The Angband Ladder: Glaindi, Noldor Feanor no-class by WaveMotion

  [Sil 1.0.2 Character Dump]

 Name   Glaindi       Age    2,363       Str   8 =  3  +1      +4
 Sex    Male          Height   6'9       Dex   7 =  4  +2      +1
 Race   Noldor        Weight   158       Con   9 =  4  +2      +3
 House  Feanor                           Gra   4 =  3  +1

 Game Turn   27,474   Melee (+24,4d12)   Melee       24 = 22  +7  -3  -2
 Exp Pool     1,851   Bows    (+4,1d8)   Archery      4 =  0  +7  +1  -4
 Total Exp   89,951           (+4,1d8)   Evasion     24 = 22  +7  -3  -2
 Burden       109.8   Armor [+24,7-17]   Stealth     -3 =  0  +7  -4  -6
 Max Burden   429.6                      Perception   9 =  7  +4      -2
 Depth         1000'  Health   -13:103   Will         9 =  5  +4  +2  -2
 Min Depth     1000'  Voice      38:41   Smithing     9 =  6  +4      -1
 Light Radius     3   Song        Este   Song        13 = 11  +4      -2

 You are one of several children of a smith from the house of Feanor.
 You have light grey eyes, wavy black hair, and a fair complexion.






  [Last Messages]

> You leap aside as his great hammer slams into the floor.
> The ground shakes violently with the force of the blow!
> You hear a snarl.
> You are pummeled with debris!
> You have been stunned.
> The Unrelenting horror is hit by falling debris. <3x>
> The Orc captain is hit by falling debris.
> You fall back into the newly made pit!
> You miss Morgoth, Lord of Darkness.
> Morgoth, Lord of Darkness hits you!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You begin a song about gentle growth and recovery.
> Morgoth, Lord of Darkness hits you.
> You die.


  [Screenshot]

         
         
   ####  
    #@#  
    #V#  
   #:H:  
   #HH:  


  [Equipment]

a) a Great Axe (-3,4d5) 10.3 lb
   It requires both hands to wield it properly.  
b) a Shortbow of Quickness (+1,1d7) 1.5 lb
   It grants you the ability: Rapid Fire.  It can shoot arrows
   12 squares (with your current strength).
c) a Bronze Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
d) a Bloodstone Ring of Protection [+0,1d2]
e) a Ruby Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Brass Lantern of Brightness (with 3638 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
h) a Cloak of Protection [+2,1d1]
   It cannot be harmed by the elements.  
i) (nothing)
j) a Helm of Defiance [-1,1d2] <+2>
   It improves your will by 2.  It provides resistance to fear.  
   
k) a Set of Gauntlets of Power [+0,1d2] <+1>
   It increases your strength by 1.  
l) The Pair of Steel Greaves of Orodreth [-1,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
m) 84 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 44 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).


  [Inventory]

a) 10 Black Herbs of Rage
b) 2 Yellow Herbs of Restoration
c) 5 Fragments of Lembas
d) 5 Flasks of oil
e) 6 Murky Brown Potions of Orcish Liquor
f) 3 Dark Blue Potions of Voice
g) 7 Azure Potions of Quickness
h) 5 Grey Potions of Elemental Resistance
i) 4 Golden Potions of Strength
j) 5 Crimson Potions of Dexterity
k) 2 Brown Potions of Constitution
l) 2 Milky White Potions of Grace
m) an Aspen Staff of Revelations (5 charges)
n) a Garnet Ring of Frost
   It provides resistance to fire.  
o) an Adamant Ring of Warmth
   It provides resistance to cold.  
p) a Driftwood Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
q) an Obsidian Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
r) The Greatsword of Saithnar (+1,3d5) [+1] 7.0 lb
   It slays undead.  It cuts easily through armour.  It grants
   you freedom of movement and the ability to see invisible
   creatures.  It cannot be harmed by the elements.  It requires
   both hands to wield it properly.  
s) a Shovel (-3,2d3) <+1> 5.4 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Glaindi of the Noldor
Entered Angband on 13 Jul 2012

    Turn     Depth    Note

     739     50 ft    (Armoursmith)
     739     50 ft    (Artistry)
   1,376    100 ft    (Charge)
   2,373    150 ft    (Dodging)
   4,137    300 ft    (Sprinting)
   4,550    350 ft    (Power)
   4,791    350 ft    Slew Gorgol, the Butcher
   5,835    450 ft    Slew Boldog, the Merciless
   6,988    450 ft    Slew Gilim, the Giant of Eruman
   7,007    450 ft    Slew Uldor, the Accursed
   7,231    400 ft    (Inner Light)
  10,263    600 ft    (Lore-Keeper)
  10,263    600 ft    (Lore-Master)
  10,263    600 ft    Found The Spear of Boldog (from 450 ft)
  11,303    500 ft    (Song of the Trees)
  11,469    500 ft    Slew Ulfang the Black
  12,092    600 ft    Found The Mail Corslet of Fingon
  12,234    600 ft    Slew Othrond, the Orc Lord
  13,026    600 ft    Found The Longsword 'Narsil'
  14,202    750 ft    (Keen Senses)
  14,330    750 ft    (Song of Este)
  14,763    800 ft    (Song of Slaying)
  14,763    800 ft    (Song of Sharpness)
  16,594    850 ft    Slew Tevildo, Prince of Cats
  16,612    850 ft    Slew Oikeroi, Guard of Tevildo
  18,019    850 ft    Slew Dagorhir, the Elfbane
  18,616    850 ft    Found The Pair of Steel Greaves of Orodreth
  18,616    850 ft    Found The Greatsword of Saithnar
  19,033    850 ft    Slew Umuiyan, the Doorkeeper
  19,650    950 ft    (Knock Back)
  19,890    950 ft    Slew Draugluin, Sire of Werewolves
  19,890    950 ft    Found The Wolf-Hame of Draugluin
  19,930    950 ft    Found The Set of Gauntlets of Gamil Zirak
  21,969    900 ft    Entered Ungoliant's lair
  21,989    900 ft    Slew Shelob, Spider of Darkness
  22,068    900 ft    Slew Ungoliant, the Gloomweaver
  22,595    900 ft    (Dexterity)
  26,317    950 ft    Entered Gothmog's hall
  26,330    950 ft    Slew Thuringwethil, the Vampire Messenger
  26,330    950 ft    Found The Bat-Fell of Thuringwethil
  26,440    950 ft    Destroyed Gothmog, High Captain of Balrogs
  26,495    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  26,530    950 ft    Found The Cloak of Thingol
  26,555    950 ft    (Strength)
  27,277  1,000 ft    Entered Morgoth's throne room
  27,277  1,000 ft    (Flanking)
  27,277  1,000 ft    (Controlled Retreat)
  27,335  1,000 ft    Slew Gorthaur, Servant of Morgoth
  27,342  1,000 ft    Found The Massive Iron Crown of Morgoth
  27,346  1,000 ft    (Crowd Fighting)
  27,346  1,000 ft    Slew Glaurung, the Deceiver

  27,474  1,000 ft    Slain by Morgoth, Lord of Darkness.
  27,474  1,000 ft    Died on 14 July 2012.




  ['Score' 020072526]


Posted on 15.7.2012 00:31
Last updated on 15.7.2012 21:32

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650. on the Sil Ladder (of 2253)

Comments

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On 15.7.2012 00:31 WaveMotion wrote:
Trying a hybrid evasion-protection approach instead of pure protection, and it's working very well—I'm feeling pretty good at 800'. I've got good visibility from Keen Senses, Inner Light, and Song of the Trees, and a decent set of resistances from Narsil, Este, and swap rings.

I'm running into that stage of the game where I've accumulated a fat pool of XP that I don't know how to spend. I'm thinking of grabbing Sharpness and dumping the rest into Melee and Evasion, but I'd love your suggestions or input on this character's weaknesses. I really want to get this one to the Throne Room!

On 15.7.2012 01:29 HugoTheGreat2011 wrote:
Getting SoSharpness would be a good idea. After this, I'd go for Knockback/Stun from Melee tree or Hardiness from Will tree. Hardiness will help your protection.

On 15.7.2012 05:41 Patashu wrote:
Imo go for knock back or controlled retreat, or ideally both. Either of those skills lets you get off about twice as many attacks, both at once can let you get off arbitrarily many if you're buff and careful. Power I think is a waste to get, but power + stun is nice.

On 15.7.2012 07:34 WaveMotion wrote:
Just entered the Throne Room—first time! It occurs to me that I should spend some of my 15,000 XP.

What is the "strange tension in the air"?

On 15.7.2012 11:06 half wrote:
If you have enough perception, your character knows what the tension is. But since you ask, it is that no-one will attack you until you do one of several things.

On 15.7.2012 21:32 WaveMotion wrote:
Died in the throne room due to me having no idea what I'm doing. Accidentally broke tension (picked up an item) in a wide room surrounded by dudes, so I grabbed Crowd Fighting, popped all stat potions, quickness, and rage, and hoped for the best. I knocked off V's crown but was blocked from it by enemies and rubble, so I raged around aimlessly until I was eventually trapped by V and splatted. I somehow managed to take out Gorthaur and Glaurung along the way, though, so it was perhaps not a death entirely devoid of glory.

On 16.7.2012 11:32 half wrote:
You did well for not knowing what you were doing. Gorthaur and Glaurung are *very* challenging uniques. That screenshot is pretty amazing too...

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