The Angband Ladder: Finrod, Noldor Finarfin no-class by Scatha

  [Sil 1.1.0 Character Dump]

 Name   Finrod        Age    4,177       Str   3 =  2  +1
 Sex    Male          Height   7'1       Dex  11 =  5  +1      +5
 Race   Noldor        Weight   176       Con   2
 House  Finarfin                         Gra   8 =  3  +2      +3

 Game Turn   27,143   Melee   (+5,5d5)   Melee        5 =  0 +11  -6
 Exp Pool     2,343   Bows   (+27,0d0)   Archery     27 = 19 +11  -1  -2
 Total Exp   61,343          (+27,0d0)   Evasion     18 =  7 +11
 Burden        92.4   Armor  [+18,4-7]   Stealth     38 = 14 +11  +8  +5
 Max Burden   172.8                      Perception  19 =  8  +8  +2  +1
 Depth           0'   Health     28:28   Will        17 =  9  +8
 Min Depth       0'   Voice      79:85   Smithing     8 =  0  +8
 Light Radius     7   Song     Silence   Song        11 =  3  +8

 One purpose has driven you to the dark halls of Angband:
 To kill Morgoth, the Black Enemy. He will die, and he alone.






  [Last Messages]

> You have 6 Cloudy Potions of Quickness (k).
> You feel much better.
> You have 6 Dark Green Potions of Healing (h).
> The Orc champion panics.
> You have found a trap.
> You have disarmed the caltrop field.
> The Orc champion becomes unwary.
> You feel yourself slow down.
> You feel more agile.
> You have a Yellow Potion of Dexterity (n).
> You feel more attuned to the world.
> You have no more Shimmering Potions of Grace (p).
> You whisper a song of silence.
> You have found a trap.
> There is a pile of rubble in the way!


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) a Mattock of Belegost (-5,5d2) <+3> 11.1 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
b) (nothing)
c) a Jet Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
d) an Amethyst Ring of Perception <+2>
   It improves your perception by 2.  
e) an Amber Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) Leather Armour of Stealth [-1,1d4] <+3>
   It improves your stealth by 3.  
h) a Cloak of Stealth [+1] <+3>
   It improves your stealth by 3.  
i) (nothing)
j) a Crown of Grace [+0,1d1] <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
k) a Set of Gauntlets of Strength (-1) [+0,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Boots of Softest Tread [+0,1d1] <+3>
   It improves your stealth by 3.  
m) 68 Arrows (Poisoned)
   They are branded with venom.  They can be shot by a bow.
n) 63 Arrows (Poisoned)
   They are branded with venom.  They can be shot by a bow.


  [Inventory]

a) 7 Dark Green Herbs of Healing
b) 4 Wrinkled Herbs of Restoration
c) a Piece of Dark Bread
d) 4 Fragments of Lembas
e) 7 Clear Potions of Miruvor
f) a Murky Brown Potion of Orcish Liquor
g) 9 Sparkling Blue Potions of Clarity
h) 6 Dark Green Potions of Healing
i) 4 Dark Blue Potions of Voice
j) 2 Brilliant Blue Potions of True Sight
k) 6 Cloudy Potions of Quickness
l) a Brown Potion of Elemental Resistance
m) 4 Bright Orange Potions of Strength
n) a Yellow Potion of Dexterity
o) 4 Black Potions of Constitution
p) an Oak Staff of Freedom (3 charges)
q) a Runed Staff of Light (6 charges)
r) a Golden Staff of Majesty (7 charges)
s) a Birch Staff of Warding (3 charges)
t) a Yew Staff of Earthquakes (3 charges)
u) a Willow Staff of Recharging (5 charges)
v) an Emerald Ring of Free Action
   It grants you freedom of movement.  


  [Notes]

Finrod of the Noldor
Entered Angband on 9 Sep 2012

    Turn     Depth    Note

       0     50 ft    (Disguise)
       0     50 ft    (Keen Senses)
   2,398    350 ft    (Listen)
   3,418    400 ft    (Lore-Keeper)
   3,418    400 ft    (Lore-Master)
   3,572    450 ft    Trapped staircase
   4,435    400 ft    Leather Armour of Stealth and a Robe of Majesty from a 
                      chest 
   4,435    400 ft    Not sure I have a use for the latter, but I might do --
                       with Elbereth 
   4,861    450 ft    (Dodging)
   4,861    450 ft    (Sprinting)
   5,278    500 ft    (Vanish)
   5,506    500 ft    (Song of Silence)
   6,577    600 ft    (Dexterity)
   7,631    650 ft    Found The Longbow 'Belthronding'
   7,639    650 ft    Belthronding! The Valar look kindly on my quest
   8,552    600 ft    (Channeling)
   9,850    750 ft    (Flaming Arrows)
   9,850    750 ft    (Dexterity)
   9,962    750 ft    Cloak of Stealth!
  10,678    900 ft    Great Cold Drake sleeping on boots of Softest Tread 
                      <+3>! 
  10,678    900 ft    What to do?
  10,678    900 ft    I'd like to wake it up, from out of sight
  10,678    900 ft    not certain how, though
  10,678    900 ft    perhaps I can find a trumpet somewhere?
  10,847    900 ft    Mattock of Belegost -- perhaps that will wake the 
                      dragon :) 
  11,109    900 ft    I've got it to shift to chase me ...
  11,109    900 ft    ... but when it loses track it goes back to sleep on 
                      the boots :( 
  11,936    950 ft    _Foes reveals Turkano, Vallach, Draugluin, and 
                      Dagorhir 
  12,122    950 ft    Not tangling with that host! Plenty of experience, 
                      though 
  12,122    950 ft    Note that I've dived to the 900-950ft mark because I'm 
                      more scared of 
  12,122    950 ft    Cat Warriors than just about anything else
  13,184    950 ft    First forge I've seen, I think!
  14,173    900 ft    Noticed by a Vampire -- uh oh!
  14,182    900 ft    Ducked round a door and hid. Phew. Quaffed quickness 
                      to be safe. 
  14,729    900 ft    Found The Shortsword 'Dagmor'
  15,780    950 ft    Vanish is very effective with Stealth 28!
  17,085    900 ft    Jettisoning Orcish Liquor -- I have more than enough 
                      other healing 
  20,888    950 ft    Just played it very dangerous trying to get a look at 
                      a red D 
  20,888    950 ft    I wanted the experience, but it was surrounded by 
                      monsters 
  20,888    950 ft    Should have quaffed potions first
  20,888    950 ft    Was lucky to get away with my life
  20,888    950 ft    I'm thinking I should stop messing around and go kill 
                      Morgy 
  20,936  1,000 ft    Entered Morgoth's throne room
  21,623  1,000 ft    Killed a Hithrauko and an Easterling Spy with falling 
                      rubble :'( 
  21,623  1,000 ft    Will mourn for them after, if I pull this off
  21,708  1,000 ft    (Focused attack)
  21,708  1,000 ft    (Concentration)
  21,708  1,000 ft    (Precision)
  21,708  1,000 ft    (Crippling Shot)
  21,708  1,000 ft    (Rapid Fire)
  21,842  1,000 ft    Slew Morgoth, Lord of Darkness
  21,846  1,000 ft    Found The Mighty Hammer 'Grond'
  21,890  1,000 ft    Found The Massive Iron Crown of Morgoth
  21,895  1,000 ft    Trying to use Grond to get a Silmaril out -- I missed 
                      the crown! 
  21,896  1,000 ft    Cut a Silmaril from Morgoth's crown
  22,213    950 ft    Found The Great Axe of Nogrod
  22,850    950 ft    Dropping Belthronding ... what need have I for weapons 
                      now? 
  23,111    850 ft    Deadfall trap got me noticed!
  25,446    350 ft    Bitten by a vampire lord! But closing a door and 
                      waiting works well 
  27,008     Gates    Entered The Gates of Angband

  27,142     Gates    You escaped the Iron Hells on 10 September 2012.
  27,142     Gates    You brought back a Silmaril from Morgoth's crown!




  ['Score' 141172857]


Posted on 9.9.2012 22:12
Last updated on 10.9.2012 19:30

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267. on the Sil Ladder (of 2253)

Comments

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On 9.9.2012 22:12 Scatha wrote:
I suggested in another character that one might try to be a pacifist except for killing Morgoth ... and that's what I'm attempting here. The plan is to go stealthily to the bottom, and use archery for the key moment.

To be honest I wasn't expecting to get very far (I've not had a pacifist make it past about 600' before), but it's been going smoothly, and while I'd have liked to have found more in the way of Stealth gear I've really just lucked out for a bow (found in a chest)! I still suspect it will turn out badly, but for now I will creep on!

On 10.9.2012 00:37 Scatha wrote:
Had a couple of close encounters: one with Werewolves (after I forgot to check a chest for traps before opening it it nearly killed me from the flame trap! Then waiting to heal some Werewolves decided to hang out in the room. One of them bumped me, and while running I was twice lethally poisoned. Circled round and made it to the stairs.), and one with Cat Warriors. Decided after that to spend as little time as possible at Cat Warrior depth. The deep levels have been mostly okay. Spotted a couple of times by Vampires, but nothing too dangerous, except for one moment of stupid I record in the notes.

So, I'm standing on the stairs to the Throne Room. Unless anyone has any particular suggestions of things I need, I'm going to go down when I pick up the game. (I'd like a _Revelations, but no luck so far.) I feel the character should have enough to take out Morgoth, though that might require a better player than me. I'm less certain about the escape ...

On 10.9.2012 04:48 debo wrote:
The only thing that makes me a wee bit nervous is your lack of !Dex. I guess you don't want to grind at 900-950 feet for fear of dying, but your stealth is disgustingly high -- if that's not enough to make you un-spottable by cats, I don't know if I want to play stealth characters anymore :)

Are you going to take Song of Sharpness?

I would just shimmy down the secret passage to the tunnel behind Morgoth's throne, buff up, and open fire. :) 2 pots of voice should be more than enough, provided you kill Morgy on your first attempt.

On 10.9.2012 04:49 debo wrote:
Holy hell your CON is terrible. Well done surviving this long :)

On 10.9.2012 04:50 debo wrote:
Hmmn you'll probably want Concentration as well...

On 10.9.2012 11:23 Scatha wrote:
Nothing spots me unless it bumps into me -- but cats come in groups, move fast and somewhat erratically, which makes them a nightmare. They are also high stealth which means I don't hear them from as far away as I'd like to be really paranoid about getting out of their way.

I should say that a lot of the ideas for this character came from watching your archer videos: thanks! You were killing quite a lot less than I expected, which made me wonder if the pacifist build was possible. I was planning on using that same secret passage strategy (but perhaps on exploring the level first, for experience and perhaps items). Note that with my longsword the big four should all show up. Of them it's Gorthaur I'm most worried about, followed by Glaurung. They can both entrance, which could be really bad. Gorthaur also moves fast and has the highest Perception in the game apart from Carcharoth.

I'm planning on picking up Concentration, Finesse, Crippling Shot and Rapid Shot. Apart from that, just push Archery up. (I have enough Stealth; more points in Perception or Will might help but probably don't matter; Exchange Places is the only other thing that occurs to me.)

I won't take Song of Sharpness because I'm here for Morgoth alone, and I don't want my arrows going through him and taking out anyone else by mistake. (I have bumped into people a couple of times in the game by mistake, but killed nothing.)

The very high Stealth makes Vanish very good, by the way.

On 10.9.2012 11:52 half wrote:
Great work! I think that only 2 of the 4 will show up, but let us know which way it works afterwards. I think a big challenge will be in not killing anything else. Is there a good way to kite Morgoth towards you? Throwing a potion of quickness at him might actually be smart, to get him away from the pack: then slow him in the long corridor and get some distance. Probably not, since having him at speed 1 is so useful. You are getting Crippling Shot right?

I'd prepare the ground though, with some well placed warding runes. I'd also consider using Earthquakes if you need to escape.

On 10.9.2012 11:56 half wrote:
Ah, I see, you are taking it.

Even without sharpness you might have an arrow miss him and kill someone else. Seems unlikely though, as it will have (+0) against them. Sharpness could be useful if you lure him to the long corridor without others present. Careful use of earthquakes and the mattock could guarantee you a long piste with just you and him locked in, I think. Maybe even the ability to circle around...

Is Vanish better than in 1.0.2 with that Stealth?

On 10.9.2012 12:00 Scatha wrote:
Yes, I was planning to use Warding Runes, although I'm a bit worried they won't help at all against him since his Will is so high. What I can't remember is whether he uses a turn to break the rune or also gets to move onto the space where it was.

Potion of quickness would be pretty funny! I think I might be okay in that I'm not sure he'll shout to alert others. I might have to turn Vanish off for a bit if trying to persuade him to follow me around corners.

On 10.9.2012 13:43 debo wrote:
I've used _Warding against Morgoth before. I've never seen him fail to smash one on his first try, and if he gets a Will _boost_ in 1.1 after losing his crown, I imagine it will be even worse for you :) I believe he moves onto the square in the same turn that he breaks the rune.

I didn't realize you could throw potions for effect in Sil... maybe I'll start keeping some !Conf and !Slow around after all!

I'm curious to see what your damage output is like without Sharpness... good luck with it!

On 10.9.2012 13:43 debo wrote:
Can you get your enemies drunk (or in trouble with their wives) by throwing Orcish Liquor at them?

On 10.9.2012 19:30 Scatha wrote:
So close!

I very nearly pulled it off, and I think I could have done. I liked the idea of playing it safe by closing off a tunnel for my duel with V, but unfortunately in doing this I accidentally killed a Hithrauko and an Easterling Spy with the Staff of Earthquakes.

Everything else went fairly smoothly. My archery (2x(+28,1d16), I think, with a double brand) was more than up to the job. I only took one Silmaril, for several reasons:
- Wasn't sure I could get through the protection on the crown to get more (but with Grond, perhaps I could)
- Very worried about a shattering weapon waking nearby monsters (perhaps I should have got V's attention by throwing something so that I didn't knock the crown off in the centre of things)
- Wasn't sure how I'd deal with the extra monsters on the escape (but perhaps it would have been fine)

It was all smooth sailing until the gates level, where I came across a Roost blocking the only corridor between Iron walls and I thought I was doomed. (Not having the experience to take Exchange Places.) Luckily I remembered that Staves of Freedom can deal with even the kind of traps you can't disarm.

On 10.9.2012 19:41 HallucinationMushroom wrote:
lol at missing the crown with Grond. That paints a funny picture in my mind of this super stealth ninja guy, barely lifting Grond and almost breaking his foot. And, you ditched your bow. That is some serious confidence! Good concept character, awesome job.

On 10.9.2012 19:53 Scatha wrote:
Right, I had a net melee of -3 using Grond. Strength 6, so plenty of damage. I missed twice, but when it connected the gem came out.

On 10.9.2012 23:37 debo wrote:
Bad. Ass.

I love the idea of hammering a sil out of the crown. Especially if you can break it that way :)

On 10.9.2012 23:37 debo wrote:
Bad. Ass.

I love the idea of hammering a sil out of the crown. Especially if you can break it that way :)

On 10.9.2012 23:41 debo wrote:
By "it", I mean Grond.

On 11.9.2012 09:14 Psi wrote:
That is pretty darn impressive. Congrats!

On 11.9.2012 09:54 Fendell Orcbane wrote:
Wow you Killed Morgoth... that is amazing. I tried to kill him with my archer and he just kept regenerating on me. I could get 3* off him and then he would recover ...

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