The Angband Ladder: Amaranth, Noldor Feanor no-class by debo

  [Sil 1.0.2 Character Dump]

 Name   Amaranth      Age    1,376       Str   1
 Sex    Male          Height  6'11       Dex   6 =  5          +1
 Race   Noldor        Weight   172       Con   4
 House  Feanor                           Gra   6 =  4  +2

 Game Turn   13,806   Melee  (+18,1d9)   Melee       18 = 10  +6  +3  -1
 Exp Pool     1,402   Bows    (+7,1d9)   Archery      7 =  0  +6  +2  -1
 Total Exp   41,802   Armor [+13,3-11]   Evasion     13 = 10  +6  -1  -2
 Burden        92.5                      Stealth     15 = 11  +6      -2
 Max Burden   120.0   Health     -4:41   Perception  11 =  7  +6      -2
 Depth         850'   Voice      59:59   Will         9 =  5  +6      -2
 Min Depth     550'                      Smithing     9 =  4  +6      -1
 Light Radius     3                      Song         4 =  0  +6      -2

 You are the only child of a bard from the house of Feanor. You have
 light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> The Kemenrauko notices you.
> There is a wall in the way!
> The Kemenrauko just misses you.
> You leap aside as its stony fist slams into the floor.
> The ground shakes violently with the force of the blow!
> The Young fire-drake is hit by falling debris.
> The Young fire-drake wakes up and notices you.
> You are pummeled with debris!
> You have been stunned.
> You feel yourself moving faster!
> You have 2 Smoky Potions of Quickness (i).
> The Kemenrauko hits you.
> The Young fire-drake claws you.
> The Young fire-drake claws you!
> You die.


  [Screenshot]

         
  #####  
    ..#  
  # #@#  
    d.###
   .R.'  
    .%.##


  [Equipment]

a) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
b) a Shortbow (+1,1d8) 1.1 lb
   It can shoot arrows 13 squares (with your current strength).
c) a Golden Ring of Frost
   It provides resistance to fire.  
d) a Beryl Ring of Accuracy (+1)
e) a Dragon Tooth Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
f) a Brass Lantern of True Sight (with 5148 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) Studded Leather of Stealth [-2,1d6] <+2>
   It improves your stealth by 2.  
h) a Cloak [+1]
i) (nothing)
j) a Helm [-1,1d3]
k) (nothing)
l) a Pair of Leather Boots [+0,1d2]
m) 22 Arrows (Poisoned)
   They are branded with venom.  They can be shot 13 squares
   (with your current strength and bow).
n) 99 Arrows
   They can be shot 13 squares (with your current strength and bow).


  [Inventory]

a) 4 Mottled Herbs of Rage
b) a Grey Herb of Sustenance
c) 3 Pieces of Dark Bread
d) a Fragment of Lembas
e) a Clear Potion of Miruvor
f) 4 Murky Brown Potions of Orcish Liquor
g) a Dark Blue Potion of Clarity
h) 5 Golden Potions of Slow Poison
i) 2 Smoky Potions of Quickness
j) 4 Sparkling Potions of Strength
k) 3 Sparkling Blue Potions of Dexterity
l) a Milky White Potion of Constitution
m) a Bright Orange Potion of Grace
n) an Ivory Staff of Light (7 charges)
o) a Gnarled Staff of Revelations (5 charges)
p) a Willow Staff of Slumber (6 charges)
q) an Aspen Staff of Warding (2 charges)
r) an Amethyst Ring of Dexterity <+0>
   It increases your dexterity by 0.  It sustains your dexterity.
   
s) a Beryl Ring of Accuracy (+1)
t) a Lesser Jewel
u) a Greatsword of Rauko Slaying (-2,3d5) [+1] 7.0 lb
   It slays raukar.  It requires both hands to wield it
   properly.  
v) a Mattock (-5,5d2) <+2> 10.1 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  
w) 26 Arrows (+3)
   They can be shot 13 squares (with your current strength and bow).


  [Notes]

Celereg of the Noldor
Entered Angband on 14 Apr 2012

    Turn     Depth    Note

   1,368    100 ft    (Weaponsmith)
   1,371    100 ft    (Keen Senses)
   1,609    100 ft    (Assassination)
   1,646    150 ft    (Finesse)
   3,138    250 ft    (Disguise)
   3,570    300 ft    (Vanish)
   4,731    400 ft    (Dodging)
   4,799    400 ft    Slew Orcobal, Champion of the Orcs
   4,977    400 ft    (Sprinting)
   6,656    450 ft    (Subtlety)
   7,171    500 ft    (Focused attack)
   8,202    500 ft    (Jeweller)
   8,712    550 ft    Found The Shortsword 'Dagmor'
   9,413    600 ft    (Cruel Blow)
  10,604    600 ft    (Mind Over Body)
  10,939    650 ft    (Lore-Keeper)
  10,939    650 ft    (Lore-Master)
  10,975    650 ft    (Inner Light)
  13,268    800 ft    (Dexterity)

  13,806    850 ft    Slain by a Young fire-drake.
  13,806    850 ft    Died on 15 April 2012.




  ['Score' 017086194]


Posted on 15.4.2012 05:11
Last updated on 15.4.2012 16:24

Download this dump

923. on the Sil Ladder (of 2253)

Comments

Jump to latest

On 15.4.2012 05:11 debo wrote:
I finally got my stabby guy to work out :) The advice to rush to Vanish really helped, but I was also just plain luckier than before.

Check out that shortsword! Not sure if I should ever be using the 1.0lb vanilla one instead to get a better critical chance, haven't looked at the exact math in a while... isn't the weight used as a denominator somewhere? If so, I could be getting double the '!'s :)

I think I'm going to relax with the abilities for a while, and just concentrate on upping Melee, Evasion, and Stealth. I might gun for the +1 Dex and +1 Str upgrades... then I could get the extra damage side for my shortsword, and I'll want it for Delmereth if I'm lucky enough to find it...

Oh, and I just found out I'd been wearing an Amulet of Danger for the last 400' :S Amaranth is a survivor!

Would welcome any advice!

On 15.4.2012 05:12 debo wrote:
Oh yeah -- I haven't found a single food item this game :(

On 15.4.2012 05:17 debo wrote:
Just looked up how combat rolls work -- the weight contribution to criticals isn't as significant as I thought. (Still very significant, just not a raw divisor as I'd originaly thought.)

On 15.4.2012 05:44 HugoTheGreat2011 wrote:
In the worst case scenario, get 'Mind Over Body' from the Will tree. It slows hunger. :)

On 15.4.2012 05:49 debo wrote:
Already have it :)

On 15.4.2012 16:24 debo wrote:
A swift end to a promising character. I got a little cocky with Sprinting + Vanish + high stealth. A couple of false floors sent me to 850', and I haven't spent much time playing at that depth. I should have trawled around a bit higher up until I became more comfortable with things, and netted some better equipment. I also should have started using my staff of revelations to find forges -- I needed better stuff badly.

In the end, I snuck into a Fire Drake's lair to pick up a potion, and a Kemenrauko just walked right in and threw down an earthquake. I quaffed !Quickness to get out of it, but I should have ran farther back in the lair to make the dragon unwary. Instead, I tried to dodge around it, and it got a powerful swipe on me.

Oh, and Delmereth was on this floor :) Next time! I'm not convinced it would be better for me than Dagmor was, anyhow.

Question: Would Rapid Attack be useful on a character like this? How about Opportunist? I notice that when Cruel Blow causes an enemy to reel, it occasionally walks backwards, which I assume would trigger another Opportunist blow?

On 15.4.2012 16:25 debo wrote:
Looking at that last set of actions -- do I lose a turn if I try to walk through a wall? If so, can we change that? I might have had a chance at survival if I really did lose a turn to a false directional keypress!

On 16.4.2012 13:34 half wrote:
No, it doesn't use a turn. If you do notice something like that use a turn, then let me know as I'd probably class it as a bug.

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:



Seen 1103 times.



Submit your dump!