The Angband Ladder: Noros, Noldor Feanor no-class by smithfield

  [Sil 1.0.2 Character Dump]

 Name   Noros         Age    3,345       Str   2
 Sex    Female        Height   6'1       Dex   6 =  5          +1
 Race   Noldor        Weight   145       Con   5 =  4          +1
 House  Feanor                           Gra   4 =  3  +1

 Game Turn   18,251   Melee  (+13,2d7)   Melee       13 =  0  +6      +7
 Exp Pool     3,551   Bows  (+19,1d12)   Archery     19 = 12  +6      +1
 Total Exp   36,951   Armor [+16,7-19]   Evasion     16 = 10  +6
 Burden       121.6                      Stealth      7 =  4  +6  -3
 Max Burden   144.0   Health     49:49   Perception  12 =  7  +4  +1
 Depth         650'   Voice      41:41   Will        16 = 12  +4
 Min Depth     700'                      Smithing     9 =  4  +4      +1
 Light Radius     2                      Song         4 =  0  +4

 You awoke on the shores of lake Cuivienen. You have light grey eyes,
 straight black hair, and a fair complexion.






  [Equipment]

a) a Longsword of Spider Slaying (+0,2d5) [+1] 2.7 lb
   It slays spiders.  
b) a Longbow (+0,1d10) [-1] 3.5 lb
   It can shoot arrows 18 squares (with your current strength).
c) a Golden Ring of Evasion [+1]
d) a Garnet Ring of Protection [+0,1d2]
e) an Obsidian Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
f) a Brass Lantern (with 1711 turns of light)
g) Studded Leather of Permanence [-2,1d6]
   It sustains your strength and dexterity.  It cannot be harmed
   by the elements.  
h) a Cloak [+2]
i) a Round Shield of Deflection [+1,1d4]
   It cannot be harmed by the elements.  
j) a Helm of True Sight [-1,1d1] <+1>
   It improves your perception by 1.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  
k) a Set of Gauntlets [+0,1d2]
l) a Pair of Steel Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
m) 31 Arrows
   They can be shot 18 squares (with your current strength and bow).
n) 5 Arrows (Poisoned)
   They are branded with venom.  They can be shot 18 squares
   (with your current strength and bow).


  [Inventory]

a) a Dark Green Herb of Restoration
b) 2 Fragments of Lembas
c) 2 Flasks of oil
d) a Murky Brown Potion of Orcish Liquor
e) 2 Black Potions of Clarity
f) a Dark Green Potion of True Sight
g) 3 Brilliant Blue Potions of Slow Poison
h) a Twisted Staff of Freedom (5 charges)
i) an Aspen Staff of Light (3 charges)
j) a Beech Staff of Slumber (7 charges)
k) a Walnut Staff of Majesty (6 charges)
l) an Ashen Staff of Warding (4 charges)
m) an Ivory Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
n) a Brass Lantern (with 5751 turns of light)
o) a Kite Shield of Frost (-2) [+0,1d6]
   It provides resistance to fire.  
p) a Helm of Defiance [-1,1d3] <+1>
   It improves your will by 1.  It provides resistance to fear.  
   
q) The Dagger of Nargil (+5,1d5) 0.5 lb
   It cuts easily through armour.  It can be thrown effectively
   (11 squares).  It cannot be harmed by the elements.  
r) a Shortsword (Defender) (+0,1d7) [+2] 1.5 lb
   It cannot be harmed by the elements.  
s) a Mattock (-5,5d2) <+2> 9.4 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  
t) a Shortbow of Radiance (+0,1d7) 1.4 lb
   It fires shining arrows.  It can shoot arrows 12 squares
   (with your current strength).
u) The Arrow 'Dailir' (+11)
   It cannot be harmed by the elements.  It can be shot 18
   squares (with your current strength and bow).
v) 7 Arrows (+3)
   They can be shot 18 squares (with your current strength and bow).
w) 97 Arrows
   They can be shot 18 squares (with your current strength and bow).


  [Notes]

Noros of the Noldor
Entered Angband on 12 Jun 2012

    Turn     Depth    Note

   1,581    100 ft    (Weaponsmith)
   2,565    200 ft    (Versatility)
   6,294    300 ft    (Lore-Keeper)
   6,509    300 ft    (Lore-Master)
   9,260    400 ft    (Dexterity)
   9,517    400 ft    (Careful Shot)
   9,740    400 ft    (Point Blank Archery)
  11,335    450 ft    Found The Dagger of Nargil
  12,203    550 ft    (Hardiness)
  13,907    600 ft    Found The Arrow 'Dailir'
  14,042    600 ft    Slew Othrond, the Orc Lord
  15,306    600 ft    (Dodging)
  15,306    600 ft    (Sprinting)
  16,031    600 ft    (Constitution)



  ['Score' 013081749]


Posted on 13.6.2012 08:42
Last updated on 14.6.2012 10:40

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1373. on the Sil Ladder (of 2253)

Comments

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On 13.6.2012 08:42 smithfield wrote:
This is my first shot at an Archer.

On 13.6.2012 10:57 half wrote:
Looking good. It takes some confidence to leave melee at zero and go with versatility, but it is a good setup. I'm usually a bit unsure about what to do with Stealth and Evasion with archers, as you ideally don't want to spend much of your time in melee range anyway, so it is somewhat tempting to leave Evasion low and go for Stealth, but that does make things a bit more brittle.

On 14.6.2012 01:43 smithfield wrote:
That which we do not know we cannot do, we do best.

On 14.6.2012 06:35 smithfield wrote:
Glibness aside, I had always planned to go w/ high Evasion so if I had to, I could soak up a few Op. Attacks. I was piling up a large Exp Pool hoping to find another Forge, but Trolls convinced me to dump all that into the Archery Skills. I only wish I had gotten Careful Shot much earlier. I am running out of my favorite arrows.

On 14.6.2012 10:40 smithfield wrote:
Took all night to clear out 600". Have a nice AAR story of it. Now I've just landed in 650" and I am running into a bunch of things that I can't see and I'm starting to worry about my arrow supply.

On 14.6.2012 10:50 half wrote:
Making some arrows might be a good idea if you find a forge.

On 14.6.2012 16:00 debo wrote:
Also, if you're trawling through a lot of dark halls, the shortbow of radiance is a godsend!

If you get to a forge, I'd make a helm of brilliance and an amulet of the blessed realm +0 like, ASAP :) huge grace hit, but you have a herb of restoration + lembas!

On 14.6.2012 16:27 Psi wrote:
Personally I'd go for more stealth with this build. Picking off sleeping monsters makes it so much easier.

On 14.6.2012 16:31 debo wrote:
Yeah I just feel like I fall into a rut that way - right now, I basically can't even come close to 900' without putting a ton of points into stealth, no matter what the focus of my build is. That gets boring after awhile :)

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