The Angband Ladder: elliptic, Sindar Falathrim no-class by elliptic

  [Sil 1.0.2 Character Dump]

 Name   elliptic      Age    3,347       Str   3 =  2  +1
 Sex    Male          Height   6'5       Dex   9 =  4  +1      +4
 Race   Sindar        Weight   162       Con   9 =  4  +1      +4
 House  Falathrim                        Gra   4 =  2  +2

 Game Turn   23,603   Melee (+21,1d14)   Melee       21 =  0  +9  -1 +13
 Exp Pool     2,632   Bows  (+33,1d11)   Archery     33 = 26  +9  -1  -1
 Total Exp   88,932         (+33,1d11)   Evasion     14 =  9  +9  -4
 Burden       147.7   Armor [+14,8-30]   Stealth      6 =  7  +9  -6  -4
 Max Burden   172.8                      Perception  11 =  7  +4
 Depth           0'   Health    74:103   Will        19 = 12  +4  +3
 Min Depth       0'   Voice      59:82   Smithing     6 =  2  +4
 Light Radius     9   Song        Este   Song        16 = 10  +4  +2

 You are one of several children of a Sindar smith. You have light grey
 eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You have been severly poisoned.
> You can feel the poison weakening.
> You recover from the poisoning.
> Carcharoth, the Jaws of Thirst bites you.
> You have been poisoned.
> You recover from the poisoning.
> Carcharoth, the Jaws of Thirst bites you.
> You have been severly poisoned.
> You can feel the poison weakening.
> You recover from the poisoning.
> Carcharoth, the Jaws of Thirst bites you!
> You have been severly poisoned.
> You can feel the poison weakening.
> You recover from the poisoning.
> Carcharoth, the Jaws of Thirst bites you...


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) a Spear of the Vanyar (+0,1d10) <+1> 3.0 lb
   It increases your grace by 1.  It can be thrown effectively
   (6 squares) and lights the dungeon around you.  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
b) a Longbow (+0,1d10) [-1] 2.0 lb
   It can shoot arrows 16 squares (with your current strength).
c) a Sapphire Ring of Accuracy (+2)
d) a Silver Ring of Damage <+1>
   It improves your damage sides by 1.  
e) an Ivory Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) a Mail Corslet of Resilience (-1) [-2,2d5] <+1>
   It increases your constitution by 1.  It cannot be harmed by
   the elements.  
h) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
i) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
j) a Great Helm of Defiance [-1,1d3] <+3>
   It improves your will by 3.  It provides resistance to fear.  
   
k) a Set of Gauntlets of Power (-1) [+0,1d2] <+1>
   It increases your strength by 1.  
l) The Pair of Steel Greaves of Orodreth [-1,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
m) 77 Arrows
   They can be shot 16 squares (with your current strength and bow).
n) 49 Arrows (+3)
   They can be shot 16 squares (with your current strength and bow).


  [Inventory]

a) 5 Grey Herbs of Restoration
b) 2 Fragments of Lembas
c) 10 Clear Potions of Miruvor
d) 7 Bright Orange Potions of Clarity
e) 17 Copper Speckled Potions of Healing
f) 2 Sparkling Blue Potions of Voice
g) 4 Azure Potions of Quickness
h) 3 Cloudy Potions of Strength
i) 3 Dark Potions of Dexterity
j) 6 Dark Green Potions of Constitution
k) 7 Emerald Potions of Grace
l) a Silver Trumpet of Blasting
m) a Walnut Staff of Revelations (1 charge)
n) a Walnut Staff of Revelations (1 charge)
o) a Silver Ring of Damage <+1>
   It improves your damage sides by 1.  
p) a Chalcedony Ring of Venom's End
   It provides resistance to poison.  
q) 2 Silmarils
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
r) The Shortsword of Amrod (+1,1d7) [+1] <+2> 1.5 lb
   It improves your stealth and perception by 2.  It grants you 
   freedom of movement.  It cannot be harmed by the elements.  
s) The Greatsword of Saithnar (+1,3d5) [+1] 7.0 lb
   It slays undead.  It cuts easily through armour.  It grants
   you freedom of movement and the ability to see invisible
   creatures.  It cannot be harmed by the elements.  It requires
   both hands to wield it properly.  
t) a Mattock of Belegost (-5,5d2) <+3> 14.1 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
u) 37 Arrows of Piercing
   They cut easily through armour.  They can be shot 16 squares
   (with your current strength and bow).


  [Notes]

elliptic of the Sindar
Entered Angband on 1 Jul 2012

    Turn     Depth    Note

       2     50 ft    (Versatility)
     756     50 ft    (Weaponsmith)
     825     50 ft    (Flaming Arrows)
   1,272    100 ft    (Precision)
   1,834    300 ft    Slew Gorgol, the Butcher
   2,319    350 ft    (Dexterity)
   3,278    400 ft    (Keen Senses)
   3,532    400 ft    (Dodging)
   3,532    400 ft    (Sprinting)
   3,799    450 ft    (Lore-Keeper)
   5,372    550 ft    (Lore-Master)
   5,710    550 ft    Slew Uldor, the Accursed
   6,334    600 ft    (Blocking)
   6,334    600 ft    (Heavy Armour Use)
   6,695    600 ft    Slew Gilim, the Giant of Eruman
   6,706    600 ft    (Hardiness)
   7,452    650 ft    (Critical Resistance)
   7,454    650 ft    Slew Ulfang the Black
   7,454    650 ft    Found The Kite Shield of Hador
   7,794    650 ft    (Song of the Trees)
   9,381    800 ft    (Crippling Shot)
  10,722    950 ft    Found The Greatsword of Saithnar
  10,724    950 ft    (Song of Slaying)
  10,724    950 ft    (Song of Sharpness)
  10,775    900 ft    Slew Dagorhir, the Elfbane
  10,864    900 ft    Found The Pair of Steel Greaves of Orodreth
  10,908    900 ft    Found The Cloak of Maglor
  11,171    900 ft    (Careful Shot)
  12,865    900 ft    (Eye for Detail)
  13,126    950 ft    Entered Ungoliant's lair
  13,342    950 ft    Slew Ungoliant, the Gloomweaver
  13,479    950 ft    Slew Shelob, Spider of Darkness
  13,659    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  13,781    950 ft    Found The Battle Axe 'Dramborleg'
  14,084    950 ft    Slew Maeglin, Betrayer of Gondolin
  14,084    950 ft    Found The Galvorn Armour of Maeglin
  14,468    950 ft    Slew Draugluin, Sire of Werewolves
  14,468    950 ft    Found The Wolf-Hame of Draugluin
  15,886    950 ft    (Disguise)
  15,886    950 ft    (Exchange Places)
  17,222    950 ft    (Constitution)
  17,478    950 ft    Found The Longsword 'Glamdring'
  18,494    950 ft    (Song of Este)
  18,549    950 ft    Found The Shortsword of Amrod
  19,373    950 ft    Slew Tevildo, Prince of Cats
  19,378    950 ft    Slew Oikeroi, Guard of Tevildo
  19,897    950 ft    Entered Hoard of the Worm of Greed
  20,015    950 ft    Slew Glaurung, the Deceiver
  20,305    950 ft    (Rapid Fire)
  22,116  1,000 ft    Entered Morgoth's throne room
  22,200  1,000 ft    Slew Gorthaur, Servant of Morgoth
  22,271  1,000 ft    Found The Massive Iron Crown of Morgoth
  22,290  1,000 ft    Slew Morgoth, Lord of Darkness
  22,290  1,000 ft    Found The Mighty Hammer 'Grond'
  22,297  1,000 ft    Cut a Silmaril from Morgoth's crown
  22,310  1,000 ft    Cut a Silmaril from Morgoth's crown
  22,311  1,000 ft    Cut a Silmaril from Morgoth's crown
  23,547     Gates    Entered The Gates of Angband

  23,602     Gates    You escaped the Iron Hells on 02 July 2012.
  23,602     Gates    You brought back all three Silmarils from Morgoth's 
                      crown! 




  ['Score' 141376397]


Posted on 2.7.2012 03:27
Last updated on 2.7.2012 08:30

Download this dump

39. on the Sil Ladder (of 2253)

Comments

Jump to latest

On 2.7.2012 03:27 elliptic wrote:
My first serious archer. Sort of low on arrows since I haven't found a forge since the guaranteed one at start. Have a lot of turns left to spend trying out archery on deep stuff.

On 2.7.2012 07:02 elliptic wrote:
High-level archery seems *very* powerful. With song of sharpness everything goes down pretty quick. I've cleared 950' several times now... could have done 1000' a while back probably, but I wanted to get enough revelations charges to make the way up easy. I'll see if I can kill Morgoth with this character, since that seems like it ought to be doable.

On 2.7.2012 07:09 Patashu wrote:
Do you keep flaming arrows on all the time, or do you find you run out of ammo?

On 2.7.2012 07:13 elliptic wrote:
I keep flaming arrows off most of the time and just turn it on when I need it... this was pretty frequent before getting song of sharpness (needed the extra die to hurt anything with moderately high protection), and I was getting sort of low on arrows, but then I stopped using it and found a few forges.

On 2.7.2012 08:30 elliptic wrote:
Morgoth fell pretty quickly, though I didn't plan things that well and ended up dancing around him in the NW corner rather than getting some serious distance between us.

On 4.7.2012 10:02 half wrote:
This character adds more evidence to my suspicion that archery is too powerful in the late game. When did you start feeling overpowered? Only at Song of Sharpness? I've never got that song with one of my archers, so it is possible to be too powerful without it. My preferred track was shortbows and crippling shot, backed up with flaming and poisoned/piercing arrows when things got tough.

Any ideas on how to weaken things? Are early game archers fine at the moment?

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:



Seen 1409 times.



Submit your dump!