The Angband Ladder: BreadnButter, Noldor Feanor no-class by HallucinationMushroom

  [Sil 1.0.2 Character Dump]

 Name   BreadnButter  Age    1,493       Str   8 =  2  +1      +5
 Sex    Male          Height   6'7       Dex   3 =  4          -1
 Race   Noldor        Weight   157       Con   7 =  5  +1      +1
 House  Feanor                           Gra   2 =  3          -1

 Game Turn   23,387   Melee (+18,5d11)   Melee       18 = 22  +3  -5  -2
 Exp Pool     2,719   Bows    (+2,1d8)   Archery      2 =  0  +3      -1
 Total Exp   77,319   Armor [+20,8-20]   Evasion     20 = 18  +3  +1  -2
 Burden       108.1                      Stealth      8 =  7  +3      -2
 Max Burden   429.6   Health     -5:71   Perception   7 =  7  +2      -2
 Depth         1000'  Voice      28:28   Will        10 = 10  +2      -2
 Min Depth     1000'                     Smithing     7 =  6  +2      -1
 Light Radius     3                      Song         0 =  0  +2      -2

 All three challenges, but with abilities. Artistry build.







  [Last Messages]

> Perhaps you should try again or use a different weapon.
> Morgoth, Lord of Darkness hits you.
> An Ururauko comes down the stair!
> The Ururauko notices you.
> Try though you might, you were unable to free a Silmaril.
> Perhaps you should try again or use a different weapon.
> You recover from the poisoning.
> The Unrelenting horror bites you.
> You have been poisoned.
> Morgoth, Lord of Darkness hits you.
> You feel bolder now.
> You burst into a furious rage!
> You have no more Dark Green Herbs of Rage (a).
> Morgoth, Lord of Darkness hits you.
> You die.


  [Screenshot]

        .
       ^ 
  :<#%H% 
   :R@V# 
   :::## 
         
         


  [Equipment]

a) a Mattock of Belegost (-5,5d2) <+3> 14.9 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
b) a Shortbow of Doriath (+0,1d7) 1.6 lb
   It slays wolves and spiders.  It can shoot arrows 12 squares
   (with your current strength).
c) a Golden Ring of Protection [+0,1d2]
d) an Adamant Ring of Frost
   It provides resistance to fire.  
e) a Ruby Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Feanorian Lamp
g) a Mithril Corslet of Protection [-2,2d5]
   It cannot be harmed by the elements.  
h) a Shadow Cloak of Protection [+4,1d1] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
i) (nothing)
j) a Helm of Brilliance [+0,1d3]
   It lights the dungeon around you.  
k) a Set of Gauntlets of Power [-1,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Leather Boots of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) 20 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).
n) (nothing)


  [Inventory]

a) 2 Pale Green Herbs of Sustenance
b) 3 Wrinkled Herbs of Healing
c) 5 Thorny Herbs of Restoration
d) 2 Fragments of Lembas
e) 9 Murky Brown Potions of Orcish Liquor
f) a Milky White Potion of Healing
g) 2 Emerald Potions of Strength
h) 2 Golden Potions of Constitution
i) an Aspen Staff of Treasures (4 charges)
j) a Gnarled Staff of Foes (4 charges)
k) an Oak Staff of Recharging (4 charges)
l) a Golden Ring of Protection [+0,1d2]
m) a Coral Amulet of the Blessed Realm <-1>
   It decreases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
n) a Cloak of Protection [+2,1d1]
   It cannot be harmed by the elements.  
o) a Kite Shield of Deflection (-2) [+2,1d7]
   It cannot be harmed by the elements.  
p) a Helm of True Sight [-1,1d3] <+2>
   It improves your perception by 2.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  
q) a Great Helm of Defiance [-2,1d3] <+2>
   It improves your will by 2.  It provides resistance to fear.  
   
r) a Longsword of Final Rest (+0,2d6) [+1] {Final rest} 3.0 lb
   It slays undead.  
s) a Longsword of Spider Slaying (+1,2d5) [+1] 3.8 lb
   It slays spiders.  
t) a Great Axe of Final Rest (-3,4d5) 9.8 lb
   It slays undead.  It requires both hands to wield it
   properly.  


  [Notes]

BreadnButter of the Noldor
Entered Angband on 15 Jun 2012

    Turn     Depth    Note

       1     50 ft    Challenge: Disconnected stairs
       1     50 ft    Challenge: Straight down (no up stairs until endgame)
       1     50 ft    Challenge: No artefacts
     910    100 ft    (Armoursmith)
     910    100 ft    (Artistry)
   2,312    150 ft    (Jeweller)
   3,216    200 ft    (Power)
   3,463    200 ft    Slew Gorgol, the Butcher
   3,738    250 ft    (Keen Senses)
   5,916    350 ft    (Inner Light)
   6,344    400 ft    (Charge)
   7,873    400 ft    (Parry)
   8,169    400 ft    (Riposte)
   8,439    400 ft    Slew Othrond, the Orc Lord
   8,760    450 ft    Slew Uldor, the Accursed
   9,237    450 ft    (Crowd Fighting)
   9,619    450 ft    Slew Ulfang the Black
  11,644    550 ft    (Lore-Keeper)
  11,644    550 ft    (Lore-Master)
  12,043    550 ft    (Hardiness)
  17,964    800 ft    Slew Tevildo, Prince of Cats
  17,977    800 ft    Slew Oikeroi, Guard of Tevildo
  19,590    900 ft    Slew Dagorhir, the Elfbane
  20,058    900 ft    Destroyed Lungorthin, the Balrog of White Fire
  20,238    900 ft    Entered Hoard of the Worm of Greed
  20,761    900 ft    Slew Glaurung, the Deceiver
  23,247  1,000 ft    Entered Morgoth's throne room
  23,281  1,000 ft    (Knock Back)
  23,294  1,000 ft    Slew Thuringwethil, the Vampire Messenger
  23,294  1,000 ft    Found The Bat-Fell of Thuringwethil
  23,312  1,000 ft    Found The Massive Iron Crown of Morgoth
  23,321  1,000 ft    Slew Gorthaur, Servant of Morgoth
  23,323  1,000 ft    (Dodging)
  23,323  1,000 ft    (Sprinting)
  23,338  1,000 ft    (Exchange Places)
  23,346  1,000 ft    Destroyed Gothmog, High Captain of Balrogs
  23,386  1,000 ft    (Strength)

  23,387  1,000 ft    Slain by Morgoth, Lord of Darkness.
  23,387  1,000 ft    Died on 16 June 2012.


  [Challenges]

Disconnected stairs                          
Straight down (no up stairs until endgame)   
No artefacts                                 


  ['Score' 020076613]


Posted on 16.6.2012 05:05
Last updated on 16.6.2012 15:00

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637. on the Sil Ladder (of 2253)

Comments

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On 16.6.2012 05:05 HallucinationMushroom wrote:
My second attempt at an all three challenges character with abilities. Apparently, an artistry build is quite powerful. This is the second time I felt like I was just steamrolling. My first character died to sheer dumb play... I strolled around a silent watcher until paralyzed, and a cat warrior killed me. Anyway, this guy is at 950' and the level indicates no decent treasure of *any* sort, and no uniques. I guess I'll make my way to the two unidentified staves and hope that one is revelations, and the other charging. Good thing I have a decent stockpile of stuff. I think I might have to bite the bullet and buy exchange position. I should probably also buy knockback, but I haven't had much luck in the way of weapons. Going two-hander loses a lot of protection, and even evasion too. Hmmm. I'm going to have to rest on this a while.

On 16.6.2012 05:30 debo wrote:
Holy protection!!!!

On 16.6.2012 09:21 WaveMotion wrote:
That is an awesome-looking character you have there. I love Artistry for allowing you a high protection or evasion score relatively early in the game. It looks like your character is ridiculous at both, though!

On 16.6.2012 09:55 Scatha wrote:
Cool. Any difficulties with the father of dragons?

On 16.6.2012 15:00 HallucinationMushroom wrote:
Glaurung tranced me one time, but I buffed up so much that he wasn't too hard to kill, though he cost me a healing potion.

Wow, talk about learning a lesson the hard way. I got to the throne room and buffed up and mowed through everything without too much trouble. Took knockback and wielded the great axe to get the crown off, which fell pretty quickly. Enemies were dying left and right and everything was going great, I wasn't even worried. But... the... damn... Silmaril... would... not... come... out! It never occurred to me that this might be a problem, or would've kept 7,000xp handy for sharpness. I tried many times with 4d12 axe, and 5d10 mattock... no dice! I was burning through my reserves, and naturally one of those damn green H's popped up to annoy, and Morgoth was very crafty with his earthquakes, shifting me away from the crown, dumping me in pits and just generally being a nuisance. Apparently I let my Con buff lapse while I decided the best thing to do was buy strength, drink strength, and eat strength, to get to 8, so I could just simply drag the damn crown out. However, as soon as I hit 8, I got killed. Damn damn damn!!! Sigh. I really thought it was going to be cake. Lesson learned. I guess I should've realized quicker to drag the crown out. I loaded up my save before the throne room, dragged the crown out faster, and realized that, wow, it took me somewhere in the neighborhood of 40 attempts to get a silmaril out with the axe or mattock. I must've been extremely lucky to get a silmaril out with a mattock on my first attempt that one time. I usually have a sharp weapon at this point, but of course, no artifacts! Well, next time I will know better.

On 16.6.2012 20:18 half wrote:
We're making the first Silmaril easier to get out for 1.0.3.

On 16.6.2012 20:52 HallucinationMushroom wrote:
Yah! I wasn't complaining or anything, but, I simply never realized it had 4d20 protection until I reloaded this character and actually took a look. I had never really had a problem ever before, so I just assumed it was trivial, since I usually make damage mongers anyway. 4d20 averages out to what, about 42 or so... wow!

The nice thing about experiences like these it that it only took up maybe 5 hours, I think maybe less, I can't recall. Now, losing to Morgoth after piling up all your free time for weeks and weeks is soul-crushing. I could reasonably get another one of these up to Morgoth in an afternoon, so the sting didn't hurt too bad!

On 17.6.2012 15:41 half wrote:
Actually, it is even worse than 4d20, it is 20d4, which has an average of 50, and less variance. You need to do one hit point of damage. Then it goes on to have 25d4 and 30d4. For 1.0.3, we are leaving the last two values the same, but changing the first to 15d4 (average = 37.5), which is noticeably more possible. We are less bothered about making it so that you have to plan your character to be able to get Silmarils 2 and 3, but being able to get to the throne room and not cut the first one is pretty annoying. We want it to be hard, but for there to be a combination of gear and potions for 95% of first time throne room character which allows them to succeed within 20 tries.

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