The Angband Ladder: Well Hugoed, Noldor Feanor no-class by HugoTheGreat2011

  [Sil 1.1.0 Character Dump]

 Name   Well Hugoed   Age    1,585       Str   2
 Sex    Male          Height  6'11       Dex   4 =  5      -1
 Race   Noldor        Weight   160       Con   4
 House  Feanor                           Gra   3

 Game Turn   19,492   Melee  (+19,3d8)   Melee       19 = 15  +4  -1  +1
 Exp Pool       776   Bows    (+6,1d8)   Archery      6 =  0  +4  +1  +1
 Total Exp   41,576   Armor  [+19,4-9]   Evasion     19 = 13  +4  +2
 Burden       122.1                      Stealth     10 =  8  +4  -2
 Max Burden   144.0   Health     -1:41   Perception  10 =  7  +3
 Depth         800'   Voice      34:34   Will        10 =  7  +3
 Min Depth     750'                      Smithing     4 =  0  +3      +1
 Light Radius     2                      Song         3 =  0  +3

 You are the only child of an archer from the house of Feanor. You have
 light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> The Greater werewolf claws you.
> *** LOW HITPOINT WARNING! *** <4x>
> The Greater werewolf misses you.
> *** LOW HITPOINT WARNING! ***
> You recover from the poisoning.
> The Greater werewolf misses you.
> You miss the Greater werewolf.
> The Greater werewolf bites you.
> You have been poisoned.
> *** LOW HITPOINT WARNING! ***
> You recover from the poisoning.
> The Greater werewolf misses you.
> You hit the Greater werewolf.
> The Greater werewolf claws you.
> You die.


  [Screenshot]

      #  
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  #######
  ffC@...
  ####...
  #  #...
     #...


  [Equipment]

a) a Greatsword (-1,3d5) [+1] 7.2 lb
   It requires both hands to wield it properly.  
b) a Shortbow (+1,1d7) 1.4 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Ruby Ring of Sustenance
   It reduces your need for food.  
d) an Amethyst Ring of Evasion [+1]
e) a Golden Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
f) a Brass Lantern (with 2777 turns of light)
g) Studded Leather [-1,1d6]
h) a Cloak [+2]
i) (nothing)
j) a Jewelled Crown of Command [+0,1d1]
   It cannot be harmed by the elements.  It grants you the
   ability: Song of Mastery.  
k) a Set of Gloves
l) a Pair of Greaves [-1,1d1]
m) 11 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).
n) 31 Arrows of Piercing
   They cut easily through armour.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 5 Wrinkled Herbs of Rage
b) 6 Shimmering Potions of True Sight
c) 3 Vermilion Potions of Quickness
d) 2 Crimson Potions of Elemental Resistance
e) 7 Copper Speckled Potions of Strength
f) an Emerald Potion of Constitution
g) an Ivory Staff of Sanctity (3 charges)
h) a Mahogany Staff of Understanding (4 charges)
i) a Walnut Staff of Majesty (5 charges)
j) 2 Amethyst Rings of Evasion [+1]
k) a Golden Ring of Venom's End
   It provides resistance to poison.  
l) 3 Brass Lanterns (with 3000 turns of light)
m) a Robe of Permanence
   It sustains all your stats.  It cannot be harmed by the
   elements.  
n) a Helm of True Sight [-1,1d2]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
o) a Helm of Brilliance [-1,1d1]
   It lights the dungeon around you.  
p) a Dagger (+0,1d5) 0.8 lb
   It can be thrown effectively (10 squares).  
q) The Shortsword of Amrod (+1,1d7) [+1] <+2> 1.5 lb
   It improves your stealth and perception by 2.  It grants you 
   freedom of movement.  It cannot be harmed by the elements.  
r) a Battle Axe (-3,3d5) 5.4 lb
   It does extra damage when wielded with both hands.  
s) a Great Axe (-4,4d4) 11.2 lb
   It requires both hands to wield it properly.  
t) a Mattock (-5,5d2) <+2> 15.9 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Well Hugoed of the Noldor
Entered Angband on 3 Sep 2012

    Turn     Depth    Note

       3     50 ft    (Charge)
     287    100 ft    (Dodging)
   1,099    150 ft    (Sprinting)
   1,122    150 ft    Slew Gorgol, the Butcher
   2,508    250 ft    (Power)
   5,758    350 ft    Slew Uldor, the Accursed
   5,920    350 ft    (Disguise)
   6,385    350 ft    (Vanish)
   8,485    400 ft    Found The Shortsword of Amrod
  10,343    450 ft    (Lore-Keeper)
  10,343    450 ft    (Lore-Master)
  10,640    500 ft    (Inner Light)
  12,828    500 ft    Slew Ulfang the Black
  14,068    550 ft    (Hardiness)
  16,787    650 ft    (Poison Resistance)
  18,879    800 ft    (Stun)

  19,492    800 ft    Slain by a Greater werewolf.
  19,492    800 ft    Died on 17 September 2012.




  ['Score' 016080508]


Posted on 3.9.2012 23:13
Last updated on 18.9.2012 05:01

Download this dump

1053. on the Sil Ladder (of 2253)

Related screenshots:
A familiar sight...Violet mold!
Oathwraith at 450ft!!
Chilling out with Scatha

Comments

Jump to latest

On 3.9.2012 23:13 HugoTheGreat2011 wrote:
v1.1 Trial #3:
Nothing special, so far. When I accumulate enough EXP, I'll go the Charge+Vanish route.

On 3.9.2012 23:51 HugoTheGreat2011 wrote:
*Very* interesting findings up to now:
I really like the new {special} items...
Bastard Sword of the Shadows
Greatsword of the Feanorians
Amulet of Haunted Dreams
Spectre of Fire
Pair of Boots of Treacherous Paths

Some of these are new *bad* items....lead up to this fancy screenshot.

What do these new special items do?...see for yourself when you encounter them!

On 3.9.2012 23:55 HugoTheGreat2011 wrote:
What's noteworthy:
Wargs are much easier to deal with.

On 4.9.2012 00:28 HugoTheGreat2011 wrote:
Whew! So far, so good. Man, v1.1's Vanish no longer seems to provide the cakewalk as it used to. Although the Wargs seem easier, letting them gang up on you is no joke. Giants, on the other hand, are nastier now. And, Gilim... He has a new frost attack...nice touch!

Right now, I have 19 Melee and 19 Melee, plus Vanish, and I'm standing next to Scatha. I guess I'll stop here for now...

On 4.9.2012 00:41 HugoTheGreat2011 wrote:
Err...I meant 18 Melee and 18 Evasion.

On 4.9.2012 01:25 debo wrote:
Whoa lanterns stack now! That is so useful!!

On 4.9.2012 01:30 HugoTheGreat2011 wrote:
Yeah, these lanterns really do stack in v1.1. It's funny that I didn't even notice this earlier.

On 4.9.2012 11:24 half wrote:
Yes, we've made Vanish depend on Stealth more. In order to be able to disappear from just a few squares away, you will now need quite a stealth investment. This should stop Vanish being quite so amazing, and also stop people with Stealth 12 or so being unstoppable. We'll see how it works, it might need to be tweaked.

On 18.9.2012 05:01 HugoTheGreat2011 wrote:
Tried to continue where I left off. And I couldn't get very far because of this dumb Greater werewolf. I am realizing that Charging no longer has that *umph* like it did before.

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