The Angband Ladder: Nails, Noldor Feanor no-class by HallucinationMushroom

  [Sil 1.0.2 Character Dump]

 Name   Nails         Age    3,868       Str   2
 Sex    Male          Height  6'10       Dex   5
 Race   Noldor        Weight   172       Con   5 =  4  +1
 House  Feanor                           Gra   3

 Game Turn   20,386   Melee  (+21,3d8)   Melee       21 = 19  +5  -3
 Exp Pool     1,946   Bows   (+5,1d10)   Archery      5 =  0  +5  -1  +1
 Total Exp   49,946   Armor [+21,6-26]   Evasion     21 = 18  +5  -2
 Burden       103.1                      Stealth     11 = 10  +5  -4
 Max Burden   144.0   Health      0:49   Perception  10 =  7  +3
 Depth         800'   Voice      34:34   Will        11 =  8  +3
 Min Depth     750'                      Smithing     4 =  0  +3      +1
 Light Radius     2                      Song         3 =  0  +3

 A challenge character. Disc. Stairs, Ironman play
 NO ABILITIES






  [Last Messages]

> Your eyes feel less sensitive.
> The Lesser vampire claws you...
> You hit the Lesser vampire!
> You have slain the Lesser vampire.
> The Greater werewolf misses you.
> You hit the Greater werewolf.
> The Greater werewolf misses you.
> You hit the Greater werewolf.
> The Greater werewolf misses you.
> It breathes darkness.
> You are blind!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> It claws you!
> You die.


  [Screenshot]

         
     }C  
    #C%  
  %%%@#  
    s    
  ##% #  
         


  [Equipment]

a) a Battle Axe of Dragon Slaying (-2,3d5) 4.2 lb
   It slays dragons.  It does extra damage when wielded with
   both hands.  
b) a Shortbow of Himring (+0,1d8) 1.3 lb
   It slays orcs and trolls.  It can shoot arrows 15 squares
   (with your current strength).
c) a Turquoise Ring of Damage <+1>
   It improves your damage sides by 1.  
d) a Silver Ring of Accuracy (+1)
e) (nothing)
f) a Brass Lantern (with 5054 turns of light)
g) a Mithril Corslet [-1,2d5]
   It cannot be harmed by the elements.  
h) a Cloak [+2]
i) The Kite Shield of Fingolfin (-2) [+0,1d8] <+1>
   It increases your constitution by 1.  It provides resistance
   to fear.  It sustains your constitution.  It cannot be harmed
   by the elements.  
j) a Great Helm of Clarity [-2,1d3] {Stability}
   It provides resistance to confusion, stunning, and 
   hallucination.  
k) a Set of Gauntlets [+0,1d2]
l) a Pair of Steel Greaves of Free Action [-1,1d3] {Freedom}
   It grants you freedom of movement.  
m) 15 Arrows (Poisoned)
   They are branded with venom.  They can be shot 15 squares
   (with your current strength and bow).
n) (nothing)


  [Inventory]

a) a Russet Herb of Restoration
b) 2 Strips of Dried Meat
c) 9 Murky Brown Potions of Orcish Liquor
d) 3 Grey Potions of Healing
e) 3 Pale Green Potions of Quickness
f) an Emerald Potion of Strength
g) a Sparkling Blue Potion of Dexterity
h) a Smoky Potion of Constitution
i) a Mahogany Staff of Freedom (4 charges)
j) a Maple Staff of Light (3 charges)
k) a Golden Staff of Understanding (1 charge)
l) a Moonstone Ring of Free Action
   It grants you freedom of movement.  
m) an Onyx Ring of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
n) a Silver Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
o) a Brass Lantern of Shadows (with 6341 turns of light)
   It creates an unnatural darkness.  
p) The Shadow Cloak of Luthien [+4] <+4>
   It improves your stealth by 4.  It sustains your grace.  It 
   creates an unnatural darkness.  It cannot be harmed by the
   elements.  It grants you the ability: Song of Lorien.  
q) The Dagger of Nargil (+5,1d5) 0.5 lb
   It cuts easily through armour.  It can be thrown effectively
   (11 squares).  It cannot be harmed by the elements.  
r) The Spear 'Aeglos' (+1,1d9) 3.0 lb
   It is branded with frost.  It provides resistance to cold.  
   It can be thrown effectively (5 squares).  It cannot be
   harmed by the elements.  It does extra damage when wielded
   with both hands.  It counts as a type of polearm.  
s) The Spear of Boldog (+0,1d10) 5.0 lb
   It slays wolves.  It provides resistance to fear.  It can be
   thrown effectively (4 squares).  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   It counts as a type of polearm.  
t) a Battle Axe of Rauko Slaying (-3,3d4) 4.0 lb
   It slays raukar.  It does extra damage when wielded with both
   hands.  
u) a Shovel (-3,2d3) <+1> 6.5 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Nails of the Noldor
Entered Angband on 21 Aug 2012

    Turn     Depth    Note

       1     50 ft    Challenge: Disconnected stairs
       1     50 ft    Challenge: Straight down (no up stairs until endgame)
   3,079    200 ft    It took a small forever to find a secret door to 
                      continue the game. 
   3,079    200 ft    Even with a '7' perception, on 200 ft. 
   4,823    250 ft    Slew Gorgol, the Butcher
   5,988    350 ft    Slew Boldog, the Merciless
   7,133    350 ft    Found The Spear of Boldog
   8,694    450 ft    Found The Kite Shield of Fingolfin
   8,751    450 ft    Slew Uldor, the Accursed
  10,494    500 ft    Slew Gilim, the Giant of Eruman
  12,825    550 ft    Found The War Hammer of Telchar
  13,644    600 ft    Darkness is proving a serious problem
  14,171    600 ft    Nearly got trapped by darkness worms in corner of map, 
                      whew 
  14,995    600 ft    600' cleared, but tough
  16,380    650 ft    cleared most of 650'
  17,224    750 ft    Creeping horror? forced me to leave 700 half done
  17,224    750 ft    Also, he chewed up some armor. from 6-26, to 6-22
  17,274    750 ft    Found The Shadow Cloak of Luthien
  17,581    750 ft    Found The Spear 'Aeglos'
  17,677    750 ft    Mithril corslet of protection, -2, 2d5
  17,677    750 ft    Back to 6-26
  17,677    750 ft    Luthien's cloak is extremely foolish, but +21 evasion
  17,677    750 ft    I guess I can swap
  18,048    750 ft    Wow, a -1, 2d5 mithril corslet
  18,155    750 ft    Found The Dagger of Nargil
  18,513    800 ft    750' mostly cleared
  20,023    800 ft    Took several point of stealth per Scatha's advice
  20,023    800 ft    Seems to be working so far... 14 stealth score.
  20,193    800 ft    Slew Dagorhir, the Elfbane

  20,386    800 ft    Slain by a Greater werewolf.
  20,386    800 ft    Died on 22 August 2012.


  [Challenges]

Disconnected stairs                          
Straight down (no up stairs until endgame)   


  ['Score' 016079614]


Posted on 21.8.2012 22:26
Last updated on 22.8.2012 17:44

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1057. on the Sil Ladder (of 2253)

Comments

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On 21.8.2012 22:26 HallucinationMushroom wrote:
Another go at my ironelf challenge (ironman, disc. stairs, no abilities), but with artifacts to help ease the pain. So far, my easiest Gilim kill yet, which tides well... plus... freedom boots! It's good to be playing again, even if this elf is doomed to die.

On 22.8.2012 16:44 HallucinationMushroom wrote:
Alright, 800'. This is usually where I break. The Shadow Cloak of Luthien is likely very foolish, but the +4 to evasion tempts me. I can't see the darkness things without it on anyway... :( I suppose the lack of fire resistance is my number one problem... or the light radius problems. Take your pick. My ascension kit also requires a mattock of belegost, the ability to swing it, and boots of swiftness to run from Morgy.

On 22.8.2012 17:12 Scatha wrote:
Good going, and some nice artefact finds. Aeglos with Fingolfin's shield is awesome.

I wonder if it would help you to put a few points into Stealth for the escape, to reduce the radius at which monsters (and one Vala) notice you. Not sure compared to just pumping your combat abilities further.


On 22.8.2012 17:30 HallucinationMushroom wrote:
Alright, I'll try that out. This will be like cramming for the big test, as I've never taken stealth for any other reason than to take opportunist or exchange places before. Any stealth benefit I got from those characters I rarely noticed, and was just a curious by-product.

On 22.8.2012 17:44 HallucinationMushroom wrote:
Ahh, that's a bit disappointing, I felt I had at least another level or two in this character. I did notice a difference between 5 stealth and 15, so I'll keep that in mind if I try for this again.

I was trying to get to the staircase, or a big room so I could light up the area. Maybe I should've gone for Boldog's spear to light up a little more when the werewolves blocked my way.

Would using the staff of light increase the light score in a corridor?

On 22.8.2012 18:22 half wrote:
Yes, any square with permanent light adds one to the lighting level.

On 22.8.2012 19:25 HallucinationMushroom wrote:
Ah, thanks! I don't know where I get some of these notions, but I thought I had to be in a room. I should've lit up the corridor on the off chance I could see the serpent.

On 22.8.2012 20:05 Scatha wrote:
Glowing items on the floor can also help, so you could have dropped the spear and got some benefit that way.

Nice try, anyhow! No abilities reminds me of the early days, but I've never tried straight down. Good luck on your quest ...

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