7.10.2012 20:51 HugoTheGreat2011 wrote:
Whoops, I looked at your stats wrong, your Stealth is still only 10. (I mis-read the Stealth as 15). At this time, I would focus on Melee and Evasion first, and increase the Stealth later. Just remember that lighter armor still means less stealth penalty.

On 9.10.2012 19:08 Thraalbeast wrote:
Ideal development for me as a noob at this depth, I was lucky to find a lot of _ and have been able to survive level 750 four times. Lore mastery and _'s => each time with the level from start fully mapped, all treasure found and all monsters fully identified. Had to fight some bad guys, but could stay way clear of the really bad ones.
I realize saving stuff for later is good, but I need to learn so this is what I do. Great game!

On 10.10.2012 15:49 Thraalbeast wrote:
Successful sneaking. A few nice upgrades. A lot of exciting kills. Recently picked up a bow of Nargothrond and before save/exit also Belthronding. Nor sure I need Belthronding.
Need a break.

On 11.10.2012 06:38 HugoTheGreat2011 wrote:
Try to collect !GRA and get Weaponsmith + Enchantment. With 3-4 !GRA and Smithing 12, you'll be able to make a Mattock of Belegost. If you want to hold the EXP for something else, just get Weaponsmith alone and a make a Mattock.

The Mattock will help you dig your way when Morgoth causes Earthquakes in the Throne Room.

On 11.10.2012 19:27 Thraalbeast wrote:
First time in the game I was not scared. Two minutes later - RIP. After easily killing the ruby serpent I decided to take a swing at a Spider of Gorgoroth. Triple bad decision, 1) it was sleeping, 2) didnt have to, 3) did not swap to rPoison armour and/or ring first.
So just like in angband, careless = dead. Figures.

+++ But I'm happy I made it so far. Learned loads and loads about the game. Also I really really enjoy playing it. Thanks for all help!

P.S. Lore Mastery is definitely to recommend if you don't know all monsters yet.

On 11.10.2012 21:30 debo wrote:
Fear may be the mindkiller, but confidence is the bodykiller :)

On 11.10.2012 21:46 Scatha wrote:
Yes, whenever I get a character I think is ridiculously powerful I tend to do something stupid and end it.

Good luck putting your newly earned knowledge to use next time!

On 11.10.2012 23:37 HugoTheGreat2011@yahoo.com wrote:
I tend to be a big victim of overconfidence. It seems to happen more everytime I get Glend.

On 12.10.2012 00:21 HugoTheGreat2011 wrote:
Lore-Master is especially beneficial when you're trying to ID your inventory right away, without having to take risks or waiting for the next Staff of Self Knowledge or Understanding.

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