[Sil 1.0.2 Character Dump]
Name Glion II Age 794 Str 3
Sex Female Height 5'9 Dex 4
Race Noldor Weight 148 Con 7 = 4 +2 +1
House Feanor Gra 4 = 3 +1
Game Turn 22,131 Melee (+26,1d5) Melee 26 = 18 +4 +3 +1
Exp Pool 9,648 Bows (+3,1d8) Archery 3 = 0 +4 -2 +1
Total Exp 60,748 Armor [+16,9-29] Evasion 16 = 13 +4 -1
Burden 121.4 Stealth -1 = 0 +4 -5
Max Burden 172.8 Health 71:71 Perception 11 = 7 +4
Depth 950' Voice 41:41 Will 18 = 14 +4
Min Depth 800' Smithing 11 = 3 +4 +3 +1
Light Radius 4 Song 4 = 0 +4
You are one of several children of a bard from the house of Feanor.
You have light grey eyes, straight golden hair, and a fair complexion.
[Equipment]
a) The Dagger of Nargil (+5,1d5) 0.5 lb
It cuts easily through armour. It can be thrown effectively
(13 squares). It cannot be harmed by the elements.
b) a Shortbow of Doriath (+0,1d7) 1.8 lb
It slays wolves and spiders. It can shoot arrows 12 squares
(with your current strength).
c) a Ruby Ring of Evasion [+2]
d) a Sapphire Ring of Protection [+0,1d2]
e) a Silver Amulet of Constitution <+1>
It increases your constitution by 1. It sustains your
constitution.
f) a Feanorian Lamp of Brightness
It burns brightly, increasing your light radius by an
additional square.
g) The Mail Corslet of Fingon [-3,2d4] <+1>
It increases your constitution and grace by 1. It provides
resistance to fear. It cannot be harmed by the elements.
h) a Cloak of Warmth [+2]
It provides resistance to cold.
i) The Kite Shield of Hador (-1) [+0,1d6]
It provides resistance to cold and fire. It cannot be harmed
by the elements.
j) a Great Helm of Clarity [-2,1d3]
It provides resistance to confusion, stunning, and
hallucination.
k) a Set of Gauntlets of the Forge (-1) [+0,1d2] <+3>
It improves your smithing by 3.
l) a Pair of Steel Greaves [+0,1d2]
m) 54 Arrows (+3)
They can be shot 12 squares (with your current strength and bow).
n) 99 Arrows
They can be shot 12 squares (with your current strength and bow).
[Inventory]
a) 5 Pale Herbs of Rage
b) a Mottled Herb of Sustenance
c) a Russet Herb of Healing
d) 3 Dark Green Herbs of Restoration
e) 3 Fragments of Lembas
f) 4 Clear Potions of Miruvor
g) 3 Murky Brown Potions of Orcish Liquor
h) a Pale Green Potion of Clarity
i) a Crimson Potion of Healing
j) 4 Bright Orange Potions of Quickness
k) 4 Grey Potions of Strength
l) 3 Cloudy Potions of Dexterity
m) 2 Green Potions of Constitution
n) 5 Sky Blue Potions of Grace
o) a Golden Staff of Revelations (5 charges)
p) an Ivory Staff of Majesty (4 charges)
q) an Ivory Staff of Majesty (4 charges)
r) an Ivory Staff of Majesty (4 charges)
s) The Dagger 'Angrist' (+0,1d5) 0.8 lb
It cuts very easily through armour. It can be thrown
effectively (12 squares). It cannot be harmed by the
elements.
t) a Mattock of Belegost (-4,5d2) <+3> 11.1 lb
It improves your tunneling by 3. It requires both hands to
wield it properly.
[Notes]
Glion of the Noldor
Entered Angband on 24 Aug 2012
Turn Depth Note
0 50 ft (Armoursmith)
4 50 ft (Charge)
976 50 ft (Blocking)
2,758 250 ft Slew Gorgol, the Butcher
3,123 300 ft (Keen Senses)
3,509 350 ft (Heavy Armour Use)
4,435 350 ft Found The Dagger of Nargil
4,760 350 ft Slew Boldog, the Merciless
5,373 350 ft (Lore-Keeper)
5,664 450 ft Found The Spear of Boldog (from 350 ft)
6,131 350 ft (Lore-Master)
6,223 350 ft (Finesse)
7,362 400 ft (Inner Light)
8,135 400 ft Slew Uldor, the Accursed
8,468 450 ft (Hardiness)
9,491 450 ft Slew Ulfang the Black
9,491 450 ft Found The Mail Corslet of Fingon
10,780 500 ft (Critical Resistance)
11,406 500 ft Slew Gilim, the Giant of Eruman
11,736 550 ft Found The Kite Shield of Hador
13,723 600 ft (Constitution)
14,664 650 ft Found The Dagger 'Angrist'
19,744 800 ft Slew Tevildo, Prince of Cats
19,758 800 ft Slew Oikeroi, Guard of Tevildo
['Score' 019077869]
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Posted on 24.8.2012 10:26
Last updated on 24.8.2012 11:36
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On 24.8.2012 10:26 Philip wrote: This guy was an experiment of just how ridiculous a protection score you can get. I am happy to report that at one point I was at about 8-33 protection and wasn't getting scratched by anyone except Gilim, the Giant.
I no longer have such a ridiculous protection score because of lucky finds.
The three points of smithing are so I could take armorsmithing and make the heaviest armor possible, but that has since been replaced.
On 24.8.2012 11:36 Philip wrote: Update. Found some more nice stuff and got a bit of XP in the bank. I still have time to loiter around for a bit, but not too much. What should I do with the staff of revelations, I suppose I'll use it on 1000 and then use it to help the ascent.
What strategy would you have for morgoth? I'm clearly going to be using angrist for the Silmaril, but how much should I kill in the throne room?
What should I invest in now?
On 24.8.2012 17:32 HallucinationMushroom wrote: Good idea with revelations. If you are planning on nabbing a silmaril and running, try to buy sprinting. It's a life saver for us non-stealthy players on the run from angry Valar with heavy hammers. I usually buy it at the very end, or curse myself for not having enough xp in the bank to get it.
I'm unsure if you've seen the throne room before, but be prepared to be swarmed if you haven't. It's reassuring to know you've got a way to kill lots of monsters quickly.
Exchange places is great for surviving too... it's not necessary, but it's a life saver. I would recommend it for first time throne room players, certainly.
Anyway, my 2 cents... your character looks great! You have so much covered already.
On 24.8.2012 17:56 Philip wrote: Thanks, I suppose I will spend XP on getting exchange places, but should I go for Vanish too? By my calculations, it would cost either 2400 XP or a lot more, depending on whether I take cruel blow or not. I am seriously considering cruel blow, because Nargil does all of its damage from criticals. Otherwise, I have a story you might like. It involves me, my stuff, Tevildo, the guy that follows Tevildo around, and one of those tunelling rauko's. They had managed to each be next to me, so I:
turn 1: Quaff pot of CON
turn 2: Quaff pot of STR
turn 3: Wield belegost
turn 4: Eat herb of rage
turn 5: Swing like crazy
by turn 8 I had already killed everyone and was mopping up troll guards.
Taking sprinting should be both cheap and worth it, probably should take the crowd fighting skill too, if what you say is true.
On 24.8.2012 18:00 Philip wrote: Just found Ungoliant's lair, with Shelob and all. You can be sure I fled.
On 24.8.2012 18:20 HallucinationMushroom wrote: I don't know anything about vanish... I've never had it. To be honest, I know zilcho about daggers, too! It seems like rapid attack and Angrist would be better to me, if you pumped your melee up to +25 with it, that is. Since your getting most of your damage from criticals, I would try to juggle out the shield, get subtlety and rapid attack, work back in the protection in the form of a 2d6 armor, cover fire with a dwarf mask. But, that's all real easy to type and maybe not so easy to do and find! :) I like your mattock story... Mattocks, I understand.
On 24.8.2012 19:43 Philip wrote: Dead. I forgot to take a dump. So did my character, who got gorged and died with 5 pots of miruvor, 2 of healing and an herb. I also mistyped, throwing me off the crown, preventing me from grabbing and running.
On 24.8.2012 19:45 Philip wrote: I knew you'd like the mattock story. Later I found a Vampiric great axe, which is ludicrous with huge STR, knockback, and all the trimmings.
On 24.8.2012 22:56 half wrote: Great work Philip, and sorry to hear about the ignominious end. I have also died in the throne room from gorging. It is pretty common actually... It is good that you know what to expect now though. It is very tough for non-stealth characters, and is worth thinking about what part of the level to fight in, and how to leave an escape etc. Anyway, great work getting all the way to Morgoth's throne!
On 25.8.2012 04:33 HugoTheGreat2011 wrote: Gorging while in the throne room is *really* bad.
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