The Angband Ladder: Ironelf3, Noldor Fingolfin no-class by HallucinationMushroom

  [Sil 1.0.2 Character Dump]

 Name   Ironelf3      Age    4,608       Str   2
 Sex    Male          Height   7'1       Dex   4
 Race   Noldor        Weight   176       Con   6 =  5  +1
 House  Fingolfin                        Gra   3

 Game Turn   18,457   Melee  (+19,3d7)   Melee       19 = 18  +4  -3
 Exp Pool     1,833   Bows    (+5,0d0)   Archery      5 =  0  +4      +1
 Total Exp   40,633   Armor [+18,7-20]   Evasion     18 = 16  +4  -2
 Burden       111.7                      Stealth      0 =  0  +4  -4
 Max Burden   144.0   Health     -7:59   Perception  12 =  9  +3
 Depth         800'   Voice      34:34   Will        12 =  8  +3      +1
 Min Depth     700'                      Smithing     3 =  0  +3
 Light Radius     3                      Song         3 =  0  +3

 Goal: To grab one Silmaril and bring it back.
 With, No artifacts, no abilities and
 ironman style stair behavior.





  [Last Messages]

> You miss the Ururauko.
> The Oathwraith touches you...
> You feel an unnatural hunger...
> The Ururauko hits you.
> You are enveloped in flames!
> You miss the Ururauko.
> The Oathwraith misses you.
> The Ururauko hits you.
> You are enveloped in flames!
> You hit the Ururauko.
> The Oathwraith misses you.
> The Ururauko hits you!
> You are enveloped in flames!
> You die.
> Illegal command for target mode!


  [Screenshot]

  ###'##.
    #.###
    #R# #
    #@# #
  ###W###
  ......#
  ....R.%


  [Equipment]

a) a Battle Axe of Wolf Slaying (-3,3d5) {Wolves} 4.0 lb
   It slays wolves.  It does extra damage when wielded with both
   hands.  
b) (nothing)
c) a Moonstone Ring of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
d) an Amethyst Ring of Frost
   It provides resistance to fire.  
e) an Amber Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Brass Lantern of Brightness (with 3885 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Mail Corslet of Protection [-3,2d5]
   It cannot be harmed by the elements.  
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) a Round Shield of Protection [+0,1d4]
   It cannot be harmed by the elements.  
j) a Helm [+0,1d2]
k) a Set of Leather Gloves [+0,1d1]
l) a Pair of Leather Boots [+0,1d2]
m) 23 Arrows (+3)
   They can be shot by a bow.
n) (nothing)


  [Inventory]

a) a Russet Herb of Rage
b) a Yellow Herb of Sustenance
c) a Pale Herb of Healing
d) a Fragment of Lembas
e) a Murky Brown Potion of Orcish Liquor
f) 2 Cloudy Potions of Healing
g) a Violet Potion of True Sight
h) 5 Emerald Potions of Slow Poison
i) 2 Brown Potions of Quickness
j) 2 Yellow Potions of Elemental Resistance
k) a Golden Potion of Strength
l) a Green Potion of Dexterity
m) a Sparkling Potion of Constitution
n) an Aspen Staff of Freedom (5 charges)
o) a Yew Staff of Sanctity (2 charges)
p) a Gnarled Staff of Understanding (2 charges) {the newest new one}
q) a Gnarled Staff of Understanding (0 charges) {the new one}
r) an Oak Staff of Treasures (0 charges)
s) a Runed Staff of Warding (3 charges)
t) a Garnet Ring of Wrath {Wrath}
   It enrages nearby creatures.  
u) a Great Spear of Rauko Slaying (+0,1d13) [+1] {Raukar} 5.0 lb
   It slays raukar.  It requires both hands to wield it
   properly.  It counts as a type of polearm.  
v) a Battle Axe of Spider Slaying (-3,3d4) 4.2 lb
   It slays spiders.  It does extra damage when wielded with
   both hands.  
w) a Mattock (-4,5d2) <+2> 11.5 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Ironelf of the Noldor
Entered Angband on 1 May 2012

    Turn     Depth    Note

       1     50 ft    Challenge: Disconnected stairs
       1     50 ft    Challenge: Straight down (no up stairs until endgame)
       1     50 ft    Challenge: No artefacts
   4,608    300 ft    Perception is paying off! I dodged two trap doors at 
                      300'  
   4,608    300 ft    With overall 9 bonus to perception
   9,923    450 ft    Slew Uldor, the Accursed
  12,771    600 ft    Slew Gilim, the Giant of Eruman
  14,536    650 ft    First time I've mostly cleared all the levels to this 
                      point 
  15,082    650 ft    Slew Nan, the Giant
  15,086    650 ft    Found The Greatsword 'Glend'
  16,977    700 ft    Con +1 amulet, nice!
  17,268    700 ft    -1 to melee for +2 to max protection seems worth it
  17,317    700 ft    Nah, I changed my mind

  18,457    800 ft    Slain by an Ururauko.
  18,457    800 ft    Died on 02 May 2012.

  18,457    800 ft    What happened?!

  [Challenges]

Disconnected stairs                          
Straight down (no up stairs until endgame)   
No artefacts                                 


  ['Score' 016081543]


Posted on 2.5.2012 01:59
Last updated on 2.5.2012 19:30

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1042. on the Sil Ladder (of 2253)

Comments

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On 2.5.2012 01:59 HallucinationMushroom wrote:
My best yet with the artifactless, ironman, no abilities... and a bit bewildered whether I should be using the Greatsword, the Battleaxe, or the Battleaxe with shield. At least I have the slaying rainbow covered. Heh, slay the rainbow. Um, yes, Nan did Indeed drop Glend. I couldn't help but to try it on *just in case* it was just a special -1, 3d6 Greatsword of Hador's house, or something like that. It was hard to leave it behind.

On 2.5.2012 02:36 HugoTheGreat2011 wrote:
You might be better off with the 7.9 lb Greatsword. :)

On 2.5.2012 04:16 HallucinationMushroom wrote:
Well, that's what I've been using, but at my wimpy 2 Strength the weight is pretty much a non-issue. This is what I'll be thinking about as I go to sleep tonight...

I actually do the most damage with the battleaxe sans shield at 3d9, but the extra protection from a shield seems smart since my evasion isn't stratosphere level and 3d7 isn't shabby, but then if I simply killed things faster then why bother with a shield unless of course I'm not hitting as much at +15 as opposed to +17 which brings me back to the greatsword.I actually do the most damage with the battleaxe sans shield at 3d9, but the extra protection from a shield seems smart since my evasion isn't stratosphere level and 3d7 isn't shabby, but then if I simply killed things faster then why bother with a shield unless of course I'm not hitting as much at +15 as opposed to +17 which brings me back to the greatsword.I actually do the most damage with the battleaxe sans shield at 3d9, but the extra protection from a shield seems smart since my evasion isn't stratosphere level and 3d7 isn't shabby, but then if I simply killed things faster then why bother with a shield unless of course I'm not hitting as much at +15 as opposed to +17 which brings me back to the greatsword.I actually do the most damage with the battleaxe sans shield at 3d9, but the extra protection from a shield seems smart since my evasion isn't stratosphere level and 3d7 isn't shabby, but then if I simply killed things faster then why bother with a shield unless of course I'm not hitting as much at +15 as opposed to +17 which brings me back to the greatsword.I actually do the most damage with the battleaxe sans shield at 3d9, but the extra protection from a shield seems smart since my evasion isn't stratosphere level and 3d7 isn't shabby, but then if I simply killed things faster then why bother with a shield unless of course I'm not hitting as much at +15 as opposed to +17 which brings me back to the greatsword.I actually do the most damage with the battleaxe sans shield at 3d9, but the extra protection from a shield seems smart since my evasion isn't stratosphere level and 3d7 isn't shabby, but then if I simply killed things faster then why bother with a shield unless of course I'm not hitting as much at +15 as opposed to +17 which brings me back to the greatsword.I actually do the most damage with the battleaxe sans shield at 3d9, but the extra protection from a shield seems smart since my evasion isn't stratosphere level and 3d7 isn't shabby, but then if I simply killed things faster then why bother with a shield unless of course I'm not hitting as much at +15 as opposed to +17 which brings me back to the greatsword.I actually do the most damage with the battleaxe sans shield at 3d9, but the extra protection from a shield seems smart since my evasion isn't stratosphere level and 3d7 isn't shabby, but then if I simply killed things faster then why bother with a shield unless of course I'm not hitting as much at +15 as opposed to +17 which brings me back to the greatsword.I actually do the most damage with the battleaxe sans shield at 3d9, but the extra protection from a shield seems smart since my evasion isn't stratosphere level and 3d7 isn't shabby, but then if I simply killed things faster then why bother with a shield unless of course I'm not hitting as much at +15 as opposed to +17 which brings me back to the greatsword.

On 2.5.2012 13:09 HugoTheGreat2011 wrote:
Looks like a 'bug' happened when you posted this. LOL

On 2.5.2012 15:58 Djabanete wrote:
You're going to have very strange dreams if you go to sleep thinking that.

On 2.5.2012 16:45 HallucinationMushroom wrote:
Heh, if you want to know what *really* happens, I tell my wife the weapons and average values and pros and cons of each -- she falls asleep very fast due to fail save vs. boredom, and I get out of bed and play more angband because now I'm into it and want to start playing again.


On 2.5.2012 19:30 HallucinationMushroom wrote:
Well, that caught me by surprise! I either lost track of my hitpoints or it hit me harder than I thought it could. Treasures pointed out 3 or 4 healing potions and a ring of str +1 that would've pumped me to a satisfactory 3d8 damage output. I really wish I could've tangled with the deep spider and cold dragon that was guarding it... I'd be interested to see my success rate w/o freedom but with a modest will investment. Hmm, oh well. My best to date, and I didn't feel too out of place where I died. This build is pretty good. 2/4/5/3, with a 7/5/3/1 start with ev/me/pe/wi. Put a point in each starting with evasion until pe and wi reach a strong bonus.

On 2.5.2012 20:54 Scatha wrote:
They normally hit for 4d10 (when you have fire resistance), so the critical could have hit for up to 43 after armour, but 14 is more typical. Still, they're scary. Do you ever try to deal with them at a distance? (Spears or arrows)

On 2.5.2012 21:08 HugoTheGreat2011 wrote:
Watch out for the Ururaukar! These guys hard *very* hard, if you don't have fire resistance. But, dealing with them RED Rs at a distance seems like a good idea.

On 2.5.2012 21:10 HallucinationMushroom wrote:
No, I guess they never really troubled me before. Usually, by the time I reach the fire raukars, they just die to the first hit and I've rarely every missed them. I guess one has never really lived long enough around me for me to notice their damage output.

I got to thinking about the disconnected stairs option. Since monsters will sometimes come down from the stairs you just used to create a nuisance, disconnected stairs is actually easier in a "straight down" challenge. Or, at least it seems that way to me. I think for my next try, (probably my 8th or 9th in reality), I'll turn disconnected off and see if there is any appreciable difference in difficulty.

On 2.5.2012 21:14 HallucinationMushroom wrote:
I was in the 20's in hitpoints so oops, I'll know next time. I hate dying with consumables, and the rest of the level didn't look to bad, granted if I could save. vs. trance against the gorgoroth spiders and cold drake. I think they were gorgoroth, whatever those red ones are.

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