The Angband Ladder: Nu, Noldor Feanor no-class by debo

  [Sil 1.1.0 Character Dump]

 Name   Nu            Age    3,203       Str   2
 Sex    Male          Height   6'8       Dex   5
 Race   Noldor        Weight   159       Con   4
 House  Feanor                           Gra   3

 Game Turn    9,020   Melee  (+16,2d7)   Melee       16 = 10  +5      +1
 Exp Pool       560   Bows    (+6,1d9)   Archery      6 =  0  +5      +1
 Total Exp   20,160   Armor [+14,5-13]   Evasion     14 = 10  +5  -1
 Burden        93.0                      Stealth     13 = 10  +5  -2
 Max Burden   144.0   Health    -10:41   Perception   7 =  4  +3
 Depth         500'   Voice       1:34   Will         3 =  0  +3
 Min Depth     400'                      Smithing     6 =  2  +3      +1
 Light Radius     3                      Song         5 =  2  +3

 You are one of several children of a warrior from the house of Feanor.
 You have light grey eyes, straight brown hair, and a fair complexion.






  [Last Messages]

> You see no more Mottled Herbs of Sickness.
> It hits you!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You hear a shout for help.
> You miss the Shadow worm mass.
> It hits you.
> *** LOW HITPOINT WARNING! ***
> You feel yourself moving faster!
> You have a Sparkling Blue Potion of Quickness (j).
> You end your song.
> You reorder some items in your pack.
> You hit the Shadow worm mass.
> It hits you!
> You die.


  [Screenshot]

  #######
  @o o'--
  #####R.
  ..w@R..
  .o###..
      # @
      ###


  [Equipment]

a) a Longsword (+0,2d5) [+1] 2.0 lb
b) a Shortbow (+0,1d7) 2.0 lb
   It can shoot arrows 13 squares (with your current strength).
c) an Adamant Ring of Protection [+0,1d2]
d) a Beryl Ring of Evasion [+1]
e) a Ruby Amulet of Preservation {Grace}
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
f) a Brass Lantern (with 4650 turns of light)
g) Leather Armour [-1,1d4]
h) (nothing)
i) a Round Shield [+0,1d3]
j) a Great Helm of Brilliance [-2,1d3]
   It lights the dungeon around you.  
k) (nothing)
l) a Pair of Boots [+0,1d1]
m) 84 Arrows
   They can be shot 13 squares (with your current strength and bow).
n) 32 Arrows (Poisoned)
   They are branded with venom.  They can be shot 13 squares
   (with your current strength and bow).


  [Inventory]

a) 2 Yellow Herbs of Rage
b) 3 Black Herbs of Terror
c) 3 Grey Herbs of Healing
d) a Russet Herb of Entrancement
e) a Piece of Dark Bread
f) 2 Fragments of Lembas
g) 2 Azure Potions of Clarity
h) 2 Grey Potions of Healing
i) a Shimmering Potion of True Sight
j) 3 Smoky Potions of Slow Poison
k) a Sparkling Blue Potion of Quickness
l) 2 Sky Blue Potions of Poison
m) 3 Dark Green Potions of Blindness
n) a Milky White Potion of Confusion
o) a Gnarled Staff of Sanctity (2 charges) {sanc?}
p) an Elm Staff of Self Knowledge (0 charges)
q) a Moonstone Ring of Sustenance {Sustenance}
   It reduces your need for food.  
r) a Lesser Jewel
s) Studded Leather of Protection [-2,1d7]
   It cannot be harmed by the elements.  
t) a Bastard Sword (-2,3d3) [+1] 3.0 lb
   It does extra damage when wielded with both hands.  
u) 2 Throwing Axes of Fury (+0,2d5) {cursed} 3.0 lb
   It can be thrown effectively (8 squares).  It enrages nearby
   creatures and is cursed.  It grants you the ability: 
   Whirlwind Attack.  
v) 3 Throwing Axes (+0,2d4) 3.3 lb
   It can be thrown effectively (9 squares).  
w) a Mattock (-5,5d2) <+2> 11.0 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Nu of the Noldor
Entered Angband on 8 Sep 2012

    Turn     Depth    Note

       0     50 ft    (Finesse)
       0     50 ft    (Disguise)
       0     50 ft    (Weaponsmith)
       4     50 ft    2.6lb curved sword -- great start!
   1,325    100 ft    Made a Longsword (+0,2d5) [+1]  2.0 lb
   1,379    100 ft    Made a Bastard Sword (-2,3d3) [+1]  3.0 lb
   1,440    100 ft    Made a Mattock (-5,5d2) <+2>  11.0 lb
   1,947    150 ft    0 orcs, 9 centipedes. WTF.
   4,964    300 ft    Made a Throwing Axe (+0,2d4)  1.1 lb
   5,014    300 ft    Made a Throwing Axe (+0,2d4)  1.1 lb
   5,064    300 ft    Made a Throwing Axe (+0,2d4)  1.1 lb
   5,260    300 ft    Since when do Easterling Spies hit to stun?!
   5,748    350 ft    lol Orc Thief just dropped 2 Coral Amulets
   6,432    350 ft    Throwing axes + finesse are off the hook
   6,691    350 ft    I LOVE trapping Easterling Archers in a corner :D :D
   6,819    400 ft    WAY too many baddies on this floor
   7,234    400 ft    Just survived a scrap w/ 1HP
   7,234    400 ft    I hate this floor
   8,047    450 ft    Ulfang and Boldog both on this floor
   8,047    450 ft    And INFINITY orcs
   8,108    500 ft    Ulfang is pretty tough :/
   8,295    500 ft    OK, time to focus on Perception next!
   8,984    500 ft    (Song of Elbereth)

   9,020    500 ft    Slain by a Sulrauko.
   9,020    500 ft    Died on 08 September 2012.




  ['Score' 010090980]


Posted on 8.9.2012 20:35
Last updated on 9.9.2012 00:18

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1656. on the Sil Ladder (of 2253)

Related screenshots:
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The orc breeding program has succeeded

Comments

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On 8.9.2012 20:35 debo wrote:
Just wanted to show off my new favorite opening -- Feanor 2543 w/ 6 Melee, 4 evasion, 3 stealth, 2 smithing (I think.)

Take Finesse, Disguise, Weaponsmith, and at the first forge make Longsword (2.0lb), Bastard Sword (3.0lb), Mattock (as light as you can).

Then pump melee, evasion, stealth for a while until you feel comfortable switching focus to Perception -> Lore Master.

Finesse is SICK GOOD on its own with the correctly weighted weapons. The Bastard Sword is for more dice when I need it, but it is still light enough that it does well w/ criticals. Otherwise, I use Longsword and a Round Shield, which are common enough in the first few hundred feet.

The switching of slays over to Doriath, Gondolin etc has served to make the odds of doing well against at least a few monster types in the early game. Also, the Warg-wall at 400' isn't what it once was. All my pre-500' deaths have been very stupid thus far, and not because I was encountered with a situation I didn't know how to deal with.

Good stuff w/ 1.1 so far!

On 8.9.2012 20:45 clouded wrote:
Does it seem to you like doriath is really common early? I've been finding it all the time... not really helping Warg's standing this version.

On 8.9.2012 20:58 debo wrote:
Not incredibly often... I've only played about six 1.1 characters thus far, though. I've found about an even number of Gondolin and Doriath items in the early game, IIRC.

On 8.9.2012 21:49 debo wrote:
Got Melee, Evasion, and Stealth to 10... now time to focus on Perception -> Lore Master. I'm a bit uncomfortable without Sprinting, but trying to focus on fundamentals.

On 9.9.2012 00:18 debo wrote:
As usual, taking a break and coming back to a game later got me killed in a hurry. Ran into an Easterling Warrior that I should have seen, and then ended up being sandwiched between the mobs of Othrod AND Ulfang.

I quickly took Elbereth and was doing well, but a bloody terribly placed Sulrauko and a shadow worm mass killed me just 1 square away from stairs. If only I'd known what more of my consumables were, I could have escaped.


On 9.9.2012 11:26 half wrote:
Doriath, Gondolin & Defender should be equally common early on, with Final Rest joining them at 350 ft and Nargothrond at 450. We improved these weapon types because we thought the single slays were just a bit to poor to really bother with, and that they made the identification game a bit dull for weapons. We're interested to know if the change has caused any problems so do keep an eye out. One thing it's done is to make it a bit harder to use them to know what's nearby.

On 10.9.2012 14:02 debo wrote:
Bundling up the Slays onto flavor-types was a fantastic idea, IMO. The only ones I'd hold onto were Orc-slaying and maybe Wolf-slaying before, and I'd ditch those by 600'. Consolidating 2 types onto one weapons makes it way more fun to hang onto swaps!

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