The Angband Ladder: elliptic, Noldor Feanor no-class by elliptic

  [Sil 1.0.2 Character Dump]

 Name   elliptic      Age    2,314       Str  -1 =  3  +1  -5
 Sex    Male          Height  6'11       Dex   2 =  4  +3  -5
 Race   Noldor        Weight   148       Con   1 =  4  +2  -5
 House  Feanor                           Gra   3 =  3      -1  +1

 Game Turn   31,244   Melee  (+20,3d6)   Melee       20 = 18  +2  -1  +1
 Exp Pool     2,711   Bows    (+3,1d7)   Archery      3 =  0  +2      +1
 Total Exp   88,011   Armor [+20,4-12]   Evasion     20 = 20  +2  -2
 Burden        86.5                      Stealth      6 =  7  +2  -3
 Max Burden    83.3   Health     -5:24   Perception   6 =  3  +3
 Depth         900'   Voice       2:34   Will         8 =  5  +3
 Min Depth       0'                      Smithing     4 =  0  +3      +1
 Light Radius     7                      Song        13 = 10  +3

 You are the only child of a bard from the house of Feanor. You have
 light grey eyes, wavy black hair, and a fair complexion.






  [Last Messages]

> You end your song.
> You miss the Vampire lord.
> The Vampire lord claws you!
> You miss the Vampire lord.
> The Vampire lord bites you!
> You feel weak.
> You feel awkward.
> You feel sickly.
> You feel drained for a moment, but it passes.
> You miss the Vampire lord.
> The Vampire lord moves away from you.
> You hit the Vampire lord.
> You failed to use the staff properly.
> The Vampire lord claws you.
> You die.


  [Screenshot]

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  Cvv@'..
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  [Equipment]

a) The Greatsword of elliptic (+0,3d6) [+1] 7.6 lb
   It is branded with frost.  It cuts easily through armour.  It
   cannot be harmed by the elements.  It requires both hands to
   wield it properly.  
b) a Shortbow (+1,1d7) 1.2 lb
   It can shoot arrows 10 squares (with your current strength).
c) a Jade Ring of Damage <+1>
   It improves your damage sides by 1.  
d) a Jet Ring of Venom's End
   It provides resistance to poison.  
e) a Coral Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) The Studded Leather of elliptic [-2,1d6]
   It grants you great speed and freedom of movement.  It cannot
   be harmed by the elements.  
h) The Cloak of elliptic [+2] <+2>
   It increases your dexterity by 2.  It cannot be harmed by the
   elements.  
i) (nothing)
j) The Dwarf Mask of elliptic [-2,1d2] <+2>
   It increases your constitution by 2.  It provides resistance
   to cold and fire.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of Power (-1) [+0,1d2] <+1>
   It increases your strength by 1.  
l) The Pair of Steel Greaves of Orodreth [-1,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
m) 67 Arrows (Poisoned)
   They are branded with venom.  They can be shot 10 squares
   (with your current strength and bow).
n) 83 Arrows (+3)
   They can be shot 10 squares (with your current strength and bow).


  [Inventory]

a) 6 Black Herbs of Rage
b) a Wrinkled Herb of Sustenance
c) a Fragment of Lembas
d) a Golden Potion of Healing
e) an Emerald Potion of Voice
f) 4 Shimmering Potions of Elemental Resistance
g) a Green Potion of Dexterity
h) 7 Brown Potions of Grace
i) a Rosewood Staff of Revelations (2 charges)
j) an Emerald Ring of Warmth
   It provides resistance to cold.  
k) a Ruby Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
l) 2 Silmarils
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
m) The Bat-Fell of Thuringwethil (-1) [+2] <+2>
   It improves your stealth by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Disguise.  
n) The Helm of Identify [-1,1d2]
   It cannot be harmed by the elements.  It grants you the
   ability: Lore-Master.  
o) a Mattock (-5,5d2) <+2> 9.3 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

elliptic of the Noldor
Entered Angband on 21 Jun 2012

    Turn     Depth    Note

       0     50 ft    (Charge)
       0     50 ft    (Armoursmith)
       0     50 ft    (Enchantment)
   1,374    150 ft    (Keen Senses)
   5,003    400 ft    Slew Orcobal, Champion of the Orcs
   5,371    450 ft    Slew Uldor, the Accursed
   8,596    450 ft    Found The Longsword 'Aranruth'
   9,657    400 ft    :)
   9,704    400 ft    (Artifice)
   9,797    400 ft    Made The Helm of Identify
  11,195    500 ft    Slew Othrond, the Orc Lord
  12,172    500 ft    (Song of the Trees)
  12,437    550 ft    (Song of Aule)
  12,437    550 ft    (Song of Sharpness)
  12,857    550 ft    Slew Gilim, the Giant of Eruman
  13,214    600 ft    (Song of Este)
  13,957    600 ft    Slew Ulfang the Black
  14,133    600 ft    Found The Pair of Steel Greaves of Orodreth
  14,139    600 ft    (Dodging)
  14,139    600 ft    (Sprinting)
  16,296    650 ft    Slew Umuiyan, the Doorkeeper
  17,697    700 ft    Slew Tevildo, Prince of Cats
  17,699    700 ft    oops
  17,723    700 ft    Slew Oikeroi, Guard of Tevildo
  18,226    750 ft    (Eye for Detail)
  19,260    800 ft    Subdued The Deathblade 'Delmereth'
  19,260    800 ft    Found The Deathblade 'Delmereth'
  20,493    800 ft    (Disguise)
  20,493    800 ft    (Exchange Places)
  20,631    800 ft    Found The Dagger of Nargil
  20,631    800 ft    Found The Battle Axe of Hurin
  20,958    800 ft    (Grace)
  21,126    800 ft    Made The Set of Leather Gloves of Weaponsmit
  22,006    850 ft    Made The War Hammer of elliptic
  23,256    800 ft    Made The War Hammer of elliptic
  25,020    800 ft    Made The Studded Leather of elliptic
  26,178    800 ft    Made The Dwarf Mask of elliptic
  26,910    800 ft    Made The Cloak of elliptic
  27,086    950 ft    (Clarity)
  27,097    950 ft    Found The Dagger 'Angrist'
  27,630    950 ft    Slew Smaug the Golden
  28,368    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  28,552    950 ft    (Finesse)
  29,660    950 ft    Slew Thuringwethil, the Vampire Messenger
  29,663    950 ft    Found The Bat-Fell of Thuringwethil
  30,653    950 ft    Made The Greatsword of elliptic
  30,658    950 ft    (Knock Back)
  30,789  1,000 ft    Entered Morgoth's throne room
  30,841  1,000 ft    Found The Cloak of Maglor
  30,841  1,000 ft    Found The Shortbow of Celegorm
  31,008  1,000 ft    (Follow-Through)
  31,008  1,000 ft    (Opportunist)
  31,009  1,000 ft    Found The Massive Iron Crown of Morgoth
  31,120  1,000 ft    Slew Morgoth, Lord of Darkness
  31,120  1,000 ft    Found The Mighty Hammer 'Grond'
  31,139  1,000 ft    Cut a Silmaril from Morgoth's crown
  31,144  1,000 ft    Cut a Silmaril from Morgoth's crown
  31,145  1,000 ft    Cut a Silmaril from Morgoth's crown

  31,244    900 ft    Slain by a Vampire lord.
  31,244    900 ft    Died on 22 June 2012.




  ['Score' 122368756]


Posted on 22.6.2012 05:53
Last updated on 22.6.2012 18:49

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292. on the Sil Ladder (of 2253)

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On 22.6.2012 05:53 elliptic wrote:
My second character to get to 950' (first one died on 1000' because I didn't know what I was doing), and I'm not really sure what my strategy should be for 1000' this game either.

Currently sitting on a forge and need to decide what to make with Masterpiece... I can manage difficulty 51 using all my equipment, or 53 if I raise smithing once more. I've been quite happy with Aranruth but probably I should make something better now?

On 22.6.2012 16:37 debo wrote:
OMG!

If I were you w/ your skillset, I'd make a mattock of DOOM lol

Sharpness + boosted melee maybe, and an extra damage side if you can manage it. I dunno. Are you planning on taking (Strength)? If you do, that means you should aim for a weight around 7.5lbs -- super light, but I guess if you're planning on quaffing !Str before the throne room, you could with 12lb.

On 22.6.2012 16:39 debo wrote:
It's very impressive that you've made it so far while carrying a danger-drawing weapon since 450'!

On 22.6.2012 16:40 debo wrote:
Actually, come to think of it, it might be impossible to put sharpness on a mattock. I've never tried :|

On 22.6.2012 17:01 Psi wrote:
No, you can't put sharpness on a mattock - been there, tried that ;)

If you are out to kill Morgoth then you need a big dice weapon, preferably sharp and branded. A battle axe or a war hammer is probably the best bet.

On 22.6.2012 18:49 elliptic wrote:
Morgoth was easy enough to kill with knockback (which is pretty ridiculous), but then I got swarmed by Draugluin + vampire lords on the way up and couldn't land enough hits on them with the Silmaril curse active.

On 22.6.2012 19:25 WaveMotion wrote:
You still won, though, so congratulations!

Are you elliptic from the Dungeon Crawl irc?

On 22.6.2012 19:30 debo wrote:
Hmmn... Morgoth dead, but Silmarils left unrecovered? I think we might call that a draw :D Sauron's still poking around out there, somewhere, if I remember my Tolkein lore correctly...

Extremely good run! Kinda sucks the vampires put an end to your party, esp. since you were permahasted. I honestly have no idea how I'd handle the escape myself without insane stealth + Vanish!

On 22.6.2012 19:32 debo wrote:
FYI, with that much XP banked, you coulda pushed your will up a bit. I'm pretty sure that stat drains are subject to a Will check. Did you break/lose Aranruth? Because holding that could have helped as well (+3 will IIRC). Even the Blessed Realm amulet could have helped a little bit :)

On 22.6.2012 21:14 elliptic wrote:
WaveMotion: Thanks! And yes, I am that elliptic.

debo: Tevildo was the original version of Sauron and I killed him, so I think it is okay. :P It's true that raising Will a bit would have helped with the stat drain, but with the curse and my lack of consumables I think things would likely have been bad regardless.

On 23.6.2012 01:17 jujuben wrote:
Re: Sauron, I believe he's also Gorthaur, who you also killed. Not sure what other names he went by, but there were at least a couple others, some of which show up in one variant or another.

On 23.6.2012 15:16 half wrote:
Gorthaur is the Sil version of Sauron/Thu, but yes, we did choose to include the characters from both the cat and wolf versions of the story.

Bad luck with the vampires there. The same thing happened to my Dwarven smith Telchar. Will is probably the best solution, but they are really hard with both Silmaril effects (the second Silmaril doubles the number of monsters on the escape and the third one makes you take the worst of two rolls for each skill check). The best solution might be exchange places to avoid getting bogged down, or maybe Elbereth.

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