The Angband Ladder: clouded, Noldor Feanor no-class by clouded

  [Sil 1.0.2 Character Dump]

 Name   clouded       Age    3,292       Str   5 =  3  +1      +1
 Sex    Male          Height  6'10       Dex   5 =  4  +3  -1  -1
 Race   Noldor        Weight   167       Con   9 =  4          +5
 House  Feanor                           Gra   2 =  3          -1

 Game Turn   25,305   Melee (+17,4d10)   Melee       17 = 16  +5  -4
 Exp Pool     5,641   Bows    (+6,1d8)   Archery      6 =  0  +5      +1
 Total Exp   62,241   Armor [+17,7-17]   Evasion     17 = 15  +5  -3
 Burden       141.9                      Stealth     13 =  7  +5  +1
 Max Burden   248.7   Health    -5:103   Perception   5 =  3  +2
 Depth         900'   Voice      28:28   Will        14 = 12  +2
 Min Depth     900'                      Smithing     9 =  6  +2      +1
 Light Radius     5                      Song         2 =  0  +2

 You are one of two children of an archer from the house of Feanor. You
 have light grey eyes, wavy black hair, and a fair complexion.






  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You have been given a cut.
> You were wearing a Driftwood Amulet of Constitution <+1> (q).
> You are wearing a Crystal Amulet {regen} (e).
> *** LOW HITPOINT WARNING! *** <2x>
> Gorthaur, Servant of Morgoth lets out a terrible cry.
> You are unafraid.
> Gorthaur, Servant of Morgoth misses you.
> The base of the staff glows an intense green...
> You trace out a glyph of warding upon the floor.
> *** LOW HITPOINT WARNING! *** <2x>
> Gorthaur, Servant of Morgoth bites you...
> The Greater werewolf claws you.
> You die.
> Illegal command for target mode!


  [Screenshot]

  ##...##
   ..0.. 
    .C.  
    #@#  
    ##C  
       SR
       RC


  [Equipment]

a) a Great Axe of Gondolin (-4,4d4) <+1> 10.8 lb
   It increases your dexterity by 1.  It slays dragons and 
   raukar.  It requires both hands to wield it properly.  
b) a Shortbow of Doriath (+0,1d7) 1.5 lb
   It slays wolves and spiders.  It can shoot arrows 12 squares
   (with your current strength).
c) a Moonstone Ring of Warmth
   It provides resistance to cold.  
d) a Turquoise Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
e) a Crystal Amulet of Regeneration {regen}
   It speeds your regeneration (which also increases your hunger).
   
f) a Brass Lantern of Brightness (with 5130 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) Galvorn Armour of Stealth [-1,2d4] <+3>
   It improves your stealth by 3.  It cannot be harmed by the
   elements.  
h) a Cloak of Warmth [+2]
   It provides resistance to cold.  
i) (nothing)
j) a Great Helm of Brilliance [-2,1d3]
   It lights the dungeon around you.  
k) a Set of Leather Gloves of Power [-1,1d1] <+1>
   It increases your strength by 1.  
l) The Pair of Steel Greaves of Orodreth [-1,1d2] <+1> {Dex+1, rF+}
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
m) 49 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) (nothing)


  [Inventory]

a) 10 Russet Herbs of Rage
b) 5 Pieces of Dark Bread
c) 3 Fragments of Lembas
d) 2 Azure Potions of Slow Poison
e) 3 Shimmering Potions of Elemental Resistance
f) a Sparkling Potion of Strength
g) 3 Emerald Potions of Dexterity
h) 4 Violet Potions of Constitution
i) an Ivory Staff of Freedom (4 charges)
j) a Walnut Staff of Understanding (4 charges)
k) a Walnut Staff of Understanding (1 charge)
l) a Birch Staff of Revelations (11 charges)
m) an Aspen Staff of Slumber (6 charges)
n) a Gnarled Staff of Warding (0 charges)
o) a Beryl Ring of Frost
   It provides resistance to fire.  
p) an Adamant Ring of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
q) a Driftwood Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
r) 4 Brass Lanterns (with 3000 turns of light)
s) a Mail Corslet of Protection (-1) [-3,2d5]
   It cannot be harmed by the elements.  
t) The Longsword 'Glamdring' (+3,2d5) [+3] <+3> 3.3 lb
   It improves your will by 3.  It slays orcs, trolls, dragons, 
   and raukar.  It cannot be harmed by the elements.  
u) a Mattock of Belegost (-5,5d2) <+3> 12.3 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

clouded of the Noldor
Entered Angband on 26 Jun 2012

    Turn     Depth    Note

       7     50 ft    (Armoursmith)
       7     50 ft    (Enchantment)
     600     50 ft    (Charge)
   6,407    500 ft    (Keen Senses)
   6,571    500 ft    (Hardiness)
   8,319    550 ft    (Poison Resistance)
  10,616    600 ft    (Blocking)
  10,616    600 ft    (Heavy Armour Use)
  12,858    600 ft    this is awful
  12,874    600 ft    (Power)
  12,874    600 ft    (Stun)
  13,759    600 ft    Slew Uldor, the Accursed
  16,149    650 ft    (Critical Resistance)
  17,897    700 ft    (Knock Back)
  19,658    700 ft    (Assassination)
  19,658    700 ft    (Opportunist)
  20,618    750 ft    Slew Tevildo, Prince of Cats
  20,990    750 ft    Found The Pair of Steel Greaves of Orodreth
  21,385    750 ft    Slew Umuiyan, the Doorkeeper
  22,997    800 ft    (Constitution)
  23,090    800 ft    great cold drake down
  23,563    800 ft    yay for "con <+1>
  23,567    800 ft    feeling pretty good now
  24,254    850 ft    second great cold drake killed
  24,442    850 ft    Subdued The Deathblade 'Delmereth'
  24,444    850 ft    Found The Deathblade 'Delmereth'
  24,486    850 ft    Found The Longsword 'Glamdring'
  24,870    900 ft    (Crowd Fighting)
  24,870    900 ft    (Exchange Places)
  25,053    900 ft    Entered Chambers of Thu
  25,184    900 ft    Slew Dagorhir, the Elfbane

  25,305    900 ft    Slain by a Greater werewolf.
  25,305    900 ft    Died on 27 June 2012.




  ['Score' 018074695]


Posted on 27.6.2012 23:26

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Comments

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On 27.6.2012 23:26 clouded wrote:
I should have realised Gorthaur would be a cutting and poisoning machine. Those two things seem to really wear down my characters at this stage of the game, even with poison res. The last few turns could have been handled better, I should have used warding much, much earlier and switched in regen before even starting the fight.

On 28.6.2012 00:17 Scatha wrote:
This was bound to be a tough fight for your character. I think you may have needed to buff up to the teeth, and be prepared to run if it went badly.

Gorthaur has exceptionally high Will, so you might not have been safe with a glyph, but perhaps you meant to keep his friends at bay?

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