The Angband Ladder: Ironelf2, Noldor Fingolfin no-class by HallucinationMushroom

  [Sil 1.0.2 Character Dump]

 Name   Ironelf2      Age    4,608       Str   5 =  3  +2
 Sex    Male          Height   7'1       Dex   3
 Race   Noldor        Weight   176       Con   5
 House  Fingolfin                        Gra   3

 Game Turn   10,970   Melee  (+15,3d9)   Melee       15 = 15  +3  -4  +1
 Exp Pool     1,030   Bows    (+2,1d8)   Archery      2 =  0  +3  -2  +1
 Total Exp   31,030   Armor [+16,6-19]   Evasion     16 = 15  +3  -2
 Burden       121.5                      Stealth     -1 =  0  +3  -4
 Max Burden   248.7   Health     -9:49   Perception  12 =  9  +3
 Depth         650'   Voice      34:34   Will        11 =  5  +3  +2  +1
 Min Depth     450'                      Smithing     3 =  0  +3
 Light Radius     2                      Song         3 =  0  +3

 Goal: To grab one Silmaril and bring it back.
 With, No artifacts, no abilities and
 ironman style stair behavior.





  [Last Messages]

> The Cave troll misses you.
> You feel lethargic for a moment.
> You have no more Milky White Potions of Slowness (f).
> *** LOW HITPOINT WARNING! *** <2x>
> The Cat warrior claws you...
> *** LOW HITPOINT WARNING! ***
> The Greater werewolf misses you.
> The Cat warrior claws you...
> *** LOW HITPOINT WARNING! ***
> The Cat warrior claws you...
> *** LOW HITPOINT WARNING! ***
> The Greater werewolf misses you.
> The Cave troll hits you.
> You die.
> Illegal command for target mode!


  [Screenshot]

     # # 
     # # 
    ##f##
  ###@.] 
    TCf. 
  ###]. #
    #####


  [Equipment]

a) a Greatsword (-2,3d6) [+1] 5.8 lb
   It requires both hands to wield it properly.  
b) a Shortbow (+0,1d7) 1.4 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Jade Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
d) a Moonstone Ring of Protection [+0,1d2]
e) an Obsidian Amulet of Constitution <+0> {Con}
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Brass Lantern (with 4420 turns of light)
g) a Long Corslet (-2) [-4,2d6]
h) a Cloak [+2]
i) (nothing)
j) a Helm of Defiance [-1,1d2] <+2>
   It improves your will by 2.  It provides resistance to fear.  
   
k) a Set of Gauntlets of Power [+0,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Leather Boots [+0,1d2]
m) 27 Arrows of Piercing
   They cut easily through armour.  They can be shot 12 squares
   (with your current strength and bow).
n) (nothing)


  [Inventory]

a) a Yellow Herb of Rage
b) a Thorny Herb of Terror
c) 3 Fragments of Lembas
d) 2 Sparkling Blue Potions of Slow Poison
e) a Bright Orange Potion of Strength
f) a Silver Trumpet of Terror
g) a Yew Staff of Freedom (5 charges)
h) a Mahogany Staff of Understanding (0 charges)
i) a Runed Staff of Earthquakes (2 charges)
j) a Golden Ring of Sustenance {Not hunger}
   It reduces your need for food.  
k) a Topaz Ring of Dexterity <+0>
   It increases your dexterity by 0.  It sustains your dexterity.
   
l) a Wooden Torch (with 2000 turns of light)
m) a Round Shield [+0,1d3]
n) a Longsword of Spider Slaying (+0,2d5) [+1] {Spiders} 2.5 lb
   It slays spiders.  
o) a Longsword of Final Rest (+0,2d5) [+1] {Final Rest} 3.6 lb
   It slays undead.  
p) a Spear of Wolf Slaying (-1,1d10) 3.0 lb
   It slays wolves.  It can be thrown effectively (9 squares).  
   It does extra damage when wielded with both hands.  It counts
   as a type of polearm.  
q) a Battle Axe of Rauko Slaying (-3,3d4) 4.1 lb
   It slays raukar.  It does extra damage when wielded with both
   hands.  
r) a Shovel (-3,2d2) <+1> 6.9 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
s) a Human Skeleton {Old Pappy}


  [Notes]

Ironelf of the Noldor
Entered Angband on 29 Apr 2012

    Turn     Depth    Note

       1     50 ft    Challenge: Disconnected stairs
       1     50 ft    Challenge: Straight down (no up stairs until endgame)
       1     50 ft    Challenge: No artefacts
      72     50 ft    Trying a 7/5 start.
   1,601    150 ft    Slew Gorgol, the Butcher
   2,754    250 ft    Hmm, How did I get here? Got distracted by real life.
   2,754    250 ft    Shit, I really have no memory.
   3,472    250 ft    YOU BITE ME, I BITE YOU BACK
   3,472    250 ft    FUCK YOU SPIDERS
   3,697    300 ft    Damned trap doors
   3,697    300 ft    6/10/4/4
   4,755    350 ft    Let's die swinging. 
   4,814    350 ft    I guess I should clarify, 3d6 greatsword
   5,663    400 ft    Defiance
   5,779    400 ft    Cleared Wraith(3) vault.
   5,830    400 ft    Switching to light armor. Dubious?
   6,127    400 ft    Screw that, back to heavy armor
   6,685    400 ft    I found Old Pappy!
   6,996    400 ft    400' really is *much* bigger than previous levels
   6,996    400 ft    Big gains, 2d6 long corslet
   7,002    400 ft    Going to go back to longsword/shield style for now
   7,337    450 ft    Damn, str stat drain.
   7,728    450 ft    Barely escaped darkness worms
   7,728    450 ft    And sammiched between Giant and Wargs
   7,748    500 ft    Took stairs early in case no others appeared, darkness 
                      everywhere 
   7,873    500 ft    11/14/5/5 +10,3d8, +14,6-19
   8,194    500 ft    A string of giants
   8,295    500 ft    RARR! Killed 3 Giants! Killed two in 2v1 combat.
   8,460    550 ft    Damned fucking trap doors. I really needed to explore 
                      that! 
   8,554    550 ft    Shit, I hear grinding noises
   8,651    550 ft    Found Gilim
   8,683    550 ft    Slew Gilim, the Giant of Eruman
   8,814    550 ft    Yah! A Str +1 ring, if only I could restore str
   8,864    550 ft    Take risk, gloves of forge. Whew!
   8,903    550 ft    I feel like it's all about to come together, soo close 
   8,910    550 ft    13/14/6/5
   8,962    550 ft    I should probably crank up perception to combat trap 
                      doors 
   9,102    550 ft    Yes! Herb of Restoration
   9,353    550 ft    Reminder to self, staircase in nw guarded by Lurking 
                      Horror, likely 
   9,781    600 ft    Damn, I need true sight and more light
   9,781    600 ft    Overall bonuses 12/15/12/11
   9,781    600 ft    +12, 3d9, curse you light two hander. +15,6-19
   9,825    600 ft    Dammit, Othrond is fun to fight, but something I can't 
                      see is here 
   9,873    600 ft    What is it? It's not undead, or spider, or wolf.
   9,873    600 ft    Horror, again?
   9,873    600 ft    Why won't it die?!
   9,894    600 ft    Slew Othrond, the Orc Lord
   9,911    600 ft    At least I got Othrond. He dropped Gauntlets of Power! 
   9,911    600 ft    Damn, I need a heavier weapon to cash in.
  10,008    650 ft    Forced out to 650'. Another horror? shadow? 
  10,284    650 ft    Damn, got tranced
  10,284    650 ft    Need fa
  10,482    650 ft    Lovely, a Grotesque
  10,647    650 ft    Man, do I risk adventuring on and get trapped or stair 
                      down? 
  10,950    650 ft    Whoa, I was able to kill it. Didn't expect that.

  10,970    650 ft    Slain by a Cave troll.
  10,970    650 ft    Died on 29 April 2012.

  10,970    650 ft    Damn! Careless keystroke landed me in that mess, got 
                      surrounded. 

  [Challenges]

Disconnected stairs                          
Straight down (no up stairs until endgame)   
No artefacts                                 


  ['Score' 013089030]


Posted on 30.4.2012 04:23

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1323. on the Sil Ladder (of 2253)

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On 30.4.2012 04:23 HallucinationMushroom wrote:
650' this time, best yet. Careless keystroke landed me there, but, I shouldn't have been that deep in the first place. I need to invest more in perception I suppose, at the cost of immediate survival. Also, perhaps I should hang around 350-450', if possible, to kill extra monsters for drops... but only if I have sustenance.

On 30.4.2012 14:23 debo wrote:
My advice would be to NOT float around 350' to 450' -- I find it to be harder to survive up there. There are (seemingly) more enemy mobs to surround you, the drops aren't great, and Wargs make me want to claw my own eyes out.

500' is pretty safe -- werewolves are a pain, but they're typically few in number. Of course, I usually play stealth builds, and I just saw your stealth score now, so it's possible that everything I just said here is useless to you, since you probably have to _fight_ everything :)

On 30.4.2012 14:29 HallucinationMushroom wrote:
I just really like killing everything! Well, except for stat drainers. It's my job that makes me this way, I'm certain. I will gleefully attack a monster I can't see for a presumably -100 to hit for a really long time before I either almost die or something else shiny and full of blood comes along.

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