The Angband Ladder: elliptic, Noldor Fingolfin no-class by elliptic

  [Sil 1.0.2 Character Dump]

 Name   elliptic      Age    4,540       Str   5 =  3  +1      +1
 Sex    Male          Height   6'8       Dex   3
 Race   Noldor        Weight   158       Con   7 =  5  +2
 House  Fingolfin                        Gra   3

 Game Turn   30,213   Melee  (+21,5d9)   Melee       21 = 26  +3  -8
 Exp Pool     4,882   Bows    (+1,1d8)   Archery      1 =  0  +3  -3  +1
 Total Exp   94,082   Armor  [+7,9-25]   Evasion      7 =  9  +3  -5
 Burden       129.8                      Stealth      5 =  7  +3  -5
 Max Burden   248.7   Health     56:71   Perception  10 =  7  +3
 Depth         350'   Voice      69:69   Will        16 =  9  +3  +3  +1
 Min Depth       0'                      Smithing     3 =  0  +3
 Light Radius     7                      Song        13 = 10  +3

 You are the only child of a warrior from the house of Fingolfin. You
 have light blue eyes, straight black hair, and a fair complexion.






  [Equipment]

a) a Mattock of Belegost (-5,5d3) <+3> 13.8 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
b) a Shortbow (+0,1d7) 1.6 lb
   It can shoot arrows 12 squares (with your current strength).
c) The Serpentine Ring of Barahir
   It provides resistance to poison.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  It grants
   you the ability: Song of Este.  
d) an Emerald Ring of Protection [+0,1d2]
e) an Obsidian Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) a Long Corslet of Resilience (-2) [-4,2d5] <+1>
   It increases your constitution by 1.  It cannot be harmed by
   the elements.  
h) a Cloak of Protection [+2,1d1]
   It cannot be harmed by the elements.  
i) (nothing)
j) a Great Helm of Defiance [-2,1d3] <+3>
   It improves your will by 3.  It provides resistance to fear.  
   
k) a Set of Gauntlets of Power (-1) [-1,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Steel Greaves [+0,1d3]
m) 78 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).
n) 35 Arrows of Piercing
   They cut easily through armour.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 11 Pale Herbs of Rage
b) 3 Russet Herbs of Restoration
c) a Fragment of Lembas
d) 8 Clear Potions of Miruvor
e) a Murky Brown Potion of Orcish Liquor
f) 6 Shimmering Potions of Clarity
g) 6 Dark Green Potions of Healing
h) 3 Copper Speckled Potions of Voice
i) 7 Dark Blue Potions of Quickness
j) a Milky White Potion of Elemental Resistance
k) 8 Brown Potions of Strength
l) 4 Sky Blue Potions of Dexterity
m) 3 Violet Potions of Constitution
n) 7 Crimson Potions of Grace
o) an Aspen Staff of Revelations (2 charges)
p) a Topaz Ring of Frost
   It provides resistance to fire.  
q) a Beryl Ring of Warmth
   It provides resistance to cold.  
r) a Chalcedony Ring of Damage <+2>
   It improves your damage sides by 2.  
s) a Driftwood Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
t) a Brass Lantern of True Sight (with 6906 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
u) a Feanorian Lamp of Brightness
   It burns brightly, increasing your light radius by an
   additional square.  
v) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  


  [Notes]

elliptic of the Noldor
Entered Angband on 24 Jun 2012

    Turn     Depth    Note

       0     50 ft    (Charge)
       0     50 ft    (Dodging)
     840    200 ft    (Sprinting)
   1,751    300 ft    (Curse Breaking)
   2,700    400 ft    Slew Boldog, the Merciless
   2,908    400 ft    Slew Ulfang the Black
   3,012    400 ft    (Blocking)
   3,012    400 ft    (Heavy Armour Use)
   4,990    400 ft    oops
   6,161    400 ft    (Lore-Keeper)
   6,161    400 ft    (Lore-Master)
   6,161    400 ft    Found The Spear of Boldog
   6,931    450 ft    (Hardiness)
   8,408    550 ft    (Song of the Trees)
   8,434    550 ft    (Keen Senses)
   8,877    600 ft    (Poison Resistance)
   9,014    600 ft    Slew Othrond, the Orc Lord
   9,325    650 ft    (Song of Slaying)
  10,034    650 ft    (Critical Resistance)
  10,532    650 ft    Slew Gilim, the Giant of Eruman
  11,649    650 ft    Slew Nan, the Giant
  11,649    650 ft    Found The Greatsword 'Glend'
  12,214    650 ft    (Song of Sharpness)
  12,868    700 ft    (Song of Staying)
  14,370    800 ft    Slew Dagorhir, the Elfbane
  14,425    800 ft    Slew Tevildo, Prince of Cats
  14,440    800 ft    Slew Oikeroi, Guard of Tevildo
  14,539    800 ft    Entered the forge 'Orodruth'
  15,245    800 ft    Found The Serpentine Ring of Barahir
  15,257    800 ft    Slew Scatha the Worm
  16,102    800 ft    (Knock Back)
  16,102    800 ft    (Power)
  17,896    900 ft    (Strength)
  17,896    900 ft    (Unwavering Voice)
  18,293    900 ft    Slew Smaug the Golden
  18,365    900 ft    (Disguise)
  18,365    900 ft    (Exchange Places)
  19,483    850 ft    (Eye for Detail)
  19,550    850 ft    Found The Longsword 'Narsil'
  19,959    900 ft    Destroyed Lungorthin, the Balrog of White Fire
  21,075    950 ft    Found The Greatsword 'Calris'
  21,251    950 ft    Slew Ancalagon the Black
  22,574    950 ft    Slew Draugluin, Sire of Werewolves
  22,574    950 ft    Found The Wolf-Hame of Draugluin
  27,138    950 ft    (Woven Themes)
  27,138    950 ft    (Follow-Through)
  27,138    950 ft    (Opportunist)
  29,684  1,000 ft    Entered Morgoth's throne room
  29,837  1,000 ft    Found The Massive Iron Crown of Morgoth
  29,862  1,000 ft    Cut a Silmaril from Morgoth's crown



  ['Score' 033169787]


Posted on 24.6.2012 20:04
Last updated on 25.6.2012 20:34

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573. on the Sil Ladder (of 2253)

Comments

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On 24.6.2012 20:04 elliptic wrote:
Now trying to win without any smithing.

On 24.6.2012 23:48 elliptic wrote:
Things are going well aside from having no resist fire/cold armour. Just found Calris, but not sure whether I can afford the accuracy penalty to use it (and it isn't heavy enough for the full strength bonus if I drink a potion).

On 25.6.2012 00:47 HugoTheGreat2011 wrote:
How do you manage to survive at 800ft or so, with low evasion? :)

On 25.6.2012 17:05 elliptic wrote:
HugoTheGreat2011: A high protection score is a wonderful thing. Having >100 HP with a potion of con is nice also.

On 25.6.2012 20:37 elliptic wrote:
Killed by a crash unless someone thinks they can rescue the save... was running upstairs with a Silmaril when it crashed ("software bug") and reloading the save just shows me stuck inside an iron wall in the NW corner of a level.

On 25.6.2012 23:38 half wrote:
I'm sorry about that, and don't know how it happened since it autosaves when going up stairs. If you send it to me, I'll see what I can do. sil @ amirrorclear.net

On 26.6.2012 19:41 elliptic wrote:
Apparently there's no hope of saving this character, but I do feel like I can win without smithing now at least.

On 26.6.2012 21:48 half wrote:
For most of Sil's life (before release) it didn't have Song or Smithing or any of the special Abilities. Now it is hard to imagine it without them. In the next release I'm bundling in the entire change history for anyone who is interested. It provides a more-or-less complete list of all changes from V.

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