The Angband Ladder: Agolmar, Noldor Feanor no-class by WaveMotion

  [Sil 1.0.2 Character Dump]

 Name   Agolmar       Age    4,095       Str   1
 Sex    Male          Height   6'2       Dex   5
 Race   Noldor        Weight   175       Con   3 =  4      -1
 House  Feanor                           Gra   4

 Game Turn    7,919   Melee  (+12,3d6)   Melee       12 =  8  +5  -2  +1
 Exp Pool     1,693   Bows   (+12,1d8)   Archery     12 =  6  +5      +1
 Total Exp   16,793   Armor  [+12,2-9]   Evasion     12 =  5  +5  +2
 Burden        86.5                      Stealth      4 =  0  +5  -1
 Max Burden   120.0   Health     34:34   Perception  14 =  8  +4  +2
 Depth         350'   Voice      41:41   Will         4 =  0  +4
 Min Depth     350'                      Smithing     7 =  2  +4      +1
 Light Radius     4                      Song         4 =  0  +4

 You are one of several children of an archer from the house of Feanor.
 You have light grey eyes, straight black hair, and a fair complexion.






  [Equipment]

a) a Greatsword of Brilliance (-2,3d5) [+1] 7.8 lb
   It lights the dungeon around you.  It requires both hands to
   wield it properly.  
b) a Shortbow (+0,1d7) 1.0 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Marble Ring of Sustenance
   It reduces your need for food.  
d) a Turquoise Ring of Perception <+2>
   It improves your perception by 2.  
e) (nothing)
f) a Brass Lantern of Brightness (with 5681 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) Studded Leather of Protection [-1,1d7]
   It cannot be harmed by the elements.  
h) a Cloak [+1]
i) (nothing)
j) (nothing)
k) (nothing)
l) a Pair of Leather Boots [+0,1d2]
m) 89 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 20 Arrows
   They can be shot 12 squares (with your current strength and bow).


  [Inventory]

a) 8 Grey Herbs of Rage
b) 4 Yellow Herbs of Sustenance
c) 3 Pale Green Herbs of Terror
d) a Russet Herb of Healing
e) a Fragment of Lembas
f) 4 Murky Brown Potions of Orcish Liquor
g) 2 Sparkling Blue Potions of Slow Poison
h) a Pale Green Potion of Quickness
i) a Bronze Trumpet of Terror
j) a Brass Trumpet of Warning
k) an Elm Staff of Light (7 charges)
l) a Willow Staff of Self Knowledge (2 charges)
m) 2 Wooden Torches (with 2000 turns of light)
n) a Dagger (+0,1d5) 0.5 lb
   It can be thrown effectively (9 squares).  
o) a Shortsword (+0,1d7) [+1] 1.0 lb
p) a Longsword of Orc Slaying (+0,2d5) [+1] 2.0 lb
   It slays orcs.  
q) a Bastard Sword (-1,3d4) [+1] 3.6 lb
   It does extra damage when wielded with both hands.  
r) a Shovel (-3,2d2) <+1> 5.5 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Taiki of the Noldor
Entered Angband on 20 May 2012

    Turn     Depth    Note

       0     50 ft    (Finesse)
     208     50 ft    (Subtlety)
     940    100 ft    (Weaponsmith)
   1,712    150 ft    Slew Gorgol, the Butcher
   2,683    200 ft    (Parry)
   3,055    200 ft    (Precision)
   4,720    300 ft    (Crippling Shot)
   5,864    350 ft    (Lore-Keeper)
   7,848    350 ft    (Lore-Master)



  ['Score' 007092081]


Posted on 22.5.2012 02:25

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1994. on the Sil Ladder (of 2253)

Comments

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On 22.5.2012 02:33 WaveMotion wrote:
I thought I would post my Subtlety+short sword guy, since I've got him at a reasonably non-dead state. Not too impressive, but it's one of my better efforts recently.

I only make it this far so often, so I'm not too sure what direction to take this guy now that I've gotten Lore-Master. Push Evasion until Riposte? Sprinting? Buff up my melee? Or maybe go Stealth and grab Cruel Blow? Would appreciate suggestions, as well as general comments about my build.

On 22.5.2012 02:53 WaveMotion wrote:
Never mind, Agolmar is dead due to save being overwritten.

On 25.5.2012 11:19 Scatha wrote:
Late, but one general comment: it seems early to me to invest so much in Perception. Since it sounds like you have some problems at these depths you might consider spending more on combat skills (melee and evasion especially) to keep you alive, and leave the fancier abilities until later. I appreciate that sometimes it's just fun to rush for an ability, though!

Sorry to hear about the save overwrite. Must be frustrating.

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