The Angband Ladder: TenHugo3s, Noldor Fingolfin no-class by HugoTheGreat2011

  [Sil 1.0.2 Character Dump]

 Name   TenHugo3s     Age      278       Str   4
 Sex    Male          Height   7'2       Dex   4 =  3  +1
 Race   Noldor        Weight   169       Con   3
 House  Fingolfin                        Gra   2

 Game Turn   14,273   Melee  (+18,3d9)   Melee       18 = 14  +4  -1  +1
 Exp Pool     1,875   Bows    (+5,1d9)   Archery      5 =  0  +4      +1
 Total Exp   33,775   Armor  [+21,5-8]   Evasion     21 = 13  +4  +4
 Burden       126.3                      Stealth      5 =  0  +4  +1
 Max Burden   207.3   Health     33:34   Perception   2 =  0  +2
 Depth         600'   Voice      28:28   Will        11 =  7  +2  +1  +1
 Min Depth     550'                      Smithing     2 =  0  +2
 Light Radius     2                      Song         2 =  0  +2

 You are one of several children of a smith from the house of
 Fingolfin. You have light grey eyes, wavy black hair, and a fair
 complexion.





  [Equipment]

a) a Mithril Greatsword (Defender) (-1,3d5) [+2] 5.4 lb
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
b) a Shortbow (+0,1d8) 1.4 lb
   It can shoot arrows 13 squares (with your current strength).
c) a Garnet Ring of Protection [+0,1d2]
d) a Topaz Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
e) a Bronze Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Brass Lantern of True Sight (with 5856 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) The Filthy Rag of Dungalef [+1] <+1>
   It improves your stealth by 1.  It cannot be harmed by the
   elements.  It grants you the abilities: Disguise and Vanish.  
   
h) a Cloak of Stealth [+1] <+1>
   It improves your stealth by 1.  
i) (nothing)
j) a Helm of Defiance [+0,1d2] <+1>
   It improves your will by 1.  It provides resistance to fear.  
   
k) a Set of Gauntlets [+0,1d2]
l) a Pair of Leather Boots of Free Action [+0,1d1]
   It grants you freedom of movement.  
m) 99 Arrows
   They can be shot 13 squares (with your current strength and bow).
n) 28 Arrows {special}
   They can be shot 13 squares (with your current strength and bow).


  [Inventory]

a) a Wrinkled Herb of Rage
b) 4 Fragments of Lembas
c) 4 Flasks of oil
d) 3 Murky Brown Potions of Orcish Liquor
e) 2 Black Potions of Clarity
f) 2 Cloudy Potions of Healing
g) 4 Pale Green Potions of Slow Poison
h) 4 Bright Orange Potions of Quickness
i) a Sky Blue Potion of Constitution
j) a Rosewood Staff of Freedom
k) a Rosewood Staff of Freedom
l) an Aspen Staff of Light (3 charges)
m) a Mahogany Staff of Sanctity
n) an Oak Staff of Understanding
o) a Yew Staff of Foes
p) an Elm Staff of Self Knowledge
q) an Elm Staff of Self Knowledge
r) a Maple Staff of Warding
s) a Kite Shield (-1) [+0,1d6]
t) a Great Helm of True Sight [-1,1d4] <+3>
   It improves your perception by 3.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  
u) a Greatsword (Avenger) (-2,3d5) [+1] 7.0 lb
   It grants you the ability: Riposte.  It requires both hands
   to wield it properly.  
v) The Spear of Boldog (+0,1d10) 5.0 lb
   It slays wolves.  It provides resistance to fear.  It can be
   thrown effectively (5 squares).  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   It counts as a type of polearm.  
w) a Shovel (-3,2d2) <+1> 6.7 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

TenHugo3s of the Noldor
Entered Angband on 28 Jul 2012

    Turn     Depth    Note

      61     50 ft    (Charge)
     189    150 ft    (Dodging)
     393    200 ft    (Sprinting)
   2,016    300 ft    Slew Gorgol, the Butcher
   2,020    300 ft    Gorgol drops a Great Helm of True Sight [-1,1d4] <+3> 
                      @300ft 
   2,125    300 ft    (Power)
   4,192    400 ft    Finally got a Greatsword at 400ft
   4,551    400 ft    (Inner Light)
   5,481    450 ft    a Quartstaff (+0, 2d4) [+2]...still crap
   5,851    400 ft    Slew Uldor, the Accursed
   5,856    400 ft    (Crowd Fighting)
   5,858    400 ft    Getting Crowd Fighting now...at 400ft
   7,629    400 ft    (Hardiness)
   8,013    400 ft    Slew Boldog, the Merciless
   8,097    400 ft    Boldog drops a Mithril Greatsword (Defender) at 400ft
   8,356    550 ft    (Flanking)
   9,934    450 ft    Found The Spear of Boldog (from 400 ft)
  10,876    450 ft    Found Ring of DEX <+1> at 450ft
  11,152    450 ft    Slew Othrond, the Orc Lord
  11,713    500 ft    Slew Orcobal, Champion of the Orcs
  11,725    500 ft    (Poison Resistance)
  11,725    500 ft    Got PoisonRes already
  12,880    500 ft    Slew Gilim, the Giant of Eruman
  13,442    550 ft    Slew Ulfang the Black
  13,630    550 ft    (Follow-Through)
  14,267    600 ft    Found The Filthy Rag of Dungalef
  14,267    600 ft    Just what a needed....Dungalef!



  ['Score' 012085727]


Posted on 28.7.2012 21:26

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On 28.7.2012 21:26 HugoTheGreat2011 wrote:
It has been a long time since my last post on the ladder...

Here, I have a Fingolfin house Protection-based & Melee character with only Melee, Evasion, and Will. That's right, no Stealth this time!

My current vast array of good stuff:
a Great Helm of True Sight [-1,1d4] <+3> (at 300ft)
a Helm of Defiance [+0,1d2] <+1>
a Mithril Greatsword (Defender) (-1,3d5) [+2] (from Boldog @400ft)
a Greatsword (Avenger) (-2,3d6) [+2]
a Ring of Protection [+0,1d2]
a Ring of Dexterity <+1> (at 400ft)
The Filthy Rag of Dungalef <+1> (at 600ft)
a Pair of Leather Boots of Free Action [+0,1d1]

Besides the usual Charge/Dodging/Sprinting, I also decided to pick up:
Crowd Fighting
Flanking
Follow-Through

and of course,
Power
Inner Light
Hardiness
Poison Resistance

This is the first time in a long while that I've used Flanking. So far, it's great! Once I get enough EXP (like another 7000EXP...just an approx guess) I'll use those to get Heavy Armor (with Blocking as prerequisite).

Until to get that 7000EXP, I'll play around with Dungalef (because of its Diguise & Vanish abilities!!) for a while, for now...

On 28.7.2012 21:32 HugoTheGreat2011 wrote:
By the way, Flanking is *really* good, imo. If I had a better non-two-handed weapon, like Anguirrel, that would be nice...so I could wield the Kite Shield for additional protection, despite wearing Dungalef at the same time...

On 28.7.2012 21:45 HugoTheGreat2011 wrote:
Upcoming goal(s) for myself:
Get Critical Resistance
Get Majesty
Get Stun
Get Knockback (maybe)
DEX point from Evasion tree
CON point from Will tree (maybe)


On 28.7.2012 23:04 debo wrote:
Have you ever had Majesty work for you? I've never seen it do anything useful until it was far too late...

On 28.7.2012 23:56 HugoTheGreat2011 wrote:
Yes, before throne room, Majesty works against cat and vampire monsters, and other nuisances, just to make them easier to kill or get them away from me (from my experience). However, after throne room, it becomes less useful, if you're still trying to get EXP.

The best time to get Majesty is around 800ft, imo. This means putting points onto Will ahead of time.

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