The Angband Ladder: Beldin The Terrible, Dwarf Priest by Malak Darkhunter

  [Minimal 1.0.0 Character Dump]

 Name   Beldin The Terrible               Self RB CB  EB   Best
 Sex    Male           Age      45 Str:     17 +2 -1  +0     18    17
 Race   Dwarf          Height   45 INT:     10 -3 -3  +0      4
 Class  Priest         Weight  154 WIS:     17 +2 +3  +0  18/40
 Title  Priest         Status    1 DEX:     10 -2 -1  +1      8
 HP     -1/187                     Con:     17 +2 +0  +0  18/10    17
 SP     17/40          Level    21 CHR:     10 -3 +2  +0      9

 GameTurn      327813  Armor   [16,+29] Saving Throw        69%
 PlayerTurn     32856  Fight    (+0,+2) Stealth       Excellent
 Cur Exp         9153  Melee    (+8,+7) Fighting         Superb
 Max Exp         9153  Shoot    (+0,+0) Shooting      Very Good
 Adv Exp          367  Blows     1/turn Disarming            4%
 MaxDepth      450 ft  Shots     0/turn Magic Device         60
 Gold           20790  Speed     Normal Perception      1 in 32
 Burden        77 lbs  Infra      70 ft Searching           23%
 % Burden         40%

 You are the only child of a Dwarven Miner. You are the black
 sheep of the family. You have dark brown eyes, straight black
 hair, a one foot beard, and a dark complexion.


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> 2 White wolves are unaffected!
> The White wolf breathes frost.
> *** LOW HITPOINT WARNING! ***
> 5 White wolves are unaffected!
> The White wolf misses you.
> The White wolf claws you.
> *** LOW HITPOINT WARNING! ***
> You have 8 Scrolls titled "wedbit elviv" of Phase Door (j).
> The White wolf breathes frost.
> *** LOW HITPOINT WARNING! ***
> One of your Vermilion Potions of Cure Light Wounds (h) was destroyed!
> 2 White wolves are unaffected!
> The White wolf breathes frost.
> You die.

Killed by a White wolf.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)           + 
      \   "~(()]]]               \   "~(()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: .............        Int:  .............
 Wis: .............        Wis:  .............
 Dex: ..........1..        Dex:  .............
 Con: .............        Con:  .............
 Chr: .............        Chr:  .............
      abcdefghijkl@              abcdefghijkl@ 
 Acid:.............        Blind:............+ 
 Elec:.............        Confu:............. 
 Fire:.............        Sound:............. 
 Cold:.............        Shard:............. 
 Pois:.............        Nexus:............. 
 Fear:.............        Nethr:............. 
 Lite:.............        Chaos:............. 
 Dark:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.............        Stea.:......++.....
Feath:.............        Sear.:.............
PLite:.............        Infra:.............
Regen:.............        Aggr.:.............
Telep:.............        Speed:.............
Invis:.............        Blows:.............
FrAct:....+........        Shots:.............
HLife:.............        Might:.............
      abcdefghijkl@              abcdefghijkl@
      \   "~(()]]]               \   "~(()]]] 

  [Character Equipment]

a) a Morning Star (3d6) (+8,+5)
   It gives you one attack per turn.  
   
b) (nothing)
c) (nothing)
d) (nothing)
e) a Blue Topaz Amulet of Free Action
   It grants you immunity to paralysis.  
f) a Brass Lantern (11967 turns)
   It cannot be harmed by fire.  
g) a Robe of Stealth [2,+5] (+3 stealth)
   It increases your stealth by 3.  It cannot be harmed by acid.
   
   It was dropped by Wormtongue, Agent of Saruman at a depth of 250
   ft.
h) a Cloak of Stealth [1,+8] (+2 stealth)
   It increases your stealth by 2.  It cannot be harmed by acid.
   
i) a Buckler [2,+0]
j) a Metal Cap [3,+6]
k) a Set of Gauntlets of Agility [2,+7] (+1)
   It increases your dexterity by 1.  It cannot be harmed by 
   acid or fire.  
   It was dropped by Smeagol at a depth of 350 ft.
l) a Pair of Metal-shod Boots [6,+3]


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom] {10% off}
c) a Holy Book of Prayers [Chants and Blessings] {25% off}
d) 2 Flasks of oil
e) 7 Violet Potions of Curing
f) a Cloudy Potion of Speed
g) 3 Sparkling Gold Potions of Heroism
h) 3 Vermilion Potions of Cure Light Wounds
i) 6 Purple Potions of Cure Critical Wounds
j) 8 Scrolls titled "wedbit elviv" of Phase Door
k) 12 Scrolls titled "soaus mungeep" of Teleportation
l) 4 Scrolls titled "reahe val garo" of Word of Recall
m) 7 Scrolls titled "bytwun mikbot" of Identify
n) a Green Tipped Wand of Teleport Other (10 charges) {25% off}
o) a Red Tipped Wand of Stinking Cloud (5 charges)

[Your Home Is Empty]

Beldin The Terrible the Dwarf Priest
Began the quest to kill Morgoth on 05/10/2012 at 07:18 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|     9718|    50 |  4  | Killed Grip, Farmer Maggot's dog
|    11103|    50 |  5  | Reached level 5
|    81282|   150 |  9  | Killed Lotho Pimple
|    81962|   150 | 10  | Reached level 10
|   104388|   200 | 12  | Killed Lagduf, the Snaga
|   153552|   250 | 15  | Reached level 15
|   176098|   350 | 17  | Killed Shelob
|   204474|   350 | 18  | Killed Smeagol
|   209469|   350 | 18  | Killed Golfimbul, the Hill Orc Chief
|   257855|   200 | 20  | Reached level 20
|   307667|   250 | 21  | Killed Wormtongue, Agent of Saruman
============================================================
|   327813|   450 | 21  | Killed by a White wolf.
|   327813|   450 | 21  | Killed on 05/12/2012 at 10:55 AM.
============================================================
============================================================


  [Options]

GAME PLAY OPTIONS:

Auto-scum for good levels                    : no  (auto_scum)
Allow the generation of themed levels        : no  (allow_themed_levels)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : yes (view_torch_grids)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Items always sell for 0 gold          : yes (adult_no_selling)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts       : no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Generate connected stairs             : yes (adult_conected_stairs)
Adult: Disable quests                        : yes (adult_no_quests)
Adult: Disable player ghosts                 : yes (adult_no_player_ghosts)
Adult: Disable store services                : yes (adult_no_store_services)
Adult: Disable extra artifacts               : yes (adult_no_xtra_artifacts)
Adult: Start with more money and no equipment: yes (adult_birth_money)
Adult: Prevent unusual terrains or dungeons  : yes (adult_simple_dungeons)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.5.2012 03:37
Last updated on 12.5.2012 17:07

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16012. on the Ladder (of 19090)
8. on the Minimal Ladder (of 13)
25. for this player (

Comments

Jump to latest

On 11.5.2012 03:47 Malak Darkhunter wrote:
Just starting this one, DL1 was hard for a priest, those snakes are a little numerous and a little hard to kill, they were most dangerous on the level, very fast character leveling however reached level 4 and 5 very fast. would love detect doors spell but not essential, so far been fun, love the idea behind this one, reminds me of moria.

On 11.5.2012 03:54 Antoine wrote:
Fantastic, keep up the reports. Did you buy the amulet or find it?

On 11.5.2012 04:07 Malak Darkhunter wrote:
Bought the amulet at the black market, loved that:) I think the spell selection by the way is pretty fair for priest, has pretty much the best prayers that is commonly useful. Ran into Smeagol on DL1' noticed his name in the discription was Sme gol.

On 12.5.2012 02:21 Malak Darkhunter wrote:
Orb of draining helps tremendously, and at this point of the game on DL7 I really needed it. Priests seem a little weak on the meleeing part, had a hard time meleeing most monsters, groups of orcs are making me cast CSW 5 or 6 times, and that's with a pretty good AC for a low-level character. Took Shelob out with 2 OOD and my mace. Even with my mace enchanted up to +9 to-hit still having a hard time actualy landing most hits/ I'd say i'm 50/50 on landing blows on most monsters. Balance wise up to my current character level, melee combat is very tough and OOD might be two powerful for DL7, but melee combat is two risky against groups of orcs/black orcs=many CCW potions.

On 12.5.2012 03:57 Malak Darkhunter wrote:
Definently to many orcs a constant bombardment from level 4 on down to DL7 where I've been hanging out at, they seem to be generated much more than other monsters, warriors will probably find life easier, finaly started doing better at melee found a morningstar(3d6) in the temple and am enchanting it up to do more damage. OOD is best weapon to use in the dungeon, taking out whole crowds with the radius 2, my priest is basicaly a spell-caster with a big club. Would love to find a stat restore potion in the stores, haven't found any way to bring my st-con back up to normal, makes fighting red nagas extreemly dangerous.

On 12.5.2012 17:11 Malak Darkhunter wrote:
And death on DL9...could'nt hang in there.

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