The Angband Ladder: Lothwen, Sindar Doriath no-class by decoy

  [Sil 1.0.2 Character Dump]

 Name   Lothwen       Age      262       Str   2 =  1  +1
 Sex    Female        Height  5'10       Dex   4
 Race   Sindar        Weight   160       Con   4 =  3  +1
 House  Doriath                          Gra  10 =  4  +4      +2

 Game Turn   38,666   Melee  (+1,1d11)   Melee        1 =  0  +4  -3
 Exp Pool    15,717   Bows  (+11,1d13)   Archery     11 =  7  +4  -1  +1
 Total Exp   76,917   Armor  [+9,5-17]   Evasion      9 =  7  +4  -2
 Burden       138.0                      Stealth     19 = 14  +4  +1
 Max Burden   144.0   Health     41:41   Perception  24 = 10 +10  +4
 Depth           0'   Voice    247:247   Will        10 =  0 +10
 Min Depth       0'                      Smithing    10 =  0 +10
 Light Radius     9                      Song        29 = 18 +10      +1

 You are one of several children of a Sindar smith. You have light grey
 eyes, straight black hair, and a fair complexion.






  [Last Messages]

> The Arrow breaks.
> Carcharoth, the Jaws of Thirst flees in terror!
> You have 19 Arrows (m).
> The Arrow breaks.
> Carcharoth, the Jaws of Thirst becomes unwary.
> Carcharoth, the Jaws of Thirst turns to fight!
> Carcharoth, the Jaws of Thirst falls asleep.
> You have 18 Arrows (m).
> The Arrow hits Carcharoth, the Jaws of Thirst!
> Carcharoth, the Jaws of Thirst dies.
> The Arrow breaks.
> You end your song.
> You have disarmed the deadfall trap.
> Your grace returns to normal.
> There is a wall in the way!


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) a Spear of the Vanyar (-1,1d9) <+1> 3.0 lb
   It increases your grace by 1.  It can be thrown effectively
   (5 squares) and lights the dungeon around you.  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
b) The Longbow 'Belthronding' (+1,1d11) [-1] <+1> 3.0 lb
   It improves your perception by 1.  It cannot be harmed by the
   elements.  It can shoot arrows 19 squares (with your current
   strength).
c) a Jade Ring of Venom's End
   It provides resistance to poison.  
d) a Golden Ring of Perception <+3>
   It improves your perception by 3.  
e) an Amber Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements.  
h) a Cloak of Stealth [+2] <+2>
   It improves your stealth by 2.  
i) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
j) a Jewelled Crown of Grace <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
k) a Set of Gauntlets of Power (-1) [+0,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Leather Boots of Softest Tread [+0,1d2] <+3>
   It improves your stealth by 3.  
m) 18 Arrows
   They can be shot 19 squares (with your current strength and bow).
n) 70 Arrows (Poisoned)
   They are branded with venom.  They can be shot 19 squares
   (with your current strength and bow).


  [Inventory]

a) 4 Pale Herbs of Restoration
b) 6 Fragments of Lembas
c) 11 Clear Potions of Miruvor
d) 13 Brilliant Blue Potions of Healing
e) 3 Yellow Potions of Voice
f) 10 Azure Potions of Quickness
g) 9 Pale Green Potions of Strength
h) 6 Bright Orange Potions of Dexterity
i) 4 Emerald Potions of Constitution
j) 8 Black Potions of Grace
k) a Bloodstone Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
l) a Feanorian Lamp of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
m) Galvorn Armour of Stealth [+0,2d4] <+3>
   It improves your stealth by 3.  It cannot be harmed by the
   elements.  
n) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
o) a Crown of True Sight [+0,1d1] <+2>
   It improves your perception by 2.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  It cannot be harmed by the
   elements.  
p) The Jewelled Crown of Feanor [+0,1d1] <+3>
   It improves your will and smithing by 3.  It provides
   resistance to fire.  It lights the dungeon around you.  It
   grants you the ability to see invisible creatures, but it
   also enrages nearby creatures.  It cannot be harmed by the
   elements.  
q) a Jewelled Crown of Clarity [+0,1d1]
   It provides resistance to confusion, stunning, and 
   hallucination.  It cannot be harmed by the elements.  
r) The Set of Leather Gloves of Celebrimbor [+0,1d1] <+4>
   It improves your smithing by 4.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  
s) The Longsword 'Aranruth' (+3,2d6) [+3] <+3> 4.0 lb
   It improves your will by 3.  It provides resistance to fear.  
   It draws powerful creatures to your level (even when not worn).
   It cannot be harmed by the elements.  
t) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
u) The Greatsword of Saithnar (+1,3d5) [+1] 7.0 lb
   It slays undead.  It cuts easily through armour.  It grants
   you freedom of movement and the ability to see invisible
   creatures.  It cannot be harmed by the elements.  It requires
   both hands to wield it properly.  
v) The Battle Axe 'Dramborleg' (-2,3d5) 5.0 lb
   It slays orcs, trolls, and raukar.  It cannot be harmed by
   the elements.  It does extra damage when wielded with both
   hands.  
w) a Mattock (-5,5d2) <+2> 12.6 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Lothwen of the Sindar
Entered Angband on 10 Apr 2012

    Turn     Depth    Note

       2     50 ft    (Disguise)
       2     50 ft    (Keen Senses)
       2     50 ft    (Song of Silence)
   2,150    250 ft    (Vanish)
   4,746    450 ft    (Lore-Keeper)
   4,943    450 ft    (Lore-Master)
   5,472    450 ft    (Listen)
   6,037    500 ft    (Exchange Places)
   6,635    500 ft    (Dodging)
   7,610    550 ft    (Sprinting)
   9,029    500 ft    (Unwavering Voice)
  11,134    600 ft    Found The Cloak of Maglor
  11,663    700 ft    (Grace)
  14,650    700 ft    (Woven Themes)
  14,913    700 ft    Found The Mail Corslet of Fingon
  15,038    700 ft    (Song of Lorien)
  17,937    850 ft    (Grace)
  18,953    900 ft    Found The Kite Shield of Hador
  19,383    900 ft    (Song of Slaying)
  20,242    950 ft    (Song of Sharpness)
  24,366    950 ft    Found The Greatsword of Saithnar
  24,965  1,000 ft    Entered Morgoth's throne room
  25,226  1,000 ft    Found The Jewelled Crown of Feanor
  25,757  1,000 ft    Found The Massive Iron Crown of Morgoth
  25,764  1,000 ft    Cut a Silmaril from Morgoth's crown
  26,075    950 ft    Found The Longbow 'Belthronding'
  26,123    950 ft    (Flaming Arrows)
  26,471    950 ft    Found The Set of Leather Gloves of Celebrimbor
  27,542    900 ft    Slew Umuiyan, the Doorkeeper
  28,936    800 ft    Found The Pair of Steel Greaves of Orodreth
  30,934    700 ft    Found The Longsword 'Orcrist'
  32,326    650 ft    Slew Gilim, the Giant of Eruman
  34,336    500 ft    Slew Othrond, the Orc Lord
  34,415    500 ft    Slew Orcobal, Champion of the Orcs
  34,533    500 ft    Slew Draugluin, Sire of Werewolves
  34,533    500 ft    Found The Wolf-Hame of Draugluin
  35,182    450 ft    Slew Tevildo, Prince of Cats
  35,182    450 ft    Found The Longsword 'Aranruth'
  35,187    450 ft    Slew Oikeroi, Guard of Tevildo
  37,595    200 ft    Found The Battle Axe 'Dramborleg'
  38,385     Gates    Entered The Gates of Angband
  38,618     Gates    Slew Carcharoth, the Jaws of Thirst

  38,665     Gates    You escaped the Iron Hells on 11 April 2012.
  38,665     Gates    You brought back a Silmaril from Morgoth's crown!

  38,666     Gates    Returned with Silmaril to Doriath.



  ['Score' 041161334]


Posted on 11.4.2012 10:10
Last updated on 11.4.2012 12:34

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558. on the Sil Ladder (of 2253)

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On 11.4.2012 10:10 decoy wrote:
Haven't had a chance to play for a while, and when I have played I haven't been very successful. I'm trying to "collect" one winner from each type (Noldor, Sindar, Edain, Dwarf). Had one Sindar in the bag but he died on the way up because I was stupid, so here I am trying again.

This character took a lot of generations to get down here, until I remembered to slow down my key pressing just a bit.

Happily, and I think for the first time ever, I found a good Silmaril-chopper-outer at 950', but the sheer satisfaction of killing a Grotesque made the investment in Sharpness worth it. I hung around more than I probably should have at lower levels, but otherwise I wouldn't have found that sweet sword!

Anyway, at this point the chopping and exit should be rather straightforward, I hope. No funny business this time...

On 11.4.2012 12:34 decoy wrote:
...Okay, maybe a little funny business. The finding of Belthronding meant a change of plans, since I actually became able to kill some stuff.

Good times, good times. No killing of Morgoth or getting 2 or 3 Silmarils for me, but I did what I could manage.

"Lothwen of Doriath went deep into the pits of Angband, and found there many lost treasures including her King Thingol's own sword which she rescued from defilement. But the greatest treasure of all was the Silmaril won from Morgoth Bauglir through great peril. Also were slain many of the Enemy's powerful servants, and thereafter Morgoth's power was greatly decreased in Arda."

On 11.4.2012 14:23 debo wrote:
That's one weird build you've got there :)

Congrats!!

On 11.4.2012 15:50 Psi wrote:
Congratulations! I can't imagine wandering around without killing anything for so long!

On 11.4.2012 19:14 decoy wrote:
debo: I must give credit where credit is due--all of my successful characters to date have been inspired by Satyr's speed-dive sneaker/singer builds. But I don't get a kick out of speed diving, so what you see is a variant of my "explorer" build as it has evolved.

Psi: Hehe yeah, I can imagine. I guess I kind of enjoy exploring more than wading through mobs of foes in a constant drizzle of blood. But I'm going to have to figure out how to fight and smithy (both of which I'm rubbish at) if I'm going to get a Dwarf winner, so I might be studying your dumps pretty closely...

I'm a little sad that this character didn't have a Filthy Rag of Stealth, but alas. A previous generation of Lothwen (there were many) found the Filthy Rag of Dungalef, which is probably my most interesting/funny find so far. That's right, there is a Filthy Rag artifact. Sadly, it's not very useful to most of my characters most of the time.

On 11.4.2012 22:01 Scatha wrote:
Hey, not only is there a filthy rag artefact, it's canonical! (just about)

Seriously, though, congratulations. And good luck with the Naugrim. It's possible you'd do well to train yourself to a different style with the Noldor for a little before trying dwarves.

On 12.4.2012 04:34 decoy wrote:
Scatha: Yeah, I love it! I love how you guys adapted Should I look for an artifact of Nereb as well? In general I love how you guys have adapted artifacts for Sil. Aranruth is interesting, for example. Is Anglachel in there too?

Re: the Naugrim, yeah, I'm debating whether or not to try a Feanorian first. I might just go for it and see how it goes.

On 12.4.2012 13:09 half wrote:
Yes, Anglachel is in there, and is similar to Anguirel as you would expect. They only differ in the curses they possess.

It was quite dedicated of you to take Aranruth all the way back with its Danger curse!

On 12.4.2012 13:13 Scatha wrote:
Nereb doesn't have anything at the moment (but I guess the Curved Sword of Nereb is a possibility!). Yes, Anglachel is in there (along with its twin, Anguirel).

On 12.4.2012 19:53 decoy wrote:
half: Well, I figured, would any self-respecting Elf of Doriath come across Thingol's own sword in Angband and leave it? Just think: if the Silmaril lets you marry Luthien, what does the Silmaril _and_ the sword get you? ;)

The only potential issue I had because of Aranruth was that a handful of Unmourned joined me at the surface just after I got there. That was a little scary but didn't end up being a problem.

Those darn swords of worth. Always tricky little bastards (*rimshot*).

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