The Angband Ladder: Patashu 37, Noldor Feanor no-class by Patashu

  [Sil 1.0.2 Character Dump]

 Name   Patashu 37    Age    1,284       Str   8 =  3  +3      +2
 Sex    Female        Height  5'11       Dex   9 =  4          +5
 Race   Noldor        Weight   160       Con   6 =  4  +2
 House  Feanor                           Gra   5 =  3          +2

 Game Turn   30,252   Melee (+26,3d15)   Melee       26 = 18  +9  -2  +1
 Exp Pool     1,286   Bows   (+20,1d9)   Archery     20 = 10  +9      +1
 Total Exp   86,786   Armor [+26,8-20]   Evasion     26 = 19  +9  -2
 Burden       121.0                      Stealth     16 = 11  +9  -4
 Max Burden   429.6   Health     -3:59   Perception  11 =  6  +5
 Depth         1000'  Voice      23:49   Will        12 =  6  +5  +1
 Min Depth     1000'                     Smithing    15 =  9  +5      +1
 Light Radius     3                      Song        15 = 10  +5

 You are the only child of a smith from the house of Feanor. You have
 light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> Morgoth, Lord of Darkness misses you.
> You hear a cry of pain.
> *** LOW HITPOINT WARNING! ***
> The Ancient adamant serpent breathes darkness.
> *** LOW HITPOINT WARNING! ***
> The Troll guard misses you.
> The Easterling spy shouts for help.
> You were wearing a Jewelled Crown of Clarity [+0,1d1] (r).
> You are wearing The Great Helm of Dor-Lomin [-2,1d4] <+1> (j).
> *** LOW HITPOINT WARNING! ***
> Morgoth, Lord of Darkness misses you.
> The Easterling spy dies.
> You hear a scream of agony!
> The Ancient adamant serpent bites you.
> You die.


  [Screenshot]

  TH#TT%T
  T#H::# 
  ##T### 
  ##V@###
  H@S## #
  ..  #  
  ~}  #  


  [Equipment]

a) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
b) a Shortbow (+1,1d8) 1.1 lb
   It can shoot arrows 13 squares (with your current strength).
c) a Jade Ring of Protection [+0,1d2]
d) a Moonstone Ring of Venom's End
   It provides resistance to poison.  
e) The Jewel 'Elessar' <+1>
   It increases your constitution by 1.  It speeds your
   regeneration (which also increases your hunger).  It cannot
   be harmed by the elements.  It grants you the ability: 
   Strength in Adversity.  
f) a Feanorian Lamp
g) The Mail Corslet of Durin (-1) [-3,3d3]
   It provides resistance to cold and fire.  It speeds your
   regeneration (which also increases your hunger).  It cannot
   be harmed by the elements.  
h) The Cloak of Defense [+2] <+1>
   It increases your constitution by 1.  It enrages nearby
   creatures and draws powerful creatures to your level (even
   when not worn).  It cannot be harmed by the elements.  
i) (nothing)
j) The Great Helm of Dor-Lomin [-2,1d4] <+1>
   It increases your strength by 1.  It improves your will by 1.
   It provides resistance to fear and stunning.  It cannot be
   harmed by the elements.  
k) a Set of Gauntlets of Power [+0,1d2] <+1>
   It increases your strength by 1.  
l) The Pair of Leather Boots of Patashu 37 [+0,1d1]
   It grants you freedom of movement, but it also enrages nearby
   creatures and draws powerful creatures to your level (even
   when not worn).  It cannot be harmed by the elements.  It
   grants you the ability: Sprinting.  
m) The Arrow 'Dailir' (+11)
   It cannot be harmed by the elements.  It can be shot 13
   squares (with your current strength and bow).
n) 99 Arrows (+3)
   They can be shot 13 squares (with your current strength and bow).


  [Inventory]

a) 14 Yellow Herbs of Rage
b) 4 Dark Green Herbs of Healing
c) 3 Pale Green Herbs of Restoration
d) 2 Fragments of Lembas
e) a Clear Potion of Miruvor
f) a Murky Brown Potion of Orcish Liquor
g) 3 Sky Blue Potions of Healing
h) 8 Golden Potions of Slow Poison
i) 4 Dark Potions of Quickness
j) 2 Violet Potions of Strength
k) 2 Copper Speckled Potions of Dexterity
l) a Brass Trumpet of Blasting
m) a Bronze Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
n) a Ruby Ring of Damage <+1>
   It improves your damage sides by 1.  
o) a Silver Amulet of Grace <+1> {smith}
   It increases your grace by 1.  It sustains your grace.  
p) Leather Armour of Resilience [-1,1d4] <+1>
   It increases your constitution by 1.  It cannot be harmed by
   the elements.  
q) a Shadow Cloak of Warmth [+4] <+2>
   It improves your stealth by 2.  It provides resistance to 
   cold.  It creates an unnatural darkness.  
r) a Jewelled Crown of Clarity [+0,1d1]
   It provides resistance to confusion, stunning, and 
   hallucination.  It cannot be harmed by the elements.  
s) The Helm of Knowledge [-1,1d3] {fancy!}
   It cannot be harmed by the elements.  It grants you the
   ability: Lore-Master.  
t) a Helm of True Sight [-1,1d3] <+3>
   It improves your perception by 3.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  
u) a Great Axe of Gondolin (-4,4d4) <+1> 11.7 lb
   It increases your dexterity by 1.  It slays dragons and 
   raukar.  It requires both hands to wield it properly.  


  [Notes]

Patashu 37 of the Noldor
Entered Angband on 27 Jun 2012

    Turn     Depth    Note

     136     50 ft    (Armoursmith)
     136     50 ft    (Enchantment)
   1,513    150 ft    (Charge)
   1,975    150 ft    (Dodging)
   2,417    200 ft    (Song of Slaying)
   5,573    350 ft    (Artifice)
   6,784    300 ft    (Flanking)
   9,495    400 ft    Slew Boldog, the Merciless
   9,841    400 ft    Made The Helm of Knowledge
   9,848    400 ft    Found The Spear of Boldog
   9,848    400 ft    Found The Arrow 'Dailir' (from 300 ft)
  10,117    450 ft    Slew Orcobal, Champion of the Orcs
  11,202    450 ft    (Knock Back)
  11,826    500 ft    (Power)
  12,349    500 ft    Slew Ulfang the Black
  12,444    500 ft    Found The Kite Shield of Hador
  12,464    500 ft    (Controlled Retreat)
  12,815    500 ft    Found The Longsword 'Orcrist'
  13,363    550 ft    (Stun)
  14,334    550 ft    (Inner Light)
  14,991    550 ft    (Crowd Fighting)
  16,178    600 ft    Made The Set of Mithril Gauntlets of Patashu
  16,623    600 ft    Found The Great Helm of Dor-Lomin
  17,138    650 ft    (Exchange Places)
  17,222    650 ft    Slew Nan, the Giant
  17,250    650 ft    Found The Greatsword 'Glend'
  17,581    650 ft    Found The Dagger of Azaghal
  17,619    650 ft    Slew Gilim, the Giant of Eruman
  18,058    750 ft    (Eye for Detail)
  18,122    750 ft    (Keen Senses)
  18,194    750 ft    Found The Spear 'Aeglos'
  19,362    800 ft    (Song of Sharpness)
  19,862    800 ft    Found The Mail Corslet of Durin
  20,704    850 ft    Made The Cloak of Defense
  22,049    950 ft    Found The Shortsword of Amrod
  22,376    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  22,578    950 ft    (Dexterity)
  22,578    950 ft    (Hardiness)
  23,225    950 ft    Slew Thuringwethil, the Vampire Messenger
  23,307    950 ft    Found The Bat-Fell of Thuringwethil
  23,538    950 ft    Slew Ancalagon the Black
  25,736    850 ft    Slew Dagorhir, the Elfbane
  25,760    850 ft    Found The Jewel 'Elessar'
  26,272    900 ft    (Flaming Arrows)
  26,272    900 ft    (Dexterity)
  27,454    900 ft    Made The Pair of Leather Boots of Patashu 37
  29,299    950 ft    Slew Smaug the Golden
  29,547    950 ft    (Mind Over Body)
  30,140  1,000 ft    Entered Morgoth's throne room
  30,140  1,000 ft    (Clarity)
  30,188  1,000 ft    Found The Massive Iron Crown of Morgoth

  30,252  1,000 ft    Slain by an Ancient adamant serpent.
  30,252  1,000 ft    Died on 27 June 2012.




  ['Score' 020069748]


Posted on 27.6.2012 09:07

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673. on the Sil Ladder (of 2253)

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On 27.6.2012 09:07 Patashu wrote:
This was my first character to make it to Morgoth. The plan was a melee/evasion heavy weapon with forging to make egos early on (leather armour of resilience, helm of brilliance, boots of sprinting, and whatever egos can be made for free for the free exp) and artifacts later (helm of lore-master, boots of free act+sprint, cloak of con and some gauntlets of str that got outclassed - I wanted to make more, but I didn't find enough forges). With my incredibly heavy greatsword + knock back + controlled retreat + charge I could get tons of extra attacks on everything and deliver brutally powerful hits, and I got lots of extra con and str on my equipment.

The fatal mistakes were as follows:
1) I got blinded, and instead of wearing true sight to fix it I wore clarity and thought clarity was what cured it. Oops!
2) I gorged myself on potions, making it impossible to quaff any more. 'Mind over Matter' actually made my character weaker when I took it!

I'm going to try this a couple more times now that I know what to expect from Morgoth's halls.

On 27.6.2012 15:29 HallucinationMushroom@Yahoo.egg wrote:
Just in case you didn't know, you can turn off abilities. I've had to turn off mind over matter a few times in the past, and if I'm wearing sustenance items I try to remember to take them off when I'm in a 'full' status. Shrooms of emptiness are handy to keep, if you can find them that is. I sometimes can't. Anyway, cool character, very powerful... you make me want to try out controlled retreat, I've never bought it before.

On 27.6.2012 15:34 Patashu wrote:
Oh, that's very clever... Turning off mind over matter when you don't need it.

You know what else I realized? I learned Exchange Places and didn't use once. I swear, my character needs post-it notes stuck all over it...

On 28.6.2012 01:03 elliptic wrote:
Not knowing that potions were unquaffable while engorged was responsible for my first 1000' death too. Also, Exchange Places is incredibly good... you should definitely use it a lot next time. :)

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