The Angband Ladder: elliptic, Sindar Doriath no-class by elliptic

  [Sil 1.0.2 Character Dump]

 Name   elliptic      Age    2,827       Str   0 = -1  +1
 Sex    Male          Height   6'5       Dex   5 =  4  +1
 Race   Sindar        Weight   151       Con   3
 House  Doriath                          Gra  10 =  5  +2      +3

 Game Turn    9,643   Melee   (+7,1d8)   Melee        7 =  0  +5  +1  +1
 Exp Pool     1,130   Bows    (+5,0d0)   Archery      5 =  0  +5  -1  +1
 Total Exp   50,130   Armor  [+15,4-9]   Evasion     15 =  7  +5  +3
 Burden        53.1                      Stealth     21 = 11  +5  +5
 Max Burden   100.0   Health     34:34   Perception  21 =  8 +10  +3
 Depth           0'   Voice    132:247   Will        10 =  0 +10
 Min Depth       0'   Song     Silence   Smithing    10 =  0 +10
 Light Radius     7                      Song        30 = 19 +10      +1

 You are one of two children of a Sindar archer. You have light green
 eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You try to climb out of the pit, but fail.
> The bleeding stops.
> You climb out of the pit.
> You have found a trap. <4x>
> You feel more attuned to the world.
> You have a Violet Potion of Grace (o).
> The door appears to be stuck.
> You sense the presence of traps!
> The rubble is scattered across the floor.
> The door is ripped from its hinges. <2x>
> The rubble is scattered across the floor. <3x>
> You hear a loud rumbling. <6x>
> You have 5 charges remaining.
> Your constitution returns to normal.
> Your dexterity returns to normal.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
b) (nothing)
c) a Topaz Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
d) a Garnet Ring of Evasion [+1]
e) a Silver Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) Leather Armour [-1,1d5]
h) a Shadow Cloak of Stealth [+3] <+4>
   It improves your stealth by 4.  It creates an unnatural
   darkness.  
i) (nothing)
j) a Helm of True Sight [-1,1d2] <+3>
   It improves your perception by 3.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  
k) a Set of Gauntlets of Power (-1) [+0,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Leather Boots of Softest Tread [+0,1d1] <+2>
   It improves your stealth by 2.  
m) (nothing)
n) (nothing)


  [Inventory]

a) 2 Wrinkled Herbs of Terror
b) 3 Yellow Herbs of Healing
c) 2 Pale Green Herbs of Restoration
d) 4 Fragments of Lembas
e) a Murky Brown Potion of Orcish Liquor
f) 3 Green Potions of Clarity
g) 5 Cloudy Potions of Healing
h) a Shimmering Potion of Voice
i) 3 Dark Potions of Slow Poison
j) a Golden Potion of Quickness
k) 3 Yellow Potions of Elemental Resistance
l) 2 Sparkling Blue Potions of Strength
m) 4 Sky Blue Potions of Dexterity
n) 2 Dark Green Potions of Constitution
o) a Violet Potion of Grace
p) an Ebony Staff of Freedom (5 charges)
q) an Ashen Staff of Recharging (3 charges)
r) a Golden Ring of Warmth
   It provides resistance to cold.  
s) an Amber Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
t) The Greatsword of Saithnar (+1,3d5) [+1] 7.0 lb
   It slays undead.  It cuts easily through armour.  It grants
   you freedom of movement and the ability to see invisible
   creatures.  It cannot be harmed by the elements.  It requires
   both hands to wield it properly.  
u) a Shovel (-2,2d2) <+1> 4.7 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

elliptic of the Sindar
Entered Angband on 30 Jun 2012

    Turn     Depth    Note

       0     50 ft    (Disguise)
     444    100 ft    (Vanish)
     830    250 ft    (Exchange Places)
   2,000    400 ft    (Dodging)
   2,133    500 ft    (Sprinting)
   2,323    550 ft    (Keen Senses)
   2,780    650 ft    (Listen)
   3,228    750 ft    (Lore-Keeper)
   3,228    750 ft    (Lore-Master)
   3,237    750 ft    (Song of Silence)
   3,890    750 ft    (Song of Lorien)
   4,107    750 ft    Found The Bastard Sword 'Anglachel'
   4,512    750 ft    (Unwavering Voice)
   5,089    800 ft    (Woven Themes)
   5,573    900 ft    Found The Shortsword 'Dagmor'
   5,640    900 ft    (Song of Slaying)
   5,927    950 ft    (Song of Sharpness)
   6,128    950 ft    Entered Chambers of Thu
   6,411    950 ft    Found The Greatsword of Saithnar
   6,510  1,000 ft    Entered Morgoth's throne room
   6,532  1,000 ft    Found The Massive Iron Crown of Morgoth
   6,537  1,000 ft    Cut a Silmaril from Morgoth's crown
   9,589     Gates    Entered The Gates of Angband

   9,642     Gates    You escaped the Iron Hells on 30 June 2012.
   9,642     Gates    You brought back a Silmaril from Morgoth's crown!




  ['Score' 041190357]


Posted on 30.6.2012 18:04
Last updated on 30.6.2012 20:47

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369. on the Sil Ladder (of 2253)

Comments

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On 30.6.2012 18:04 elliptic wrote:
Another pacifist speedrun attempt. I'm on top of a downstairs on 950' right now and might be able to get a Silmaril, but getting all the way up with no revelations sounds hard.

On 30.6.2012 20:47 elliptic wrote:
Decided to go for it and it worked! The way up was nerve-wracking with no Revelations and took quite a while dodging monsters as they raced about, but the only truly scary points were when vampire lords noticed me, and Lorien + minor theme Silence worked well for that.

On 30.6.2012 22:15 HallucinationMushroom wrote:
Congrats on the sub 10,000 victory and the new record.

On 1.7.2012 04:26 HugoTheGreat2011 wrote:
elliptic you might want to try a few challenge runs, like winning with points on Melee/Evasion/Will + abilities on these categories, but no points on anything else. ;)

On 1.7.2012 04:29 HugoTheGreat2011 wrote:
Take this as my challenge example:
http://angband.oook.cz/ladder-show.php?id=12749

This was also my first winner. Heh, heh.

On 1.7.2012 04:42 elliptic wrote:
HallucinationMushroom: Thanks!

HugoTheGreat2011: That's a good idea, I might do something like that in between Edain attempts. Any particular reason to use Will there instead of a different third skill?

On 1.7.2012 04:45 HugoTheGreat2011 wrote:
I prefer Will because of Inner Light, Hardiness, Poison Resistance, Critical Resistance, Majesty, and CON...all of the good stuff needed to stay alive. I'm an avid of Inner Light because I absolutely detest the many darkness monsters in Sil.

My two cents,
HugoTheGreat2011

On 1.7.2012 05:44 Patashu wrote:
An alternative to inner light is getting song of the trees. If it gives you 1 radius, it's on par with inner light - more and it's actually superior to inner light while it hold.

On 1.7.2012 05:57 HugoTheGreat2011 wrote:
Hmm, interesting.

For the lazy, Inner Light is easier.
For the attentive, Song of the Trees is the way to go.

:)

On 1.7.2012 06:11 elliptic wrote:
Also don't forget about Keen Senses. It is nearly as good as Inner Light against darkness, and you also get partial see invisible.

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