The Angband Ladder: Hyeck, Noldor Feanor no-class by <jdh@people.homeip.net>

  [Sil 1.1.0 Character Dump]

 Name   Hyeck         Age      101       Str   5 =  1  +1      +3
 Sex    Male          Height  5'10       Dex   8 =  5          +3
 Race   Noldor        Weight   170       Con   4
 House  Feanor                           Gra  10 =  4  +2      +4

 Game Turn   35,300   Melee  (+29,2d8)   Melee       29 = 17  +8  +3  +1
 Exp Pool     1,309   Bows   (+11,1d9)   Archery     11 =  0  +8  +2  +1
 Total Exp   91,209   Armor [+26,6-21]   Evasion     26 = 11  +8  +7
 Burden       100.2                      Stealth     15 =  7  +8  +2  -2
 Max Burden   248.7   Health     41:41   Perception  16 =  6 +10
 Depth           0'   Voice    161:247   Will        23 = 13 +10
 Min Depth       0'   Song     Silence   Smithing    11 =  0 +10      +1
 Light Radius     9            Freedom   Song        35 = 19 +10  +6

 As in "high explosives."







  [Last Messages]

> You feel more agile.
> You have 8 Copper Speckled Potions of Dexterity (k).
> You hit Carcharoth, the Jaws of Thirst.
> You miss Carcharoth, the Jaws of Thirst.
> Carcharoth, the Jaws of Thirst bites you...
> You hit Carcharoth, the Jaws of Thirst...
> You hit Carcharoth, the Jaws of Thirst!
> Carcharoth, the Jaws of Thirst flees in terror!
> You miss Carcharoth, the Jaws of Thirst. <3x>
> You hit Carcharoth, the Jaws of Thirst.
> You miss Carcharoth, the Jaws of Thirst. <3x>
> You hit Carcharoth, the Jaws of Thirst.
> You hit Carcharoth, the Jaws of Thirst!
> You have slain Carcharoth, the Jaws of Thirst.
> You change your minor theme to one of freedom and safe passage.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) a Longsword of Doriath (+1,2d5) [+1] 2.0 lb
   It slays wolves and spiders.  
b) a Shortbow of Radiance (+0,1d8) 1.9 lb
   It fires shining arrows.  It can shoot arrows 13 squares
   (with your current strength).
c) a Pearl Ring of Accuracy (+2)
d) an Amethyst Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
e) a Golden Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) Galvorn Armour of Stealth [+0,2d5] <+3>
   It improves your stealth by 3.  It cannot be harmed by the
   elements.  
h) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
i) The Mithril Shield of Valinor [+1,1d6] <+1>
   It increases your grace by 1.  It lights the dungeon around
   you.  It cannot be harmed by the elements.  
j) The Crown of Daeron <+4>
   It improves your song by 4.  It cannot be harmed by the
   elements.  
k) a Set of Gauntlets of Swordplay [+0,1d1]
   It grants you the ability: Parry.  
l) The Pair of Boots of Finrod [+3,1d1]
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  
m) 46 Arrows (Poisoned)
   They are branded with venom.  They can be shot 13 squares
   (with your current strength and bow).
n) The Arrow 'Dailir' (+11)
   It cannot be harmed by the elements.  It can be shot 13
   squares (with your current strength and bow).


  [Inventory]

a) 6 Russet Herbs of Sustenance
b) 8 Thorny Herbs of Healing
c) 3 Pale Herbs of Restoration
d) 4 Fragments of Lembas
e) 10 Clear Potions of Miruvor
f) 15 Dark Green Potions of Healing
g) 3 Vermilion Potions of Voice
h) 9 Sparkling Blue Potions of Quickness
i) 3 Grey Potions of Elemental Resistance
j) 2 Emerald Potions of Strength
k) 8 Copper Speckled Potions of Dexterity
l) 11 Crimson Potions of Constitution
m) 5 Dark Blue Potions of Grace
n) a Maple Staff of Revelations (0 charges)
o) a Maple Staff of Revelations (0 charges)
p) a Garnet Ring of Perception <+2>
   It improves your perception by 2.  
q) The Galvorn Armour of Maeglin [-1,2d4] <+3>
   It improves your smithing by 3.  It provides resistance to 
   poison.  It increases your hunger.  It cannot be harmed by
   the elements.  
r) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
s) The Crown of Dark Secrets <+1>
   It increases your grace by 1.  It makes you encounter more
   dangerous creatures (even when not worn).  It cannot be
   harmed by the elements.  It grants you the ability: 
   Lore-Master.  
t) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
u) The Spear 'Aeglos' (+1,1d9) 3.0 lb
   It is branded with frost.  It can be thrown effectively (9
   squares).  It cannot be harmed by the elements.  It does
   extra damage when wielded with both hands.  It counts as a
   type of polearm.  
v) a Mattock of Belegost (-5,5d2) <+3> 8.9 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Hyeck of the Noldor
Entered Angband on 10 Sep 2012

    Turn     Depth    Note

       0     50 ft    (Disguise)
     425    100 ft    (Keen Senses)
   2,032    200 ft    Slew Gorgol, the Butcher
   5,330    400 ft    Slew Boldog, the Merciless
   5,670    400 ft    Found The Spear of Boldog
   5,814    400 ft    (Song of Elbereth)
   7,350    450 ft    (Finesse)
   8,136    450 ft    Slew Orcobal, Champion of the Orcs
   8,329    500 ft    Slew Othrod, the Orc Lord
   9,364    500 ft    (Inner Light)
  10,062    500 ft    Found The Spear 'Aeglos'
  10,628    500 ft    Slew Ulfang the Black
  10,906    550 ft    (Majesty)
  11,536    550 ft    Found The Kite Shield of Hador (from 500 ft)
  11,575    550 ft    (Hardiness)
  11,575    550 ft    (Poison Resistance)
  11,870    650 ft    (Critical Resistance)
  14,925    700 ft    Found The Pair of Boots of Finrod (from 650 ft)
  15,630    700 ft    (Rauko-Bane)
  17,900    800 ft    (Charge)
  17,933    800 ft    Took charge to kill a Grotesque.
  18,349    850 ft    Slew Tevildo, Prince of Cats
  18,384    850 ft    Destroyed Belegwath, Balrog of Shadow
  18,393    850 ft    Found The Crown of Daeron
  19,156    900 ft    (Song of Mastery)
  19,666    900 ft    (Dodging)
  19,666    900 ft    (Sprinting)
  19,750    900 ft    (Grace)
  20,929    900 ft    (Unwavering Voice)
  20,953    900 ft    Entered the forge 'Orodruth'
  21,557    950 ft    (Song of Silence)
  21,583    950 ft    Found The Cloak of Maglor
  21,645    950 ft    Entered Cat Fortress
  23,594    950 ft    (Curse Breaking)
  24,017    950 ft    Slew Thuringwethil, the Vampire Messenger
  24,036    950 ft    Found The Bat-Fell of Thuringwethil
  25,755    950 ft    (Song of Lorien)
  25,763    950 ft    Found The Longsword 'Orcrist'
  25,766    950 ft    Found The Greatsword 'Calris'
  26,078    900 ft    Found The Arrow 'Dailir' (from 650 ft)
  26,802    900 ft    (Woven Themes)
  26,912    900 ft    Destroyed Turkano, Balrog of the Hosts
  27,798    900 ft    Slew Dagorhir, the Elfbane
  28,003    950 ft    Found The Crown of Dark Secrets
  28,304    950 ft    Destroyed Vallach, Balrog of Sudden Flame
  29,434  1,000 ft    Entered Morgoth's throne room
  29,493  1,000 ft    (Song of Freedom)
  29,566  1,000 ft    Found The Mithril Shield of Valinor
  29,595  1,000 ft    Found The Massive Iron Crown of Morgoth
  29,747  1,000 ft    Found The Serpentine Ring of Barahir
  30,077  1,000 ft    (Power)
  30,085  1,000 ft    Cut a Silmaril from Morgoth's crown
  30,190    950 ft    9 charges of Revelations!
  30,566    750 ft    Slew Shelob, Spider of Darkness
  31,747    300 ft    Slew Maeglin, Betrayer of Gondolin
  31,750    300 ft    Found The Galvorn Armour of Maeglin
  32,645     Gates    Entered The Gates of Angband
  33,601     Gates    Found The Round Shield of Glorfindel (from 6500 ft)
  33,601     Gates    Found The Cloak of Thingol (from 6500 ft)
  34,346     Gates    Slew Draugluin, Sire of Werewolves
  34,358     Gates    Found The Wolf-Hame of Draugluin
  35,287     Gates    Slew Carcharoth, the Jaws of Thirst

  35,299     Gates    You escaped the Iron Hells on 10 September 2012.
  35,299     Gates    You brought back a Silmaril from Morgoth's crown!




  ['Score' 041164700]


Posted on 11.9.2012 02:13

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545. on the Sil Ladder (of 2253)

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On 11.9.2012 02:13 jdh@people.homeip.net wrote:
Thought I'd try a melee-ish character. I can't seem to do straight melee without much stealth, but finding a very early Mail Corslet of Protection [-2, 2d5] helped a lot (as opposed to all the times I died when I didn't find armor early enough). I had to blow 3,000 experience on Curse Breaking at 950' because I stupidly equipped a cursed plain old sword instead of sticking with Aeglos, and I really wanted to raid the Cat Fortress which was on that floor instead of going to look for Sanctity (Staff of Treasures said there was none there). It's also trickier using Song of Silence as a substitute for lots of stealth since your voice runs out periodically. I think this is my first win without Vanish. Song of Silence seemed to have almost the same effect when I shut a couple doors on Morgoth (combined with Sprinting).

When it works, Song of Mastery is wonderful (especially woven with Song of Silence and used on cats), but I never could deal with D's except by running away and only managed high-will uniques near the end.

I also managed to kill a few Balrogs this time. I wouldn't have minded getting the whole set, but I wasn't going to stick around 1000' looking for them.

Noted: artifacts found at the gates are reported as being found at 6500' feet. Also, the interface for woven themes is perhaps documented but I expected to be able to stop a minor theme by hitting it again, not by hitting the major theme again.

On 11.9.2012 14:43 Scatha wrote:
Nice going, and congratulations.

I guess your character was more Song-based than anything else. Some great equipment finds for that build -- how much did those influence the direction you took the character?

Interesting weaving Mastery with Silence; I haven't tried that. I did find weaving Mastery with Elbereth was very effective, and my main technique for dealing with dragons with my recent character of that build: when they get a go, they use it to try to run away!

There aren't any regular cursed weapons, by the way -- it would have had some bonus as well as the curse.

The Balrog rarities are supposed to be such that you won't meet them all in one game. Were they tough to fight?

On 11.9.2012 15:24 jdh@people.homeip.net wrote:
It may have been a +1 or 1d8 shortsword, but since it stopped saying special and just said cursed as soon as I put it on, I assume that's all it was, not an ego-weapon or artefact. I was surprised since I had never seen something so plain cursed before in Sil. I was trying to think of any possible way to remove the curse without a staff or taking curse-breaking. It would have been nice if some Song did, but that might have made it too easy. :)

I found Silence very useful to weave with all sorts of things to keep monsters from noticing my songs (and me, with moderately low stealth). If I understand the description right, it's equivalent to a Stealth bonus of Song/2 (plus quieting other sounds), even though it doesn't show up that way in the character sheet.

Balrogs -- Rauko-bane and Song of Mastery made Vallach much easier, though he still did a significant amount of damage when he managed to move. I feel like Mastery is such a special case, though; there is no other way (that I know of) to get so many free moves, not even with Stun or Crippling Shot (although I assume those would have helped against Vallach's speed), and it only works when your Song is very high. The other two were easy with Mastery, but I have no other experience with them to compare to.

About the character development, I was ambivalent. When I started I had in mind focusing on melee and evasion, then pumping up stealth and seeing what I could do with Assassination, which I haven't used much since I first tried the game and found it got me in trouble. Melee and Evasion were working so well (if you ignore the number of deaths it took me to get lucky and find great early armor) that I started putting points into Will instead (I took Critical Resistance when I ran into cats and Poison Resistance when I ran into a werewolf), and then decided to go for Song of Mastery after seeing what you had done with it. The equipment certainly helped, but I wouldn't say I made decisions because of it until near the end (taking e.g. Woven Themes instead of investing in things other than Song).

Running out of Voice was a frequent problem with this character since half of my stealth came from Song of Silence. I'm sure Majesty helped with that, making things run away when they did notice me.

I haven't done much with Song of Slaying, Song of Staying or Song of Este; those may be good to try in future characters.

Overall I'd say I came closer to dying many more times with this character than with stealth and archery. I had to use quite a few healing items after running into dragons, vampires, cats. Song of Mastery helps to make them less scary (especially cats), but not as much as archery. Hacking through armor was also a problem, especially with grotesques, since I found nothing (that I recall) with sharpness and couldn't afford Song of Sharpness. I still have no idea how to do straight melee, without tricks; it seems you have to fight everything in the dungeon then. :)

On 11.9.2012 16:18 Psi wrote:
I suspect your cursed weapon was vampiric. I think the only other cursed weapon type is 'of fury' but they id on wield due to the 'whirlwind attack' ability.

Fighting everything in the dungeon sounds about right for non-stealth builds. Nether worms and Kemenraukers are my pet hate for those sort of characters.

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