[Sil 1.0.2 Character Dump]
Name Hugo Bloke Age 2,716 Str 5 = 3 +1 +1
Sex Male Height 6'9 Dex 7 = 4 +1 +2
Race Noldor Weight 153 Con 6 = 4 +1 +1
House Fingolfin Gra 2
Game Turn 47,812 Melee (+33,3d12) Melee 33 = 20 +7 +5 +1
Exp Pool 3,350 Bows (+12,1d9) Archery 12 = 0 +7 +7 -2
Total Exp 103,050 (+12,1d9) Evasion 29 = 20 +7 +2
Burden 126.4 Armor [+29,5-15] Stealth 19 = 11 +7 +1
Max Burden 248.7 Perception 12 = 7 +2 +3
Depth 0' Health 59:59 Will 15 = 12 +2 +1
Min Depth 0' Voice 28:28 Smithing 5 = 0 +2 +3
Light Radius 6 Song 12 = 10 +2
You are one of two children of a bard from the house of Fingolfin. You
have light grey eyes, straight black hair, and a fair complexion.
[Last Messages]
> The Orc champion flees in terror!
> You have 6 Fragments of Lembas (c).
> The Orc captain shouts a warning.
> The Orc champion flees in terror!
> Your rage subsides.
> Your dexterity returns to normal.
> You feel less awkward.
> You are no longer gorged.
> Your constitution returns to normal.
> There is a pile of rubble in the way! <2x>
> There is a wall in the way!
> You have no room for a Shimmering Potion of Awkwardness.
> You have no room for a Set of Leather Gloves.
> You have no room for an Ivory Staff of Slumber (6 charges).
> You have no room for a Longsword (+1,2d5) [+1].
[Screenshot]
.......
~...#..
~~.....
.~.@...
.~~...#
..~~...
...~...
[Equipment]
a) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
It increases your strength by 1. It sustains your strength.
It cannot be harmed by the elements. It requires both hands
to wield it properly.
b) a Shortbow of Quickness (+1,1d8) 1.2 lb
It grants you the ability: Rapid Fire. It can shoot arrows
13 squares (with your current strength).
c) a Golden Ring of Accuracy (+3)
d) a Golden Ring of Accuracy (+3)
e) a Bronze Amulet of Constitution <+1>
It increases your constitution by 1. It sustains your
constitution.
f) a Silmaril
It sustains your grace. It grants you the ability to see
invisible creatures. It cannot be harmed by the elements.
g) The Galvorn Armour of Maeglin [-1,2d4] <+3>
It improves your smithing by 3. It provides resistance to
poison. It increases your hunger. It cannot be harmed by
the elements.
h) a Shadow Cloak of Warmth [+4] <+2>
It improves your stealth by 2. It provides resistance to
cold. It creates an unnatural darkness.
i) (nothing)
j) a Dwarf Mask of True Sight [-2,1d2] <+3>
It improves your perception by 3. It provides resistance to
fire, blindness, and hallucination. It grants you the
ability to see invisible creatures.
k) a Set of Leather Gloves of Dexterity <+1>
It increases your dexterity by 1.
l) a Pair of Steel Greaves of Free Action [+0,1d3]
It grants you freedom of movement.
m) 52 Arrows (Poisoned)
They are branded with venom. They can be shot 13 squares
(with your current strength and bow).
n) (nothing)
[Inventory]
a) 5 Thorny Herbs of Rage
b) 3 Yellow Herbs of Healing
c) 6 Fragments of Lembas
d) 9 Clear Potions of Miruvor
e) 8 Murky Brown Potions of Orcish Liquor
f) 7 Brown Potions of Healing
g) 10 Black Potions of Slow Poison
h) 7 Brilliant Blue Potions of Quickness
i) 6 Bright Orange Potions of Elemental Resistance
j) an Azure Potion of Strength
k) 5 Milky White Potions of Dexterity
l) 2 Violet Potions of Constitution
m) an Emerald Ring of Strength <+1>
It increases your strength by 1. It sustains your strength.
n) a Golden Ring of Accuracy (+3)
o) a Feanorian Lamp of True Sight
It provides resistance to blindness and hallucination. It
grants you the ability to see invisible creatures.
p) 2 Silmarils
It sustains your grace. It grants you the ability to see
invisible creatures. It cannot be harmed by the elements.
q) The Mail Corslet of Fingon [-3,2d4] <+1>
It increases your constitution and grace by 1. It provides
resistance to fear. It cannot be harmed by the elements.
r) a Mithril Corslet of Venom's End [-2,2d5]
It provides resistance to poison. It cannot be harmed by the
elements.
s) The Dagger of Azaghal (+1,1d6) 1.0 lb
It slays dragons. It provides resistance to fire and fear.
It can be thrown effectively (16 squares). It cannot be
harmed by the elements.
t) The Deathblade 'Delmereth' (+3,1d9) [+1] <+2> 2.0 lb
It improves your stealth by 2. It drains life from your
enemies. It increases your hunger. It cannot be harmed by
the elements.
u) The Longsword 'Narsil' (+0,2d6) [+2] 2.5 lb
It provides resistance to cold and fire. It lights the
dungeon around you. It cannot be harmed by the elements.
v) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.3 lb
It improves your perception by 2. It slays orcs and trolls.
It cannot be harmed by the elements.
w) a Mattock (-5,5d2) <+2> 13.7 lb
It improves your tunneling by 2. It requires both hands to
wield it properly.
[Notes]
Hugo Bloke of the Noldor
Entered Angband on 13 Apr 2012
Turn Depth Note
6 50 ft (Charge)
588 100 ft (Dodging)
965 150 ft (Sprinting)
2,806 300 ft (Disguise)
3,669 300 ft Slew Gorgol, the Butcher
5,241 350 ft (Vanish)
6,075 500 ft (Power)
6,622 550 ft (Inner Light)
6,908 550 ft Slew Gilim, the Giant of Eruman
7,051 550 ft Slew Othrond, the Orc Lord
7,665 550 ft (Hardiness)
8,333 550 ft (Poison Resistance)
8,667 550 ft (Keen Senses)
9,057 550 ft Slew Nan, the Giant
9,061 550 ft Found The Greatsword 'Glend'
10,350 650 ft Found The Mail Corslet of Fingon
10,895 650 ft Found The Longsword 'Orcrist'
12,188 800 ft (Lore-Keeper)
12,464 800 ft (Lore-Master)
12,678 800 ft (Dexterity)
12,786 800 ft Slew Tevildo, Prince of Cats
12,793 800 ft Slew Oikeroi, Guard of Tevildo
13,550 850 ft (Stun)
15,319 950 ft (Majesty)
15,767 950 ft Subdued The Deathblade 'Delmereth'
15,767 950 ft Found The Deathblade 'Delmereth'
18,086 900 ft (Exchange Places)
20,165 800 ft (Crowd Fighting)
23,746 900 ft (Dexterity)
23,767 900 ft Slew Scatha the Worm
24,327 900 ft Slew Dagorhir, the Elfbane
24,627 900 ft Found The Longsword 'Narsil'
27,754 950 ft Destroyed Lungorthin, the Balrog of White Fire
27,763 950 ft (Critical Resistance)
28,708 950 ft Slew Ancalagon the Black
28,805 950 ft (Knock Back)
31,245 1,000 ft Entered Morgoth's throne room
31,296 1,000 ft Slew Thuringwethil, the Vampire Messenger
31,296 1,000 ft Found The Bat-Fell of Thuringwethil
31,425 1,000 ft (Constitution)
31,808 1,000 ft Found The Massive Iron Crown of Morgoth
32,513 1,000 ft Slew Ungoliant, the Gloomweaver
33,276 1,000 ft Cut a Silmaril from Morgoth's crown
33,470 1,000 ft (Strength)
35,508 950 ft Slew Draugluin, Sire of Werewolves
35,508 950 ft Found The Wolf-Hame of Draugluin
38,968 850 ft Slew Umuiyan, the Doorkeeper
39,159 850 ft (Song of Slaying)
41,958 750 ft Found The Dagger of Azaghal
41,994 750 ft (Song of Sharpness)
42,717 750 ft Cut a Silmaril from Morgoth's crown
42,914 750 ft Cut a Silmaril from Morgoth's crown
42,915 750 ft YES, I got all THREE Silmarils out!!!
43,855 500 ft Slew Ulfang the Black
44,595 300 ft (Blocking)
45,971 200 ft Slew Smaug the Golden
45,998 200 ft (Strength in Adversity)
46,449 100 ft Slew Maeglin, Betrayer of Gondolin
46,449 100 ft Found The Galvorn Armour of Maeglin
47,106 Gates Entered The Gates of Angband
47,798 Gates Enough screwing around...I'm out of here!
47,811 Gates You escaped the Iron Hells on 18 April 2012.
47,811 Gates You brought back all three Silmarils from Morgoth's
crown!
['Score' 041352188]
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Posted on 14.4.2012 04:19
Last updated on 19.4.2012 01:05
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336. on the Sil Ladder (of 2253)
Related screenshot: 'Great cold-drake falls aleep' at 950ft
Comments
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On 14.4.2012 04:19 HugoTheGreat2011 wrote: This isn't just a bloke. This 'bloke' is another Stealth hard-hitter that might actually have a chance at the Throne Room, once again!
On 14.4.2012 04:22 HugoTheGreat2011 wrote: Looking at the character dump, my minimum is only 700ft. Looks I can scum these levels while I'm at it!
On 14.4.2012 05:30 Fendell Orcbane wrote: Yeah, this looks real good. I'd get exchange just in case...it can save you if you get caught in a real bad spot as can happen so often in Sil.
On 14.4.2012 09:28 decoy wrote: Lovely, quite lovely. With Exchange Places and Sprinting, I'd think you would be in very, very good shape. Scum the crap out of 900' and 950'! Good luck!
On 14.4.2012 09:33 decoy wrote: ...Oh wait, you have Sprinting. Good then. Exchange Places would be good, as Fendell mentioned.
On 14.4.2012 11:56 Scatha wrote: Are you stealthily charging things? How's that working out? (How often do they survive the initial hit?)
On 14.4.2012 17:02 HugoTheGreat2011 wrote: Yes, I am stealthily charging monsters left-and-right, one-by-one usually. It has worked out very well, so far. Most monsters, except for Troll guards, young drakes, and great drakes, die or get destroyed upon the 1st hit. I just have to be careful with the dragons. Nowadays, I can wander around them and gather up goodies nearby.
As for Exchange Places, I should get it pretty soon, and try to use it effectively. :)
On 14.4.2012 17:06 HugoTheGreat2011 wrote: **Wander around them (the dragons) without *waking* them up...
On another note, I had a Great cold-drake fall asleep on me! (see screenshot). That was interesting, and was the first time I ever saw that.
On 16.4.2012 00:45 HugoTheGreat2011 wrote: Here I go. This is it. Taking on Morgoth once again. But this, this guy, Hugo Bloke, is no joke and a freaking tank.
But, before I descend to the Throne Room, I would like to give an inventory of what I have. This guy is so stacked, it's not even funny:
10 !Miruvor
14 !Healing
9 !Quickness
12 !STR
11 !DEX
16 !CON
9 Herbs of Healing
12 Herbs of Rage
and so forth.
My final stats:
5 STR
7 DEX
5 CON
2 GRA
I could have taken CON from the Will tree. But, I decided to get abilities like Critical Resistance and Majesty, instead.
Let's see how this goes....
On 16.4.2012 01:07 HugoTheGreat2011 wrote: I'm in the Throne Room, and I'm still alive. Things were okay until I went towards the Northwest room, because of the Easterling spies. After they shouted for help, Trolls guards and Unrelenting Horrors were drawn in. And boy, I HATE Unrelenting Horrors. And then shortly, Morgoth came in to join the ruckus. I was able to knock off the Crown after a few swipes. But, there's one problem. I'm having a *hard* time getting the first Silmaril out. I tried sacrificing Orcrist like 5-7, and that didn't work. Same for Delmerth. Even worse, Morgoth and his numskull Unrelenting Horrors are in my face pummeling away. Well, after 'buffing up' a few times I turned the other way (more west) and went out of sight from Morgoth and his minions, and guess what? Vanish WORKS on Morgoth and the Unrelenting Horrors!! At this time, I have to figure out a way to get a least a Simaril out, and maybe more...
On 16.4.2012 01:38 HugoTheGreat2011 wrote: Good news:
I got the first Silmaril out, with Delmereth. Two more to go. I might sacrifice Narsil and Orcrist for the latter two Silmaril. The funny thing was that I was able to take it out without interruption. I was able to lure all monsters away from the Crown. After that, I closed all doors near the Crown. This makes me completely out of sight from all monsters. So, I can pummeling away at the Crown as much as I wish, until I get all of them out!
Note that almost all monsters have been eliminated from the Throne Room, except for a few monsters and, of course, Morgoth. If any monster tries to interrupt me from taking out Silmarils, I'll know what to do.
Oh yeah, I'm still stacked with lots of recovery potions/herbs: 13 Herbs of Rage, 9 Herbs of Healing, 13 !Healing, 9 !Quickness, 8 !STR, 9 !Dex, 13 !CON, etc. And yes, that's 13 !CON.
I also picked up STR from the Melee tree. Updated stats:
4 STR
7 DEX
7 CON (from Fingon's Mail Corslet)
3 GRA (from Silmaril)
With 1 Silmaril out, I think I can take a break from this character for now....
On 16.4.2012 01:47 HugoTheGreat2011 wrote: While I'm taking a break, I have some questions about the Crown:
Are the 2nd and 3rd Silmarils harder to get than the 1st one? I think I was doing 30-40 on the dice rolls?! Unfortunately, I didn't remember the exact number when I got the first Silmaril out.
Oh yeah, I refuse to use 'Glend' or the Mattock on the Crown..no way I'm going to lose these two :/
I also forgot to get Finesse+Subletly. Supposedly, these would help me damage the Crown with my Artefact swords.
All comments are welcome!
Thanks in advance!
-HugoTheGreat2011
On 16.4.2012 04:40 ewan wrote: Your second 'hit' on a Sil will shatter whatever weapon you use. Should (I *think*) be the same difficulty as the first. After that no further shattering.
If you're planning to fight Morgoth, do so before removing the third Sil.
Song of Sharpness would help a lot.
On 16.4.2012 05:10 HugoTheGreat2011 wrote: What happens if I get the 3rd Silmaril out before fighting Morgoth? *Grin*
(If spoilers are involved, that's fine with me. I think I might have a fair chance of taking down Morgoth. But, I don't know...)
On 16.4.2012 05:11 HugoTheGreat2011 wrote: Unfortunately, I don't enough EXP to get Song of Sharpness. I'll have to hack away at the Crown, the hard way...
On 16.4.2012 06:18 HallucinationMushroom wrote: I wish I could watch! There should be some kind of angband arena, one that preferably sold drinks. Anyway, good luck!
On 16.4.2012 14:09 debo wrote: @Hugo: I think pulling the 3rd Sil invokes some sort of curse that really screws with your skill checks -- If I remember correctly, you end up rolling each check twice, and taking the lower of the two rolls.
So yeah, avoid that if you can :)
On 16.4.2012 16:52 ewan wrote: Right: every combat roll, every other roll, really sucks :).
On 16.4.2012 22:20 half wrote: Subsequent Silmarils are harder to remove (the number of d4s for protection increases, though the exact numbers will change for 1.0.3). Carrying two or more means that there are twice as many monsters generated on the way back up. Removing the third curses you, and debo is right about the effect.
On 18.4.2012 23:43 HugoTheGreat2011 wrote: Ah, screw it...I'm taking the Crown with me during my ascent! :) Currently at 950ft...
On 19.4.2012 00:21 HugoTheGreat2011 wrote: With enough EXP, I picked up Song of Sharpness. I used Song of Sharpness + Delmereth to get the 2nd AND 3rd Silmarils at 750ft. Time to get the hell out!
On 19.4.2012 00:30 HugoTheGreat2011 wrote: Ascending up very quickly without a hitch so far. Even the 2x enemies are no match for me. What's even funnier is that every spawning Gwathrauko, Vampire, or Vampire Lord flees away as soon as they see me! Other than this, any suggestions on what to spend my 4,000 EXP surplus on? I already have Song of Sharpness. :)
On 19.4.2012 00:51 HugoTheGreat2011 wrote: Currently at 50ft. I tried to fight hand-on-hand with Morgoth. But, I was able to knock off only one star, and it was that. I'm not powerful enough, I guess. The other thing was that I kept forgetting to use !Quickness before attempt to fight him. But since I'm running low on Stat potions, I'd better head to the Gates, instead.
On 19.4.2012 01:05 HugoTheGreat2011 wrote: Another Winner, indeed. Unfortunately, I didn't get the chance to kill Carcharoth. The idiot ran away after one hit. After that, I decided to wreak havoc in the nearby chambers, at the Gates. I was trying to win in-style. But then, I almost had a close call, when I was surrounded by Gwathraukar on both sides. I used the Herb Rage to get myself out and Healed for recuperation. After that, I was like, "Enough screwing around. I'm out of there." So, I made the escape, and won. The journey was fun!
On 19.4.2012 10:57 half wrote: Good work. You were experiencing some of the effects of Majesty there. If you don't won't something to flee, you can always turn it off for a bit.
Good idea with the crown too. We were wondering when someone would figure that out, as it happened a lot in playtesting.
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