The Angband Ladder: Nubile Elf, Noldor Feanor no-class by HallucinationMushroom

  [Sil 1.0.2 Character Dump]

 Name   Nubile Elf    Age       60       Str   3 =  1  +1      +1
 Sex    Female        Height    5'       Dex   8 =  5  +2      +1
 Race   Noldor        Weight   140       Con   7 =  5  +2
 House  Feanor                           Gra   2

 Game Turn   30,468   Melee (+42,3d10)   Melee       42 = 24  +8  +2  +8
 Exp Pool     1,011   Bows  (+16,1d10)   Archery     16 =  0  +8      +8
 Total Exp   92,311   Armor [+34,6-15]   Evasion     34 = 22  +8  +4
 Burden       107.2                      Stealth      0 =  6  +8  -2 -12
 Max Burden   172.8   Health     71:71   Perception   5 =  3  +2
 Depth           0'   Voice       7:28   Will        11 =  9  +2
 Min Depth       0'   Song     Slaying   Smithing    12 =  9  +2      +1
 Light Radius     6                      Song         9 =  7  +2

 Another forge girl. Maybe a light approach.
 +1, 1d4 shield, 0, 1d5 armor, +1, 1d2 boots,
 0, 1d3 helm, +2 cloak, +1 gloves. Decent.





  [Last Messages]

> The Orc champion misses you.
> You hit the Troll guard!!!
> You have slain the Troll guard.
> The Orc champion misses you.
> You riposte!
> You hit the Orc champion!!!!!
> You have slain the Orc champion.
> You see a Longsword (+0,2d5) [+1].
> The Orc captain misses you.
> You riposte!
> You hit the Orc captain!!!
> You have slain the Orc captain.
> The Orc champion flees in terror!
> You see a Grey Herb of Rage.
> You hit the Troll guard!!


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Bastard Sword 'Anglachel' (+3,3d5) [+1] 5.0 lb
   It cuts easily through armour.  It draws powerful creatures
   to your level (even when not worn).  It cannot be harmed by
   the elements.  It does extra damage when wielded with both
   hands.  
b) a Shortbow of Radiance (+1,1d8) 1.5 lb
   It fires shining arrows.  It can shoot arrows 15 squares
   (with your current strength).
c) a Marble Ring of Dexterity <+2>
   It increases your dexterity by 2.  It sustains your dexterity.
   
d) a Beryl Ring of Damage <+1>
   It improves your damage sides by 1.  
e) a Crystal Amulet of Constitution <+1> {Constitution}
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) a Mail Corslet of Resilience [-3,2d4] <+1>
   It increases your constitution by 1.  It cannot be harmed by
   the elements.  
h) a Shadow Cloak of Protection [+4,1d1] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
i) (nothing)
j) a Dwarf Mask [-1,1d3]
   It provides resistance to fire.  
k) a Set of Gauntlets of Power (-1) [-1,1d2] <+1>
   It increases your strength by 1.  
l) The Pair of Leather Boots of Finrod [+3,1d1] {Free Action}
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  
m) 40 Arrows of Piercing
   They cut easily through armour.  They can be shot 15 squares
   (with your current strength and bow).
n) 29 Arrows (Poisoned)
   They are branded with venom.  They can be shot 15 squares
   (with your current strength and bow).


  [Inventory]

a) 5 Thorny Herbs of Sustenance
b) 3 Pale Herbs of Healing
c) 5 Dark Green Herbs of Restoration
d) a Yellow Herb of Emptiness
e) a Fragment of Lembas
f) 2 Murky Brown Potions of Orcish Liquor
g) 2 Dark Potions of Clarity
h) a Cloudy Potion of Healing
i) 3 Bright Orange Potions of True Sight
j) a Brilliant Blue Potion of Elemental Resistance
k) 3 Grey Potions of Poison
l) a Maple Staff of Revelations (0 charges)
m) a Silver Ring of Frost {Resist Fire}
   It provides resistance to fire.  
n) a Beryl Ring of Damage <+1>
   It improves your damage sides by 1.  
o) Leather Armour of Resilience [+0,1d4] <+1>
   It increases your constitution by 1.  It cannot be harmed by
   the elements.  
p) a Cloak of Warmth [+2] {Cold Resistance}
   It provides resistance to cold.  
q) a Great Helm of Defiance [-1,1d4] <+1>
   It improves your will by 1.  It provides resistance to fear.  
   
r) The Dagger 'Angrist' (+0,1d5) 0.8 lb
   It cuts very easily through armour.  It can be thrown
   effectively (12 squares).  It cannot be harmed by the
   elements.  
s) The Longsword 'Glamdring' (+3,2d5) [+3] <+3> 3.3 lb
   It improves your will by 3.  It slays orcs, trolls, dragons, 
   and raukar.  It cannot be harmed by the elements.  
t) The Great Axe of Nogrod (-4,4d5) <+1> 11.0 lb
   It increases your strength by 1.  It slays orcs, trolls, and 
   raukar.  It provides resistance to fire.  It cannot be harmed
   by the elements.  It requires both hands to wield it
   properly.  
u) a Mattock of Belegost (-5,5d2) <+3> 8.6 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Nubile Elf of the Noldor
Entered Angband on 13 May 2012

    Turn     Depth    Note

       6     50 ft    (Armoursmith)
       6     50 ft    (Artistry)
   1,881    150 ft    Slew Gorgol, the Butcher
   4,549    300 ft    (Parry)
   6,029    350 ft    (Riposte)
   7,312    400 ft    (Keen Senses)
   7,619    450 ft    (Inner Light)
   7,981    450 ft    Slew Othrond, the Orc Lord
   8,579    500 ft    Slew Ulfang the Black
  10,078    550 ft    Slew Gilim, the Giant of Eruman
  10,230    550 ft    Found The Bastard Sword 'Anglachel'
  11,064    600 ft    (Power)
  11,393    600 ft    (Charge)
  14,059    700 ft    Found The Bastard Sword 'Anguirel' (from 650 ft)
  15,629    750 ft    Found The Dagger 'Angrist'
  15,939    750 ft    Slew Dagorhir, the Elfbane
  16,173    750 ft    Found The Pair of Leather Boots of Finrod
  16,666    800 ft    (Dexterity)
  18,142    900 ft    Destroyed Lungorthin, the Balrog of White Fire
  18,289    950 ft    (Knock Back)
  18,289    950 ft    (Strength)
  19,117    950 ft    Slew Draugluin, Sire of Werewolves
  19,126    950 ft    Found The Wolf-Hame of Draugluin
  21,844    950 ft    Entered Hoard of the Worm of Greed
  21,966    950 ft    Slew Glaurung, the Deceiver
  22,688    950 ft    Found The Longsword 'Glamdring'
  22,691    950 ft    Found The Great Axe of Nogrod
  24,240    950 ft    Slew Smaug the Golden
  24,723    950 ft    Entered Gothmog's hall
  24,732    950 ft    Slew Ancalagon the Black
  24,767    950 ft    Destroyed Gothmog, High Captain of Balrogs
  24,772    950 ft    Slew Thuringwethil, the Vampire Messenger
  24,792    950 ft    Found The Bat-Fell of Thuringwethil
  25,117    950 ft    (Enchantment)
  25,448    950 ft    (Finesse)
  25,448    950 ft    (Subtlety)
  25,619    950 ft    (Rapid Attack)
  26,475  1,000 ft    Entered Morgoth's throne room
  26,557  1,000 ft    Found The Massive Iron Crown of Morgoth
  26,569  1,000 ft    Cut a Silmaril from Morgoth's crown
  26,579  1,000 ft    Slew Gorthaur, Servant of Morgoth
  27,815    450 ft    Slew Tevildo, Prince of Cats
  27,831    450 ft    Slew Oikeroi, Guard of Tevildo
  28,045    450 ft    (Assassination)
  28,045    450 ft    (Opportunist)
  28,436    450 ft    Slew Orcobal, Champion of the Orcs
  30,372     Gates    Entered The Gates of Angband
  30,408     Gates    (Song of Slaying)
  30,411     Gates    Slew Carcharoth, the Jaws of Thirst

  30,467     Gates    You escaped the Iron Hells on 13 May 2012.
  30,467     Gates    You brought back a Silmaril from Morgoth's crown!




  ['Score' 041169532]


Posted on 14.5.2012 05:18

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447. on the Sil Ladder (of 2253)

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On 14.5.2012 05:18 HallucinationMushroom wrote:
A nice stress release character to relax from the ironman games I've been attempting. I got to looking at artistry, and while I've ignored it since it seems a poor choice for endgame smithing, it works pretty well for an early to mid game skill. With a +10 smithing, you can make all the items listed in my character background which allows for a great evasion build while keeping a good protection score. I managed to show up to the throne room with no quickness, so killing Morgoth was impossible, though I tried many times. When my resources became very low, I tried the old opportunist-charge trick, but no luck without speed.

As far as my ironman games go, I've concluded that I have an item-dependent build, which isn't so good. I can make it to 750'-800' very consistently, but I can't seem to find enough light. Also, I imagine a Belegost Mattock would also be pretty vital for the escape. Stealth might be the answer, but I know nothing about it. In any case, this was a fun romp.

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