The Angband Ladder: Silia, Noldor Finarfin no-class by T-Mick

  [Sil 1.1.0 Character Dump]

 Name   Silia         Age    4,763       Str   0
 Sex    Female        Height   5'9       Dex   4
 Race   Noldor        Weight   156       Con   3
 House  Finarfin                         Gra   7 =  6  +1

 Game Turn    6,459   Melee  (+4,1d11)   Melee        4 =  5  +4  -1  -4
 Exp Pool       532   Bows    (+1,0d0)   Archery      1 =  0  +4      -3
 Total Exp   33,032   Armor   [+8,1-4]   Evasion      8 =  7  +4  +1  -4
 Burden        41.7                      Stealth     18 = 15  +4  +3  -4
 Max Burden   100.0   Health     -7:34   Perception  13 =  8  +7  +1  -3
 Depth         900'   Voice      71:71   Will         3 =  0  +7      -4
 Min Depth     300'                      Smithing     3 =  0  +7      -4
 Light Radius     3                      Song        11 =  8  +7      -4

 You are one of two children of a bard from the house of Finarfin. You
 have light grey eyes, straight golden hair, and a fair complexion.






  [Last Messages]

> You have disarmed the discoloured spot.
> You have found a secret door.
> The door appears to be stuck. <3x>
> You have found a secret door.
> You have found a trap.
> The ceiling collapses!
> You are struck by rubble!
> You have been heavily stunned.
> The Ururauko notices you.
> The Darting horror bites you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> Fantastic visions appear before your eyes.
> The Violet mold bites you!!
> You die.


  [Screenshot]

         
  #######
    m.R '
  ###@###
  # C.. #
  #.....#
  ##### #


  [Equipment]

a) a Spear of the Vanyar (-1,1d11) <+1> 3.0 lb
   It increases your grace by 1.  It can be thrown effectively
   (4 squares) and lights the dungeon around you.  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
b) (nothing)
c) a Marble Ring of Sustenance
   It reduces your need for food.  
d) a Jet Ring of Perception <+1>
   It improves your perception by 1.  
e) (nothing)
f) a Brass Lantern (with 4001 turns of light)
g) Leather Armour of Stealth [-1,1d4] <+3>
   It improves your stealth by 3.  
h) a Cloak [+2]
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)


  [Inventory]

a) a Wrinkled Herb of Sustenance
b) a Piece of Dark Bread
c) 3 Fragments of Lembas
d) a Murky Brown Potion of Orcish Liquor
e) 2 Vermilion Potions of Healing
f) a Pale Green Potion of Dexterity
g) 2 Dark Green Potions of Grace
h) a Walnut Staff of Warding (4 charges)
i) a Turquoise Ring of Protection [+0,1d2]
j) an Emerald Ring of Dexterity <+0>
   It increases your dexterity by 0.  It sustains your dexterity.
   
k) a Wooden Torch (with 2000 turns of light)
l) a Longsword (Defender) (+0,2d5) [+2] 3.1 lb
   It cannot be harmed by the elements.  
m) a Longsword (+0,2d5) [+1] 3.1 lb
n) a Sceptre of Power (-1,2d3) <+3> 3.7 lb
   It improves your will and song by 3.  
o) a Shovel (-3,2d2) <+1> 5.2 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Silia of the Noldor
Entered Angband on 4 Sep 2012

    Turn     Depth    Note

       8     50 ft    (Disguise)
     315     50 ft    (Vanish)
   1,442    200 ft    (Dodging)
   3,079    400 ft    (Sprinting)
   3,214    450 ft    (Keen Senses)
   3,846    550 ft    (Listen)
   4,344    550 ft    (Lore-Keeper)
   4,574    600 ft    (Lore-Master)
   5,992    850 ft    (Song of Silence)
   6,251    900 ft    (Song of Lorien)
   6,332    900 ft    (Song of Aule)

   6,459    900 ft    Slain by a Violet mold (while hallucinating).
   6,459    900 ft    Died on 04 September 2012.




  ['Score' 018093541]


Posted on 4.9.2012 19:12
Last updated on 5.9.2012 04:15

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850. on the Sil Ladder (of 2253)

Comments

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On 4.9.2012 19:12 T-Mick wrote:
My third character in the new version. Had a lot of trouble at the very beginning of the game, due to the way vanish works now. On one hand, I like that I don't need it to make enemies unwary, but on the other, vanish is not the absolutely game-changing skill it was. Very nice work there. I love the new T-shaped corridors, as they make for interesting escape routes when spotted. Also, with purple molds less common, I feel confident taking sprinting before keen senses, which works well with the new vanish.

On 5.9.2012 04:15 T-Mick wrote:
Dead now. Hit a trap; not sure what kind. It made a lot of noise, and woke the monsters around me. Thinking back, I shouldn't have been hanging where I was. It was obviously a vault, and thus would logically have unusually placed traps. Anyway, love the new version!

On 5.9.2012 04:18 debo wrote:
Rubble traps are the WORST! :) Nice dive!!

On 5.9.2012 04:46 T-Mick wrote:
Ugh, I just realized that a "Violet mold" killed me...

I'll never escape them. :/

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