[Sil 1.0.2 Character Dump]
Name Stabbity Age 1,623 Str 6 = 1 +1 +4
Sex Male Height 6'11 Dex 7 = 5 +1 +1
Race Noldor Weight 183 Con 8 = 5 +3
House Feanor Gra 2
Game Turn 29,032 Melee (+25,5d6) Melee 25 = 25 +7 -4 -3
Exp Pool 3,917 (+25,5d6) Archery 9 = 0 +7 +1 +1
Total Exp 77,517 Bows (+9,0d0) Evasion 30 = 23 +7
Burden 107.1 Armor [+30,6-15] Stealth 5 = 0 +7 -2
Max Burden 298.4 Perception 4 = 0 +2 +2
Depth 1000' Health -2:85 Will 2 = 0 +2
Min Depth 1000' Voice 28:28 Smithing 3 = 0 +2 +1
Light Radius 4 Song 2 = 0 +2
Stabbity
[Last Messages]
> You have 5 Clear Potions of Miruvor (d).
> You clear the rubble.
> You miss the Ancient adamant serpent.
> You hit the Ancient adamant serpent...
> Morgoth, Lord of Darkness hits you.
> The Troll guard misses you.
> You hit the Troll guard.
> You miss the Ancient adamant serpent. <2x>
> (It is very hard to dodge or attack from within a pit.)
> Morgoth, Lord of Darkness hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Pair of Steel Greaves is unaffected!
> You hear a grunt.
> You die.
[Screenshot]
#V#
#@S
###TT
## #TT
<TTT
[Equipment]
a) a Mattock (-5,5d3) <+2> 10.6 lb
It improves your tunneling by 2. It requires both hands to
wield it properly.
b) (nothing)
c) a Bronze Ring of Dexterity <+1> {Dex}
It increases your dexterity by 1. It sustains your dexterity.
d) a Sapphire Ring of Accuracy (+2)
e) a Ruby Amulet of Regeneration
It speeds your regeneration (which also increases your hunger).
f) a Feanorian Lamp of Brightness
It burns brightly, increasing your light radius by an
additional square.
g) Galvorn Armour [-1,2d5]
It cannot be harmed by the elements.
h) a Cloak of Protection [+2,1d1]
It cannot be harmed by the elements.
i) (nothing)
j) a Crown of True Sight [+0,1d1] <+2>
It improves your perception by 2. It provides resistance to
blindness and hallucination. It grants you the ability to
see invisible creatures. It cannot be harmed by the
elements.
k) a Set of Gauntlets of Power (-1) [+0,1d1] <+1>
It increases your strength by 1.
l) a Pair of Steel Greaves of Free Action [-1,1d2]
It grants you freedom of movement.
m) (nothing)
n) (nothing)
[Inventory]
a) 3 Wrinkled Herbs of Rage
b) 3 Pale Herbs of Sustenance
c) 3 Yellow Herbs of Terror
d) 5 Clear Potions of Miruvor
e) 5 Sparkling Blue Potions of Clarity
f) 2 Bright Orange Potions of Healing
g) a Violet Potion of True Sight
h) 2 Brilliant Blue Potions of Quickness
i) a Dark Green Potion of Elemental Resistance
j) a Black Potion of Strength
k) 4 Yellow Potions of Constitution
l) a Golden Trumpet of Blasting
m) a Walnut Staff of Sanctity (0 charges)
n) an Aspen Staff of Understanding (0 charges)
o) a Rosewood Staff of Foes (2 charges)
p) a Marble Ring of Protection [+0,1d2]
q) a Sapphire Ring of Accuracy (+2)
r) a Coral Amulet of the Blessed Realm <+1>
It increases your grace by 1. It sustains your grace. It
lights the dungeon around you.
s) a Mail Corslet of Venom's End (-1) [-3,2d4]
It provides resistance to poison.
t) The Deathblade 'Delmereth' (+3,1d9) [+1] <+2> 2.0 lb
It improves your stealth by 2. It drains life from your
enemies. It increases your hunger. It cannot be harmed by
the elements.
u) The Longsword 'Narsil' (+0,2d6) [+2] 2.5 lb
It provides resistance to cold and fire. It lights the
dungeon around you. It cannot be harmed by the elements.
v) a Battle Axe of Gondolin (-3,3d5) <+1> 4.9 lb
It increases your dexterity by 1. It slays dragons and
raukar. It does extra damage when wielded with both hands.
[Notes]
Stabbity of the Noldor
Entered Angband on 6 Apr 2012
Turn Depth Note
487 100 ft (Parry)
3,652 300 ft (Riposte)
5,334 350 ft (Finesse)
6,561 400 ft Slew Orcobal, Champion of the Orcs
9,502 500 ft Slew Ulfang the Black
9,513 500 ft (Subtlety)
10,415 550 ft Found The Longsword 'Orcrist'
11,155 550 ft Slew Uldor, the Accursed
11,381 550 ft Found The Longsword 'Narsil'
11,964 550 ft Slew Gilim, the Giant of Eruman
14,941 600 ft (Dexterity)
15,104 600 ft Slew Othrond, the Orc Lord
17,991 700 ft Found The Longbow 'Belthronding'
18,670 850 ft (Charge)
19,277 850 ft (Knock Back)
20,155 850 ft (Strength)
20,375 850 ft Slew Oikeroi, Guard of Tevildo
20,444 850 ft Slew Tevildo, Prince of Cats
20,753 900 ft (Rapid Attack)
21,707 850 ft Slew Dagorhir, the Elfbane
21,736 850 ft Found The Set of Leather Gloves of Celebrimbor
22,711 950 ft Slew Draugluin, Sire of Werewolves
22,779 950 ft Found The Wolf-Hame of Draugluin
23,201 900 ft Subdued The Deathblade 'Delmereth'
23,201 900 ft Found The Deathblade 'Delmereth'
23,371 900 ft Destroyed Lungorthin, the Balrog of White Fire
28,677 950 ft Found The Longsword 'Aranruth'
28,964 1,000 ft Entered Morgoth's throne room
29,020 1,000 ft Found The Massive Iron Crown of Morgoth
29,032 1,000 ft Slain by an Ancient adamant serpent.
29,032 1,000 ft Died on 07 April 2012.
['Score' 020070968]
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Posted on 7.4.2012 02:57
Last updated on 8.4.2012 02:33
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On 7.4.2012 02:57 HallucinationMushroom wrote: Probably my best melee/evasion only character. Also, best foray into a character who goes for criticals instead of consistent raw damage. I'm going to die to invisibles. I keep getting attacked by things I cannot see, even with a good light source. I need to luck up and find something of true-sight. When I drink a true-sight potion, I occasionally will see the shadow, or 'R', that is nom nomming my brains out.
On 7.4.2012 12:30 Scatha wrote: Putting a few points into Perception, and perhaps taking Keen Senses, will help you quite a bit with the invisible types (they stack with the +10 bonus from sources of True Sight).
On 7.4.2012 17:03 HallucinationMushroom wrote: Yeah, I hear you, but I really am only limiting myself to only melee/evasion and skills in those trees. I did a fair bit of stalling from 600-750 and am hoping to find that elusive item of true-sight. On the upside, my light radius is 5 now, thanks to the blessed realm amulet. And, while I was lamenting my starting 1 strength, the power gloves (go go nintendo) and soon +1 str from the strength tree will make rapid attack a real possibility. I'm getting loads of riposte attacks. I'm wondering if I get 2 attacks with riposte and rapid attack per riposte. If so, that would make going at Morgy with essentially 4 attacks a possibility. I wonder where Angrist is?
On 7.4.2012 17:16 Scatha wrote: Sorry, my mistake missing the melee/evasion only restriction.
Good luck! I'm interested to see how this turns out. It does seem that your low Perception may get you into trouble with the hard to spot monsters, and your low Will may make Vampires or Dragons awkward, but I'm hoping you can pull through.
I think Riposte attacks (like almost all free attacks apart from Flanking and Controlled Retreat, which are in some sense a free move added onto your attack) don't let Rapid Attack or Two-Weapon Fighting kick in.
On 7.4.2012 19:56 HallucinationMushroom wrote: Tevildo dropped a crown of true sight! I've also bagged Lungorthin and other uniques. So far, so good. I'm having a devil of a time with ancient emerald serpents, and Nameless. But, I just found a nice battle axe so I can always resort to my old charge technique. I've got all the extras I intended to get, so now all my experience is going into melee or evasion. I would like some better armor. I wish my str had been better around 400' or so when I found a mail corslet of +1 to more hitpoints. Delmereth is a nice addition. I have rapid attack turned off for now, but if I'm willing to spend a str potion I can double up my !!!!'s for more damage. And, true about the riposte only giving me one extra attack.
On 7.4.2012 20:26 half wrote: It really is a pity you can't get cruel blow. Have you tried that with a critical hit character yet? Even more fun with Zone of Control. Then again, perhaps they don't survive the initial attack...
On 8.4.2012 02:33 HallucinationMushroom wrote: Alas! I was not doing enough damage. I wish I had found Angrist, I think that might have made a different, but maybe not. It's a shame I'm using the mattock in the death screen, but Morgy put me in a pit and I needed a way out, and then thought I could maybe knock back a monster, get a silmaril and run out. Of course, I forgot to turn off rapid attack, so that hurt my chances on knocking back that serpent. Dang! Oh well, that was fun, and informative too. First critical seeker, best melee/evasion yet and first lowish protection as well. Even with my ridiculous high evasion, Morgoth still managed to hit me, and I didn't get auto-ripostes on him, though I did get a fair amount with Delmereth. Also, I was heavily stunned by Morgoth at one point, maybe to earthquakes, or maybe to his hammer, I'm not sure. I often make a save right at the throne room and I went ahead and tried again after I died. He too bit the dust, but got Morgoth down to three stars before doing so! I think the main difference was that he didn't produce any earthquakes until late in that fight, while he put me in a pit very early in this one.
Other than Angrist, a few rings of damage would've been nice. Also, I found no Con amulets, that also would've helped. No freedom staves either, so lots of chests had to go unopened. But, it's hard to complain with some of the good things I found. The drops tend to balance out. Additionally, I didn't explore as hard at the end to get more potions and probably the aforementioned jewelry. I always felt tenative, and a bit fragile, even with ridiculous fighting prowess that I usually never feel. It seems like darkness creatures, when banded together, have their darkness stack to make it damn near impossible to see them! I could see individual Raukar no problem, but when like 3 of them would be in a pack, I couldn't, so I had to fight in a corridor until the last one remained, of whom I could see. I found that interesting.
Have you considered open ended dice rolls? Like, a roll of 20 induces another roll of a d20, and so on until a non-20 result? It would be neat for your nightmare mode, where a lucky orc who rolled like, 4 20's in a row, could kill your ubercharacter. Same for evasion rolls? I've always been fond of Rolemaster and it's critical tables.
On 8.4.2012 17:15 half wrote: Yes, darkness creatures (and light creatures) stack their effects. This can make even Shadow Worm Masses tricky, but is especially nasty for Gwathraukar.
We currently just use one open dice roll, I think: an open (1d2 - 1) for the attack bonus on a deathblade. I think I just tend to find open die rolls a bit mathematically inelegant in the distributions they produce (other than this one!). I don't like single flatly distributed die rolls much either, which is why most rolls in Sil have multiple dice (e.g. skills are opposed 1d10 or 1d20, which is like 2d10 or 2d20). This gives enough unlikely possibilities for my taste (1 in 100 or 1 in 400).
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