The Angband Ladder: Patashu 67, Noldor Fingolfin no-class by Patashu

  [Sil 1.0.2 Character Dump]

 Name   Patashu 67    Age    2,609       Str   4 =  3  +1
 Sex    Female        Height  5'10       Dex   4 =  3          +1
 Race   Noldor        Weight   139       Con   7 =  5  +1      +1
 House  Fingolfin                        Gra   3

 Game Turn   33,269   Melee (+23,3d11)   Melee       23 = 20  +4  -2  +1
 Exp Pool     1,206   Bows    (+5,1d9)   Archery      5 =  0  +4      +1
 Total Exp   89,606   Armor [+28,6-14]   Evasion     28 = 20  +4  +4
 Burden       103.8                      Stealth     16 = 12  +4
 Max Burden   207.3   Health     50:71   Perception  10 =  7  +3
 Depth           0'   Voice      34:34   Will        16 = 12  +3      +1
 Min Depth       0'                      Smithing     6 =  0  +3  +3
 Light Radius     6                      Song        13 = 10  +3

 You are one of two children of an archer from the house of Fingolfin.
 You have light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> The door crashes open!
> The Giant bat notices you.
> The Giant bat misses you.
> Carcharoth, the Jaws of Thirst bites you.
> You have been severly poisoned.
> You hit Carcharoth, the Jaws of Thirst.
> You miss Carcharoth, the Jaws of Thirst.
> Carcharoth, the Jaws of Thirst misses you.
> You hit Carcharoth, the Jaws of Thirst.
> You miss Carcharoth, the Jaws of Thirst.
> You hit Carcharoth, the Jaws of Thirst.
> You hear a loud grunt.
> You miss Carcharoth, the Jaws of Thirst.
> You recover from the poisoning.
> You hear a loud grunt.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Greatsword 'Glend' (-1,3d6) [+1] <+1> {str} 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
b) a Shortbow of Doriath (+1,1d7) 2.2 lb
   It slays wolves and spiders.  It can shoot arrows 13 squares
   (with your current strength).
c) a Jet Ring of Free Action {entrance/slow}
   It grants you freedom of movement.  
d) a Beryl Ring of Warmth {rC+}
   It provides resistance to cold.  
e) a Driftwood Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) Leather Armour [-1,1d5] {EXCHANGE PLACES!!!!!!!!!}
h) a Shadow Cloak of Protection [+4,1d1] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
i) (nothing)
j) a Jewelled Crown of Clarity [+0,1d1]
   It provides resistance to confusion, stunning, and 
   hallucination.  It cannot be harmed by the elements.  
k) The Set of Gauntlets of Gamil Zirak (-1) [+0,1d2] <+3> {rF+}
   It improves your smithing by 3.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
l) a Pair of Steel Greaves of Free Action [+0,1d3]
   It grants you freedom of movement.  
m) 49 Arrows (Poisoned) {celeb = free action}
   They are branded with venom.  They can be shot 13 squares
   (with your current strength and bow).
n) 99 Arrows (+3) {gamil = rF+}
   They can be shot 13 squares (with your current strength and bow).


  [Inventory]

a) 9 Pale Green Herbs of Healing
b) a Fragment of Lembas
c) 3 Clear Potions of Miruvor
d) 9 Sparkling Blue Potions of Healing
e) 6 Violet Potions of Voice
f) a Grey Potion of Slow Poison
g) a Cloudy Potion of Quickness
h) 5 Golden Potions of Elemental Resistance
i) 5 Dark Potions of Strength
j) 3 Black Potions of Dexterity
k) a Bright Orange Potion of Constitution
l) an Obsidian Amulet of Regeneration {+hunger}
   It speeds your regeneration (which also increases your hunger).
   
m) a Crystal Amulet of Preservation {grace/con}
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
n) a Ruby Amulet of the Blessed Realm <+1> {light}
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
o) a Brass Lantern of True Sight (with 6347 turns of light) {blind/hallu/invis}
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
p) a Cloak of Protection [+2,1d1] {EXCHANGE PLACES!!!!!!!!!!!!!!!}
   It cannot be harmed by the elements.  
q) a Great Helm of Defiance [-1,1d3] <+2> {fear/will}
   It improves your will by 2.  It provides resistance to fear.  
   
r) The Set of Leather Gloves of Celebrimbor [+0,1d1] <+4>
   It improves your smithing by 4.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  
s) a Set of Gauntlets of Power [+0,1d2] <+1>
   It increases your strength by 1.  
t) a Pair of Steel Greaves of Free Action [-1,1d3]
   It grants you freedom of movement.  
u) The Longsword 'Narsil' (+0,2d6) [+2] {rF+ rC+ Light} 2.5 lb
   It provides resistance to cold and fire.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  
v) a Mattock (-4,5d2) <+2> 11.0 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Patashu 67 of the Noldor
Entered Angband on 29 Jun 2012

    Turn     Depth    Note

       2     50 ft    (Charge)
       2     50 ft    (Dodging)
   1,275    200 ft    (Sprinting)
   1,586    200 ft    Slew Gorgol, the Butcher
   1,700    250 ft    (Disguise)
   3,301    350 ft    (Exchange Places)
   4,120    350 ft    (Flanking)
   6,620    450 ft    (Lore-Keeper)
   8,203    500 ft    (Lore-Master)
   9,398    500 ft    (Knock Back)
  10,696    550 ft    (Inner Light)
  10,886    550 ft    Slew Gilim, the Giant of Eruman
  11,823    600 ft    (Vanish)
  12,929    600 ft    (Controlled Retreat)
  13,401    600 ft    Slew Nan, the Giant
  13,401    600 ft    Found The Greatsword 'Glend'
  13,476    600 ft    (Hardiness)
  14,453    650 ft    Found The Dagger of Azaghal
  14,893    700 ft    Found The Set of Gauntlets of Gamil Zirak
  15,009    700 ft    Found The Longsword 'Narsil'
  16,248    750 ft    (Constitution)
  16,845    750 ft    (Dexterity)
  17,757    800 ft    (Song of Slaying)
  17,993    800 ft    (Eye for Detail)
  19,411    850 ft    (Song of Sharpness)
  19,506    850 ft    Slew Tevildo, Prince of Cats
  19,506    850 ft    Found The Set of Leather Gloves of Celebrimbor
  19,583    850 ft    Slew Oikeroi, Guard of Tevildo
  19,777    850 ft    Found The Dagger 'Angrist'
  19,825    850 ft    (Clarity)
  19,878    850 ft    Slew Umuiyan, the Doorkeeper
  20,198    850 ft    Slew Dagorhir, the Elfbane
  20,935    850 ft    Found The Helm of Curufin
  20,953    850 ft    Slew Scatha the Worm
  22,607    950 ft    (Power)
  22,806    950 ft    (Stun)
  26,586    950 ft    Entered Hoard of the Worm of Greed
  28,414    950 ft    Found The Longsword 'Glamdring'
  29,078  1,000 ft    Entered Morgoth's throne room
  29,342  1,000 ft    Found The Massive Iron Crown of Morgoth
  29,451  1,000 ft    Cut a Silmaril from Morgoth's crown
  31,353    450 ft    Slew Uldor, the Accursed
  31,927    400 ft    Destroyed Lungorthin, the Balrog of White Fire
  33,200     Gates    Entered The Gates of Angband

  33,268     Gates    You escaped the Iron Hells on 30 June 2012.
  33,268     Gates    You brought back a Silmaril from Morgoth's crown!




  ['Score' 041166731]


Posted on 29.6.2012 18:50

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515. on the Sil Ladder (of 2253)

Comments

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On 29.6.2012 18:50 Patashu wrote:
30 attempts later...

This build is a culmination of all the skill-based exploitation I could find. Exchange Places early is a must, because 80% of my deaths are due to being surrounded or sandwiched in a corridor (and I almost died this time to such a pin this game). Charge, Dodge, Sprint, Flanking - the synergies are innumerable. And then Knock Back and Controlled Retreat - what I like to call 'Controlled Haste'. Being able to attack 50% more than your opponent is an advantage greater than any amount of accuracy could measure, especially when you can chain knock backs in as well. And I found the best artifact in the game for this playstyle, too - it's heavy, accurateish and hard hitting.

Oh, and Vanish is amazing too. You just need to go away and things forget you exist, and then you can charge at them for the unaware evasion penalty and this almost always kills them in one blow (esp. if you have song of sharpness up)!

It's also really important to shy from armour with evasion/accuracy penalties on it. You want protection, yes, but only a bit - it's evasion you need to stop cat warriors and soforth from criticaling you to death, and accuracy you need to endlessly knock back/controlled retreat/etc kite them to death.

Thanks to elliptic for guiding me through Morgoth's level (in particular, I didn't know that you needed song of sharpness active to prise a silmaril)

On 29.6.2012 19:12 HallucinationMushroom wrote:
Congrats on the first win. You don't actually need song of sharpness though. You just need to beat 20d4 protection for the first silmaril. Angrist automatically pries silmarils since it bypasses all protection. Anyway, yeah, I figured you wouldn't mind knowing since you seem to be collecting scraps of data for the ultimate Sil cheat book, er, strategy guide... whichever! Which, I would add, use Angrist for first silmaril, use something else to break on the 2nd Silmaril, then use Angrist for the 2nd and 3rd Silmarils. Well, for now... who knows what the next versions will do. :)



On 29.6.2012 20:27 half wrote:
Congratulations. I've been really enjoying your posts about the neat tactics you have been discovering and I'm glad to see you victorious.

On 30.6.2012 05:10 Patashu wrote:
'Angrist automatically pries silmarils since it bypasses all protection.'
Oh, that's very interesting, I thought it just halved protection rolls so I never bothered to pick it up.

On 30.6.2012 12:04 half wrote:
Angrist is the ultimate sharpness weapon, completely bypassing all protection.

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