The Angband Ladder: Ivratari, Noldor Finarfin no-class by debo

  [Sil 1.1.0 Character Dump]

 Name   Ivratari      Age    3,273       Str   2
 Sex    Male          Height  6'10       Dex   4
 Race   Noldor        Weight   168       Con   4
 House  Finarfin                         Gra   4

 Game Turn    8,845   Melee  (+15,3d8)   Melee       15 = 12  +4  -2  +1
 Exp Pool       745   Bows    (+5,0d0)   Archery      5 =  0  +4      +1
 Total Exp   26,045   Armor  [+12,3-8]   Evasion     12 =  7  +4  +1
 Burden        99.7                      Stealth     14 = 11  +4  -1
 Max Burden   144.0   Health     -4:41   Perception  13 =  7  +4  +1  +1
 Depth         600'   Voice      41:41   Will         6 =  2  +4
 Min Depth     400'                      Smithing     4 =  0  +4
 Light Radius     2                      Song         4 =  0  +4

 You are one of several children of a smith from the house of Finarfin.
 You have light green eyes, straight golden hair, and a fair
 complexion.





  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You feel much better.
> You have no more Grey Potions of Healing (f).
> It bites you.
> It bites you!
> You miss it.
> It bites you!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You can see again.
> Your vision sharpens.
> You have no more Dark Green Potions of True Sight (f).
> The Shadow spider misses you.
> The Shadow spider bites you!
> You die.


  [Screenshot]

         
         
  #####%#
    M@...
  ##.....
   #.....
   '.....


  [Equipment]

a) a Greatsword (-2,3d6) [+1] 7.3 lb
   It requires both hands to wield it properly.  
b) (nothing)
c) (nothing)
d) an Emerald Ring of Perception <+1>
   It improves your perception by 1.  
e) a Golden Amulet of Grace <+0>
   It increases your grace by 0.  It sustains your grace.  
f) a Brass Lantern (with 4665 turns of light)
g) Leather Armour [+0,1d4]
h) a Cloak [+1]
i) (nothing)
j) a Helm [-1,1d2]
k) (nothing)
l) a Pair of Boots of Speed [+0,1d2]
   It grants you the ability: Sprinting.  
m) 99 Arrows
   They can be shot by a bow.
n) 48 Arrows (+3)
   They can be shot by a bow.


  [Inventory]

a) 3 Dark Green Herbs of Rage
b) a Yellow Herb of Sustenance
c) a Mottled Herb of Healing
d) 2 Fragments of Lembas
e) 4 Murky Brown Potions of Orcish Liquor
f) 4 Green Potions of Slow Poison
g) 5 Dark Blue Potions of Quickness
h) a Violet Potion of Elemental Resistance
i) 2 Smoky Potions of Strength
j) a Golden Potion of Dexterity
k) a Pale Green Potion of Constitution
l) 2 Sparkling Blue Potions of Grace
m) 3 Brass Lanterns (with 3000 turns of light)
n) a Round Shield [+0,1d3]
o) The Broken Sword of Amras (+1,1d5) <+2> 1.0 lb
   It improves your stealth and perception by 2.  It is branded
   with flame.  It provides resistance to fire.  It cannot be
   harmed by the elements.  
p) a Shortsword (+1,1d7) [+1] 1.4 lb
q) a Longsword (+0,2d6) [+1] 3.2 lb
r) 4 Spears (-1,1d9) {@t0} 12.0 lb
   It can be thrown effectively (5 squares).  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
s) a Mattock (-4,5d2) <+2> 18.9 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Ivratari of the Noldor
Entered Angband on 3 Sep 2012

    Turn     Depth    Note

       4     50 ft    (Charge)
       4     50 ft    (Disguise)
       4     50 ft    (Keen Senses)
   3,041    300 ft    (Vanish)
   4,435    350 ft    4 use forge :/
   4,641    400 ft    3 use forge :/
   4,881    400 ft    Throwing axes are so boss
   5,103    400 ft    ENCHANTED FORGE :/ :/ 3 use
   5,122    400 ft    Can't tell if this is horseshoes up rectum or new 
                      forge distro 
   5,276    400 ft    oh ho ho a warg!
   5,418    400 ft    Ya way easier to kill those now. Woot!
   5,655    450 ft    (Lore-Keeper)
   5,771    450 ft    I should change this guys' name to 'Jarlaxle' and take 
                      throwing :) 
   5,890    450 ft    (Lore-Master)
   5,936    450 ft    a train of 12 orcs just walked by... 2 champs and 1 
                      cap 
   6,046    450 ft    Were easterlings nerfed? I'm roflstomping them right 
                      now 
   7,337    500 ft    Found The Broken Sword of Amras
   7,770    550 ft    (Dodging)
   7,827    550 ft    (Sprinting)
   7,850    550 ft    Just took sprinting... and 3 steps later, find boots 
                      of speed 

   8,845    600 ft    Slain by a Shadow spider.
   8,845    600 ft    Died on 04 September 2012.




  ['Score' 012091155]


Posted on 4.9.2012 04:18
Last updated on 4.9.2012 13:29

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1405. on the Sil Ladder (of 2253)

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Comments

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On 4.9.2012 04:18 debo wrote:
So far so good! My eyes are getting bleary so I'm calling it quits for now. Some observations:

a) The charge nerf isn't super bad, because a lot of enemies that used to have higher-than-expected prot have also been nerfed. Wargs, easterlings, serpents -- all easier to kill. Molds are more of a nuisance now, since you can't just OHKO them out of the way. Certain escapes are more difficult because of it as well.

b) I'm finding tons of light. 3 lanters and 2 flasks of oil before 500'. Hugo seems to have experienced something similar?

c) I feel like I'm gathering more stuff in general. My inventory is filling up faster than I'm used to -- possibly because I'm encouraged to hang onto more weapons?

The super-heavy greatsword I found is saving my life. Charge is actually useful with it. Charge + finesse might actually be good for something now!

Great fun so far. The monster adjustments have really helped the survivability at shallow depths, IMO. (Sample size of 2 :D)

On 4.9.2012 04:23 HugoTheGreat2011 wrote:
I think the frequency of light sources is unchanged from prior v1.1, but that's just me.

Just watch out for the new_bad_special_items, because they can be _nasty._

Looks like my v1.1 Feanorian is going to have competition soon.

On 4.9.2012 04:25 debo wrote:
I've got lore-master now, so I should be OK :)

On 4.9.2012 11:20 half wrote:
I'm pretty sure we haven't touched lanterns/oil, or the total amount of item generation overall.

The new specials are nasty -- but fun! Or at least that is the theory.

On 4.9.2012 13:29 debo wrote:
YASD... wasn't paying enough attention.

FYI: Gilim has become a more "interesting" monster. I like the new version a lot better. Watch out for him :D

On 4.9.2012 15:37 half wrote:
Your forge finding was basically just luck there. One was probably from the new distribution, but that made the others less likely so it balances out...

Easterling warriors gained a point of Melee and Easterling archers lost a point of Archery.

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