The Angband Ladder: Silia, Noldor Feanor no-class by T-Mick

  [Sil 1.0.2 Character Dump]

 Name   Silia         Age    4,168       Str   0
 Sex    Female        Height   5'7       Dex   5
 Race   Noldor        Weight   153       Con   3
 House  Feanor                           Gra   5

 Game Turn    4,450   Melee   (+4,3d6)   Melee        4 =  0  +5  -2  +1
 Exp Pool     1,711   Bows    (+6,0d0)   Archery      6 =  0  +5      +1
 Total Exp   24,711   Armor   [+5,1-1]   Evasion      5 =  0  +5
 Burden        56.3                      Stealth     14 = 13  +5      -4
 Max Burden   100.0   Health     -5:34   Perception  12 =  7  +5
 Depth         950'   Voice      98:99   Will         9 =  4  +5
 Min Depth     200'   Song      Lorien   Smithing     6 =  0  +5      +1
 Light Radius     3                      Song        13 =  8  +5

 You are the only child of a warrior from the house of Feanor. You have
 light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> There is a wall in the way!
> The door bursts open!
> You see an Emerald Potion.
> You see a Shortsword (+0,1d8) [+1].
> You hear grinding noises.
> There is a wall in the way!
> You feel a wall blocking your way.
> You miss it.
> It hits you!
> It hits you.
> *** LOW HITPOINT WARNING! ***
> You begin a soothing song about weariness and rest.
> It hits you!
> You die.
> Illegal object choice (default)!


  [Screenshot]

         
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  [Equipment]

a) a Bastard Sword of Brilliance (-2,3d6) [+1] 3.4 lb
   It lights the dungeon around you.  It does extra damage when
   wielded with both hands.  
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Brass Lantern of True Sight (with 2458 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) a Pair of Leather Boots of Free Action [-1,1d1]
   It grants you freedom of movement.  
m) (nothing)
n) (nothing)


  [Inventory]

a) a Mottled Herb of Rage
b) a Pale Green Herb of Terror
c) a Dark Green Herb of Healing
d) 3 Fragments of Lembas
e) a Murky Brown Potion of Orcish Liquor
f) 2 Brown Potions of Healing
g) 2 Vermilion Potions of Slow Poison
h) a Copper Speckled Potion of Strength
i) 2 Sky Blue Potions of Constitution
j) an Oak Staff of Imprisonment (6 charges)
k) a Yew Staff of Sanctity (3 charges)
l) an Amethyst Ring of Wrath
   It enrages nearby creatures.  
m) a Crystal Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
n) a Golden Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
o) 3 Wooden Torches (with 2000 turns of light)
p) 2 Brass Lanterns (with 3000 turns of light)
q) a Brass Lantern (with 2011 turns of light)
r) a Brass Lantern (with 1094 turns of light)
s) a Pair of Leather Boots [+0,1d1]
t) a Shortsword of Final Rest (+0,1d7) [+1] 1.3 lb
   It slays undead.  
u) a Longsword of Orc Slaying (+1,2d5) [+1] 3.1 lb
   It slays orcs.  
v) a Shovel (-3,2d2) <+1> 6.6 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
w) 26 Arrows (Poisoned)
   They are branded with venom.  They can be shot by a bow.



  ['Score' 019095550]


Posted on 28.7.2012 22:28

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707. on the Sil Ladder (of 2253)

Comments

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On 28.7.2012 22:28 T-Mick wrote:
Third time this character has died in the exact same situation. I make it all the way down, scum for a bit, then get killed by that same thing. Anyway, I don't kill monster anymore. That just gets me into trouble when I get to confident.

On 28.7.2012 22:55 T-Mick wrote:
Ugh, that comment above is ugly. What I was trying to say is that I keep getting kill by these Rauko whose name begins with "Gw". They make this darkness around themselves, and I never see them in dark rooms, where they seem to hang out.

My skill aren't showing again, but I took Disguise and Vanish within the first few turns, then Keen Senses around 200 ft. After that, I needed curse breaking to remove a Lantern of Shadow at about 400 ft. Song of Silence, Song of Lorien, and Unwavering Voice were all taken between 700-800 ft. Finally, I got Lore Keeper about 50 turns before dying, and was well on my way to Lore-master.

On 28.7.2012 23:08 clouded wrote:
Hm, I've never had I problem with them on these type of chars, with listen I think you can tell where they are most or all of the time.

My skill progression is to get sprinting after vanish, and then all the perception stuff before song, as I don't find song useful before the throne room.

On 29.7.2012 09:12 Patashu wrote:
Since the darkness Rs have unlight radius 3, you need a light of radius 4 to see them (3 in lit rooms or with inner sight, 2 with both). Maybe learn Song of the Trees?

On 29.7.2012 16:37 WaveMotion wrote:
Yeah, Trees would have given you a total light radius of 5, enough to see most dark monsters in the game, if not all. I can't see how many songs you had learned, though, so I guess it may not have been feasible. Alternatively, Listen would also have been very helpful. Noldor of Finarfin can get Listen very easily; since you're not doing much smithing maybe you can try that instead of Feanor?

On 29.7.2012 20:51 T-Mick wrote:
I never thought to use the Finarfin house, that would make sense, considering the amount of perception skills I end up taking.

I rarely have a big light radius, though this particular character had 3. That was very helpful, actually. There was a lantern of brightness on this floor, but I went the wrong way in the very first room, and never saw it.

Anyway, thanks for the help. I think I'm getting real close to my first win, just need to survive a bit better at the bottom.

On 30.7.2012 16:08 half wrote:
Yes, light radius is very important in Sil, and it sounds like you need more light. Keen Senses, Listen, and Inner Light don't directly increase your light radius but would all help you to spot the Gwathraukar (and similar monsters).

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