The Angband Ladder: clouded, Noldor Feanor no-class by clouded

  [Sil 1.0.2 Character Dump]

 Name   clouded       Age    2,501       Str   3 =  3  +1  -1
 Sex    Male          Height   7'1       Dex   8 =  4  +1      +3
 Race   Noldor        Weight   149       Con   9 =  4  +1      +4
 House  Feanor                           Gra   6 =  3          +3

 Game Turn   32,661   Melee  (+29,2d8)   Melee       29 = 18  +8  +2  +1
 Exp Pool     3,485          (+25,2d6)   Archery     10 =  0  +8  +1  +1
 Total Exp   82,885   Bows   (+10,1d9)   Evasion     22 = 12  +8  +2
 Burden        85.8   Armor [+22,9-27]   Stealth      8 =  8  +8  -4  -4
 Max Burden   172.8                      Perception  11 =  3  +6  +2
 Depth           0'   Health    74:103   Will        23 = 12  +6      +5
 Min Depth       0'   Voice     97:119   Smithing    14 =  7  +6      +1
 Light Radius    10   Song     Staying   Song        16 = 10  +6

 You are one of several children of a bard from the house of Feanor.
 You have light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You have been badly poisoned.
> You were wielding a Mattock (-4,5d2) <+2> (v).
> You are wielding The Longsword 'Orcrist' (+2,2d5) [+2] <+2> (a).
> Carcharoth, the Jaws of Thirst misses you.
> You hear a loud grunt.
> Carcharoth, the Jaws of Thirst bites you...
> You feel very good.
> You have 6 Sparkling Blue Potions of Healing (h).
> Carcharoth, the Jaws of Thirst bites you.
> You have been further poisoned.
> Carcharoth, the Jaws of Thirst bites you!
> You have been badly poisoned.
> You are wielding The Longsword 'Narsil' (+0,2d6) [+2] (i).
> Carcharoth, the Jaws of Thirst bites you!
> You have been further poisoned.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
b) a Shortbow of Doriath (+1,1d8) 1.5 lb
   It slays wolves and spiders.  It can shoot arrows 13 squares
   (with your current strength).
c) a Ruby Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
d) a Turquoise Ring of Accuracy (+2)
e) a Golden Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) a Mail Corslet of Protection (-1) [-3,2d5]
   It cannot be harmed by the elements.  
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) The Longsword 'Narsil' (+0,2d6) [+2] 2.5 lb
   It provides resistance to cold and fire.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  
j) a Dwarf Mask of Brilliance [-2,1d1]
   It provides resistance to fire.  It lights the dungeon around
   you.  
k) a Set of Gauntlets of Power (-1) [+0,1d2] <+1>
   It increases your strength by 1.  
l) a Pair of Leather Boots of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) 34 Arrows
   They can be shot 13 squares (with your current strength and bow).
n) (nothing)


  [Inventory]

a) 14 Pale Herbs of Rage
b) 4 Yellow Herbs of Restoration
c) a Wrinkled Herb of Sickness
d) 7 Fragments of Lembas
e) 5 Clear Potions of Miruvor
f) 2 Murky Brown Potions of Orcish Liquor
g) a Black Potion of Clarity
h) 6 Sparkling Blue Potions of Healing
i) 2 Sky Blue Potions of Voice
j) a Pale Green Potion of Quickness
k) 2 Bright Orange Potions of Elemental Resistance
l) 3 Brown Potions of Strength
m) 5 Grey Potions of Dexterity
n) a Copper Speckled Potion of Grace
o) a Gnarled Staff of Majesty (6 charges)
p) a Garnet Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
q) a Turquoise Ring of Accuracy (+2)
r) a Coral Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
s) an Obsidian Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
t) a Feanorian Lamp
u) a Mattock (-4,5d2) <+2> 8.6 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

clouded of the Noldor
Entered Angband on 11 Jul 2012

    Turn     Depth    Note

     654    100 ft    (Armoursmith)
     654    100 ft    (Enchantment)
   1,099    150 ft    (Charge)
   3,678    350 ft    Found The Longsword 'Orcrist'
   4,334    400 ft    (Curse Breaking)
   4,494    350 ft    Slew Boldog, the Merciless
   5,872    400 ft    (Blocking)
   5,872    400 ft    (Heavy Armour Use)
   6,156    400 ft    Slew Uldor, the Accursed
   6,432    450 ft    (Hardiness)
   7,596    500 ft    (Eye for Detail)
   7,696    500 ft    (Keen Senses)
   8,527    500 ft    (Jeweller)
   9,406    550 ft    (Critical Resistance)
  10,371    600 ft    (Poison Resistance)
  12,252    650 ft    (Crowd Fighting)
  13,450    650 ft    (Constitution)
  14,161    650 ft    Slew Gilim, the Giant of Eruman
  16,063    700 ft    (Knock Back)
  16,275    750 ft    (Finesse)
  16,275    750 ft    (Two Weapon Fighting)
  16,567    750 ft    Found The Longsword 'Narsil'
  16,736    750 ft    (Parry)
  18,211    800 ft    Slew Umuiyan, the Doorkeeper
  18,412    800 ft    Slew Tevildo, Prince of Cats
  18,437    800 ft    Slew Oikeroi, Guard of Tevildo
  19,483    800 ft    (Exchange Places)
  19,947    850 ft    (Song of Slaying)
  19,947    850 ft    (Song of Sharpness)
  20,217    850 ft    (Song of Staying)
  23,952    950 ft    Slew Draugluin, Sire of Werewolves
  24,061    950 ft    (Unwavering Voice)
  24,247    950 ft    Slew Shelob, Spider of Darkness
  24,486    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  26,270    950 ft    Slew Dagorhir, the Elfbane
  26,699  1,000 ft    Entered Morgoth's throne room
  26,984  1,000 ft    Found The Massive Iron Crown of Morgoth
  26,990  1,000 ft    Cut a Silmaril from Morgoth's crown
  27,018    950 ft    (Song of the Trees)
  27,073    950 ft    (Song of Este)
  27,416    950 ft    ugh
  27,572    950 ft    Entered Hoard of the Worm of Greed
  28,660    700 ft    (Disguise)
  29,549    600 ft    (Vanish)
  32,599     Gates    Entered The Gates of Angband

  32,660     Gates    You escaped the Iron Hells on 11 July 2012.
  32,660     Gates    You brought back a Silmaril from Morgoth's crown!




  ['Score' 041167339]


Posted on 11.7.2012 23:06

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497. on the Sil Ladder (of 2253)

Comments

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On 11.7.2012 23:06 clouded wrote:
Got to say, the ascension wears thin after you've done it a few times, especially without any revelations.

On 11.7.2012 23:22 half wrote:
Do you mean that it is too easy climbing up from 1000 ft? Or that it is too frustrating or something else? It is certainly less easy if you take 2 or 3 Silmarils, or if you play as one of the Edain.

On 11.7.2012 23:35 clouded wrote:
Mainly that it can take quite a long time and can be very exasperating when you have uncovered almost all of a level and the stairs up are hiding in a corner.

On 12.7.2012 22:00 half wrote:
OK, I'll bear that in mind. I find the NetHack climb to the surface to be a bit too annoying so I know what you are getting at.

On 13.7.2012 02:54 Patashu wrote:
How about if 'the Silmaril lights the way' and auto-casts revelation (or just detect stairs or doors/stairs?) for you?

On 14.7.2012 05:30 clouded wrote:
Full revelations from them would be a bit much. I have been wishing for a skill that gives stair sense though, it would make stealth/diving chars progress so much more quickly.

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