The Angband Ladder: Ivan, Noldor Fingolfin no-class by <strda221@student.otago.ac.nz>

  [Sil 1.0.2 Character Dump]

 Name   Ivan          Age    1,157       Str   1
 Sex    Male          Height  6'10       Dex   4
 Race   Noldor        Weight   162       Con   7 =  6          +1
 House  Fingolfin                        Gra   2

 Game Turn   17,732   Melee  (+11,2d6)   Melee       11 =  8  +4  -2  +1
 Exp Pool       242   Bows    (+3,1d8)   Archery      3 =  0  +4  -2  +1
 Total Exp   36,942   Armor [+12,4-15]   Evasion     12 =  8  +4
 Burden        76.3                      Stealth     15 = 11  +4
 Max Burden   120.0   Health     71:71   Perception  10 =  8  +2
 Depth         950'   Voice      28:28   Will        16 = 12  +2  +1  +1
 Min Depth     700'                      Smithing     2 =  0  +2
 Light Radius     4                      Song         2 =  0  +2

 You are one of two children of a bard from the house of Fingolfin. You
 have light grey eyes, straight golden hair, and a fair complexion.






  [Equipment]

a) a Longsword (Defender) (+0,2d5) [+2] 4.0 lb
   It cannot be harmed by the elements.  
b) a Shortbow (+0,1d7) 1.4 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Marble Ring of Evasion [+1]
d) an Emerald Ring of Sustenance
   It reduces your need for food.  
e) a Silver Amulet of Adornment
f) a Feanorian Lamp of Brightness
   It burns brightly, increasing your light radius by an
   additional square.  
g) Studded Leather of Stealth [-2,1d5] <+3>
   It improves your stealth by 3.  
h) (nothing)
i) a Kite Shield (-2) [-1,1d7]
j) a Jewelled Crown of Defiance <+1>
   It improves your will by 1.  It provides resistance to fear.  
   It cannot be harmed by the elements.  
k) a Set of Leather Gloves [+0,1d1]
l) (nothing)
m) 29 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).
n) (nothing)


  [Inventory]

a) 6 Yellow Herbs of Rage
b) a Wrinkled Herb of Sustenance
c) 2 Fragments of Lembas
d) 6 Murky Brown Potions of Orcish Liquor
e) a Smoky Potion of Clarity
f) a Yellow Potion of Healing
g) a Vermilion Potion of Voice
h) a Green Potion of True Sight
i) a Black Potion of Slow Poison
j) a Violet Potion of Elemental Resistance
k) a Milky White Potion of Dexterity
l) 3 Sparkling Potions of Constitution
m) a Brass Lantern of Brightness (with 3000 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
n) a Brass Lantern of Brightness (with 2074 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
o) a Brass Lantern of Brightness (with 336 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
p) a Longsword (+1,2d6) [+1] 3.8 lb
q) a Longsword (+0,2d6) [+1] 3.5 lb
r) a Throwing Axe of Wolf Slaying (+0,2d4) 1.5 lb
   It slays wolves.  It can be thrown effectively (6 squares).  
s) a Mattock (-5,5d3) <+2> 10.9 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Ivan of the Noldor
Entered Angband on 3 Jun 2012

    Turn     Depth    Note

   2,367    200 ft    (Hardiness)
   5,642    300 ft    Slew Gorgol, the Butcher
   6,079    350 ft    (Constitution)
   6,569    350 ft    (Charge)
   6,596    350 ft    (Dodging)
   8,024    450 ft    (Sprinting)
   9,423    450 ft    (Disguise)
   9,936    550 ft    (Vanish)
  10,578    500 ft    (Inner Light)
  11,358    550 ft    (Keen Senses)
  11,578    650 ft    (Exchange Places)
  11,978    700 ft    (Lore-Keeper)
  12,699    750 ft    (Lore-Master)
  17,432    950 ft    (Listen)



  ['Score' 019082268]


Posted on 2.6.2012 17:50

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746. on the Sil Ladder (of 2253)

Comments

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On 2.6.2012 17:50 strda221@student.otago.ac.nz wrote:
My best effort so far with Sil. A Creeping Horror thingy attacked me with some acid, destroying my cloak and boots, so I'm still looking for replacements. Anyway, at 950 feet, I need to know: what extra skills/abilities does this character need to stand a chance in the Throne Room?

On 2.6.2012 19:01 debo wrote:
I think your two biggest issues are going to be survivability, and silmaril-extraction.

Based on your turn count and exp total, I'm guessing you've been running away from most monsters and netting most of your xp through level bonuses + id'ing items? You have a LOT of abilities but your basic skills scores aren't great. 15 stealth in the throne room means you'll probably be spotted a lot, and vanish can only help you so much then. Although your high HP + exchange places might help there, not sure...

As for sil extraction - I don't see how you'll be able to do it, with your current kit + build. You'll either need song of sharpness, which will have enemies crawling all over you, or you'll need to find a sharp weapon somewhere.

Maybe spend some more time grinding around 900' and 950'? You might find what you need -- even a heavy weapon + str potion might do the trick to nab a sil.

Do you think you can survive comfortably while exploring 950', or has it been a skin-of-your-teeth kind of thing?

Nice work!!

On 2.6.2012 19:18 strda221@student.otago.ac.nz wrote:
Thanks for the feedback. Yes, the character has been running away from most things - thus far his stealth has served him pretty well, though vanish, exchange positions, and sprinting have saved him a couple of times from cat warriors and greater werewolves. Song of Sharpening would require massive exp investment, so I'll probably have to go the heavy weapon route, and hopefully beef up my skills while I'm at it.

On 2.6.2012 20:32 strda221@student.otago.ac.nz wrote:
Having narrowly escaped some Greater Werewolves, Ivan got caught in a web by a Spider of Gorgoroth. Bugger.

On 3.6.2012 16:54 half wrote:
Great work, none-the-less. If possible, upload your final character dump or mark the character as dead using the special checkbox for that (perhaps you need to get an account to do these things?).

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