The Angband Ladder: Curufin, Noldor Feanor no-class by Scatha

  [Sil 1.1.0 Character Dump]

 Name   Curufin       Age    3,892       Str   5 =  2          +3
 Sex    Male          Height   7'2       Dex  10 =  5  +2      +3
 Race   Noldor        Weight   178       Con   5 =  3  +1      +1
 House  Feanor                           Gra  12 =  4  +6      +2

 Game Turn   32,714   Melee  (+29,2d9)   Melee       29 = 18 +10      +1
 Exp Pool     5,434         (+29,1d12)   Archery     12 =  0 +10  +1  +1
 Total Exp   85,334   Bows   (+12,1d9)   Evasion     23 = 11 +10  +2
 Burden       128.2   Armor [+23,4-14]   Stealth     -2 =  0 +10  -4  -8
 Max Burden   248.7                      Perception  15 =  3 +12
 Depth         1000'  Health     -6:49   Will        24 = 12 +12
 Min Depth     1000'  Voice     78:356   Smithing    16 =  0 +12  +3  +1
 Light Radius     4   Song     Mastery   Song        35 = 18 +12  +5
                             Sharpness
 You are one of several children of a smith from the house of Feanor.
 You have light blue eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You hear a shout for help. <2x>
> You hit Morgoth, Lord of Darkness! <2x>
> Morgoth, Lord of Darkness hits you.
> You feel yourself moving faster!
> You have a Green Potion of Quickness (f).
> You miss Morgoth, Lord of Darkness.
> You hit Morgoth, Lord of Darkness.
> You hit Morgoth, Lord of Darkness!
> You hit Morgoth, Lord of Darkness.
> Morgoth, Lord of Darkness misses you.
> You hit Morgoth, Lord of Darkness!!
> You hit Morgoth, Lord of Darkness!
> You hit Morgoth, Lord of Darkness!! <2x>
> Morgoth, Lord of Darkness hits you.
> You die.


  [Screenshot]

  .o##:  
  ..###  
  H...#% 
  /..@V%C
  #####^.
      ## 
   H   ##


  [Equipment]

a) a Longsword of the Feanorians (+0,2d5) [+1] <+1> 2.4 lb
   It increases your dexterity and grace by 1.  It makes you
   encounter more dangerous creatures (even when not worn).  
b) a Shortbow of Radiance (+1,1d7) 1.8 lb
   It fires shining arrows.  It can shoot arrows 13 squares
   (with your current strength).
c) a Sapphire Ring of Damage <+1>
   It improves your damage sides by 1.  
d) a Topaz Ring of Evasion [+3]
e) a Crystal Amulet of Grace <+3>
   It increases your grace by 3.  It sustains your grace.  
f) a Feanorian Lamp
g) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
h) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
i) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
j) The Crown of the High Kings <+3>
   It improves your song by 3.  It cannot be harmed by the
   elements.  It grants you the abilities: Woven Themes and Song
   of Mastery.  
k) a Set of Gloves of the Forge <+3>
   It improves your smithing by 3.  
l) The Pair of Greaves of Orodreth [-1,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
m) 66 Arrows (+3)
   They can be shot 13 squares (with your current strength and bow).
n) 99 Arrows (Poisoned)
   They are branded with venom.  They can be shot 13 squares
   (with your current strength and bow).


  [Inventory]

a) 6 Pale Herbs of Rage
b) 7 Yellow Herbs of Healing
c) 7 Clear Potions of Miruvor
d) 4 Violet Potions of Healing
e) 2 Grey Potions of Voice
f) a Green Potion of Quickness
g) 2 Sparkling Potions of Dexterity
h) 3 Bright Orange Potions of Constitution
i) 3 Dark Potions of Grace
j) a Beech Staff of Understanding (3 charges)
k) an Ashen Staff of Earthquakes (2 charges)
l) a Silver Staff of Recharging (3 charges)
m) a Lesser Jewel of Grace <+1>
   It increases your grace by 1.  
n) a Mithril Shield of Frost [+0,1d7]
   It provides resistance to fire.  It cannot be harmed by the
   elements.  
o) a Set of Gauntlets of Strength [-1,1d1] <+1>
   It increases your strength by 1.  
p) a Pair of Boots of Speed [+1,1d2]
   It grants you the ability: Sprinting.  
q) a Longsword of Shadows (+1,2d5) [+1] <+2> 2.8 lb
   It improves your song by 2.  It creates an unnatural darkness.
   
r) The Greatsword 'Calris' (-5,3d7) [+1] <+1> 11.0 lb
   It increases your constitution by 1.  It is branded with 
   flame.  It makes you more vulnerable to cold.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  It
   requires both hands to wield it properly.  
s) The Glaive of Gaurin (-2,2d9) [+1] <+3> 8.0 lb
   It improves your tunneling by 3.  It cuts easily through
   armour.  It cannot be harmed by the elements.  It requires
   both hands to wield it properly.  It counts as a type of
   polearm.  
t) 99 Pieces of Mithril


  [Notes]

Curufin of the Noldor
Entered Angband on 5 Sep 2012

    Turn     Depth    Note

     589     50 ft    (Armoursmith)
     589     50 ft    (Artistry)
     698     50 ft    Made Studded Leather [-1,1d7]  10.9 lb
     809     50 ft    Made a Helm [+0,1d3]  4.2 lb
     920     50 ft    Made a Round Shield [+1,1d4]  4.2 lb
   1,361    150 ft    (Power)
   1,777    200 ft    Slew Gorgol, the Butcher
   5,356    350 ft    (Song of Aule)
   6,138    400 ft    Slew Boldog, the Merciless
   6,843    400 ft    Found The Spear of Boldog
   7,215    400 ft    (Enchantment)
   7,546    400 ft    Made a Set of Gloves of the Forge <+3>  0.5 lb
   8,002    400 ft    Made a Pair of Boots of Speed [+1,1d2]  1.7 lb
   8,479    400 ft    Made a Round Shield of Deflection [+3,1d3]  4.6 lb
   8,943    400 ft    Made a Set of Gauntlets of Strength [+0,1d1] <+1>  2.8 
                      lb 
   9,044    450 ft    Melee, Evasion 6. Song 8. Smithing 10
  10,149    450 ft    (Song of Elbereth)
  10,375    450 ft    Slew Gilim, the Giant of Eruman
  10,667    450 ft    Slew Othrod, the Orc Lord
  11,133    500 ft    (Keen Senses)
  12,912    550 ft    (Song of Sharpness)
  13,377    550 ft    Slew Ulfang the Black
  14,931    550 ft    Made a Crown of Grace [+1] <+1>  2.6 lb
  15,304    550 ft    Made Studded Leather of Resilience [-1,1d7] <+1>  11.9 
                      lb 
  15,306    550 ft    (Jeweller)
  15,810    550 ft    Made a Dwarf Mask of True Sight [-2,1d2]  7.3 lb
  16,110    550 ft    Made a Bronze Amulet of Constitution <+1>  0.3 lb
  17,379    650 ft    Made a Topaz Ring of Evasion [+3]  0.1 lb
  18,453    650 ft    (Artifice)
  18,462    650 ft    (Grace)
  18,840    650 ft    Made The Robe of Gilthoniel <+2>  3.0 lb
  19,632    700 ft    Used 5 of my last 20 turns of lantern oil fighting a 
                      shadow spider 
  19,632    700 ft    But just making way across level to a lantern revealed 
                      by _Treasures 
  19,801    700 ft    Found The Glaive of Gaurin
  19,837    700 ft    Found The Shortsword of Amrod
  20,024    700 ft    Tranced then bitten by a cold drake -- on 1 health 
                      with Bleeding 24 
  20,024    700 ft    Never a more fitting time for Miruvor!
  20,660    700 ft    Found The Broken Sword of Amras
  20,678    700 ft    (Hardiness)
  20,919    750 ft    (Poison Resistance)
  21,168    750 ft    Destroyed Belegwath, Balrog of Shadow
  21,700    750 ft    Found The Pair of Greaves of Orodreth
  22,149    750 ft    Dropping my Ring of Accuracy (+2) in favour of a Ring 
                      of Damage <+1> 
  22,149    750 ft    Not quite sure about this, given that my Sharpness is 
                      pretty good 
  22,607    750 ft    Dropping Greatsword of Nargothrond (for Spear of the 
                      Vanyar) 
  22,607    750 ft    With sharpness, I'm mostly fine against Raukar
  22,607    750 ft    Main worries are dragons and Balrogs
  22,751    800 ft    (Constitution)
  22,753    800 ft    Slew Tevildo, Prince of Cats
  22,794    800 ft    Slew Oikeroi, Guard of Tevildo
  22,799    800 ft    Tevildo and Oikeroi made me burn a lot of healing 
                      items 
  22,812    800 ft    Will, at 12, is now my highest Skill.
  22,812    800 ft    I got paranoid after my run-in with the Cold Drake
  22,812    800 ft    Also decided to go for the point of Con
  23,053    800 ft    Found The Cloak of Maglor
  23,427    800 ft    Made a Crystal Amulet of Grace <+2>  0.3 lb
  23,896    800 ft    Made The Crown of the High Kings <+3>  3.0 lb
  23,900    800 ft    Used the experience from seeing a Young Fire Drake to 
                      make the crown 
  23,900    800 ft    Now going to see if I can take down the drake
  23,988    800 ft    Well, it breathed once and I ate a herb of healing to 
                      be safe. 
  23,988    800 ft    I'd like more Con and more healing items
  25,505    900 ft    Found The Longsword 'Orcrist'
  26,311    900 ft    Found The Great Axe of Nogrod
  26,311    900 ft    Killed a Great Fire Drake whose hoard included a 
                      healing potion, 
  26,312    900 ft    the Greatsword of Saithnar, and a chest
  26,314    900 ft    The chest contained the Great Axe of Nogrod and Calris 
  26,314    900 ft    I have more amazing two-handed artefact weapons than I 
                      can ever use 
  26,315    900 ft    Found The Greatsword of Saithnar
  26,316    900 ft    Found The Greatsword 'Calris'
  26,317    900 ft    Tempted by Calris, if I can control everything with 
                      Mastery 
  26,317    900 ft    But it might be foolhardy
  26,317    900 ft    Probably I need better Melee first ...
  26,461    900 ft    Found The Pair of Boots of Taur-nu-Fuin
  26,849    900 ft    Destroyed Lungorthin, Lord of Balrogs
  26,854    900 ft    Found The Mail Corslet of Fingon
  26,854    900 ft    Corslet of Fingon, perfect
  27,355    900 ft    Unknown staff was Slumber, not Revelations :(
  27,735    950 ft    Slew Thuringwethil, the Vampire Messenger
  27,821    950 ft    Found The Bat-Fell of Thuringwethil
  28,289    950 ft    Slew Maeglin, Betrayer of Gondolin
  28,291    950 ft    Found The Galvorn Armour of Maeglin
  28,291    950 ft    I guess I'll leave the Robe of Gilthoniel (+2 Gra) 
                      behind ... 
  28,291    950 ft    It gives me the best Mastery, but for combat I like 
                      Fingon 
  28,291    950 ft    and for Smithing, Maeglin's armour will be best
  28,295    950 ft    Found The Shortsword 'Dagmor'
  28,357    950 ft    (+1,2d8) Dragon-horn longbow of Nargothrond ... tempts 
                      to archery! 
  28,456    950 ft    No forges, no revelations -- will have one last go at 
                      950ft 
  28,878    950 ft    (Grace)
  29,381    950 ft    Entered Gothmog's hall
  29,398    950 ft    Slew Ancalagon the Black
  29,410    950 ft    (Finesse)
  29,410    950 ft    (Two Weapon Fighting)
  29,420    950 ft    Destroyed Vallach, Balrog of Sudden Flame
  29,432    950 ft    Destroyed Gothmog, High Captain of Balrogs
  31,111    950 ft    Slew Shelob, Spider of Darkness
  31,857    950 ft    Made a Lesser Jewel of Grace <+1>  0.2 lb
  31,867    950 ft    (Masterpiece)
  32,346    950 ft    Made a Crystal Amulet of Grace <+3>  0.3 lb
  32,352    950 ft    Used a Feanorian Blade to help me forge the amulet 
                      <+3> 
  32,467  1,000 ft    Entered Morgoth's throne room
  32,516  1,000 ft    Found The Massive Iron Crown of Morgoth

  32,714  1,000 ft    Slain by Morgoth, Lord of Darkness.
  32,714  1,000 ft    Died on 08 September 2012.




  ['Score' 020067286]


Posted on 6.9.2012 19:02
Last updated on 9.9.2012 00:19

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703. on the Sil Ladder (of 2253)

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On 6.9.2012 19:02 Scatha wrote:
Reprising the build of my last character, who seemed strong but died from arrogance and stupidity (somewhat appropriate for a son of Feanor, one feels).

I've been going well if not rushing. I'm now standing at a 4 use forge and have some decisions to make. With my smithing gear on I get up to a score of 29. My staff of treasures also revealed the Cloak of Maglor elsewhere on the level, so I could try to recover that before I begin my work.

Even at this score (and I could perhaps invest a little more), it's not totally clear whether I should make an artefact, or just keep on upgrading everything.

Of non-artefacts, I'm interested in making some of:

Lesser Jewel of Grace
Mithril Helm of Brilliance [+0,1d4]
Mail of Resilience [-3,2d5]
Mithril Shield of Frost [+1,1d7] (or Mithril Shield of Deflection [+3,1d6] at difficulty 30)
Mithril Gauntlets of Strength [+1,1d1]
Feanorian Lamp of True Sight
Amulet of Gra+2 or Con+2 (difficulty 30)
Ring (+4) or [+4] (difficulty 31)

On the other hand my main ideas for artefacts are:

31: Boots (+1)[+1,1d1] Sprinting, Exchange Places
29: Dwarf Mask with +1Con, +1Gra
27: Ring with +Dam, RCold
30: Amulet of +2 Song, Song of Mastery, Woven Themes

Thoughts welcome!

On 6.9.2012 20:20 clouded wrote:
Cool, you've all sorts of awesome gear. Not sure what I'd want for this character, probably I'd like to get melee higher, so I'd go for a sweet ring of acc, then maybe one of the cool artefacts.

On 6.9.2012 20:50 Scatha wrote:
Thanks, yes, I'd forgotten just how good Artistry could get. There are a few slots where you can't make good use of super-high Smithing without getting Artifice, but most of them are still good to the high 20s or so (and in some cases much further).

At the moment I'm not having much problem killing things (with a good Song of Sharpness I just need to be able to hit sometimes), but I think you're right that I'll want higher melee for the depths. I may well just spend a few points there, but a good Ring of Accuracy would probably do more for me than the damage ring at the moment. Indeed I might already have been wrong to drop my Ring (+2) in favour of the damage.

I guess making more non-artefacts would probably make me more powerful in the short term, but I can still hope to find a few more forges after this, and use those with 2 or 4 uses for those little incremental improvements.

On 6.9.2012 23:34 Scatha wrote:
I realised that I could do better if I made that amulet as a crown instead, but needed a bit more grace for that. Anyhow, have been having fun since and the character feels very powerful now. Just found an amazing armoury (see notes). There's an unidentified staff I've spotted (in another vault), and I'm hoping it's Revelations.

On 7.9.2012 01:26 clouded wrote:
Wow, those weapon finds were crazy. Calris looks kind of awesome now, though cold vuln is a bit scary.

Also, that's a lot of voice.

On 7.9.2012 01:28 Scatha wrote:
So far I've felt extremely powerful at the end. I just killed Ancalagon and about ten turns later (enough to clean up the Raukar he was hanging out with) I'm presented with the situation you can see in the attached screenshot.

I'll leave it here for tonight. When I come back to it, I guess I'll find out if I'm as powerful as I think ...

On 7.9.2012 01:38 Scatha wrote:
Yes, I've been using Calris a lot. We buffed it at the last minute pre-release (it was 3d6 before), and it's possible that it's a step too far -- but it's a fun weapon, so it's good if it's powerful enough to see use.

The cold vulnerability isn't much of an issue for me because when I weave a song of Mastery and Sharpness the serpents tend to go down without getting to move near me. (That said, I'm switching through various weapons, so I'm not sure I've ever had it out when tangling with an Ancient Sapphire Serpent.)

Thinking of taking two-weapon fighting to use Dagmor and the Blade of Shadows.

On 7.9.2012 10:55 half wrote:
What a great character. So many interesting things: your weapon haul, your score of 30 in song, your mithril hoard...

Perhaps you want to forge a cloak of warmth or the like? Then again, simply swapping to a different weapon should be enough (if you remember in time...) Take advantage of Calris. If it is too silly we'll move it back to 3d6, but we might as well find out!

Try to get some estimates of what fraction of the time enemies miss their go when singing Mastery.

Good luck with the Balrog pair!

On 8.9.2012 00:04 Scatha wrote:
My Song of Mastery, it turns out, is enough to keep even the Valaraukar (mostly) in their place, and my Voice is high enough to keep it going practically forever (which may be more of a problem).

Had a cute moment where I got the Great Fire Drake to clear out the multiple Gwathraukar who were giving me lighting issues.

Gothmog's Hall has a forge, but it only has two uses. I think I'll explore the rest of the level before I decide what to make.

On 8.9.2012 02:25 debo wrote:
I am really surprised at the number of players I see who find Saithnar and discard it for something else :/ Are the wraiths really that bad?

I probably would have chosen it over e.g. off-handing Dagmor, although I guess with such a crazy song of sharpness the math works out much better with your strategy :)

On 8.9.2012 11:44 Scatha wrote:
Saithnar's sword is really excellent -- I think it's possible that the wraiths could even be an advantage for the extra experience provided as they're so easy to kill with it (but that's pure speculation, I haven't really played with it since the wraiths were added).

It had too much competition here, though. It couldn't compete with Calris for sheer damage output (and the light radius is good too), and Gaurin's glaive gave me sharpness (as if I needed it) together with tunneling.

As for Dagmor, that's perfect for this character for the Grace bonus. My Song of Mastery is the main thing I want to keep going here.

My plan is to have fun extorting as much as I can from this floor and then a challenge for the throne room and the escape: kill Morgoth but nothing else. I'll see how that goes. (& without going stealthy -- though it's possible I'll need to buy Exchange Places.)

On 8.9.2012 12:57 half wrote:
debo: To give an example of how the grace bonus matters, we think this character may have such a high song score than an adjacent Balrog can *never* get a turn when Mastery is being sung!

On 8.9.2012 13:06 Scatha wrote:
Apparently I messed up and failed to save the game last night after defeating Gothmog -- so I got to do the Balrog fight again. Similarly easy this time around. In fact the main difference is that Gothmog never got to attack (whereas he did once last time). No cool trick with the dragon, but the Gwathraukar weren't a problem either.

On 9.9.2012 00:18 Scatha wrote:
Oops! My usual death of being overconfident and not paying quite enough attention.

In this case I had Morgoth down to one star, but hadn't stopped to heal because his regeneration was annoyingly fast and he wasn't getting very many turns so I thought . I'd also let my Grace and Constitution potions wear off and had several thousand experience points I could usefully have invested ...

I was on just over half health before he got that attack.

I have a copy of the save from when I moved computers, and I might try that again some time; I'm fairly confident that I could kill everything if I wanted, or pull off the trick of killing just Morgoth. Now there's a challenge: from the start of the game, win while killing _only_ Morgoth.

On 9.9.2012 20:54 HallucinationMushroom wrote:
Wow, 35 song! I guess at 35 you'd have the protection down to what, a little less than a fifth? Nice. Does mastery work pretty well against Morgoth?

On 9.9.2012 21:39 Scatha wrote:
Right, almost no protection.

Before Morgoth loses the crown, he would get almost no goes against me when adjacent (and the same is true for every other monster in the game). After the crown drops, he wakes up a bit. He was still down to getting perhaps only one turn in three against my Song 35 Mastery, but if I'd switched gear I could have got my Song a couple higher, and two more if I'd spent my experience; the combination would really have kept him still.

By the way, I had an idea for a challenge game which seemed right up your street: no magic!

- Never use any {special} items, artefacts, jewellery, feanorian lamps, lesser jewels, or shadow cloaks.
- Don't use Staves or Trumpets
- No Songs
- Only Weaponsmith, Armoursmith and Artistry allowed in Smithing
- No Lore Master, Flaming Arrows, or Inner Light

Anyhow, feel free to try it out or to ignore it. I'm not sure, it might just not be very fun to play without the discovery of special items. Also feel free to tweak the rules if you think something there should be allowed or something else shouldn't.

On 10.9.2012 14:15 HallucinationMushroom wrote:
Hmm, I'll give it a shot! Sounds crazy enough, for sure.

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