The Angband Ladder: Turen, Noldor Feanor no-class by Jungle_Boy

  [Sil 1.0.2 Character Dump]

 Name   Turen         Age    2,624       Str   5 =  3  +2
 Sex    Male          Height   6'9       Dex   5
 Race   Noldor        Weight   172       Con   4 =  3  +1
 House  Feanor                           Gra   2

 Game Turn   22,722   Melee (+19,3d13)   Melee       19 = 16  +5  -3  +1
 Exp Pool     2,760   Bows    (+4,1d9)   Archery      4 =  0  +5  -2  +1
 Total Exp   63,260   Armor  [-5,9-18]   Evasion     -5 = 14  +5  -1 -23
 Burden       135.9                      Stealth      7 =  6  +5  -4
 Max Burden   248.7   Health     -2:41   Perception   9 =  7  +2
 Depth         850'   Voice      57:57   Will         9 =  7  +2
 Min Depth     800'                      Smithing     9 =  6  +2      +1
 Light Radius     4                      Song        12 = 10  +2

 You awoke on the shores of lake Cuivienen. You have light grey eyes,
 straight auburn hair, and a fair complexion.






  [Last Messages]

> You have slain Tevildo, Prince of Cats.
> You feel something roll beneath your feet.
> You continue your attack!
> You miss the Kemenrauko.
> The Kemenrauko misses you.
> Oikeroi, Guard of Tevildo claws you... <2x>
> The bleeding stops.
> You hear grinding noises.
> You miss Oikeroi, Guard of Tevildo.
> You are no longer stunned.
> Oikeroi, Guard of Tevildo claws you...
> The Oathwraith stares deep into your eyes!
> You fall into a deep trance!
> Oikeroi, Guard of Tevildo claws you!!!!
> You die.


  [Screenshot]

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  .'.@f'R
  .#####.
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       # 


  [Equipment]

a) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
b) a Shortbow (+0,1d7) 1.3 lb
   It can shoot arrows 13 squares (with your current strength).
c) a Jade Ring of Damage <+1>
   It improves your damage sides by 1.  
d) a Pearl Ring of Protection [+0,1d2]
e) a Sea Shell Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Feanorian Lamp
g) The Mail Corslet of Durin (-1) [-3,3d3]
   It provides resistance to cold and fire.  It speeds your
   regeneration (which also increases your hunger).  It cannot
   be harmed by the elements.  
h) a Cloak of Protection [+2,1d1]
   It cannot be harmed by the elements.  
i) (nothing)
j) a Dwarf Mask of Brilliance [-2,1d2]
   It provides resistance to fire.  It lights the dungeon around
   you.  
k) a Set of Gauntlets of Power (-1) [+0,1d2] <+1>
   It increases your strength by 1.  
l) a Pair of Leather Boots of Speed [+0,1d1]
   It grants you the ability: Sprinting.  
m) 35 Arrows (Poisoned)
   They are branded with venom.  They can be shot 13 squares
   (with your current strength and bow).
n) 84 Arrows (+3)
   They can be shot 13 squares (with your current strength and bow).


  [Inventory]

a) 10 Yellow Herbs of Rage
b) 4 Thorny Herbs of Sustenance
c) 2 Clear Potions of Miruvor
d) 4 Dark Potions of Healing
e) 2 Milky White Potions of Voice
f) 8 Golden Potions of True Sight
g) 8 Shimmering Potions of Quickness
h) 6 Black Potions of Strength
i) 4 Pale Green Potions of Dexterity
j) 2 Sky Blue Potions of Constitution
k) 3 Dark Blue Potions of Grace
l) a Golden Staff of Revelations (9 charges)
m) an Ebony Staff of Treasures (4 charges)
n) a Beech Staff of Foes (3 charges)
o) a Golden Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
p) The Galvorn Armour of Maeglin [-1,2d4] <+3>
   It improves your smithing by 3.  It provides resistance to 
   poison.  It increases your hunger.  It cannot be harmed by
   the elements.  
q) a Cloak of Warmth [+1]
   It provides resistance to cold.  
r) a Set of Leather Gloves of the Forge [+0,1d1] <+3>
   It improves your smithing by 3.  
s) The Dagger of Nargil (+5,1d5) 0.5 lb
   It cuts easily through armour.  It can be thrown effectively
   (19 squares).  It cannot be harmed by the elements.  
t) The Spear of Boldog (+0,1d10) 5.0 lb
   It slays wolves.  It provides resistance to fear.  It can be
   thrown effectively (7 squares).  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   It counts as a type of polearm.  
u) a Mattock of Belegost (-4,5d2) <+3> 13.7 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
v) 61 Pieces of Mithril


  [Notes]

Turen of the Noldor
Entered Angband on 9 May 2012

    Turn     Depth    Note

       3     50 ft    (Charge)
   1,471    200 ft    Slew Gorgol, the Butcher
   3,512    250 ft    (Armoursmith)
   3,512    250 ft    (Enchantment)
   4,150    350 ft    (Power)
   4,427    350 ft    Slew Boldog, the Merciless
   5,178    400 ft    (Follow-Through)
   5,599    400 ft    Found The Spear of Boldog (from 350 ft)
   6,201    400 ft    (Curse Breaking)
   6,274    400 ft    (Jeweller)
   7,521    400 ft    Found The Dagger of Nargil (from 350 ft)
   7,674    400 ft    (Keen Senses)
   8,267    400 ft    (Opportunist)
   8,629    450 ft    Slew Uldor, the Accursed
  11,272    450 ft    Slew Ulfang the Black
  12,958    500 ft    (Knock Back)
  13,172    500 ft    (Parry)
  14,273    600 ft    Slew Gilim, the Giant of Eruman
  15,596    650 ft    (Hardiness)
  15,596    650 ft    (Poison Resistance)
  16,503    650 ft    (Lore-Keeper)
  16,503    650 ft    (Lore-Master)
  16,552    650 ft    Slew Nan, the Giant
  16,552    650 ft    Found The Greatsword 'Glend'
  19,105    750 ft    (Artistry)
  19,233    750 ft    (Dodging)
  19,233    750 ft    (Flanking)
  20,763    800 ft    Slew Dagorhir, the Elfbane
  20,940    800 ft    (Song of Aule)
  21,545    850 ft    (Unwavering Voice)
  22,065    850 ft    Slew Maeglin, Betrayer of Gondolin
  22,065    850 ft    Found The Galvorn Armour of Maeglin
  22,069    850 ft    (Song of Sharpness)
  22,549    850 ft    Found The Mail Corslet of Durin
  22,712    850 ft    Slew Tevildo, Prince of Cats

  22,722    850 ft    Slain by Oikeroi, Guard of Tevildo.
  22,722    850 ft    Died on 13 May 2012.




  ['Score' 017077278]


Posted on 13.5.2012 16:07

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978. on the Sil Ladder (of 2253)

Comments

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On 13.5.2012 16:07 Jungle_Boy wrote:
I was doing pretty good until that oathwraith tranced me. Does free action prevent that?

On 13.5.2012 16:44 debo wrote:
You can either add points to Will, which will lower the chances of it happening, or you can get free action which will give you a static bonus to defend it.

I kinda hate the current implementation of trance -- I'd love to get an immediate chance to act as soon as you snap out of it, but right now that consumes a turn like any other action.

In your case, though, that wouldn't have helped anyways :) You died mid-trance. Which is totally legit.

On 13.5.2012 23:33 Scatha wrote:
Yes, you get a Will roll against entrancement with a +10 bonus if you have Free Action.

debo: entrancement works kind of like monsters sleeping. You can't move and are stuck at -5 evasion until something attacks you (or a certain time elapses). You'll only take one hit at that evasion, and you get to move thereafter. The issue I think is annoying you is that a handful of enemies have attacks which cause damage and entrance you, and if it's one of those which wakes you up, you go straight back under.

On 4.6.2012 12:39 half wrote:
Yes, as Scatha said, it is a somewhat more fair version of paralysis, as you only suffer one attack while entranced.

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