The Angband Ladder: Caras, Noldor Fingolfin no-class by Nomad

  [Sil 1.0.2 Character Dump]

 Name   Caras         Age    2,534       Str   2
 Sex    Female        Height    6'       Dex   3 =  4      -1
 Race   Noldor        Weight   146       Con   5
 House  Fingolfin                        Gra   3

 Game Turn    9,959   Melee  (+14,2d7)   Melee       14 = 10  +3      +1
 Exp Pool     2,159   Bows   (+2,1d11)   Archery      2 =  0  +3  -2  +1
 Total Exp   24,859   Armor  [+9,6-20]   Evasion      9 =  7  +3  -1
 Burden        97.6                      Stealth     10 =  8  +3  -1
 Max Burden   144.0   Health     -4:49   Perception  17 =  7  +3  +7
 Depth         450'   Voice      34:34   Will         9 =  5  +3      +1
 Min Depth     450'                      Smithing     3 =  0  +3
 Light Radius     2                      Song         3 =  0  +3

 You are the only child of a bard from the house of Fingolfin. You have
 light blue eyes, wavy black hair, and a fair complexion.






  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You hit the Warg!!
> You have slain the Warg.
> The Warg bites you...
> *** LOW HITPOINT WARNING! ***
> The Warg misses you.
> You hit the Warg.
> The Warg bites you...
> *** LOW HITPOINT WARNING! ***
> The Warg bites you!
> *** LOW HITPOINT WARNING! ***
> The Warg bites you!
> *** LOW HITPOINT WARNING! ***
> The Warg bites you!
> You die.


  [Screenshot]

         
         
    #####
    #@C. 
    #CC. 
    #####
         


  [Equipment]

a) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
b) a Longbow (+0,1d9) [-1] 2.7 lb
   It can shoot arrows 16 squares (with your current strength).
c) a Sapphire Ring of Perception <+1>
   It improves your perception by 1.  
d) a Sapphire Ring of Perception <+1>
   It improves your perception by 1.  
e) (nothing)
f) a Brass Lantern (with 1670 turns of light)
g) a Mail Corslet of Protection (-1) [-3,2d5]
   It cannot be harmed by the elements.  
h) a Cloak [+2]
i) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
j) a Helm of True Sight [-1,1d2] <+3>
   It improves your perception by 3.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  
k) a Set of Gauntlets [+0,1d1]
l) a Pair of Leather Boots of Softest Tread [+0,1d1] <+3>
   It improves your stealth by 3.  
m) 80 Arrows
   They can be shot 16 squares (with your current strength and bow).
n) (nothing)


  [Inventory]

a) a Thorny Herb of Sustenance
b) 4 Wrinkled Herbs of Terror
c) a Russet Herb of Healing
d) 3 Pieces of Dark Bread
e) 3 Fragments of Lembas
f) 4 Murky Brown Potions of Orcish Liquor
g) a Black Potion of Clarity
h) a Golden Potion of Healing
i) 5 Dark Blue Potions of Slow Poison
j) 4 Green Potions of Quickness
k) a Sky Blue Potion of Strength
l) 3 Brown Potions of Dexterity
m) a Gnarled Staff of Freedom (4 charges)
n) a Runed Staff of Light (2 charges)
o) a Sapphire Ring of Perception <+2>
   It improves your perception by 2.  
p) a Lesser Jewel
q) a Mithril Helm of True Sight [-1,1d2] <+1>
   It improves your perception by 1.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  It cannot be harmed by the
   elements.  
r) a Set of Gauntlets (-1) [-1,1d2]
s) a Bastard Sword of Brilliance (-2,3d3) [+1] 3.6 lb
   It lights the dungeon around you.  It does extra damage when
   wielded with both hands.  
t) a Shovel (-3,2d2) <+1> 4.4 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Caras of the Noldor
Entered Angband on 8 May 2012

    Turn     Depth    Note

       9     50 ft    (Charge)
       9     50 ft    (Dodging)
       9     50 ft    (Disguise)
   2,325    200 ft    Slew Gorgol, the Butcher
   2,794    250 ft    (Sprinting)
   5,077    350 ft    Found The Longsword 'Orcrist'
   5,113    350 ft    (Vanish)
   5,536    400 ft    (Inner Light)
   7,876    400 ft    (Lore-Keeper)
   7,876    400 ft    (Lore-Master)
   7,928    400 ft    Found The Kite Shield of Hador
   9,897    450 ft    (Crowd Fighting)

   9,959    450 ft    Slain by a Warg.
   9,959    450 ft    Died on 08 May 2012.




  ['Score' 009090041]


Posted on 8.5.2012 13:09
Last updated on 8.5.2012 17:15

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1805. on the Sil Ladder (of 2253)

Comments

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On 8.5.2012 13:09 Nomad wrote:
Found some good armour early so I thought I'd try a well-armoured game. Not bad, so far: nothing much is really touching me, and I just found my first artefact shield. Could do with some more lantern oil, though...

On 8.5.2012 13:46 Scatha wrote:
Good going. Watch out for (perhaps avoid fighting?) giants, if you get that deep; they're nasty for protection-based characters.

On 8.5.2012 16:47 HugoTheGreat2011 wrote:
On the other hand: If you do want to fight Giants, then you ought to increase that Evasion a lot. Giants have poor accuracy, and tend to miss a lot. In any case, you can just run away from them.

On 8.5.2012 17:15 Nomad wrote:
Death by careless overconfidence there. Got pinned by Wargs, but they were barely hurting me; left it too long to chug a potion and they all got lucky hits in simultaneously.

Still, I quite liked playing a protection-based character: might try a few more games like this.

On 8.5.2012 17:26 HugoTheGreat2011 wrote:
Wargs bite really hard. Raising your Evasion to like 15 would be enough to make them Wargs miss.

On 9.5.2012 02:05 HallucinationMushroom wrote:
I love protection. Heavy armor use is a very useful ability that can easily add protection points. My normal characters usually wear more than 60lbs, so that's 4 points right there. Hardiness on the Will tree also can add protection, but I usually only get around 2 points of protection from there. This game seems flexible enough that you can find your own comfort point for protection vs. evasion. More evasion is always better, but if you get enough protection, it's unnecessary. For example, my strongest character had only a +10 evasion score, but 10-39 protection, and rarely got scratched. I'm sure there's someone on the ladder with the opposite, say a +35 evasion with only 5 points of protection who simply never got hit.

On 9.5.2012 02:32 HugoTheGreat2011 wrote:
Heh. I completely forgot about Heavy Armor Use. The reason for my bias is because of the Giants and Cat warriors..

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