[Sil 1.0.2 Character Dump]
Name Spellsword Age 274 Str 1
Sex Female Height 6'1 Dex 3
Race Noldor Weight 136 Con 4
House Finarfin Gra 6
Game Turn 10,044 Melee (+10,2d8) Melee 10 = 10 +3 -4 +1
Exp Pool 571 Bows (+0,1d8) Archery 0 = 0 +3 -4 +1
Total Exp 23,871 Armor [+9,8-27] Evasion 9 = 10 +3 -4
Burden 114.9 Stealth -2 = 0 +3 -5
Max Burden 120.0 Health 41:41 Perception 16 = 6 +6 +3 +1
Depth 550' Voice 54:59 Will 12 = 6 +6
Min Depth 450' Smithing 6 = 0 +6
Light Radius 3 Song 14 = 8 +6
A high grace warrior. Maybe she's just high.
[Equipment]
a) a Longsword (+0,2d6) [+1] 3.6 lb
b) a Shortbow of Himring (+0,1d7) 1.0 lb
It slays orcs and trolls. It can shoot arrows 12 squares
(with your current strength).
c) an Onyx Ring of Perception <+1>
It improves your perception by 1.
d) (nothing)
e) (nothing)
f) a Feanorian Lamp
g) a Long Corslet (-2) [-4,2d5]
h) a Cloak [+1]
i) a Kite Shield (-1) [+0,1d6]
j) a Helm of True Sight [-1,1d2] <+2>
It improves your perception by 2. It provides resistance to
blindness and hallucination. It grants you the ability to
see invisible creatures.
k) a Set of Gauntlets (-1) [+0,1d2]
l) a Pair of Steel Greaves [-1,1d2]
m) 38 Arrows
They can be shot 12 squares (with your current strength and bow).
n) (nothing)
[Inventory]
a) a Pale Green Herb of Rage
b) 3 Grey Herbs of Terror
c) 2 Pieces of Dark Bread
d) 2 Strips of Dried Meat
e) 3 Fragments of Lembas
f) 2 Smoky Potions of True Sight
g) 4 Green Potions of Slow Poison
h) a Golden Potion of Quickness
i) 2 Cloudy Potions of Grace
j) a Yew Staff of Freedom
k) a Maple Staff of Light {new}
l) a Birch Staff of Majesty
m) an Oak Staff {tried}
n) an Amethyst Ring of Wrath
It enrages nearby creatures.
o) a Golden Ring {Sust, or hunger}
p) a Topaz Ring {Hunger, or sust}
q) a Dwarf Mask [-2,1d2]
It provides resistance to fire.
r) a Longsword of Rauko Slaying (+0,2d5) [+1] 3.2 lb
It slays raukar.
s) a Longsword of Brilliance (+0,2d5) [+1] 3.1 lb
It lights the dungeon around you.
t) a Longsword (+0,2d5) [+1] {Spiders, special} 2.5 lb
u) a Bastard Sword (Defender) (-1,3d3) [+2] 5.0 lb
It cannot be harmed by the elements. It does extra damage
when wielded with both hands.
v) a Spear of Orc Slaying (-1,1d10) 3.0 lb
It slays orcs. It can be thrown effectively (4 squares). It
does extra damage when wielded with both hands. It counts as
a type of polearm.
[Notes]
Spellsword of the Noldor
Entered Angband on 24 Aug 2012
Turn Depth Note
4 50 ft (Song of Slaying)
4 50 ft (Focused attack)
3,058 250 ft (Concentration)
3,312 300 ft (Power)
7,640 450 ft (Inner Light)
8,302 450 ft (Blocking)
8,302 450 ft (Heavy Armour Use)
8,419 500 ft Slew Uldor, the Accursed
8,597 500 ft (Hardiness)
9,911 500 ft Slew Ulfang the Black
['Score' 011089956]
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Posted on 25.8.2012 06:31
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On 25.8.2012 06:31 HallucinationMushroom wrote: This has been an archetype I've been fooling around with for a few days now. It's not really much fun, a bit grindy and tough as hell, but I enjoy imagining the fight scenes... singing, dancing, waiting, stabbing... getting stronger every attack round until, death. I think it's a character that could become very powerful by endgame, but suffers from classic red mage problem during the difficult early game. Song of staying is tempting... the boost to protection, and the synergy with Will and protection might be something I weave, should I live to see the next 30,000 experience or so.
On 25.8.2012 18:28 T-Mick wrote: I've been playing with this type of character myself. Extremely slow, but I find them fun. I find that song of slaying is more helpful than the perception skills, so I've stopped taking them on the last few of these.
On 25.8.2012 19:59 Scatha wrote: Well then to both of you: how strong do you find Concentration? Focused Attack has quite a few uses, and I'm satisfied with the general strength of that, but I'm simply not sure how good Concentration gets.
On 25.8.2012 20:15 HugoTheGreat2011 wrote: HM should know the answer about Concentration...IIRC, he used it to kill Morgoth some time ago...
On 25.8.2012 20:29 HallucinationMushroom wrote: I like concentration since the bonus adds up even if I use turns to wait so I can double up the bonuses with focused attacks. The melee bonus climbs quickly, as long as you stick to the same target. Five rounds seems to be about the break limit I've seen before I either have to do something besides fight or the enemy flees or dies.
I would rather it work like my initial notion of how I thought it would work... (I only half-read and one-quarter understand everything, as you've surmised by now, surely)... I figured concentration would give me an increasing bonus for every consecutive round spent attacking, regardless of target, like a blood lust sort of thing. That's probably too much sugar for a dime.
My Weirdo character built up an impressive melee bonus with focused attack/concentration/knockback against Morgoth. In his no-knockback 1v1 'alternate reality' fight, which I barely won, I experienced the same 4-5 round limit before I had to heal or clear rubble or something.
Much shorter, I think even with a lowly 10 perception score a free +5 buildup to melee is nice.
On 25.8.2012 21:54 clouded wrote: Yeah it's not bad, but the reason I don't use it so much on melee guys is because enemies constantly switch places with each other so it's hard to build it up against a lot of things. As I've said somewhere I think it's better for archers because you don't have to deal with that.
On 25.8.2012 23:31 Scatha wrote: Thanks, the four-to-five-rounds information is useful data. I remember finding I couldn't build it up too far back when testing when we first introduced the abilities, but I wasn't sure if I was doing it wrong, and I haven't tested it much since them.
The fact that it works with both melee and archery definitely helps make it stronger, too. You can even shoot an enemy with a bow as it approaches just to build up your bonus to help you in melee.
On 29.8.2012 01:46 WaveMotion wrote: I found Concentration okay on a spear-critical/throwing character, but not awesome—it's more fun than effective. You really need to use ranged attacks to make full use of it, but that's not a huge obstacle; it's not like you actually have to hit or anything.
I didn't like that I would sometimes unintentionally break concentration due to the free Polearm attack, mostly while I was trying to block or combine the bonus with Focused Attack. I presume that Zone of Control, Opportunist, and Riposte have the same problem.
The main drawback of getting Concentration, however, is that it raises the cost of Keen Senses/Listen or Lore-Keeper/Lore-Master, both vastly more valuable subtrees.
On 29.8.2012 01:52 WaveMotion wrote: Also, if you're looking for a Melee bonus, I think in most cases you'd probably be better off with going for 13 Smithing and Jewelry for a pair of (+2) rings, and getting (+4) every attack rather than (+5) sometimes. This is less of an early-game option than Concentration, however.
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