The Angband Ladder: Lise X, Noldor Feanor no-class by debo

  [Sil 1.0.2 Character Dump]

 Name   Lise X        Age    2,636       Str   3 =  2  +1
 Sex    Female        Height    6'       Dex   4
 Race   Noldor        Weight   147       Con   4 =  3  +1
 House  Feanor                           Gra   6 =  5  +1

 Game Turn    9,457   Melee   (+7,3d6)   Melee        7 = 10  +4  -5  -2
 Exp Pool       832   Bows    (+1,1d7)   Archery      1 =  0  +4  -2  -1
 Total Exp   18,832   Armor [+11,6-18]   Evasion     11 = 10  +4  -1  -2
 Burden       102.6                      Stealth     -1 =  0  +4  -3  -2
 Max Burden   172.8   Health     -1:41   Perception   4 =  0  +6      -2
 Depth         450'   Voice      59:59   Will         4 =  0  +6      -2
 Min Depth     400'                      Smithing    12 =  7  +6      -1
 Light Radius     5                      Song         4 =  0  +6      -2

 You are the only child of a bard from the house of Feanor. You have
 light grey eyes, wavy black hair, and a fair complexion.






  [Last Messages]

> The Orc captain whips you...
> The Orc captain tries to disarm you, but you keep a grip on your weapon.
> You hit the Orc captain.
> The Giant misses you.
> The Orc captain flees in terror!
> You hit the Orc warrior!
> The Giant misses you.
> The Orc warrior flees in terror! <2x>
> The Orc champion flees in terror!
> You hit the Orc warrior.
> The Giant hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Orc warrior hits you.
> You die.


  [Screenshot]

   #    #
   #   ##
   %G%#%.
   %.@oo.
   %%%#%.
   #   %#
  #%    #


  [Equipment]

a) a Battle Axe of Orc Slaying (-3,3d4) 4.7 lb
   It slays orcs.  It does extra damage when wielded with both
   hands.  
b) a Shortbow (+0,1d7) 1.1 lb
   It can shoot arrows 10 squares (with your current strength).
c) a Silver Ring of Damage <-1> {cursed}
   It worsens your damage sides by 1.  It is cursed.  
d) a Marble Ring of Accuracy (+2)
e) a Bronze Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Brass Lantern of True Sight (with 5219 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) a Mail Corslet of Resilience (-1) [-3,2d4] <+1>
   It increases your constitution by 1.  It cannot be harmed by
   the elements.  
h) a Cloak of Warmth [+1] {warmth}
   It provides resistance to cold.  
i) a Kite Shield of Deflection (-2) [+2,1d6]
   It cannot be harmed by the elements.  
j) a Helm of Brilliance [-1,1d2]
   It lights the dungeon around you.  
k) a Set of Gauntlets of Power (-1) [+0,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Leather Boots of Speed [+0,1d1]
   It grants you the ability: Sprinting.  
m) 27 Arrows (Poisoned)
   They are branded with venom.  They can be shot 10 squares
   (with your current strength and bow).
n) 15 Arrows (+3)
   They can be shot 10 squares (with your current strength and bow).


  [Inventory]

a) a Russet Herb of Rage
b) 2 Pieces of Dark Bread
c) a Strip of Dried Meat
d) a Flask of oil
e) a Murky Brown Potion of Orcish Liquor
f) a Dark Potion of Clarity {clarity?}
g) a Willow Staff of Sanctity (0 charges)
h) a Rosewood Staff of Self Knowledge (3 charges)
i) a Rosewood Staff of Self Knowledge (2 charges)
j) a Chalcedony Ring of Perception <+1>
   It improves your perception by 1.  
k) a Golden Ring of Dexterity <+0>
   It increases your dexterity by 0.  It sustains your dexterity.
   
l) a Marble Ring of Accuracy (+2)
m) an Emerald Ring of Hunger {hunger}
   It increases your hunger.  
n) a Ruby Ring of Wrath
   It enrages nearby creatures.  
o) a Silver Amulet of Adornment
p) a Set of Leather Gloves of the Forge <+2>
   It improves your smithing by 2.  
q) a Longsword of Wolf Slaying (+0,2d5) [+1] 2.6 lb
   It slays wolves.  
r) a Longsword (+0,2d5) [+1] 2.2 lb
s) a Longsword (+0,2d5) [+1] 3.2 lb
t) a Greatsword (-1,3d6) [+1] 7.8 lb
   It requires both hands to wield it properly.  
u) The Spear of Boldog (+0,1d10) 5.0 lb
   It slays wolves.  It provides resistance to fear.  It can be
   thrown effectively (4 squares).  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   It counts as a type of polearm.  
v) a Battle Axe of Final Rest (-3,3d4) 4.1 lb
   It slays undead.  It does extra damage when wielded with both
   hands.  
w) a Shovel (-3,2d2) <+1> 5.2 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Lise X of the Noldor
Entered Angband on 6 Jun 2012

    Turn     Depth    Note

   1,881    100 ft    (Charge)
   2,234    100 ft    (Armoursmith)
   2,234    100 ft    (Enchantment)
   4,307    200 ft    Slew Gorgol, the Butcher
   5,473    300 ft    3-use and 2-use on this floor!
   5,880    300 ft    (Jeweller)
   7,382    350 ft    Entered the forge 'Orodruth'
   9,018    350 ft    Slew Boldog, the Merciless
   9,373    450 ft    (Parry)
   9,373    450 ft    (Riposte)

   9,457    450 ft    Slain by an Orc warrior.
   9,457    450 ft    Died on 08 June 2012.




  ['Score' 009090543]


Posted on 7.6.2012 18:34
Last updated on 8.6.2012 22:19

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1798. on the Sil Ladder (of 2253)

Comments

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On 7.6.2012 18:34 debo wrote:
Decided to change up my strategy in building a polearms specialist by making her grind out the first 500' using swords and making a good kit... found 3 forges already, and now...

at 350'...

I'm sitting on Orodruth :/

800xp in the bank, need 1500 for artifice :( I doubt I'll be able to rack up 700 more XP down here, most of the floor has been explored already.

What would you make with a 3-use forge @ 20 skill if you only had Armorsmith, Jeweller, and Enchantment??

On 7.6.2012 18:39 debo wrote:
Actually, I could get up to 22 Smithing if I eat my last Lembas and dump the rest of my XP into it. (Still have -1 drained from Gra from forging Blessed Realm.)

On 8.6.2012 10:00 Psi wrote:
You may be able to pick up more of the XP required by using stuff in your inventory to identify it. I've done that in the past to get artifice and then realised I can't make what I want anyway as it requires further XP... ho hum.

The kind of things you can make without artifice seem a bit of a waste at Orodruth - +2 shield of Deflection is always nice for example. How much is a lanternTrueSight these days though?

On 8.6.2012 14:16 debo wrote:
Turns out I actually needed 2800XP, since I still need 2 more points in Smithing before I can get Artifice... I thought I was already at 8pts.

I was hoping to get a +2 dex ring but that's way out of my league right now. I think I might just treat this like a normal forge and make a few things that I'll find useful along the way :(

On 8.6.2012 14:18 debo wrote:
The truesight lantern is a good idea... might also get a +1 blessed realm to replace my +0. I dunno about the deflection shield, I'll want to upgrade to a 2-handed weapon sometime soon.

Although maybe I'll just switch to my 3lb longsword to get the strength bonus and keep the shield on... I always die to wargs. The extra evasion + protection might help :)

On 8.6.2012 22:19 debo wrote:
A terribly stupid death. I should have just run from the giant, I'd already killed a few and so the XP bonus wasn't worth it. Got trapped behind some orcs, and the fear from my slay-orc axe didn't kick in soon enough to save me. Also, I totally forgot the herb of Rage :(

If I'd had any charges left on my _Sanctity, things might have been different... stupid cursed ring of damage :)

On 9.6.2012 13:34 Scatha wrote:
So, what did you make in Orodruth?

On 9.6.2012 13:43 half wrote:
Yes, giants are very nasty, especially for characters who use protection against regular foes: their damage is so high that protection doesn't work so well.

On 9.6.2012 20:18 debo wrote:
@Scatha -- Lantern of true sight, kite shield of deflection +2, amulet of blessed realm +1. None of it really game-changing. If only I'd pooled my XP a bit better... I'm always hesitant to sit on huge chunks of XP in the early game, though.

@half -- I'm not used to them being able to hit me! I usually play high-stealth, high-evasion characters who are able to chain-critical them and dodge well. Although, Nan and Gilim have one-shotted several of those characters in the past...

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