The Angband Ladder: Diramos, Half-Ogre Sorceror by <rkyllo@shaw.ca>
[ToME 2.1.2 Character Dump] Name : Diramos Age 46 STR: 11 Sex : Male Height 107 INT: 18/30 Race : Half-Ogre Weight 257 WIS: 11 Class : Sorceror Social Class 39 DEX: 11 Body : Player CON: 12 God : Nobody CHR: 8 + To Melee Hit -65 Level 26 Max Hit Points 133 + To Melee Damage -66 Experience 30093 Cur Hit Points -1 + To Ranged Hit -69 Max Exp 30093 Max SP (Mana) 220 + To Ranged Damage 0 Exp to Adv. 40000 Cur SP (Mana) 220 AC 16+73 Gold 31485 (Miscellaneous Abilities) Fighting : Very Bad Perception : Good Blows/Round: 1 Bows/Throw : Very Bad Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 2d4-66 Stealth : Excellent Magic Device: Superb Infra-Vision: 30 feet Tactic: coward Explor: normal (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Guildsman.You are a credit to the family. You have dark brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 18 (900') Barrow-Downs: Level 10 (500') Illusory Castle: Level 35 (1750') The Old Forest: Level 13 (650') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 4th Quelle of the 2890th year of the third age. It now is 18 days that you are adventuring. Your Attributes: You are dead, killed by a Killer iridescent beetle. You can set explosive runes. You are able to control the space/time continuum. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You are unlucky. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your weapon poisons your foes. Your weapon is especially deadly against orcs. Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) . Barehand-combat 01.000 [0.500] . Sneakiness 05.500 [0.900] - Magic 31.970 [1.000] . Magic-Device 15.000 [1.000] . Spell-power 15.000 [0.600] . Sorcery 29.800 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 10.900 [0.550] . Prayer 00.000 [0.500] - Monster-lore 01.650 [0.500] . Symbiosis 09.000 [0.500] You saved 18 princesses. You have defeated 1832 enemies. [Character Equipment] a) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. d) (nothing) e) a Ring of Intelligence (+4) It increases your intelligence by 4. You bought it from the Black Market. f) a Ring of Flames [+14] It can be activated for ball of fire and resist fire if it is being worn. It provides resistance to fire. It cannot be harmed by fire. You bought it from the Black Market. k) an Amulet of Lightning Resistance m) a Brass Lantern (with 4284 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) a Thunderlord Coat [9,+8] It provides resistance to fire and cold. o) a Cloak of Mimicry [Ape] of Aman [1,+20] (+3 to stealth) It increases your stealth by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) (nothing) s) a Metal Cap of Seeing [3,+8] (+1 to searching) It increases your searching by 1. It provides resistance to blindness. It allows you to see invisible monsters. It was given to you as a reward. u) (nothing) x) a Pair of Hard Leather Boots [3,+8] z) a Red jelly (198 hp) {) (nothing) |) (nothing) [Character Inventory] a) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. b) a Fireproof Book of Fireflash It cannot be harmed by fire. You bought it from the Black Market. c) a Spellbook of Stone Prison d) a Spellbook of Dig e) a Spellbook of Disarm f) a Mushroom of Cure Poison g) 8 Flasks of oil h) 5 Potions of Neutralise Poison i) 4 Potions of Speed j) 11 Potions of Cure Critical Wounds {25% off} k) a Potion of Restore Mana l) 4 Potions of Restore Life Levels m) 9 Potions of Curing n) 11 Scrolls of Word of Recall {!r} o) 33 Scrolls of Identify {@r0} p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 3 Scrolls of *Identify* b) a Copper Rod of Nothing (20/20) c) 18 Empty Bottles [Home Inventory - Gondolin ] a) 5 Scrolls of *Identify* {50% off} [Home Inventory - Lothlorien ] a) a Book of Summoning b) a Spellbook of Genocide c) a Spellbook of Armor of Fear d) 6 Potions of Speed e) a Potion of Restore Constitution f) 2 Scrolls of *Identify* g) a Copper Rod of Nothing (20/20) h) a Fireproof Staff of Recovery[1|11] (10 charges) i) a Ring of Protection [+13] You bought it from the Magic shop. j) a Ring of Spell k) an Amulet of Spell l) a Shovel (1d2) (+0,+0) (+1) It increases your ability to tunnel by 1. [The Mathom-house Inventory - Bree ] a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 14.4.2003 06:42
14460. on the Ladder (of 19090)
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