The Angband Ladder: Holmes, Noldor Finarfin no-class by HallucinationMushroom

  [Sil 1.1.0 Character Dump]

 Name   Holmes        Age    1,726       Str   4 =  2  +1      +1
 Sex    Male          Height    7'       Dex   7 =  4          +3
 Race   Noldor        Weight   175       Con   7 =  4  +2      +1
 House  Finarfin                         Gra   4

 Game Turn   31,000   Melee (+30,3d14)   Melee       30 = 28  +7  -6  +1
 Exp Pool       908   Bows   (+7,1d10)   Archery      7 =  0  +7  -1  +1
 Total Exp   92,108   Armor [+14,8-23]   Evasion     14 =  9  +7  -2
 Burden       147.9                      Stealth      2 =  0  +7  -5
 Max Burden   207.3   Health    -19:71   Perception  22 = 17  +4      +1
 Depth         1000'  Voice      24:41   Will        16 = 12  +4
 Min Depth     1000'                     Smithing     8 =  4  +4
 Light Radius     5                      Song        14 = 10  +4

 I love how odd challenges lead to new ideas. This character's goal is
 to become a true perception based warrior. Hey, RNG, I can has Melian
 ring and master hunter boots plz, kthx.





  [Last Messages]

> The ground shakes violently with the force of the blow!
> You are pummeled with debris!
> You hit Morgoth, Lord of Darkness! <2x>
> Morgoth, Lord of Darkness misses you.
> You hit Morgoth, Lord of Darkness.
> Morgoth, Lord of Darkness hits you.
> You hit Morgoth, Lord of Darkness. <2x>
> Morgoth, Lord of Darkness hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> Morgoth, Lord of Darkness hits you.
> *** LOW HITPOINT WARNING! ***
> You hit Morgoth, Lord of Darkness!
> Morgoth, Lord of Darkness hits you.
> You die.


  [Screenshot]

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  [Equipment]

a) The Greatsword 'Calris' (-5,3d7) [+1] <+1> 11.0 lb
   It increases your constitution by 1.  It is branded with 
   flame.  It makes you more vulnerable to cold.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  It
   requires both hands to wield it properly.  
b) a Shortbow of Radiance (+0,1d7) 1.5 lb
   It fires shining arrows.  It can shoot arrows 15 squares
   (with your current strength).
c) a Garnet Ring of Damage <+1>
   It improves your damage sides by 1.  
d) a Garnet Ring of Damage <+1>
   It improves your damage sides by 1.  
e) a Crystal Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Feanorian Lamp of Brightness
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Mail Corslet of Protection (-1) [-3,2d6]
   It cannot be harmed by the elements.  
h) a Cloak of Protection [+2,1d1]
   It cannot be harmed by the elements.  
i) (nothing)
j) a Dwarf Mask [-1,1d1]
   It provides resistance to fire.  
k) a Set of Gauntlets of Strength [+0,1d1] <+1>
   It increases your strength by 1.  
l) The Pair of Greaves of the Helcaraxe [-1,1d3]
   It provides resistance to cold.  It sustains all your stats.  
   It cannot be harmed by the elements.  
m) 11 Arrows of Piercing
   They cut easily through armour.  They can be shot 15 squares
   (with your current strength and bow).
n) (nothing)


  [Inventory]

a) 3 Wrinkled Herbs of Rage
b) 5 Dark Green Herbs of Restoration
c) 6 Fragments of Lembas
d) 5 Clear Potions of Miruvor
e) 3 Murky Brown Potions of Orcish Liquor
f) 3 Bright Orange Potions of Clarity
g) 3 Shimmering Potions of Healing
h) 3 Azure Potions of Quickness
i) 3 Violet Potions of Grace
j) a Bronze Trumpet of Blasting
k) a Silver Staff of Understanding (3 charges)
l) a Silver Staff of Understanding (0 charges)
m) a Birch Staff of Revelations (5 charges)
n) a Beech Staff of Warding (1 charge)
o) an Oak Staff of Earthquakes (3 charges)
p) a Runed Staff of Recharging (1 charge)
q) a Kite Shield (-1) [+0,1d7]
r) a Great Helm of Defiance [-2,1d4] <+3>
   It improves your will by 3.  It provides resistance to fear.  
   
s) a Battle Axe of Hador's House (-3,3d6) 5.4 lb
   It grants you the ability: Follow-Through.  It does extra
   damage when wielded with both hands.  
t) a Mattock of Belegost (-5,5d2) <+3> 14.1 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Holmes of the Noldor
Entered Angband on 11 Sep 2012

    Turn     Depth    Note

      68     50 ft    (Focused attack)
     310    100 ft    (Concentration)
     976    150 ft    Slew Gorgol, the Butcher
     991    150 ft    (Blocking)
   1,593    200 ft    Found The Shortsword of Amrod
   3,062    300 ft    (Heavy Armour Use)
   3,062    300 ft    Okay, opening game complete.
   4,464    350 ft    (Jeweller)
   4,533    350 ft    Made a Feanorian Lamp  1.0 lb
   4,535    350 ft    I promised myself I wouldn't do any forging... but 
                      dammit 
   4,535    350 ft    If I didn't find Mithril at 200', and damn, it's an 
                      endgame  
   4,535    350 ft    lightsource
   4,596    350 ft    Made a Pearl Ring of Accuracy (+1)  0.1 lb
   4,598    350 ft    1500 xp seems a fair price
   4,753    350 ft    (Power)
   6,032    450 ft    Slew Uldor, the Accursed
   6,217    450 ft    Why am I hungry again?
   6,217    450 ft    I just ate Lembas
   6,217    450 ft    Didn't I?
   6,217    450 ft    Stupid fucking memory
   6,217    450 ft    It was an id herb
   6,218    450 ft    I really have SHIT MEMORY. It is, for shit
   6,486    450 ft    Slew Boldog, the Merciless
   6,562    450 ft    Wow, a 3d6 battle axe... one handed!
   6,868    450 ft    Found The Spear of Boldog
   7,317    500 ft    Yes! 3 staves of understanding from a chest
   7,395    500 ft    (Hardiness)
   7,599    450 ft    How in the hell did I survive that?!
   8,485    450 ft    (Keen Senses)
   8,630    450 ft    Slew Othrod, the Orc Lord
   8,785    450 ft    (Listen)
   9,153    500 ft    Robe of permanence? lol
   9,153    500 ft    More like robe of permanently dead if I wear it
   9,496    500 ft    Slew Ulfang the Black
  10,222    550 ft    Slew Gilim, the Giant of Eruman
  10,233    550 ft    (Critical Resistance)
  10,395    550 ft    Destroyed Duruin, Least of the Balrogs
  10,746    600 ft    Found The Pair of Greaves of the Helcaraxe (from 550 
                      ft) 
  12,885    650 ft    (Knock Back)
  13,388    700 ft    I can't believe I haven't found any other heavy mail 
                      this whole game 
  13,388    700 ft    I'm still stuck on the standard light mail
  14,257    700 ft    (Strength)
  14,648    750 ft    Calris is on this level.
  14,648    750 ft    And, 3d7! Wo ho. Now I must really consider Calris.
  14,648    750 ft    I even have Sanctity, at the moment... I wonder
  14,648    750 ft    If I can even get it.
  14,648    750 ft    Saithnir, might also be here
  14,879    750 ft    Found The Cloak of Maglor
  14,879    750 ft    Sherlock doesn't sing
  14,883    750 ft    Found The Shadow Cloak of Luthien
  15,058    750 ft    Found The Greatsword 'Calris'
  15,059    750 ft    Maybe for Morgoth, but it's 3d12 and two handed
  15,059    750 ft    At +18
  15,079    750 ft    I have a straight 3d11, one handed with axe
  15,079    750 ft    And, I can use a shield, it's 3d12 two handed
  15,358    750 ft    No, is of shadows
  17,655    850 ft    Destroyed Turkano, Balrog of the Hosts
  17,858    850 ft    Subdued The Deathblade 'Delmereth'
  17,858    850 ft    Found The Deathblade 'Delmereth'
  19,394    900 ft    Slew Draugluin, Sire of Werewolves
  19,419    900 ft    Found The Wolf-Hame of Draugluin
  19,897    900 ft    Every time I find an unid ring I get all excited
  19,897    900 ft    Then upset
  20,067    900 ft    I'm surprised I haven't found power gloves yet
  20,106    900 ft    Hmm, an enchanted 4 use forge, and roughly 4000xp. 
  20,106    900 ft    I guess I have to pass
  20,306    950 ft    Okay, another unid ring
  20,306    950 ft    Drumroll.....
  20,309    950 ft    Venom's end
  20,309    950 ft    BAH
  21,058    950 ft    This Cold Drake is very dangerous
  21,058    950 ft    (Constitution)
  21,144    950 ft    Destroyed Vallach, Balrog of Sudden Flame
  21,798    950 ft    Entered Gothmog's hall
  21,800    950 ft    Gothmog's hall has CHESTS
  21,800    950 ft    I think
  21,800    950 ft    But, the thought excites me since I'm at 950, can 
                      actually open them 
  21,800    950 ft    And I can't hit trap doors... if only I can kill 
                      Gothmog... 
  21,847    950 ft    (Poison Resistance)
  21,864    950 ft    Destroyed Gothmog, High Captain of Balrogs
  21,865    950 ft    Yes
  21,970    950 ft    I must note, that was tough, even superbuffed
  22,177    950 ft    Psi had some good advice on the blasting horns for 
                      Silent Watchers 
  22,240    950 ft    Bows?
  22,354    950 ft    Damn, 4 straight chests with no Melian ring
  22,354    950 ft    Bows and cloaks, useless
  22,354    950 ft    But, 2 potion chests with healing
  22,400    950 ft    Man, I love smashing these dark R's without even 
                      really seeing them 
  22,400    950 ft    Listen is great
  22,687    950 ft    Other than great cold drakes, I *owned* this level
  22,689    950 ft    Repeating 950'
  23,255    950 ft    Slew Tevildo, Prince of Cats
  23,295    950 ft    Finally, the NES powerglove
  24,362    950 ft    Repeating 950 for second time
  24,362    950 ft    Damn, I wish I had treasures. Too bad I can't hear 
                      artifacts. 
  25,171    950 ft    Repeating 950 again, that last 950 was a BUST
  26,094    950 ft    Lungorthin
  26,094    950 ft    Damn, what a risk... but maybe... reward?
  26,312    950 ft    Destroyed Lungorthin, Lord of Balrogs
  26,372    950 ft    A corslet of protection for my 2 healing potions, 1 
                      str, 1 con, 1 qu 
  27,327    950 ft    Slew Dagorhir, the Elfbane
  27,909    950 ft    Interesting, a 4d3 hammer of Hador's house
  28,413    950 ft    Repeating 950 for the 5th, or 6th time
  28,516    950 ft    Okay, 1000' min depth. This is it
  30,033    950 ft    (Stun)
  30,038  1,000 ft    Entered Morgoth's throne room
  30,421  1,000 ft    Slew Gorthaur, Servant of Morgoth
  30,457  1,000 ft    Slew Ancalagon the Black
  30,559  1,000 ft    Slew Glaurung, the Deceiver
  30,853  1,000 ft    (Song of Slaying)
  30,853  1,000 ft    (Song of Sharpness)
  30,862  1,000 ft    Found The Massive Iron Crown of Morgoth
  30,962  1,000 ft    I have made a Morgy Yo-yo

  31,000  1,000 ft    Slain by Morgoth, Lord of Darkness.
  31,000  1,000 ft    Died on 13 September 2012.




  ['Score' 020069000]


Posted on 13.9.2012 01:20
Last updated on 13.9.2012 19:56

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685. on the Sil Ladder (of 2253)

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Comments

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On 13.9.2012 01:20 HallucinationMushroom wrote:
A perception infused warrior. This 3d6/3d8 Hador's axe has been really nice. I can hit hard, while still focusing and blocking with my big shield.

On 13.9.2012 05:07 debo wrote:
Feanorian lamp at 350' O_O

Does Concentration work if you wack an enemy, knock it back, and then wait for it to come up to you again before wacking it again?

On 13.9.2012 09:05 Psi wrote:
@debo - I've read that that is the case.

@HM - nice going and do remember that Calris is effectively 4d12 with the fire brand.

On 13.9.2012 11:30 Psi wrote:
A question - how do you find Greater Werewolves (and Emerald serpents) with a build like this? With low evasion they are always going to hit you and leave you horribly poisoned are they not?

I assume you can survive Kemen because they are always likely to hit (rather than earthquake) and your protection is high enough to absorb the damage? Does protection also absorb earthquake damage actually?

On 13.9.2012 13:29 half wrote:
Yes, passing doesn't break your concentration (also designed to let it work with Blocking, Focused Attack, etc).

Earthquake damage is indeed reduced by armour.

Yes, do think about using Calris. It should do insane amounts of damage, but will lower your prot quite a bit.

On 13.9.2012 14:14 HallucinationMushroom wrote:
I actually had to take poison resistance, which I usually consider a waste of good xp, during my Gothmog fight. I kept seeing 40+ poison damage stacking rather quickly.

Yes, Calris! I went to sleep thinking about Calris. My plan when making this character was to try to kill Morgoth, or die trying, using a heavyish weapon, focus/concentration and knockback. I have something like 22 perception now, which is potentially an extra 22 to melee should I find myself in the situation where I can hit Morgoth and send him back consecutively for 11 rounds. I won't be permahasted like my Weirdo character, and no opportunist to tack on, so it might just be a really good Morgoth yo-yo build, if I can even make it there!

On 13.9.2012 14:18 HallucinationMushroom wrote:
Yeah, the protection loss will be scary, but if I'm to have any chance of winning, I'm going to have to up my accuracy as high as possible. I might even drop all items with accuracy penalties if I can get a good 1v1 setup.

On 13.9.2012 15:30 Psi wrote:
So blasting does work for Silent Watchers. Good to know!

On 13.9.2012 15:48 HallucinationMushroom wrote:
Yeah, you've probably seen the umpteen silent watchers in Gothmog's hall. Blasting did close to half damage per blast. All that pipe-smoking has greatly reduced Holmes ability to use the horn repeatedly, but it made killing them much easier.

On 13.9.2012 18:01 HallucinationMushroom wrote:
Okay, this is it, I'm about to drop down to the throne room! But first, I am going to go consult Debo's throne room video... I learned a lot there that I'd like to put into practice. And, with Listen, I should be able to have a much better idea of where to set up shop for the big fight.

Also, my melee+perception totals to 49! That is what Half said you needed for auto-successful-hit, on this random forum thread about interesting and mostly unobtainable 100% failsafe skill checks: http://angband.oook.cz/forum/showthread.php?t=5216&page=16. If only I can make it to 49, and am fast enough to do it.

I suppose the extra 1000xp and xp from the throne room will be spent on a hard point of melee. I'm likely to switch back to the axe and shield for the non-Morgy part of the interview.

On 13.9.2012 19:56 HallucinationMushroom wrote:
Aww, that was anti-climactic, but not in a good way like with Weirdo. I essentially made a Morgy yo-yo. I achieved the mythical +49 to hit without a hitch and kept blasting Morgoth back to rinse/repeat an absurd number of times. I was getting single criticals every time, and occasional double criticals, but I guess 5d14/6d14 just isn't enough when you waste a whole turn for him to regenerate.

Consolation prize was reaching the +49... I doubt I'm the first to achieve this with people adding stealth scores with assassination or perhaps song of slaying characters. Also, I learned something I had long wondered about... would standing on a glyph of warding keep Morgoth shifting your position with rubble or dropping pits under you? The answer: no.

I'm just going to have to make a character who can 1v1 with no tricks and try to gut Morgy up as quickly as possible! Knockback overabuse is cheesy anyway. But, +49! Morgy yo-yo!

On 14.9.2012 09:35 Psi wrote:
What do you class as no tricks? I've done it taking rapid attack and two weapon-fighting: http://angband.oook.cz/ladder-show.php?id=13342

I imagine it would be very tough with just a single blow though.

On 17.9.2012 04:37 HallucinationMushroom wrote:
Without even looking at the character, I know which one it is! It is the only one on the ladder I consider a 'no-trick' Morgy killer, though I haven't looked at all the Morgy killers carefully.

I would not put rapid attack + two weapon fighting for three attacks a round in the 'trick' category. I think for me, trick means doing something to Morgoth makes him useless, or severely gimped. Things that amplify your hero I don't think of as tricks,... but, making Morgoth confused and slow and perpetually knocked back are abusive to me... even though I still do them while I can!

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