The Angband Ladder: Super Cancel, Noldor Feanor no-class by HugoTheGreat2011

  [Sil 1.0.2 Character Dump]

 Name   Super Cancel  Age    1,159       Str   5 =  2  +2      +1
 Sex    Male          Height   6'9       Dex   6 =  5          +1
 Race   Noldor        Weight   180       Con   5 =  4  +1
 House  Feanor                           Gra   2 =  3  -1

 Game Turn   29,399   Melee  (+16,5d9)   Melee       16 = 20  +6  -6  -4
 Exp Pool     3,343   Bows   (+3,1d11)   Archery      3 =  0  +6      -3
 Total Exp   77,143   Armor  [-5,5-13]   Evasion     -5 = 16  +6  -3 -24
 Burden       138.5                      Stealth     12 = 11  +6  -1  -4
 Max Burden   248.7   Health     -4:49   Perception   5 =  7  +2      -4
 Depth         950'   Voice      28:28   Will         7 =  7  +2  +2  -4
 Min Depth     1000'                     Smithing    -1 =  0  +2      -3
 Light Radius     2                      Song         8 = 10  +2      -4

 You are one of several children of an archer from the house of Feanor.
 You have light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> It breathes poisonous gas.
> You have been further poisoned. <2x>
> The Ancient emerald serpent misses you.
> You charge the Ancient emerald serpent.
> You have slain the Ancient emerald serpent.
> You recover from the poisoning.
> You miss it.
> It hits you!
> You have been given a cut.
> There is no adjacent door to close.
> The ceiling collapses!
> You are struck by rubble!
> You have been knocked out.
> You can see again.
> You die.


  [Screenshot]

   #  ###
   #..##S
   #..##v
   #:@# R
   #..#  
   #..#  
   # )###


  [Equipment]

a) a Mattock of Belegost (-5,5d2) <+3> 9.6 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
b) The Shortbow of Celegorm (+1,1d8) <-1> 2.0 lb
   It decreases your grace by 1.  It slays wolves, orcs, trolls, 
   and spiders.  It cannot be harmed by the elements.  It can
   shoot arrows 16 squares (with your current strength).
c) a Bronze Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
d) a Beryl Ring of Damage <+1>
   It improves your damage sides by 1.  
e) a Bronze Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Brass Lantern of True Sight (with 3097 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) Studded Leather [-1,1d7]
h) a Cloak of Warmth [+1]
   It provides resistance to cold.  
i) (nothing)
j) a Dwarf Mask of Defiance [-2,1d2] <+2>
   It improves your will by 2.  It provides resistance to fire 
   and fear.  
k) a Set of Gauntlets of Power (-1) [-1,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Leather Boots of Softest Tread [+0,1d2] <+1>
   It improves your stealth by 1.  
m) 49 Arrows
   They can be shot 16 squares (with your current strength and bow).
n) 60 Arrows (Poisoned)
   They are branded with venom.  They can be shot 16 squares
   (with your current strength and bow).


  [Inventory]

a) 13 Russet Herbs of Rage
b) 6 Dark Green Herbs of Healing
c) 9 Flasks of oil
d) 5 Clear Potions of Miruvor
e) 5 Murky Brown Potions of Orcish Liquor
f) 6 Sparkling Potions of Healing
g) 3 Green Potions of Slow Poison
h) 5 Pale Green Potions of Quickness
i) 3 Emerald Potions of Strength
j) 6 Cloudy Potions of Dexterity
k) 14 Dark Potions of Constitution
l) 5 Golden Potions of Grace
m) an Oak Staff of Freedom (9 charges)
n) an Ivory Staff of Light (3 charges)
o) an Ebony Staff of Revelations (5 charges)
p) 3 Moonstone Rings of Frost
   It provides resistance to fire.  
q) The Serpentine Ring of Barahir
   It provides resistance to poison.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  It grants
   you the ability: Song of Este.  
r) The Galvorn Armour of Maeglin [-1,2d4] <+3>
   It improves your smithing by 3.  It provides resistance to 
   poison.  It increases your hunger.  It cannot be harmed by
   the elements.  
s) a Helm of True Sight [-1,1d3] <+2>
   It improves your perception by 2.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  
t) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+2>
   It improves your smithing by 2.  
u) The Greatsword 'Calris' (-5,3d7) [+1] <+1> 7.5 lb
   It increases your constitution by 1.  It slays spiders, 
   dragons, and raukar.  It enrages nearby creatures.  It cannot
   be harmed by the elements.  It requires both hands to wield
   it properly.  
v) a Greatsword (Avenger) (-1,3d6) [+1] 6.5 lb
   It grants you the ability: Riposte.  It requires both hands
   to wield it properly.  
w) a Great Axe of Gondolin (-4,4d4) <+1> 10.9 lb
   It increases your dexterity by 1.  It slays dragons and 
   raukar.  It requires both hands to wield it properly.  


  [Notes]

Super Cancel of the Noldor
Entered Angband on 8 May 2012

    Turn     Depth    Note

      13     50 ft    (Charge)
     247    100 ft    Skipped forge(3) at 100ft
     388    150 ft    (Dodging)
     725    250 ft    (Sprinting)
   1,577    300 ft    (Power)
   2,032    400 ft    (Curse Breaking)
   2,403    400 ft    (Disguise)
   3,077    400 ft    Skipping forge(3) at 400ft
   3,844    400 ft    Skipped 2nd forge(3) at 400ft
   3,893    400 ft    (Vanish)
   4,740    450 ft    Skipping enchanted forge(4) at 450ft, probably
   6,328    500 ft    (Inner Light)
   6,545    500 ft    Found Dwarf Mask at 500ft
   7,090    500 ft    Slew Uldor, the Accursed
   7,418    500 ft    Found The Shortbow of Celegorm
   7,877    500 ft    Slew Ulfang the Black
   8,896    550 ft    Slew Othrond, the Orc Lord
  10,317    600 ft    (Lore-Keeper)
  10,561    600 ft    (Lore-Master)
  10,981    600 ft    (Hardiness)
  11,208    600 ft    Slew Gilim, the Giant of Eruman
  12,351    700 ft    (Poison Resistance)
  15,686    750 ft    (Dexterity)
  15,726    750 ft    Slew Tevildo, Prince of Cats
  16,753    800 ft    (Knock Back)
  16,973    800 ft    Found The Greatsword 'Calris'
  17,008    800 ft    Slew Scatha the Worm
  17,286    800 ft    Slew Maeglin, Betrayer of Gondolin
  17,286    800 ft    Found The Galvorn Armour of Maeglin
  17,727    800 ft    (Stun)
  19,039    850 ft    (Crowd Fighting)
  19,066    850 ft    Skipped enchanted forge at 800ft
  19,726    850 ft    Destroying Dragon-horn longbow...
  20,599    850 ft    Slew Dagorhir, the Elfbane
  20,599    850 ft    Found The Great Spear of Melkor
  22,968    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  22,977    950 ft    (Strength)
  23,611    900 ft    Slew Draugluin, Sire of Werewolves
  23,611    900 ft    Found The Wolf-Hame of Draugluin
  25,768    900 ft    Entered Gothmog's hall
  26,081    900 ft    Destroyed Gothmog, High Captain of Balrogs
  26,996    900 ft    Found The Serpentine Ring of Barahir
  27,282    900 ft    (Song of Slaying)
  27,282    900 ft    (Song of Sharpness)

  29,398    950 ft    Slain by a trap.
  29,398    950 ft    Died on 08 May 2012.




  ['Score' 019070601]


Posted on 8.5.2012 12:52
Last updated on 9.5.2012 04:27

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842. on the Sil Ladder (of 2253)

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Comments

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On 8.5.2012 12:52 HugoTheGreat2011 wrote:
Looking good.

On 8.5.2012 13:00 HugoTheGreat2011 wrote:
In short, this is one of my better characters at this stage of the game, to date. When I have time or update this character, I'll elaborate more.

On 8.5.2012 17:24 HugoTheGreat2011 wrote:
In this run, I am able to get Melee & Evasion to about 20 by 750ft. Although my STR is only 2, I can still dish out a good 3d10 against most monsters, and even more against Raukar; the ring of Damage <+1> is nice.

I did have some close calls with multiple cat warriors (4+) in one case, and with 2 Greater werewolves in another. But, thanks to quick thinking with the Herbs of Rage and sources of Healing, I survived these forays!

My future plans for 'Super Cancel':
I really want to do some Smithing, just to get a sharpness weapon with a stronger dice. I will get Song of Sharpness later on too.

On 9.5.2012 01:39 HugoTheGreat2011 wrote:
Although I'm still alive, this is not going as planned. I never got the chance to put points on Smithing. Looks like the remaining points are straight to the Song of Sharpness. I just need to have better "time management" between Smithing and everything else. Sigh...

On 9.5.2012 01:42 HugoTheGreat2011 wrote:
I always hear about this "Smithing kit" that players like Psi make at 100ft or at some other time. What does this "kit" consist of? Thanks in advance!

On 9.5.2012 01:48 HallucinationMushroom wrote:
The only thing I recall Psi saying he makes first is a mail corslet of protection, the lighter mail, not long corslet. Um, that's all I've got. At some point he makes a hammer of -4 dex, +4 smithing.

On 9.5.2012 04:27 HugoTheGreat2011 wrote:
Game over. Got knocked out so hard by rubble that I died. I also had a hard time finding better light sources than the normal Brass Lantern. This character did not live up to my expectations (Smithing-wise), anyways. Bah!

On 9.5.2012 10:40 Psi wrote:
I tend to forge (possibly with additional curses if I need to claw back a point or two of smithing):
+1 Grace -1 Con helm with lore master
+4 Smithing -4 Dex gloves with weaponmastery if I can afford it
+4 Smithing -4 Dex war hammer with masterpiece if I can afford it
+4 Smithing -4 Dex war hammer with dual wield if I am not taking it anyway

None of these items are equipped during normal play - except for putting on the helm to identify stuff.

The rest of the kit is whatever +grace/smithing items I find/forge along the way.

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