The Angband Ladder: Heman, Noldor Feanor no-class by Psi

  [Sil 1.0.2 Character Dump]

 Name   Heman         Age    3,443       Str   9 =  3  +6
 Sex    Male          Height   8'6       Dex  10 =  4  +5      +1
 Race   Noldor        Weight   330       Con   6 =  4  +2
 House  Feanor                           Gra   4 =  3  +1

 Game Turn   33,484   Melee (+26,4d12)   Melee       26 = 21 +10  -2  -3
 Exp Pool     1,860         (+26,4d12)   Archery     11 =  0 +10      +1
 Total Exp  102,760         (+33,3d12)   Evasion     28 = 20 +10  -2
 Burden       506.4   Bows   (+11,0d0)   Stealth     16 =  9 +10  -3
 Max Burden   515.5   Armor [+28,6-15]   Perception  13 =  8  +4  +1
 Depth           0'                      Will        13 =  9  +4
 Min Depth       0'   Health     59:59   Smithing     8 =  3  +4      +1
 Light Radius     3   Voice      41:41   Song         4 =  0  +4

 Heman can't sing. Heman doesn't need to sing.







  [Last Messages]

> You are no longer able to wield your War Hammer 'Splat' as effectively.
> You have found a trap.
> You have disarmed the caltrop field.
> There is a pile of rubble in the way!
> You have found a trap.
> You have picked the lock.
> You feel more agile.
> You have 9 Vermilion Potions of Dexterity (g).
> Carcharoth, the Jaws of Thirst misses you.
> You charge Carcharoth, the Jaws of Thirst.
> You miss Carcharoth, the Jaws of Thirst.
> You hit Carcharoth, the Jaws of Thirst.
> You have slain Carcharoth, the Jaws of Thirst.
> There is a pile of rubble in the way! <2x>
> Your dexterity returns to normal.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The War Hammer 'Splat' (-2,4d2) 6.0 lb
   It is branded with frost.  It cuts easily through armour.  It
   cannot be harmed by the elements.  It does extra damage when
   wielded with both hands.  
b) (nothing)
c) The Ring of Take This <+1>
   It increases your strength and dexterity by 1.  It improves
   your damage sides by 1.  It cannot be harmed by the elements.
   
d) The Ring of Take That <+1>
   It increases your strength and dexterity by 1.  It improves
   your damage sides by 1.  It cannot be harmed by the elements.
   
e) The Amulet of Utility <+1>
   It increases your constitution by 1.  It improves your 
   perception by 1.  It provides resistance to stunning.  It 
   reduces your need for food.  It grants you freedom of movement.
   It cannot be harmed by the elements.  
f) The Feanorian Lamp of Enlightenment <+1>
   It increases your grace by 1.  It lights the dungeon around
   you.  It grants you the ability to see invisible creatures.  
   It cannot be harmed by the elements.  
g) The Mail Corslet of Manliness [-3,2d5] <+2>
   It increases your strength by 2.  It cannot be harmed by the
   elements.  
h) The Cloak of Avoidance [+2,1d1] <+3>
   It increases your dexterity by 3.  It provides resistance to 
   stunning.  It cannot be harmed by the elements.  
i) The Bastard Sword 'Anguirel' (+3,3d3) [+1] 5.0 lb
   It cuts easily through armour.  It increases your hunger.  It
   cannot be harmed by the elements.  It does extra damage when
   wielded with both hands.  
j) The Dwarf Mask of Power [-2,1d2] <+1>
   It increases your strength and constitution by 1.  It
   provides resistance to fire and blindness.  It cannot be
   harmed by the elements.  
k) The Set of Mithril Gauntlets of Smiting [+0,1d1] <+1>
   It increases your strength by 1.  It improves your damage
   sides by 1.  It cannot be harmed by the elements.  
l) The Pair of Leather Boots of Haste [+0,1d1]
   It grants you great speed.  It cannot be harmed by the
   elements.  
m) (nothing)
n) (nothing)


  [Inventory]

a) 2 Fragments of Lembas
b) 11 Clear Potions of Miruvor
c) 10 Murky Brown Potions of Orcish Liquor
d) 17 Dark Potions of Healing
e) 6 Milky White Potions of Elemental Resistance
f) a Brown Potion of Strength
g) 9 Vermilion Potions of Dexterity
h) 4 Green Potions of Constitution
i) 4 Bright Orange Potions of Grace
j) a Runed Staff of Revelations (0 charges)
k) a Runed Staff of Revelations (0 charges)
l) a Gnarled Staff of Treasures (1 charge)
m) The Cloak of Thingol [+2]
   It provides resistance to cold and fire.  It grants you 
   freedom of movement.  It cannot be harmed by the elements.  
n) The Massive Iron Crown of Morgoth
   It cannot be harmed by the elements.  
o) The Helm of Secrets [-1,1d2] <+1>
   It increases your grace by 1.  It decreases your constitution
   by 1.  It cannot be harmed by the elements.  It grants you
   the ability: Lore-Master.  
p) The Mithril Longsword 'Ringil' (+3,2d5) [+3] 2.0 lb
   It is branded with frost.  It provides resistance to cold.  
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
q) a Mattock of Belegost (-5,5d2) <+3> 12.6 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Heman of the Noldor
Entered Angband on 22 Jun 2012

    Turn     Depth    Note

       0     50 ft    (Charge)
     661    100 ft    (Armoursmith)
     661    100 ft    (Enchantment)
   1,833    350 ft    (Keen Senses)
   2,859    400 ft    Slew Boldog, the Merciless
   2,875    400 ft    Found The Longsword 'Orcrist'
   3,077    400 ft    (Jeweller)
   4,528    450 ft    Found The Spear of Boldog (from 400 ft)
   5,163    450 ft    Slew Uldor, the Accursed
   5,497    500 ft    Slew Orcobal, Champion of the Orcs
   6,413    500 ft    Slew Gilim, the Giant of Eruman
   8,293    650 ft    (Disguise)
   8,346    650 ft    (Vanish)
   8,612    650 ft    Slew Othrond, the Orc Lord
   9,543    650 ft    (Artifice)
   9,867    650 ft    (Inner Light)
  10,118    650 ft    Found The Cloak of Thingol
  12,278    750 ft    (Finesse)
  13,280    750 ft    Made The Helm of Secrets
  14,601    750 ft    (Eye for Detail)
  15,935    700 ft    (Weaponsmith)
  16,125    700 ft    Made The War Hammer of Smithing
  17,039    850 ft    (Two Weapon Fighting)
  17,327    850 ft    Made The War Hammer of More Smithing
  17,762    750 ft    Slew Umuiyan, the Doorkeeper
  17,976    750 ft    Found The Bastard Sword 'Anguirel'
  18,731    750 ft    Made The Set of Mithril Gauntlets of Smiting
  19,213    700 ft    Left without entering Cat Fortress
  19,748    800 ft    Made The Amulet of Utility
  20,515    800 ft    Made The Pair of Leather Boots of Haste
  20,938    800 ft    Made The Feanorian Lamp of Enlightenment
  21,793    850 ft    Made The Dwarf Mask of Power
  22,052    800 ft    Slew Oikeroi, Guard of Tevildo
  22,076    800 ft    Slew Tevildo, Prince of Cats
  22,080    800 ft    Found The Jewelled Crown of Feanor
  22,087    800 ft    Found The Helm of Curufin
  22,325    850 ft    Subdued The Deathblade 'Delmereth'
  22,325    850 ft    Found The Deathblade 'Delmereth'
  23,082    900 ft    Found The Greatsword of Saithnar
  23,222    900 ft    Found The Great Axe of Nogrod
  23,947    900 ft    Made The Mail Corslet of Manliness
  24,159    900 ft    Entered Hoard of the Worm of Greed
  24,239    900 ft    Found The Serpentine Ring of Barahir
  24,279    900 ft    Slew Glaurung, the Deceiver
  24,417    900 ft    Found The Dagger of Nargil
  25,166    900 ft    Made The Ring of Take That
  25,520    900 ft    Slew Scatha the Worm
  25,544    900 ft    Found The Dagger of Azaghal
  25,545    900 ft    (Subtlety)
  25,545    900 ft    (Rapid Attack)
  26,188    900 ft    Made The Ring of Take This
  26,817    900 ft    Made The Cloak of Smithing
  26,894    950 ft    Entered Gothmog's hall
  26,954    950 ft    Destroyed Gothmog, High Captain of Balrogs
  27,042    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  27,081    950 ft    Found The Pearl 'Nimphelos'
  27,565    950 ft    Made The War Hammer 'Splat'
  27,797    950 ft    Slew Draugluin, Sire of Werewolves
  27,797    950 ft    Found The Wolf-Hame of Draugluin
  28,271    950 ft    Made The Set of Leather Gloves of the Master
  29,092    950 ft    Made The Cloak of Avoidance
  29,294    950 ft    Slew Smaug the Golden
  29,851    950 ft    Slew Shelob, Spider of Darkness
  30,119  1,000 ft    Entered Morgoth's throne room
  30,343  1,000 ft    Slew Thuringwethil, the Vampire Messenger
  30,346  1,000 ft    Found The Bat-Fell of Thuringwethil
  30,387  1,000 ft    (Dexterity)
  30,400  1,000 ft    Slew Ungoliant, the Gloomweaver
  30,470  1,000 ft    (Power)
  30,611  1,000 ft    Slew Gorthaur, Servant of Morgoth
  30,763  1,000 ft    Found The Massive Iron Crown of Morgoth
  30,771  1,000 ft    Slew Morgoth, Lord of Darkness
  30,771  1,000 ft    Found The Mighty Hammer 'Grond'
  30,779  1,000 ft    Found The Mithril Longsword 'Ringil'
  31,031    950 ft    Left without entering Ungoliant's lair
  31,392    750 ft    Found The Bastard Sword 'Anglachel'
  31,802    600 ft    Slew Dagorhir, the Elfbane
  32,175    500 ft    Found The Cloak of Maglor
  32,669    350 ft    (Majesty)
  33,348     Gates    Entered The Gates of Angband
  33,425     Gates    Slew Carcharoth, the Jaws of Thirst

  33,483     Gates    You escaped the Iron Hells on 22 June 2012.
  33,483     Gates    You brought back all three Silmarils from Morgoth's 
                      crown! 




  ['Score' 141366516]


Posted on 22.6.2012 16:15
Last updated on 22.6.2012 16:33

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199. on the Sil Ladder (of 2253)

Comments

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On 22.6.2012 16:15 Psi wrote:
Bit of fun... :)

On 22.6.2012 16:20 Psi wrote:
The plan for this character was no knockback and no prising of silmarils...

On 22.6.2012 16:33 Psi wrote:
...and he's out with the crown!

On 22.6.2012 17:06 HallucinationMushroom@Yahoo.egg wrote:
Take this, and that! Ha! Great stuff. I didn't think blunt objects could get sharpness, but I guess they do have a pokey-out sharp part at the back. Heman doesn't sing... haha. This had me in stitches, good job.

On 23.6.2012 15:23 half wrote:
You'll be pleased to know that I've stopped blunt weapons from getting sharpness now...

On 23.6.2012 16:20 Psi wrote:
I must admit to being surprised that I could make a sharp war hammer - not at all surprised that has been fixed for the next release!

With three blows, including charge on the first one, damage output was massive.

On 24.6.2012 00:22 WaveMotion wrote:
Yeah, three attacks that strong per round is something insane. Was it tough getting up the XP for both Rapid Attack and Two Weapon Fighting? Or did all the smithing you did make up for it? I notice you hardly took any abilities outside of Melee and Smithing.

On 24.6.2012 10:15 Psi wrote:
I invested 26000 XP in the smithing skill and abilities tree, so it certainly costs a lot that could be spent elsewhere. However it allows you to build your stats up to overcome the penalties of rapid attack and two weapon fighting in a way you would struggle to without smithing.

Regarding other non-melee skills, I put 8 in stealth to get vanish, 3 or 4 in perception for keen senses and 5 in will for inner light. I only boosted them to their current values for and during the ascent.

On 24.6.2012 13:49 half wrote:
As WaveMotion notes, Rapid Attack and Two Weapon Fighting are only really balanced for reasonable Strength values (e.g. Strength 4 means the ideal weapon is a shortsword). Indeed, the combat system as a whole is a bit odd when you have very unusually high Strength. We are trying to lower the number of stat bonuses you get in a typical game for 1.0.3, and this is one of the things that is holding up release. The main change for now will probably be increasing the smithing costs for stat points. Even then, players like Psi when using races like Noldor will be able to get outside the balanced region, but there will be fewer people wielding Bastard Swords in their off-hand.

On 12.7.2012 19:13 debo wrote:
This is the best character I have ever seen in any roguelike lol

Hey you... what's going on?



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