The Angband Ladder: Trololorin, Noldor Feanor no-class by jujuben

  [Sil 1.0.2 Character Dump]

 Name   Trololorin    Age    1,404       Str   5 =  3  +2
 Sex    Male          Height  6'10       Dex   4 =  3  +1
 Race   Noldor        Weight   170       Con   8 =  4  +3      +1
 House  Feanor                           Gra   7 =  4  +1      +2

 Game Turn   31,935   Melee  (+25,3d9)   Melee       25 = 17  +4  +3  +1
 Exp Pool     1,567          (+23,2d8)   Archery      6 =  0  +4  +1  +1
 Total Exp   93,967   Bows   (+6,1d14)   Evasion     18 = 16  +4  -2
 Burden       135.8   Armor [+18,7-19]   Stealth      4 =  8  +4  -4  -4
 Max Burden   248.7                      Perception  11 =  3  +7  +1
 Depth           0'   Health     62:85   Will        19 = 12  +7
 Min Depth       0'   Voice    123:143   Smithing    20 = 12  +7      +1
 Light Radius     8   Song        Este   Song        22 = 13  +7  +2

 You awoke on the shores of lake Cuivienen. You have light grey eyes,
 straight silver hair, and a fair complexion.






  [Last Messages]

> Carcharoth, the Jaws of Thirst bites you!
> You have been badly poisoned.
> The Troll guard misses you.
> You recover from the poisoning.
> You miss Carcharoth, the Jaws of Thirst. <2x>
> Carcharoth, the Jaws of Thirst bites you.
> You have been poisoned.
> You recover from the poisoning.
> Carcharoth, the Jaws of Thirst bites you.
> You have been badly poisoned.
> You recover from the poisoning.
> You hear a loud grunt.
> Carcharoth, the Jaws of Thirst bites you.
> You have been poisoned.
> You recover from the poisoning.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Bastard Sword 'Anglachel' (+3,3d3) [+1] 5.0 lb
   It cuts easily through armour.  It draws powerful creatures
   to your level (even when not worn).  It cannot be harmed by
   the elements.  It does extra damage when wielded with both
   hands.  
b) The Longbow 'Belthronding' (+1,1d11) [-1] <+1> 3.0 lb
   It improves your perception by 1.  It cannot be harmed by the
   elements.  It can shoot arrows 20 squares (with your current
   strength).
c) an Emerald Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
d) The Ring 'Celeritas'
   It grants you great speed.  It cannot be harmed by the
   elements.  
e) a Sea Shell Amulet of Constitution <+2>
   It increases your constitution by 2.  It sustains your 
   constitution.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
h) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
i) The Mithril Longsword 'Ringil' (+3,2d5) [+3] 2.0 lb
   It is branded with frost.  It provides resistance to cold.  
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
j) The Dwarf Mask Thinking Cap [-2,1d2]
   It provides resistance to fire.  It cannot be harmed by the
   elements.  It grants you the ability: Lore-Master.  
k) a Set of Mithril Gauntlets of Power [+0,1d1] <+1>
   It increases your strength by 1.  It cannot be harmed by the
   elements.  
l) The Pair of Steel Greaves of Orodreth [-1,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
m) 99 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).
n) 50 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 7 Black Herbs of Rage
b) 2 Mottled Herbs of Sustenance
c) 4 Russet Herbs of Healing
d) 6 Clear Potions of Miruvor
e) 5 Green Potions of Clarity
f) 8 Dark Blue Potions of Healing
g) 5 Shimmering Potions of Dexterity
h) 4 Grey Potions of Constitution
i) 6 Violet Potions of Grace
j) a Yew Staff of Revelations (1 charge)
k) a Golden Staff of Foes (5 charges)
l) a Topaz Ring of Damage <+2>
   It improves your damage sides by 2.  
m) a Ruby Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
n) a Feanorian Lamp of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
o) 2 Silmarils
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
p) The Galvorn Armour of Maeglin [-1,2d4] <+3>
   It improves your smithing by 3.  It provides resistance to 
   poison.  It increases your hunger.  It cannot be harmed by
   the elements.  
q) The Cloak of Thingol [+2]
   It provides resistance to cold and fire.  It grants you 
   freedom of movement.  It cannot be harmed by the elements.  
r) The Kite Shield of Fingolfin (-2) [+0,1d8] <+1>
   It increases your constitution by 1.  It provides resistance
   to fear.  It sustains your constitution.  It cannot be harmed
   by the elements.  
s) a Jewelled Crown of Grace [+0,1d1] <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
t) The Set of Leather Gloves of Trololorin <+4>
   It decreases your dexterity by 4.  It improves your smithing
   by 4.  It cannot be harmed by the elements.  
u) a Mattock of Belegost (-4,5d2) <+3> 17.5 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Trololorin of the Noldor
Entered Angband on 1 Jun 2012

    Turn     Depth    Note

     901     50 ft    (Armoursmith)
     901     50 ft    (Enchantment)
   1,639    100 ft    (Charge)
   2,576    200 ft    Slew Gorgol, the Butcher
   3,173    250 ft    Found The Bastard Sword 'Anglachel'
   3,179    250 ft    A rather nice stroke of early luck...
   4,344    250 ft    (Artifice)
   5,387    250 ft    Made The Dwarf Mask Thinking Cap
   6,292    300 ft    (Jeweller)
   7,459    350 ft    (Blocking)
   7,459    350 ft    (Heavy Armour Use)
   8,085    350 ft    Slew Orcobal, Champion of the Orcs
   8,596    400 ft    (Hardiness)
   9,127    450 ft    Slew Othrond, the Orc Lord
  10,592    500 ft    (Constitution)
  11,055    550 ft    (Power)
  11,263    550 ft    (Follow-Through)
  12,006    650 ft    (Critical Resistance)
  12,143    750 ft    getting ridiculous... 3x trapdoor.
  12,375    750 ft    (Poison Resistance)
  12,854    800 ft    Found The Cloak of Maglor
  13,577    800 ft    Slew Dagorhir, the Elfbane
  13,816    800 ft    (Crowd Fighting)
  13,816    800 ft    (Exchange Places)
  14,794    800 ft    Found The Longbow 'Belthronding'
  15,224    800 ft    (Song of Aule)
  16,755    850 ft    Made The Set of Leather Gloves of Trololorin
  17,582    850 ft    (Song of the Trees)
  17,970    850 ft    Found The Battle Axe 'Dramborleg'
  18,172    850 ft    Slew Draugluin, Sire of Werewolves
  18,172    850 ft    Found The Wolf-Hame of Draugluin
  18,440    950 ft    Slew Tevildo, Prince of Cats
  19,120    950 ft    (Song of Este)
  20,038    950 ft    Slew Thuringwethil, the Vampire Messenger
  20,039    950 ft    Found The Bat-Fell of Thuringwethil
  20,931    900 ft    Found The Kite Shield of Fingolfin
  21,650    850 ft    Slew Maeglin, Betrayer of Gondolin
  21,650    850 ft    Found The Galvorn Armour of Maeglin
  22,528    900 ft    Found The Mithril Longsword 'Ringil'
  22,640    900 ft    (Finesse)
  22,640    900 ft    (Two Weapon Fighting)
  22,921    950 ft    (Disguise)
  22,921    950 ft    (Vanish)
  23,225    950 ft    Found The Longsword 'Narsil'
  23,358    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  23,562    900 ft    Found The Cloak of Thingol
  23,711    900 ft    Entered Ungoliant's lair
  23,814    900 ft    Slew Ungoliant, the Gloomweaver
  23,960    900 ft    Slew Shelob, Spider of Darkness
  24,039    900 ft    Subdued The Deathblade 'Delmereth'
  24,039    900 ft    Found The Deathblade 'Delmereth'
  24,462    950 ft    Found The Greatsword of Saithnar
  24,960    900 ft    Found The Pair of Steel Greaves of Orodreth
  25,549    900 ft    Found The Mail Corslet of Fingon
  26,662    950 ft    (Grace)
  26,964    950 ft    Made The Ring 'Celeritas'
  27,667    950 ft    (Grace)
  29,059    950 ft    Slew Ancalagon the Black
  29,993  1,000 ft    Entered Morgoth's throne room
  30,156  1,000 ft    Found The Massive Iron Crown of Morgoth
  30,166  1,000 ft    (Dodging)
  30,166  1,000 ft    (Flanking)
  30,212  1,000 ft    Slew Gorthaur, Servant of Morgoth
  30,813  1,000 ft    Destroyed Gothmog, High Captain of Balrogs
  30,859  1,000 ft    Cut a Silmaril from Morgoth's crown
  30,868  1,000 ft    Cut a Silmaril from Morgoth's crown
  30,875  1,000 ft    Cut a Silmaril from Morgoth's crown
  31,855     Gates    Entered The Gates of Angband

  31,934     Gates    You escaped the Iron Hells on 03 June 2012.
  31,934     Gates    You brought back all three Silmarils from Morgoth's 
                      crown! 




  ['Score' 041368065]


Posted on 2.6.2012 19:34
Last updated on 3.6.2012 17:00

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328. on the Sil Ladder (of 2253)

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On 2.6.2012 19:43 jujuben wrote:
Planned for him to be a singer heavy armored combat singer, but found Anglachel before I would have taken Slaying, and have been cutting through mooks like a hot knife through butter since. A few situations have been... slightly more problematic. Cat warriors were laying on some serious hurt until I took Critical Resistance, and there have been... incidents... involving dragons and single digit hitpoints. I really need to learn to leave dragons alone.

Currently standing on a 2 charge forge, considering my current smithing options. Also debating whether or not to dump Belthronding. I really want to keep it, but with this build, it really doesn't make very much sense.

On 2.6.2012 20:20 debo wrote:
Crazy.

My problem with Danger-inducing items is that I always start running into packs of cat-assassins at 900'+. Those things are no joke when they turn up in groups. You have some crazy HP and protection, though, so maybe it will be easier for you to deal with.

You don't have Artifice, so I'm not sure what you'd replace Bel with that would be any better :) The -1 evade isn't a huge deal, is it?

Are you thinking of getting whirlwind attack, stun, or knockback anywhere down the line?

On 2.6.2012 20:21 debo wrote:
Oops! You do have Artifice! Sorry, just saw it now...

On 2.6.2012 20:23 debo wrote:
2-use forge... How about a Mithril Helm of Defiance or Brightness to use as a swap? Are you saving the mithril for anything specific?



On 3.6.2012 00:52 jujuben wrote:
Killed by a software bug.

Game crashed trying to generate 950' after a trapdoor, roughly my 5th time bouncing between 900 and 950 looking for loot and/or running for my life.

Here's the 1st part of the crash report - I can post/pm the whole thing if it would be useful, but this looked like the actually informative bits.

Process: Sil [86321]
Path: /Applications/games/angband/Sil 1.0.2/Sil.app/Contents/MacOS/Sil
Identifier: net.amirrorclear.Sil
Version: 1.0.2 (1.0.2)
Code Type: X86 (Native)
Parent Process: launchd [98]

Date/Time: 2012-06-02 18:44:44.423 -0400
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6

Interval Since Last Report: 22796 sec
Crashes Since Last Report: 2
Per-App Interval Since Last Report: 209961 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: 3FA207AD-E0A6-47DD-B14A-F1702C798575

Exception Type: EXC_ARITHMETIC (SIGFPE)
Exception Codes: EXC_I386_DIV (divide by zero)
Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 net.amirrorclear.Sil 0x00003b0e Rand_div + 259
1 net.amirrorclear.Sil 0x000b85b5 connect_two_rooms + 704
2 net.amirrorclear.Sil 0x000b9472 connect_rooms_stairs + 626
3 net.amirrorclear.Sil 0x000bc7a7 cave_gen + 741
4 net.amirrorclear.Sil 0x000bd50a generate_cave + 757
5 net.amirrorclear.Sil 0x000c262b play_game + 1913
6 net.amirrorclear.Sil 0x000d51f7 main + 993
7 net.amirrorclear.Sil 0x00002705 start + 53

Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x96a25382 kevent + 10
1 libSystem.B.dylib 0x96a25a9c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x96a24f59 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x96a24cfe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x96a24781 _pthread_wqthread + 390
5 libSystem.B.dylib 0x96a245c6 start_wqthread + 30

Thread 2: com.apple.CFSocket.private
0 libSystem.B.dylib 0x96a1dac6 select$DARWIN_EXTSN + 10
1 com.apple.CoreFoundation 0x9309ac53 __CFSocketManager + 1091
2 libSystem.B.dylib 0x96a2c259 _pthread_start + 345
3 libSystem.B.dylib 0x96a2c0de thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x0bc0b1db ebx: 0x00003a18 ecx: 0xf29e1b6b edx: 0x00000000
edi: 0x00000014 esi: 0x0000002f ebp: 0xbfffeb98 esp: 0xbfffeb70
ss: 0x0000001f efl: 0x00010206 eip: 0x00003b0e cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x96b38090


On 3.6.2012 01:03 jujuben wrote:
Sil behaves far more nicely than some variants... I see myself back on the stairs.

On 3.6.2012 01:21 jujuben wrote:
Just narrowly escaped a nasty fiery death. Wearing defiance while fighting vamps. A certain black dragon showed up, and fried us all. Insane con and the grace of the RNG saved me this time. Barely.

On 3.6.2012 03:09 jujuben wrote:
_Treasures just turned up an artifact mithril longsword... Pretty sure it's Ringil, but it's in the middle of what is most likely a dragon hoard. We'll see if I can get it...

On 3.6.2012 03:14 jujuben wrote:
Confirmed on both counts. My first non-scumming Ringil sighting, and Ancalagon's hoard... We'll see if I can make it.

On 3.6.2012 03:20 jujuben wrote:
Made it, thanks to exchange places and quaffing !quick and !con for speed and crazy high hp. Not sure if this is the most *practical* set up, but it sure is satisfying.

On 3.6.2012 10:24 debo wrote:
I wonder what would have happened if you'd buffed grace and then tried to scare him with your staff of majesty? Your will is quite high already...

On 3.6.2012 16:34 HugoTheGreat2011 wrote:
Even if you do scare away Anacalagon, he won't be afraid to breathe *fire.* His fire breath is very dangerous. Get double resistance, at least.

On 3.6.2012 16:52 half wrote:
Wow! Great work plucking Ringil from Ancalagon's hoard!

I'm sorry about the crash. The log file was very helpful, and I've worked out which line of code was crashing, but I'm still not sure why. It is hard to debug without being able to reproduce it (it would be trivial then). I'm going to leave it for now, given how uncommon it is and how level generation crashes don't lose you anything with the backup auto-save. Do keep me posted if it happens again though.

Oh, and good luck with the endgame!

On 3.6.2012 17:00 jujuben wrote:
And I did it. Not a V killer with this build. Damage output was just too low. Maybe if I'd found more forges, I could've, but I had to make do with "only" regular artifacts. :)

Went back and killed that black dragon, but not by choice. Set of horrors kept him in the dark until it was too late to really avoid him, but at that point he went down in 3 rounds and didn't manage to hit me. Thankfully he didn't breathe.

Used Saithnar for the 2nd silmaril, and with speed and Vanish, the ascent was pretty trivial.

On 3.6.2012 18:05 debo wrote:
You can put speed on a ring?!?!?! OMG! I thought it was boots-only!

On 3.6.2012 21:37 jujuben wrote:
Yup. Speed can go on ring, boots, and body armor, iirc. The ring was my least powerful available equipment slot at the time, even taking into account the extra couple points I'd've had to play with on an armor. One of my older victors had a ring with both speed and +1 damage, courtesy of Orodruth.

On 4.6.2012 12:43 half wrote:
Good work. Interestingly, your ring's Latin name almost passes for Quenya.

On 9.6.2012 00:08 jdh@people.homeip.net wrote:
half, I have some minor fixes which may be connected to the crash above, which I could e-mail you if I could find an e-mail address anywhere connected to Sil. (I don't have a forum account.) I was running into crashes on level generation (on Linux) that ended up with a corrupted save-file: when it loaded, I was on a single-square in the upper-left corner. I haven't since these fixes, so that suggests they're the cause. A couple are related to using randint where rand_int should be used, and another checks an array value before making sure the index is within range (instead of after).

On 9.6.2012 13:38 half wrote:
Wow, thanks jdh. I'll get in touch via email. randint/rand_int is a potential nightmare -- what were they thinking with that naming distinction?

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