The Angband Ladder: elliptic, Naugrim Nogrod no-class by elliptic

  [Sil 1.0.2 Character Dump]

 Name   elliptic      Age      170       Str   5 =  3  +2
 Sex    Male          Height   4'6       Dex   4 =  1          +3
 Race   Naugrim       Weight   145       Con  13 =  5  +4      +4
 House  Nogrod                           Gra   5 =  3          +2

 Game Turn   32,317   Melee (+31,3d13)   Melee       31 = 22  +4  +4  +1
 Exp Pool     2,150   Bows  (+10,1d15)   Archery     10 =  0  +4  +7  -1
 Total Exp  102,450   Armor  [+8,9-33]   Evasion      8 =  9  +4  -5
 Burden       134.1                      Stealth     -2 =  0  +4  -6
 Max Burden   248.7   Health   194:213   Perception  16 = 10  +5  +1
 Depth           0'   Voice      99:99   Will        17 = 12  +5
 Min Depth       0'                      Smithing     7 =  0  +5      +2
 Light Radius     7                      Song        18 = 13  +5

 You are the only child of a Dwarven Craftsman. You are a credit to the
 family. You have dark brown eyes, straight black hair, a one foot
 beard, and a ruddy complexion.





  [Last Messages]

> You see a Halberd (-3,2d10) [+1].
> You have found a trap.
> The Cat assassin fires an arrow.
> You have found a trap. <2x>
> The Troll guard hits you.
> The door bursts open!
> Carcharoth, the Jaws of Thirst bites you!!
> You have been poisoned.
> Carcharoth, the Jaws of Thirst bites you!
> You have been further poisoned.
> You have been given a cut.
> You charge Carcharoth, the Jaws of Thirst!
> You have slain Carcharoth, the Jaws of Thirst.
> The bleeding stops.
> You recover from the poisoning.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Battle Axe of elliptic (-2,3d6) 5.0 lb
   It is branded with frost.  It cuts easily through armour.  It
   cannot be harmed by the elements.  It does extra damage when
   wielded with both hands.  
b) The Longbow 'Belthronding' (+1,1d11) [-1] <+1> 3.0 lb
   It improves your perception by 1.  It cannot be harmed by the
   elements.  It can shoot arrows 20 squares (with your current
   strength).
c) a Marble Ring of Accuracy (+4)
d) a Marble Ring of Accuracy (+4)
e) The Amulet of Constitution <+3>
   It increases your constitution by 3.  It provides resistance
   to fear.  It cannot be harmed by the elements.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) The Mail Corslet of elliptic (-1) [-3,2d4]
   It grants you great speed.  It cannot be harmed by the
   elements.  
h) a Cloak of Protection [+2,1d1]
   It cannot be harmed by the elements.  
i) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
j) The Great Helm of elliptic [-2,1d5] <+1>
   It increases your strength and constitution by 1.  It speeds
   your regeneration (which also increases your hunger).  It
   cannot be harmed by the elements.  
k) The Set of Gauntlets of elliptic (-1) [+0,1d3] <+1>
   It increases your strength by 1.  It improves your damage
   sides by 1.  It cannot be harmed by the elements.  
l) The Pair of Steel Greaves of elliptic (+1) [-1,1d4]
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  It grants you the ability: Exchange Places.  
m) 38 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).
n) The Arrow 'Dailir' (+11)
   It cannot be harmed by the elements.  It can be shot 20
   squares (with your current strength and bow).


  [Inventory]

a) 13 Russet Herbs of Rage
b) 14 Wrinkled Herbs of Healing
c) 4 Yellow Herbs of Restoration
d) 5 Pieces of Dark Bread
e) 11 Clear Potions of Miruvor
f) 8 Murky Brown Potions of Orcish Liquor
g) 2 Dark Green Potions of Clarity
h) 11 Copper Speckled Potions of Healing
i) 7 Sky Blue Potions of Voice
j) 3 Golden Potions of Elemental Resistance
k) 6 Brilliant Blue Potions of Strength
l) 9 Sparkling Potions of Dexterity
m) 4 Dark Blue Potions of Constitution
n) 4 Smoky Potions of Grace
o) a Bronze Trumpet of Blasting
p) The Amulet of elliptic <+3>
   It increases your grace by 3.  It cannot be harmed by the
   elements.  
q) 2 Silmarils
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
r) The Helm of elliptic [-1,1d2]
   It cannot be harmed by the elements.  It grants you the
   ability: Lore-Master.  
s) a Mattock (-5,5d2) <+2> 15.4 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

elliptic of the Naugrim
Entered Angband on 28 Jun 2012

    Turn     Depth    Note

       0     50 ft    (Charge)
      85    100 ft    (Armoursmith)
      85    100 ft    (Enchantment)
      85    100 ft    (Jeweller)
   1,696    200 ft    Slew Gorgol, the Butcher
   4,436    350 ft    (Blocking)
   4,436    350 ft    (Heavy Armour Use)
   6,161    400 ft    Found The Longbow 'Belthronding'
   6,433    400 ft    (Eye for Detail)
   6,646    400 ft    (Hardiness)
   7,093    450 ft    (Keen Senses)
   8,795    450 ft    (Artifice)
   8,890    450 ft    Made The Helm of elliptic
   8,893    450 ft    Found The Kite Shield of Hador
   8,893    450 ft    Found The Arrow 'Dailir' (from 350 ft)
   8,903    450 ft    (Critical Resistance)
  12,225    500 ft    (Weaponsmith)
  12,399    500 ft    Made The War Hammer of elliptic
  13,229    550 ft    Slew Othrond, the Orc Lord
  13,610    550 ft    Slew Gilim, the Giant of Eruman
  15,093    600 ft    Slew Uldor, the Accursed
  15,151    600 ft    Found The Dagger of Azaghal
  15,762    700 ft    (Poison Resistance)
  15,931    700 ft    Found The Bastard Sword 'Anglachel'
  15,944    700 ft    (Power)
  16,382    700 ft    (Grace)
  16,669    700 ft    Made The Mail Corslet of elliptic
  17,906    750 ft    Made The War Hammer of elliptic
  19,472    750 ft    Found The Battle Axe 'Dramborleg'
  19,940    850 ft    (Song of the Trees)
  19,955    850 ft    (Song of Staying)
  19,955    850 ft    (Song of Este)
  20,669    800 ft    Slew Draugluin, Sire of Werewolves
  20,674    800 ft    Found The Wolf-Hame of Draugluin
  20,685    800 ft    Slew Tevildo, Prince of Cats
  20,713    800 ft    Slew Oikeroi, Guard of Tevildo
  20,891    800 ft    (Unwavering Voice)
  20,894    850 ft    Found The Shortsword 'Dagmor'
  21,148    850 ft    (Song of Aule)
  21,662    850 ft    Made The Amulet of elliptic
  22,285    850 ft    Made The Amulet of Constitution
  22,930    900 ft    Made The Great Helm of elliptic
  23,759    950 ft    Made The Set of Gauntlets of elliptic
  24,457    950 ft    Made The Pair of Steel Greaves of elliptic
  24,572    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  24,693    950 ft    (Masterpiece)
  25,368    950 ft    Made The Battle Axe of elliptic
  25,386    950 ft    (Clarity)
  25,622    950 ft    Slew Ancalagon the Black
  25,626    950 ft    Found The Round Shield of Angrod
  26,214    950 ft    Slew Thuringwethil, the Vampire Messenger
  26,244    950 ft    Found The Bat-Fell of Thuringwethil
  26,838    950 ft    Found The Pearl 'Nimphelos'
  29,363    950 ft    Slew Smaug the Golden
  29,598    950 ft    (Constitution)
  29,598    950 ft    (Song of Sharpness)
  29,602  1,000 ft    Entered Morgoth's throne room
  29,718  1,000 ft    Destroyed Gothmog, High Captain of Balrogs
  29,771  1,000 ft    Found The Massive Iron Crown of Morgoth
  29,813  1,000 ft    Slew Morgoth, Lord of Darkness
  29,813  1,000 ft    Found The Mighty Hammer 'Grond'
  29,845  1,000 ft    Cut a Silmaril from Morgoth's crown
  29,853  1,000 ft    Cut a Silmaril from Morgoth's crown
  29,854  1,000 ft    Cut a Silmaril from Morgoth's crown
  29,969  1,000 ft    (Grace)
  29,972  1,000 ft    Slew Dagorhir, the Elfbane
  30,043  1,000 ft    not nice
  30,083  1,000 ft    Slew Glaurung, the Deceiver
  30,182  1,000 ft    Found The Pair of Steel Greaves of Orodreth
  30,854    450 ft    :(
  31,997     50 ft    Slew Maeglin, Betrayer of Gondolin
  31,999     50 ft    Found The Galvorn Armour of Maeglin
  32,128     Gates    Entered The Gates of Angband
  32,307     Gates    Slew Carcharoth, the Jaws of Thirst

  32,316     Gates    You escaped the Iron Hells on 28 June 2012.
  32,316     Gates    You brought back all three Silmarils from Morgoth's 
                      crown! 




  ['Score' 141367683]


Posted on 28.6.2012 09:38
Last updated on 29.6.2012 02:57

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177. on the Sil Ladder (of 2253)

Comments

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On 28.6.2012 09:38 elliptic wrote:
Another attempt at a non-Noldor win. Taking this one a little more slowly... have had pretty good luck finding forges so far, and just need a few more for smithing to start giving me great stuff.

On 28.6.2012 18:19 elliptic wrote:
Things continue to go well, with Anglachel and another couple of forges. Currently I'm sitting on one wondering whether to make another smithing hammer or some stat boost gear. Oh, also there are some mithril weapons lying around the level... I wonder whether it is worth grabbing them. An artefact Feanorian lamp could be interesting...

On 28.6.2012 20:01 debo wrote:
Just an FYI, although you likely know already -- a Mithril Longsword {special} can be an indication that you've found Ringil :)

Having a sharp weapon at that depth is always a huge boon, although I prefer to avoid danger-items past 600' or so. Running into packs of cat assassins is a huge pain!

On 28.6.2012 20:03 debo wrote:
I'm going to have to try this combination of incredibly low evasion + crit resistance. I've always avoided low evasion in the past because all it takes is one "it hits you!!!" to kill an unlucky character, but I'd never even realized that crit resist was there as a hedge!

On 28.6.2012 20:27 elliptic wrote:
The mithril weapons were identified thanks to the Lore-Master helmet I forged, so not Ringil unfortunately.

Does danger do anything except make monsters spawn as if they were 50' deeper?

I've actually yet to have any serious trouble with cat assassins on any of my characters... they are a little annoying, but they don't deal a huge amount of damage and they die fairly easily after being cornered in a room.

Yeah, I've definitely had the most success with protection-based characters so far. My evasion-focused characters tend to have problems with high-accuracy melee threats like wargs and cat warriors, and I haven't done well with stealth at all. The critical resistance is pretty much necessary against cat warriors, though... one time I dived to cat depth without getting it and it was ugly.

On 28.6.2012 23:37 elliptic wrote:
About to enter 1000' and feeling very confident. I might try to kill Morgoth in a fair fight (i.e. no knockback, no disabling).

On 28.6.2012 23:49 debo wrote:
Holy forges! And holy rings of accuracy!!

How the hell do you recover from all that post-forge stat draining??

On 29.6.2012 00:00 elliptic wrote:
Potions of , mainly, since I didn't find many herbs of restoration until after all the forging. This meant "wasting" a lot of potions of constitution, but clearing 950' a few times at the end replenished my supplies.

And yes, I'm very happy with those rings. :P They didn't cost any stats to make, and one forge gave me both of them along with the Feanorian Lamp of True Sight.

On 29.6.2012 01:31 elliptic wrote:
The character had a very easy time meleeing Morgoth down (213 HP with !Con meant I only had to heal a couple of times), but then it crashed on the way up just like http://angband.oook.cz/ladder-show.php?id=13146 did. I learned from that experience though and did make a backup save before doing 1000' on this character, so hopefully I can replay things.

On 29.6.2012 02:57 elliptic wrote:
No crash this time. :)

On 29.6.2012 04:07 HugoTheGreat2011@yahoo.com wrote:
213 HP!!! Holy moly! That's a record in the books of Sil, for sure!

On 29.6.2012 04:09 HugoTheGreat2011@yahoo.com wrote:
By the way, what's up with the :( at 450ft, during your ascent?

On 29.6.2012 04:11 elliptic wrote:
The :( was something burning my last staff of revelations... the character was in zero danger, but it meant another five minutes spent mashing keys looking for stairs.

On 29.6.2012 04:13 elliptic wrote:
(I was termcasting part of the game, so some of the notes were directed at an audience.)

On 29.6.2012 04:24 HugoTheGreat2011@yahoo.com wrote:
What do you usually make at the first forge(s) at 100ft?

On 29.6.2012 04:36 elliptic wrote:
This char made gloves of forging, mail corslet of protection, and two rings of +2 accuracy at 100'. When not taking Jeweller so early, I make round shield of deflection and/or boots of speed instead of the rings.

On 29.6.2012 09:20 WaveMotion wrote:
Cool, I didn't know termcasting was possible with Sil! Who were you casting to?

On 29.6.2012 13:37 debo wrote:
This is a crazy win. Really well done.

On 29.6.2012 13:52 elliptic wrote:
WaveMotion: telnet termcast.org

On 30.6.2012 12:07 half wrote:
Yeah, I'm pretty sure that is a record for Con.

On 30.6.2012 14:04 elliptic wrote:
Really? All the character did was start with 5 Con, forge +4 Con, take the +1 Con ability, and drink a potion. It wouldn't have been that hard to get higher, but this seemed like enough. :) With the exponential HP growth it was pretty ridiculous though... what about capping all stats at 10 or so?

On 1.7.2012 04:22 HugoTheGreat2011 wrote:
I'm not sure if anyone had an extraordinary record on CON. Most of the previous winners focused and relied on getting really high Dex or Gra to win the game. Dex because it helps with Melee, Evasion, and Stealth. Gra because it helps with Smithing, Song, and Will.

On 1.7.2012 04:24 HugoTheGreat2011 wrote:
But hey, having an HP above 200 is definitely an accomplishment because so few people manage to get it this high, ever! :)

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